jakub Štogr: muve a jejich využití ve vzdělávání

57
KISK 2009 MUVE a jejich využití ve vzdělávání & Evaluace přenosu znalostí v MUVE Blok expertů, KISK MUNI 19.11.2009 ~ Brno Prezentace obsahovala videa a animace, které mohou být převodem do formátu .pdf poškozeny nebo zcela vypuštěny...

Upload: kisk-ff-mu

Post on 12-May-2015

1.430 views

Category:

Entertainment & Humor


3 download

DESCRIPTION

Přednáška Mgr. Jakuba Štogra v rámci Bloku expertů na KISK FF MU

TRANSCRIPT

  • 1.Prezentace obsahovala videa a animace, kter mohou bt pevodem do formtu .pdf pokozeny nebo zcela vyputny... MUVE a jejich vyuit ve vzdlvn & Evaluace penosu znalost v MUVE Blok expert, KISK MUNI19.11.2009 ~ Brno KISK 2009

2. 21st Century Skills (1) Apple Inc. Apple Classrooms of TomorrowToday : Learning in the 21st Century. April 2008. Dostupn na: http://ali.apple.com/acot2/global/files/ACOT2_Background.pdf (strana 14) KISK 2009 3. 21st Century Skills (2) Apple Inc. Apple Classrooms of TomorrowToday : Learning in the 21st Century. April 2008. Dostupn na: http://ali.apple.com/acot2/global/files/ACOT2_Background.pdf (strana 11) KISK 2009 4. Real MMO Twinitywww.twinity.com 4KISK 2009 5. Real MMO Twinitywww.twinity.com 5KISK 2009 6. Real MMO Zakzan msto www.beyondspaceandtime.org 6KISK 2009 7. Real MMO Zakzan msto www.beyondspaceandtime.org 7KISK 2009 8. Real MMO 8KISK 2009 9. Real MMO 9KISK 2009 10. Real MMO 10KISK 2009 11. Real MMO 11KISK 2009 12. Real MMO 12KISK 2009 13. Real MMO 13KISK 2009 14. Real MMO 14KISK 2009 15. Real MMO 15KISK 2009 16. 21st Century Skills (3) Apple Inc. Apple Classrooms of TomorrowToday : Learning in the 21st Century. April 2008. Dostupn na: http://ali.apple.com/acot2/global/files/ACOT2_Background.pdf (strana 11) KISK 2009 17. MultiplayerCounter Strike 17KISK 2009 18. MultiplayerSpore www.spore.cz 18 KISK 2009 19. Browser-basedMetaplacewww.metaplace.com 19 KISK 2009 20. MultiplayerCivilizace IVwww.2kgames.com/civ4/ 20 KISK 2009 21. Flow (1) Apple Inc. Apple Classrooms of TomorrowToday : Learning in the 21st Century. April 2008. Dostupn na: http://ali.apple.com/acot2/global/files/ACOT2_Background.pdf (strana 10) KISK 2009 22. Flow (2)ConcentrationKoncentrace Ecstasy [outside reality]Extze/vzruen Inner clarity [what and how] Vnitn jistota Our skills adequate to the taskDovednosti odpovdajc kolm Serenity [beyond your ego] Vyrovnanost Timelessness Bezasovost/vnost Worth of doing for its own sakeHodnota sama pro sebe Mihaly Csikszentmihalyi : Creativity, fulfillment and flow. TED. Dostupn na: http://www.youtube.com/watch?v=fXIeFJCqsPs KISK 2009 23. Game and Play (1)PravdpodobnostVtvenPravidla Role a identityFantazie apedstavivost Ferdig, Richard E. Handbook of Research on Effective Electronic Gaming in Education. 2008. ISBN 1599048086. Dostupn na: http://books.google.com/books?id=Re8tGpC6_PsC&hl=cs (strana 258)(viz t shrnut na: http://vgalt.com/2009/03/08/a-taxonomy-of-play/ ) KISK 2009 24. Game and Play (2) all American teens play computer ... games ... the gaming experience is rich and varied, with a significant amount of social interactioncel americk mlde hraje potaov ... hry ... hern zkuenostje bohat a rznorod, s vznamnm podlem sociln interakce (Pew Research Center, 2008) certain types of video games can have beneficial effects, improving gamerss dexterity as well as their ability to problem-solvenkter typy [potaovch] her mohou bt prospn, zlepujhrovu pohotovost a schopnost eit problmy (American Psychological Association, 2008)Pew Research Center. Teens, Video Games and Civics [online]. September 16, 2008 [cit. 30.4.2009]. Dostupn na:http://pewresearch.org/pubs/953/teens-video-games-and-civics American Psychological Association. Playing Video Games Offers Learning Across Life Span, Say Studies : SkillsTransfer to Classroom, Surgical Procedures, Scientific Thinking [online]. APA: Washington, DC, August 17, 2008 [cit.30.4.2009]. Dostupn na: http://www.apa.org/releases/videogamesC08.html KISK 2009 25. Game and Play (3)Nepodlhejte panice!!...jde