instructional strategies and technology based on robert marzano’s “ classroom instruction that...

65
Instructional Strategies and Technology Based on Robert Marzano’s Classroom Instruction That Works

Upload: leslie-young

Post on 30-Dec-2015

224 views

Category:

Documents


1 download

TRANSCRIPT

Instructional Strategies

and Technology

Based on Robert Marzano’s “ Classroom Instruction That Works”

Like Pulling a Rabbit Out of A Hat!• Which one is best???Learning Styles

Howard Gardner’s Multiple Intelligences

Variety of MethodsDirect TeachingProblem –Based LearningInductive ThinkingCooperative LearningRole PlayingSimulation

Research-Based Instruction

• Robert Marzano, Debra Pickering, and Jane Pollock reviewed hundreds of studies on instructional practices that have proven to effect student achievement.

• Beginning with the method statistically proven to be most effective, each method will be described.

9 Instructional StrategiesThat Improve Student Achievement

• Identifying Similarities and Differences• Summarizing and Note Taking• Reinforcing Effort and Providing Recognition• Homework and Practice• Nonlinguistic Representations• Cooperative Learning• Setting Objectives and Providing Feedback• Generating and Testing Hypotheses• Cues, Questions, and Advance Organizers

Identifying Similarities and Differences• Presenting students with explicit guidance and asking

them to identifying similarities and differences enhances students’ understanding of and ability to use knowledge.

• Representing similarities and differences in graphic or symbolic form enhances students’ understanding of and ability to use knowledge.

• Identification of similarities and differences can be accomplished in a variety of ways. The identification of similarities and differences is a highly engaging activity.

Suggested Teaching Strategies

• COMPARING—the process of identifying similarities and differences between or among things or ideas

• CLASSIFYING—the process of grouping things that are alike into categories on the basis of their characteristics

- Venn Diagram- Comparison Matrix -Word and Picture Sorts

- Column Format- Concept Mapping

Suggested Teaching Strategies

• CREATING METAPHORS—identifying a general or basic pattern in a specific topic and then finding another topic that appears to be different but has the same pattern

• CREATING ANALOGIES—identifying relationships between pairs of concepts, identifying relationships between relationships

The Internet is an information superhighway

Whale is to Mammal as Snake is to Reptile

What Technologies Can Help?

• Powerpoint• Inspiration/Kidspiration• Webspiration• Smartboard• Spreadsheet• Word Processor• Online Games• Other Web 2.0 Tools

Summarizing and Note Taking

• To effectively summarize, students must delete some information, substitute some information, and keep some information.

• To effectively delete, substitute, and keep information, students must analyze the information thoroughly.

Summarizing and Note Taking

• Being aware of the explicit structure of information is an aid to summarizing information.

• Provide opportunities for students to summarize key content.

Summarizing and Note Taking

• Teach students how to process information for their own note taking.

• Use summary frames and other organizers to assist students who learn visually.

Teaching StrategiesRule – Based SummarizingSummary Rule # 1

Use theSingle Strike Out

to take out material that is not important for your understanding.

Summary Rule # 2Use the

Double Strike Outto take out words that repeat information.

Summary Rule # 3Replace lists of things with one word that describes the things in

the list.(example: replace ‘apples, oranges, lemons, and limes’ with

‘fruit’) Highlight these words in red.

Summary Rule # 4

Find the topic sentence, and underline in red.If you can’t find the topic sentence, make one up and write it in

red ink.

Teaching Strategies (con’t)Summary Frames- A series of questions the teacher provides to the student to

highlight the critical elements for specific types of information.- Narrative Frame- Topic Frame- Definition Frame- Argumentation Frame- Problem/Solution Frame- Conversation Frame

What Technologies Can Help?

• Smartboard• Powerpoint• Word Processor• Kid Pix or similar program (write & illustrate)• Inspiration/Kidspiration• Other Web 2.0 Tools

Reinforcing Effort and Providing Recognition

• Not all students realize the importance of believing in effort.

• Students can learn to change their beliefs to an emphasis on effort.

• Rewards do not necessarily have a negative effect on intrinsic motivation.

Reinforcing Effort and Providing Recognition

• Reward is most effective when it is contingent on the attainment of some standard of performance.

• Abstract symbolic recognition is more effective than tangible rewards.

Strategies

• Charts • Token economy• Praise• Certificates/Awards• Positive Feedback• Showcase their work

What Technologies Can Help?

• Rubrics w/Rubric Maker or RubiStar• Websites w/interactive Activities• Powerpoint Games• Certificate Maker• Webpages/Wiki to post student work• E-mail to parents• Student broadcasts/newscasts as Podcasts

Homework and Practice

• The amount of homework assigned to students should be different from elementary to middle school to high school.– About 10 minutes per grade level

• Parent involvement in homework should be kept to a minimum.

Homework and Practice

• The purpose of homework should be identified and articulated.

• If homework is assigned, it should be commented on.

• Establish and communicate a homework policy.

Homework and Practice

• Design homework assignments that clearly articulate the purpose and outcome.

• Vary the approaches to providing feedback on homework assignments.

Strategies

• Charts • Homework Books• Positive Feedback• Homework Help/Club

What Technologies Can Help?

