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The Concept of Object Orientation Dr. Nesrine Zemirli Assistant Professor. IS Department CCIS / King Saud University E-mail: [email protected] Web: http://fac.ksu.edu.sa/nzemirli/home Office: B 9 - Room 810 IS 525 Chapter 1: Part 2

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Page 1: IS 525 Chapter 1: Part 2fac.ksu.edu.sa/sites/default/files/IS_525-Lecture...Introducing Objects Definition Object Orientation is about viewing and modelling the world/system as a set

The Concept of Object Orientation Dr. Nesrine Zemirli

Assistant Professor.

IS Department – CCIS / King Saud University E-mail: [email protected]

Web: http://fac.ksu.edu.sa/nzemirli/home

Office: B 9 - Room 810

IS 525 – Chapter 1:

Part 2

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Chapter Topics

Real-world objects.

Object identity.

Object’s attributes and operations.

Classes and classification.

Encapsulation and information hiding

Object interface.

Aggregate and composite objects.

inheritance and polymorphism.

Object-oriented technology.

Object-oriented modeling and the Unified Modeling Language (UML).

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Introducing Objects

Definition

Object Orientation is about viewing and modelling

the world/system as a set of interacting and

interrelated objects.

To understand object-oriented technology,

methodology and modeling, we must first

understand what objects are.

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OO Principles

Abstraction

Encapsulation

Modularity

Hierarchy

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Principle 1: Abstraction

A process allowing to focus on most important aspects while ignoring less important details.

Abstraction allows us to manage complexity by concentrating on essential aspects making an entity different from others.

Abstraction is identifying those characteristics of an entity that distinguish it from other kinds of entities.

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Principle 2: Encapsulation

Encapsulation separates implementation

from users/clients.

Encapsulation is the packaging of data and

processes within one single unit

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Information Hiding

Information hiding conceals and protects

what goes on inside an object from the

outside world.

When you use an ATM, encapsulation and

information hiding ensure that:

you are not burdened with the complexity of

how the machine works,

cannot perform operations that you are not

allowed to, and

cannot change the way the machine operates.

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Principle 3: Modularity

Modularity breaks up complex systems into

small, self-contained pieces that can be

managed independently.

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Principle 4: Hierarchy

Ordering of abstractions into a tree-like

structure.

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OO Concepts

1. Object

2. Class

3. Attribute

4. Operation

5. Interface

6. Implementation

7. Association

8. Aggregation

9. Composition

10. Generalization

11. Super-Class

12. Sub-Class

13. Abstract Class

14. Concrete Class

15. Polymorphism

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Concept 1: Objects

What is an object?

something that is perceived as an entity and referred to by name;

something perceptible by one or more of the senses;

something intelligible or perceptible by the mind.

any abstraction that models a single thing

a representation of a specific entity in the real world

may be tangible (physical entity) or intangible

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Objects in Our Business World

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An Object has

Two aspects:

Information:

has a unique identity

has a description of its structure

has a state representing its current condition

Behaviour:

what can an object do?

what can be done to it?

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Aspects Object example

1. information:

1. serial number

2. model

3. speed

4. memory

5. status

2. behaviour:

1. print file

2. stop printing

3. empty the queue

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Object Identity

The identity of an object is what distinguishes it from all other objects.

Unique: The object’s identity remains solid and inviolable, regardless of errors or deliberate attempts by one entity to fake the identity of another entity.

Unchanging: an object may change superficially or profoundly, but our perception of its unique identity does not change.

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Object Attributes

Attributes are features, properties, qualities

or characteristics that are associated with an

object.

Attributes are usually paired with values

that qualify or quantify the attribute.

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Object Operations

An operation is what an object does or is

capable of doing.

If an object is the subject of a sentence with an

active voice, then the verb expresses an

operation:

Dog barks

Ball bounces

Sun shines

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Concept 2: Class

What is a class? any uniquely identified abstraction of a set of logically

related instances that share similar characteristics

a definition or template that describes how to build an accurate representation of a specific type of objects

Class is a set of objects that share the same attributes and operations.

Examples: agency, citizen, car, etc.

Objects are created using class definitions as templates.

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Class Example

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Instance

An instance is the concrete manifestation of

a class.

For example, John Doe is an “instance” of the

class Human.

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Two Types of Class

Business Classes “Business” classes are those that have a counterpart

in the real world. The discovery of this type of classes and their relationships is the main task of analysis.

Utility Classes Utility classes are those that lack a direct counterpart

in the real world and are used to create objects that manage the responsibilities of the information system.

The discovery and the definition of utility classes and their relationships is the task of design.

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Concept 3: Attribute

Attribute is a named property of a class describing a range of values that instances of the class may hold for that property.

An attribute has a type and defines the type of its instances.

Only the object is able to change the values of its own attributes.

The set of attribute values defines the state of the object.

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Attribute Examples

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Concept 4: Operation

Operation is the implementation of a service

that can be requested from any object of a

given class.

