interactive channel capacity

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Interactive Channel Capacity Ran Raz Weizmann Institute Joint work with Gillat Kol Technion

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Interactive Channel Capacity. Ran Raz Weizmann Institute Joint work with Gillat Kol Technion. [Shannon 48]: A Mathematical Theory of Communication An exact formula for the channel capacity of any noisy channel. -noisy channel: Each bit is flipped with prob - PowerPoint PPT Presentation

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Page 1: Interactive Channel Capacity

Interactive Channel Capacity

Ran RazWeizmann Institute

Joint work withGillat KolTechnion

Page 2: Interactive Channel Capacity

[Shannon 48]:A Mathematical Theory of

Communication

An exact formula for the channel

capacity of any noisy channel

Page 3: Interactive Channel Capacity

-noisy channel:Each bit is flipped with prob

Alice wants to send bits to Bob. They

only have access to an -noisy channel.

How many bits Alice needs to send, so

that Bob can retrieve the original bits,

with prob ?

1-

1-

0

1 1

0

𝛆𝛆

Page 4: Interactive Channel Capacity

Channel Capacity [Shannon 48]: 1) are sufficient (using error correcting codes)2) are needed

channel capacity:

Page 5: Interactive Channel Capacity

Communication Complexity [Yao 79]:

Player gets . Player gets They need to compute ( is publicly known)How many bits they need to

communicate?

deterministic CC of (for worst case ) probabilistic CC of (with negligible error for

every ) (with shared random string)

Page 6: Interactive Channel Capacity

CC over the -noisy channel: Assume: How many communication bits are

neededto compute over the -noisy channel?

deterministic CC of CC of over -noisy channel (with negligible error for

every ) (with shared random string)

Page 7: Interactive Channel Capacity

Interactive Channel Capacity: deterministic CC of CC of over -noisy channel

(note: is not the input size)

Page 8: Interactive Channel Capacity

Interactive Channel Capacity: deterministic CC of CC of over -noisy channel

Can use instead of All the results hold for both

Page 9: Interactive Channel Capacity

Interactive Channel Capacity: deterministic CC of CC of over -noisy channel

Assumption: Order of communication in

all protocols is pre-determined(for simplicity)Justification: Otherwise both playersmay try to send bits at the same

time

Page 10: Interactive Channel Capacity

Types of Channels:

1) Synchronous: At each time stepexactly one player sends a bit2) Alternating: The players alternatein sending bits3) Asynchronous: If both send bits atthe same time these bits are lost4) Two channels: Each player sends abit whenever she wants

Page 11: Interactive Channel Capacity

Previous Work: [Schulman 92]: Hence, [Sch,BR,B,GMS,BK,BN]:Simulation of any CC protocol in

the presence of adversarial noise[Shannon 48]: [Schulman 92]: Is ?

𝑪 (𝜺 )=𝐥𝐢𝐦𝒏→∞

𝐦𝐢𝐧{ 𝒇 :𝑪𝑪 ( 𝒇 )=𝒏 }( 𝒏

𝑪𝑪𝜺( 𝒇 ))

Page 12: Interactive Channel Capacity

Our Results:

Upper Bound: In particular, for small enough , (with strict inequality)

Lower Bound: in the case of alternating channel

𝑪 (𝜺 )=𝐥𝐢𝐦𝒏→∞

𝐦𝐢𝐧{ 𝒇 :𝑪𝑪 ( 𝒇 )=𝒏 }( 𝒏

𝑪𝑪𝜺( 𝒇 ))

Page 13: Interactive Channel Capacity

Upper Bound:

We give a function that proves this

We prove a lower bound on

𝑪 (𝜺 )=𝐥𝐢𝐦𝒏→∞

𝐦𝐢𝐧{ 𝒇 :𝑪𝑪 ( 𝒇 )=𝒏 }( 𝒏

𝑪𝑪𝜺( 𝒇 ))

Page 14: Interactive Channel Capacity

Pointer Jumping Game:

ary tree, depth , owns odd layers owns even layers

Each player gets an edge going out ofevery node that she ownsGoal: Find the leaf reached

deg=

depth=

Page 15: Interactive Channel Capacity

Pointer Jumping Game:

Our main result:

Hence,

deg=

depth=

Page 16: Interactive Channel Capacity

High Level Idea: starts by sending the first edge ( bits)With one of these bits was flipped

Case I: sends the next edge ( bits)With these bits are wasted (since had the wrong first edge)

In expectation: wasted bits

deg=

depth=

Page 17: Interactive Channel Capacity

High Level Idea: starts by sending the first edge ( bits)With one of these bits was flipped

Case II: sends additional bits, tocorrect the first edge.

Needs to send bits to correct one error

deg=

depth=

Page 18: Interactive Channel Capacity

High Level Idea: starts by sending the first edge ( bits)With one of these bits was flipped

In both cases bits were wasted (in expectation). was chosen to be to balance the losses in the two cases

deg=

depth=

Page 19: Interactive Channel Capacity

Lower Bound:

Given a communication protocol , we

simulate over the -noisy channel

𝑪 (𝜺 )=𝐥𝐢𝐦𝒏→∞

𝐦𝐢𝐧{ 𝒇 :𝑪𝑪 ( 𝒇 )=𝒏 }( 𝒏

𝑪𝑪𝜺( 𝒇 ))

Page 20: Interactive Channel Capacity

The Basic Step:

Fix . run steps of and observe the transcripts , , resp. run a Consistency Check. If an inconsistency was found they start over

bits bitsconsistency checkinconsistenc

y

Page 21: Interactive Channel Capacity

, run steps of and observe the transcripts , , resp.Consistency Check: choose random functions: . sends 100 times each takes majority vote of each and compares to . sends 100 times each takes majority vote of each and compares to .A player that finds inconsistency starts over

Page 22: Interactive Channel Capacity

, run steps of and observe the transcripts ,Consistency Check: choose random functions: . sends 100 times each. takes majority vote of each and compares to . sends 100 times each. takes majority vote of each and compares to .A player that finds inconsistency starts over

bits bitsconsistency checkinconsistenc

y

Page 23: Interactive Channel Capacity

Good: No player starts over Bad: Both players start over Very Bad: One player starts over

bits bitsconsistency checkinconsistenc

y

Page 24: Interactive Channel Capacity

Inductive Protocol:

Consistency check:Done with random functions, sent times each ()In the protocol: random functions, sent times each

times bitsconsistency checkinconsistenc

y

Page 25: Interactive Channel Capacity

Analysis: If an error occurred or the players wentout of split, eventually they will fix it, since the consistency check is done with larger and larger parameters. Thus, the final protocol simulates withprobability close to .How many communication bits are wasted?

times bitsconsistency checkinconsistenc

y

Page 26: Interactive Channel Capacity

Analysis of Wastes in the Basic Step:

Length of consistency check: bitsProbability to start over: Total waste (in expectation): bitsFraction of bits wasted:

bits bitsconsistency checkinconsistenc

y

Page 27: Interactive Channel Capacity

Wastes in First Inductive Step:

Length of consistency check: Probability to start over: Total waste (in expectation): Fraction of bits wasted: (negligible compared to the basic step)

times bitsconsistency checkinconsistenc

y

Page 28: Interactive Channel Capacity

Bound on the Channel Capacity:

Page 29: Interactive Channel Capacity

Thank You!