• Webpages/Wiki to post assignments, policies, etc..• Informational Powerpoints• Practice websites (http://gets.gc.k12.va.us/elementary/)

• Homework Online Helpers– PJ Pinchbecks’ (

http://www.bjpinchbeck.com/healthandpe.html), etc..– Homework Hub (

http://www.scholastic.com/kids/homework/)

Nonlinguistic Representations

• A variety of activities to produce nonlinguistic representations should be used.– Creating graphic representations– Making physical models– Generating mental pictures– Drawing pictures and pictographs– Engaging in kinesthetic activities

Nonlinguistic Representations

• Nonlinguistic representations should elaborate on the pre-existing knowledge or the newly introduced knowledge.

What Technologies Can Help?

• Inspiration, Kidspiration, Webspiration– Descriptive patterns - facts about specific persons, places ,

things and events– Time-Sequence patterns – events in chronological order– Process/cause-effect patterns – sequence of steps or specific

outcome from cause– Episode patterns – organize information about specific events

including setting, – Generalization/principle patterns– Concept patterns

•Word Processor•Digital Camera•Moviemaker•PhotoStory •Discovery Streaming•Web 2.0 tools (Animoto etc..)

Technology (con’t)

Cooperative Learning

• Organizing groups based on ability should be done sparingly. – Students of low ability perform worse when they

are placed in homogeneous groups.– Students of high ability perform only marginally

better when homogeneously grouped.– Middle ability students benefit most.

Cooperative Learning

• Cooperative groups should be kept small in size—3 or 4 members.

• Cooperative learning should be applied consistently and systematically, but not overused.

Cooperative Learning

• Tasks given to cooperative groups should be well structured.

• If students do not have sufficient time to practice skills independently, cooperative learning is being overused.

Strategies

• Use the elements of Cooperative Learning– Positive interdependence (sink or swim together)– Face-to-Face interaction ( helping each other, applauding success and

effort)– Individual and Group Accountability ( each member must contribute)– Interpersonal and small group skills (communication, trust, decision

making & conflict resolution)– Group processing ( How well did we do? Function as group?)

• Vary Grouping Criteria

• Managing Group Size (3-5 members)

What Technologies Can Help?

• Webquests• Powerpoint• Online Projects• Scavenger Hunts• Online/ Downloadable Games

– Jeopardy, Wheel of Fortune, Twenty Questions, Are You Smarter than a 5th Grader? Etc…

Setting Objectives and Providing Feedback

• Instructional goals narrow what students focus on.

• Instructional goals should not be too specific.– Goals stated in behavioral objective format are not

as effective as goals stated in more general formats.

Setting Objectives and Providing Feedback

• Students should be encouraged to personalize the teacher’s goals, adapting them to their personal needs and desires.

Setting Objectives and Providing Feedback

• Feedback should be corrective in nature.

• The best feedback shows students what is accurate and what is not.

• Asking students to keep working on a task until they succeed appears to enhance student achievement.

Setting Objectives and Providing Feedback

• Feedback should be timely.– The larger the delay in giving feedback, the less

improvement one will see.

• Feedback should be specific to a criterion, telling students where they stand relative to a specific target of knowledge or skill.

Setting Objectives and Providing Feedback

• Students can effectively provide some of their own feedback.

• In fact, non-authoritative feedback produces the most gain.

Strategies• Rubrics for Feedback• Student Self Assessment Forms

Technology Resources• Word processors• Electronic Portfolios• Rubricmaker/Rubistar

Generating and Testing Hypotheses

• Hypotheses generation and testing can be approached in a more inductive or deductive manner.– Inductive—use general rules to make prediction

about specific event.

– Deductive—specific pieces of information lead to general conclusion.

Generating and Testing Hypotheses

• Teachers should ask students to clearly explain their hypotheses and their conclusions.

Generating and Testing Hypotheses

• Appropriate teaching strategies include:– Systems analysis– Problem solving opportunities– Historical investigations– Invention– Experimental inquiry– Use of decision making

• Inspiration, Kidspiration, Webspiration• Problem Solving Projects• Excel• Web-based projects• Subject specific websites• Discovery Education Website

Technology Resources

http://www.learner.org/interactives/parkphysics/coaster/

Name:

Prediction Chart

My Prediction Was the prediction true or false? Why?

   

   

   

   

http://kids.mysterynet.com/

Cues, Questions, and Advance Organizers

• Cues, questions, and advanced organizers should focus on what is important as opposed to what is unusual.

• “Higher level” questions or advanced organizers produce deeper learning than “lower level” questions or advanced organizers.

Cues, Questions, and Advance Organizers

• “Waiting” briefly before accepting responses from students has the effect of increasing the depth of students’ answers.

• Questions are effective learning tools even when asked before a learning experience.

Cues, Questions, and Advance Organizers

• Advance organizers are most useful with information that is not well organized.

Strategies

• Focus on important information• Use explicit cues• Ask inferential and analytical questions• Use expository and narrative organizers• Use graphic organizers

Technology Resources

• Inspiration, Kidspiration, Wbspiration• Kid Pix• Word Processor• Web 2.0 Tools

Resources

• http://www.rcs.k12.tn.us/rc/instruction/marzano_strategies.htm

• http://t4.jordan.k12.ut.us/professional_development/strategies/#four

• http://manila.esu6.org/instructionalstrategies/

• http://www.ccsweb.cabarrus.k12.nc.us/education/components/scrapbook/default.php?sectiondetailid=93625&

• http://www.marzanoresearch.com/reproducibles/designing_teaching.html#reproducibles

• http://www.marzanoresearch.com/reproducibles/formative_assessment.html#reproducibles

• http://www.marzanoresearch.com/reproducibles/vocabulary_games.html#reproducibles

• http://www.marzanoresearch.com/reproducibles/highly_engaged.html#reproducibles