o hern principy... Fantazie (ne-uzavenost)Identita (jedinenost)Komplexnost (mnohost)Variabilita (ne-linernost) Znalosti a dovednostiKISK 2009 26. ARG Alternate Reality Game(hra v alternativn realit) ... is an interactive narrative that uses the real world as a platform, often involving multiple media and game elements, to tell a story that may be affected by participants' ideas or actions....je interaktivn pbh(=historie), kter vyuv reln svt jako zklad, asto za pispn rznch mdi a hernch prvk, pro vyprvn pbhu, kter me bt ovlivnn npady a aktivitami astnk.KISK 2009 27. ARG - pklad Goodlander, G., Fictional Press Releases and Fake Artifacts: How the Smithsonian American Art Museum is Letting Game Players Redefine the Rules. In J. Trant and D. Bearman (eds). Museums and the Web 2009: Proceedings. Toronto: Archives & Museum Informatics. Published March 31, 2009. Consulted September 23, 2009. http://www.archimuse.com/mw2009/papers/goodlander/goodlander.html KISK 2009 28. ARG - pklad Goodlander, G., Fictional Press Releases and Fake Artifacts: How the Smithsonian American Art Museum is Letting Game Players Redefine the Rules. In J. Trant and D. Bearman (eds). Museums and the Web 2009: Proceedings. Toronto: Archives & Museum Informatics. Published March 31, 2009. Consulted September 23, 2009. http://www.archimuse.com/mw2009/papers/goodlander/goodlander.html KISK 2009 29. ARG - pklad Goodlander, G., Fictional Press Releases and Fake Artifacts: How the Smithsonian American Art Museum is Letting Game Players Redefine the Rules. In J. Trant and D. Bearman (eds). Museums and the Web 2009: Proceedings. Toronto: Archives & Museum Informatics. Published March 31, 2009. Consulted September 23, 2009. http://www.archimuse.com/mw2009/papers/goodlander/goodlander.html KISK 2009 30. ARG - pklad Goodlander, G., Fictional Press Releases and Fake Artifacts: How the Smithsonian American Art Museum is Letting Game Players Redefine the Rules. In J. Trant and D. Bearman (eds). Museums and the Web 2009: Proceedings. Toronto: Archives & Museum Informatics. Published March 31, 2009. Consulted September 23, 2009. http://www.archimuse.com/mw2009/papers/goodlander/goodlander.html KISK 2009 31. ARG - pklad Goodlander, G., Fictional Press Releases and Fake Artifacts: How the Smithsonian American Art Museum is Letting Game Players Redefine the Rules. In J. Trant and D. Bearman (eds). Museums and the Web 2009: Proceedings. Toronto: Archives & Museum Informatics. Published March 31, 2009. Consulted September 23, 2009. http://www.archimuse.com/mw2009/papers/goodlander/goodlander.html KISK 2009 32. 21st Century Skills (4) Apple Inc. Apple Classrooms of TomorrowToday : Learning in the 21st Century. April 2008. Dostupn na: http://ali.apple.com/acot2/global/files/ACOT2_Background.pdf (strana 11) KISK 2009 33. . KISK 2009 34. . KISK 2009 35. . KISK 2009 36. Osobnost...KISK 2009 37. Mash-up, Widget pklad: Facebook Fan Box http://wiki.developers.facebook.com/index.php/Fan_Box KISK 2009 38. ARG - pklad Goodlander, G., Fictional Press Releases and Fake Artifacts: How the Smithsonian American Art Museum is Letting Game Players Redefine the Rules. In J. Trant and D. Bearman (eds). Museums and the Web 2009: Proceedings. Toronto: Archives & Museum Informatics. Published March 31, 2009. Consulted September 23, 2009. http://www.archimuse.com/mw2009/papers/goodlander/goodlander.html KISK 2009 39. Augmented & Mixed Reality (rozen & smen realita)zejmna: rozen relnm svt (resp. vnmn) o dal informace, a to skrze technick zazen.Dle mry nezvislosti doplujcch informac a interakc me jt a o propojen obou svt ve smenou realitu.pklad: New York Nearest Subway augmented Reality App for iPhone 3GS from acrossair http://www.youtube.com/watch?v=ps49T0iJwVgKISK 2009 40. Augmented & Mixed Reality (rozen & smen realita)zejmna: rozen relnm svt (resp. vnmn) o dal informace, a to skrze technick zazen.Dle mry nezvislosti doplujcch informac a interakc me jt a o propojen obou svt ve smenou realitu.KISK 2009 41. Augmented & Mixed Reality (rozen & smen realita)zejmna: rozen relnm svt (resp. vnmn) o dal informace, a to skrze technick zazen.Dle mry nezvislosti doplujcch informac a interakc me jt a o propojen obou svt ve smenou realitu.KISK 2009 42. Augmented & Mixed Reality (rozen & smen realita) pklad: wowTwitter World of Warcraft Twitter plug-in http://wowtwitter.com/ KISK 2009 43. MMORPGWoW World of Warcraftwww.worldofwarcraft.com 43 KISK 2009 44. 