An operation could be:

a question - does not change the values of the

attributes

a command – may change the values of the

attributes

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Operation Example

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Applying Abstraction

Abstraction in Object Orientation:

use of objects and classes to represent reality

software manages abstractions based on the

changes

occurring to the real-world objects

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Concept 5: Interface

An object’s interface consists of operations that are

available to the public.

minimum informationrequired to use an object

allows users to access the object’s knowledge

must be exposed

provides no direct access to object internals

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Concept 6: Implementation

information required to make an object

work properly

a combination of the behaviour and the

resources required to satisfy the goal of the

behaviour

ensures the integrity of the information upon

which the behaviour depends

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Relations and Links

Relationships:

between classes (relations)

between objects (links)

Three kinds of relations between classes:

1. association

2. aggregation

3. composition

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Concept 7: Association

the simplest form of relation between classes

peer-to-peer relations

one object is aware of the existence of

another object

implemented in

objects as references

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Association Examples

Associations between classes A and B:

A is a physical or logical part of B

A is a kind of B

A is contained in B

A is a description of B

A is a member of B

A is an organization subunit of B

A uses or manages B

A communicates with B

A follows B

A is owned by B

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Concept 8: Aggregation

a restrictive form of “part-of” association

objects are assembled to create a more complex

object

assembly may be physical or logical

defines a single point of control for participating

objects

the aggregate object coordinates its parts

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Aggregation Example

A CPU is part of a computer.

CPU, devices, monitor and keyboard are assembled to create a computer.

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Concept 9: Composition

a stricter form of aggregation

lifespan of individual objects depend on the

on lifespan of the aggregate object

parts cannot exist on their own

there is a create-delete

dependency of the parts

to the whole

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Composition Example

A word cannot exist if it is not part of a line.

If a paragraph is removed, all lines of the paragraph are removed, and all words belonging to that lines are removed.

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Concept 10: Generalization

a process of organizing the features of different

kinds of objects that share the same purpose

equivalent to “kind-of” or “type-of” relationship

generalization enables

inheritance

specialization is the

opposite of generalization

not an association

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Generalization Example

Common features are defined in User.

FrontOfficeEmployee and BackOfficeEmployee inherit them.

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Concept 11: Super-Class

Super-Class is a class that contains the

features common to two or more classes.

A super-class is similar to a superset, e.g.

agency-staff.

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Concept 12: Sub-Class

Sub-Class is a class that contains at least the

features of its super-class(es).

A class may be a sub-class and a super-class

at the same time, e.g. management-staff.

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Superclass and Subclass

A superclass results from generalizing a set of

classes.

A subclass results from specializing a

superclass.

The relationship among superclasses and

subclasses is called class hierarchy.

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Super/Sub-Class Example

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Person

Student DoctorTeacher

Super-class

Sub-class

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Abstract and Concrete Classes

Classes that can be instantiated into actual

(real or virtual) objects are called concrete

classes.

Classes that cannot be instantiated into

actual (real or virtual) objects are abstract

classes.

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Concept 13: Abstract Class

a class that lacks a complete implementation

– provides operations without implementing

some methods

cannot be used to create objects; cannot be

instantiated

a concrete sub-class must provide methods

for unimplemented operations

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Concept 14: Concrete Class

has methods for all operations

can be instantiated

methods may be:

defined in the class or

inherited from a super-class

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Inheritance

Inheritance is the

mechanism by which a

subclass incorporates

the behavior of a

superclass.

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Concept 16: Polymorphism

Polymorphism is the ability of objects belonging to different classes to perform the same operation differently.

facilitated by encapsulation and generalization: encapsulation –

separation of interface from implementation

generalization –

organizing information such that the shared features reside in one class and unique features in another

Operations could be defined and implemented in the superclass, but re-implemented methods are in unique sub-classes.

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Polymorphism Example

Many ways of doing the same thing!

Example: management-staff and agency-

staff can apply for leave, but possibly in

different ways.

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Object-Oriented Technology

Object-oriented technology is a response to

the ever-increasing demand for complex

information systems. It has become possible

by the immense leaps achieved by the

information technology.

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Object-Oriented Languages

Simula

Smalltalk

C++

PowerBuilder

visual Basic

Java

.Net

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Object-Oriented Modeling

Object-oriented analysis and design is using

an object-oriented approach to building

conceptual and logical models of the system.

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The Unified Modeling Language (UML)

UML is a modeling language for object-

oriented system analysis, design and

deployment.

UML is not a product, nor is it a process or a

methodology.

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The Unified Modeling Language

The Unified Modeling Language is a

language, that provides the “primitives” (or

the basic elements) for building object-

oriented conceptual (analysis) and concrete

(design) models.

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UML Supports Multiple Views of Same

System

Owner’s View

what the owner (or business) wants, or the

conceptual view of the system.

Architect’s View

how the architect conceives the solution, or the

logical view of the system.

Builder’s View

the blueprints for building the product, or the

physical view of the system.

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UML Embodies Four Properties

Visualization

Specification

Construction

Documentation

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Visualization: UML Diagrams

UML provides a set of graphical elements that are combined to form diagrams. Each diagram is a visual presentation or view of the system and satisfies one or more broad but overlapping types of modeling:

Behavioral modeling represents the interaction of the system with the

outside world.

Structural modeling represents the components of the system and

their interrelationships.

Dynamic modeling represents how the components of the system

interact with the outside world and with each other to satisfy the behavioral requirements of the system.

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Specification, Construction, and Documentation

Specification

UML provides precise and complete models for the three major activities of system development: analysis, design, and implementation.

Construction

UML models are compatible with object-oriented languages.

Documentation

UML modeling tracks major development activities throughout the system lifecycle.

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Next: Methodology

In the next chapter, we shall discuss

methodology. We shall also argue that an

iterative and object-oriented approach,

combined with modeling, offers the best

hope for software development projects.

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