innovative pedagogies for esd and gced - unesco

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Page 1: Innovative Pedagogies for ESD and GCED - UNESCO

Innovative Pedagogies for ESD and

GCED:

Is Game-Based Learning the Future?

Paul Darvasi @pauldarvasi

Aleksander Isaksen Husøy @alhusoy

Sandhya Nankani @litsafari / @litsafariapps

Alexandr Iscenco, MEGA Co-founder

Page 2: Innovative Pedagogies for ESD and GCED - UNESCO

Eric Zimmerman

Page 3: Innovative Pedagogies for ESD and GCED - UNESCO

The rise of computers has paralleled the

resurgence of games in our culture. This is no

accident. Games like Chess, Go, and Parcheesi are

much like digital computers, machines for creating

and storing numerical states. In this sense,

computers didn’t create games; games created

computers.

- Eric Zimmerman

Page 4: Innovative Pedagogies for ESD and GCED - UNESCO

When information is put at play, game-like

experiences replace linear media. Media and culture

in the Ludic Century is increasingly systemic,

modular, customizable, and participatory. Games

embody all of these characteristics in a very direct

sense. Increasingly, the ways that people spend their

leisure time and consume art, design, and

entertainment will be games - or experiences very

much like games.

- Eric Zimmerman

Page 5: Innovative Pedagogies for ESD and GCED - UNESCO

Video Games as Art

Page 6: Innovative Pedagogies for ESD and GCED - UNESCO

Dr. Henry Jenkins

Page 7: Innovative Pedagogies for ESD and GCED - UNESCO

Games in Education Nordahl Grieg Upper Secondary

@alhusoy spillpedagogene.wordpress.com

CORE PRINCIPLES:

- Games in and of themselves have no magical or

miraculous properties

- Treat games like any other learning medium

- The teacher, not the game dev sets the

educational agenda

- Motivation/entertainment should never be the core

justification

- Learning outcome stems NOT primarily from

interaction between student and game

- Digital excursions - Allowing students to

experience the life of others

Page 8: Innovative Pedagogies for ESD and GCED - UNESCO
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Empathetic learning

Page 10: Innovative Pedagogies for ESD and GCED - UNESCO

GAMES THEN …

The game of Chess is not merely an idle amusement. Several very valuable qualities of the mind, useful in the course of human life, are to be acquired or strengthened by it, so as to become habits, ready on all occasions . . . we learn by Chess the habit of not being discouraged by present bad appearances in the state of our affairs, the habit of hoping for a favourable change, and that of persevering in the search of resources.

—Benjamin Franklin, “The Morals of Chess”

Page 11: Innovative Pedagogies for ESD and GCED - UNESCO

GAMES NOW …

Source: Joan Ganz Cooney Center

Sesame Workshop

Page 12: Innovative Pedagogies for ESD and GCED - UNESCO

GAMES FOR CHANGE

Kids who play multi-player games online are more likely to have a positive attitude toward people from

another country: 62 percent of online gamers hold a favorable view of people from different cultures

compared to 50 percent of non-gamers.

– Online Gaming and Youth Cultural Perceptions survey, Ireland, Killian Forde and Catherine Kenny

Page 13: Innovative Pedagogies for ESD and GCED - UNESCO

THE PRODUCER’S CHALLENGE

“Imagine if we could build learning

games that provided the same kinds of

complex motor and cognitive demands as

fast paced action games while featuring

narrative content that was curricularly

relevant. Games all feature stories laid

atop interactive mechanics. One

approach to learning games might be to

build narratives that reinforce

educational content while employing the

same familiar game mechanics. Teachers

could also have students imagine how

existing commercial game narratives might be

retold to be relevant to class content.”

– Jordan Shapiro, MindShift Guide to Games and Learning

Page 14: Innovative Pedagogies for ESD and GCED - UNESCO

AT THE CORE IS STORYTELLING

BIG BELLY BUSINESS, LIBERIA LOW-LITERACY WHAT TO EXPECT WHEN YOU’RE EXPECTING

Page 15: Innovative Pedagogies for ESD and GCED - UNESCO

BEHIND THE SCENES

Page 16: Innovative Pedagogies for ESD and GCED - UNESCO

OPPORTUNITY FOR ALL?

Source: Joan Ganz Cooney Center, Sesame Workshop

Page 17: Innovative Pedagogies for ESD and GCED - UNESCO

CULTIVATING A GAME MINDSET

Quest to Learn, NYC

Page 18: Innovative Pedagogies for ESD and GCED - UNESCO

A GAME MINDSET IN LOW TECH ENVIRONMENTS

Page 19: Innovative Pedagogies for ESD and GCED - UNESCO

WWW.JOINKIDMAP.ORG

Kids Inclusive and Diverse Media Action Project

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Resources on GBL • www.IKTipraksis.no (Guides/lesson plans to using non-ed games)

• http://store.steampowered.com/curator/7389497-Extra-Credits-EDU/

• www.etc.cmu.edu/ - Carnegie Mellon

• www.gamesforchange.org/play/ (games organized by ages and topics)

• www.commonsensemedia.org/game-reviews (Curated learning games rated by educators)

• https://killscreen.com/ (Quality game journalism)

• http://www.polygon.com/

• http://www.teachapps.org - National Literacy Trust, UK

• http://teacherswithapps.org - Reviews for and by teachers

• http://www.childrenstech.org - Children’s Technology Review

• http://megageneration.com - Example of game-based e-learning for ESD: MEGA Game

• https://www.khanacademy.org - Example of gamification-based e-learning: Khan Academy

• http://peace.americancouncils.md - Games on conflict resolution and peace building

• https://www.coursera.org/certificate/gamification - Course on introduction into gamification

• http://www.joinkidmap.org - forthcoming checklist for evaluating children’s media w/ratings