44 KISK 2009 45. 45 KISK 2009 46. IBM a Seriosity. Virtual Worlds, Real Leaders : Online games put the future of business leadership on display [online]. 2007. http://domino.research.ibm.com/comm/www_innovate.nsf/images/gio-gaming/$FILE/ibm_gio_gaming_report.pdf KISK 2009 47. 21st Century Skills (5) ? ??? Apple Inc. Apple Classrooms of TomorrowToday : Learning in the 21st Century. April 2008. Dostupn na: http://ali.apple.com/acot2/global/files/ACOT2_Background.pdf (strana 11) KISK 2009 48. Uen (1) Siemens, George. Knowing Knowledge. ISBN 1430302305. Lulu.com, 2006. Dostupn na: http://ltc.umanitoba.ca/wikis/KnowingKnowledge/index.php/LearningKISK 2009 49. Uen (2) Buzzetto-More, Nicole Antoinette (ed.). Principles of effective online teaching. Informing Science, 2007. ISBN 193288601X. Dostupn na: http://books.google.com/books?id=PGP5m7Un2GQC&hl=cs (strana 108) KISK 2009 50. Uen (3) Formln vzdlvn - formal learning/educationis defined as learning which takes place in an organised and structured way (at school, in the vocational training center or at work) and which is explicitly classified as learning (in terms of goals, time and resources). Formal learning is an intentional activity from the point of view of the learner. It usually results in certification.Neformln vzdlvn - non-formal learning/education is learning embedded in intentional activities which are not explicitly classified as learning (in terms of goals, time and resources) but learning is an important part of such activities. Non-formal learning is an intentional activity from the point of view of the individual who learns. It usually does not result in certification.Informln vzdlvn - the informal learning is the learning as a result of everyday activities connected with family, work or leisure activities. It is neither organised, nor structured (in terms of goals, time and resources). The informal learning is usually not intentional from the point of view of the individual who learns. It usually does not result in certification. The informal learning is sometimes described as learning from experience, unintentional, non- institutional. KISK 2009 51. 21st Century Skills (5)!!!!Apple Inc. Apple Classrooms of TomorrowToday : Learning in the 21st Century. April 2008. Dostupn na: http://ali.apple.com/acot2/global/files/ACOT2_Background.pdf (strana 11) KISK 2009 52. Hodnocen - WIKIKISK 2009 53. Hodnocen - MOODLEKISK 2009 54. Hodnocen - LOTRO 54 KISK 2009 55. Akce a ReakceCreepy Treehouse (Effect) n. A place, physical or virtual (e.g. online), built by adults with the intention of luring in kids.Example: Kids can see a [creepy treehouse] a mile away and generally do a good job in avoiding them. John Krutsch in Are You Building a Creepy Treehouse?n. Any institutionally-created, operated, or controlled environment in which participants are lured in either by mimicking pre-existing open or naturally formed environments, or by force, through a system of punishments or rewards. Stein, Jared. Defining "Creepy Treehouse". Flexknowlogy, 2008, April 9. [cit. 19.11.2009] Dostupn na WWW: KISK 2009 56. 21st Century Skills (5) ? ??vichni ?You!!!!Apple Inc. Apple Classrooms of TomorrowToday : Learning in the 21st Century. April 2008. Dostupn na: http://ali.apple.com/acot2/global/files/ACOT2_Background.pdf (strana 11) KISK 2009 57. Dkuji za pozornost!Jakub togr e-mail: [email protected] URL: http://jakub.stogr.net/ Skype: Jakub Stogr ICQ: 148167721 SecondLife: Archan GeLinkedIn: http://www.linkedin.com/in/jakubstogrLOTRO: Europe > Snowburn > Archandorpokeni.cz 57 KISK 2009