immersive multimedia and virtual crowds -...

39
Immersive Multimedia and Virtual Crowds Farzad Safaei

Upload: vudang

Post on 16-Mar-2018

231 views

Category:

Documents


3 download

TRANSCRIPT

Page 1: Immersive Multimedia and Virtual Crowds - TelSoctelsoc.org/sites/default/files/events/pdf/2016-09-27... ·  · 2016-10-06Immersive Multimedia and Virtual Crowds Farzad Safaei . Farzad

Immersive Multimedia and

Virtual Crowds

Farzad Safaei

Page 2: Immersive Multimedia and Virtual Crowds - TelSoctelsoc.org/sites/default/files/events/pdf/2016-09-27... ·  · 2016-10-06Immersive Multimedia and Virtual Crowds Farzad Safaei . Farzad

Farzad Safaei

Slide 2

Physical and Virtual

Mixed reality continuum

The boundary between physical and virtual is

being blurred

Augmented Reality Augmented Virtuality Real Virtual

Page 3: Immersive Multimedia and Virtual Crowds - TelSoctelsoc.org/sites/default/files/events/pdf/2016-09-27... ·  · 2016-10-06Immersive Multimedia and Virtual Crowds Farzad Safaei . Farzad

Farzad Safaei

Slide 3

Augmented reality

Augmentation of physical with virtual

Page 4: Immersive Multimedia and Virtual Crowds - TelSoctelsoc.org/sites/default/files/events/pdf/2016-09-27... ·  · 2016-10-06Immersive Multimedia and Virtual Crowds Farzad Safaei . Farzad

Farzad Safaei

Slide 4

Augmented virtuality

Augmentation of virtual with physical

Page 5: Immersive Multimedia and Virtual Crowds - TelSoctelsoc.org/sites/default/files/events/pdf/2016-09-27... ·  · 2016-10-06Immersive Multimedia and Virtual Crowds Farzad Safaei . Farzad

Farzad Safaei

Slide 5

Augmented virtuality challenges

• Presentation of video and audio within a virtual

space

• New methods of rendering

• New modes of consumption

• Complexity of assessing quality

Page 6: Immersive Multimedia and Virtual Crowds - TelSoctelsoc.org/sites/default/files/events/pdf/2016-09-27... ·  · 2016-10-06Immersive Multimedia and Virtual Crowds Farzad Safaei . Farzad

Farzad Safaei

Slide 6

Examples

• Scalable video collaboration

• Free viewpoint video

Page 7: Immersive Multimedia and Virtual Crowds - TelSoctelsoc.org/sites/default/files/events/pdf/2016-09-27... ·  · 2016-10-06Immersive Multimedia and Virtual Crowds Farzad Safaei . Farzad

Scalable Video Collaboration

Page 8: Immersive Multimedia and Virtual Crowds - TelSoctelsoc.org/sites/default/files/events/pdf/2016-09-27... ·  · 2016-10-06Immersive Multimedia and Virtual Crowds Farzad Safaei . Farzad

Farzad Safaei

Slide 8

iSee

• Combines virtual spaces with video conferencing

• Emulates a natural human gathering

• Can scale to very large meetings

Page 9: Immersive Multimedia and Virtual Crowds - TelSoctelsoc.org/sites/default/files/events/pdf/2016-09-27... ·  · 2016-10-06Immersive Multimedia and Virtual Crowds Farzad Safaei . Farzad

Farzad Safaei

Slide 9

Why augmented virtuality?

Page 10: Immersive Multimedia and Virtual Crowds - TelSoctelsoc.org/sites/default/files/events/pdf/2016-09-27... ·  · 2016-10-06Immersive Multimedia and Virtual Crowds Farzad Safaei . Farzad

Farzad Safaei

Slide 10

Technical scalability

The required capacity grows

as the square of number of

participants

Page 11: Immersive Multimedia and Virtual Crowds - TelSoctelsoc.org/sites/default/files/events/pdf/2016-09-27... ·  · 2016-10-06Immersive Multimedia and Virtual Crowds Farzad Safaei . Farzad

Farzad Safaei

Slide 11

Current solution

Page 12: Immersive Multimedia and Virtual Crowds - TelSoctelsoc.org/sites/default/files/events/pdf/2016-09-27... ·  · 2016-10-06Immersive Multimedia and Virtual Crowds Farzad Safaei . Farzad

Farzad Safaei

Slide 12

Current solution

Page 13: Immersive Multimedia and Virtual Crowds - TelSoctelsoc.org/sites/default/files/events/pdf/2016-09-27... ·  · 2016-10-06Immersive Multimedia and Virtual Crowds Farzad Safaei . Farzad

Farzad Safaei

Slide 13

Cognitive scalability

Utility will diminish if there

are too many video and audio

streams

Page 14: Immersive Multimedia and Virtual Crowds - TelSoctelsoc.org/sites/default/files/events/pdf/2016-09-27... ·  · 2016-10-06Immersive Multimedia and Virtual Crowds Farzad Safaei . Farzad

Farzad Safaei

Slide 14

iSee scalability

• By emulating a natural human gathering,

iSee has both technical and cognitive

scalability

• But also smaller meetings become more

usable

demo

Page 15: Immersive Multimedia and Virtual Crowds - TelSoctelsoc.org/sites/default/files/events/pdf/2016-09-27... ·  · 2016-10-06Immersive Multimedia and Virtual Crowds Farzad Safaei . Farzad

Farzad Safaei

Slide 15

iSee scalability

• Uses much less bandwidth than conventional

tools – 70% - 90% less bandwidth

– The bandwidth saving will be more for larger meetings

Page 16: Immersive Multimedia and Virtual Crowds - TelSoctelsoc.org/sites/default/files/events/pdf/2016-09-27... ·  · 2016-10-06Immersive Multimedia and Virtual Crowds Farzad Safaei . Farzad

Farzad Safaei

Slide 16

iSee scalability

• Allows easy interaction in large

gatherings

– Multiple simultaneous conversations

– Moving from one conversation to another

Page 17: Immersive Multimedia and Virtual Crowds - TelSoctelsoc.org/sites/default/files/events/pdf/2016-09-27... ·  · 2016-10-06Immersive Multimedia and Virtual Crowds Farzad Safaei . Farzad

Farzad Safaei

Slide 17

Key methods for technical scalability

Visibility Culling

• Only receive those video streams that are

within the visual field of view of this user

• Distance

• View frustum

• Back face

• Occlusions

P. Pourashraf, F. Safaei, and D. R. Franklin, "Distributed Area of Interest Management for Large-

Scale Immersive Video Conferencing," in Multimedia and Expo Workshops (ICMEW), 2012 IEEE

International Conference on, 2012, pp. 139-144.

Page 18: Immersive Multimedia and Virtual Crowds - TelSoctelsoc.org/sites/default/files/events/pdf/2016-09-27... ·  · 2016-10-06Immersive Multimedia and Virtual Crowds Farzad Safaei . Farzad

Farzad Safaei

Slide 18

Visibility Culling

• More than 70% reduction with 25 participants – The saving is more significant as the number of users increases

Page 19: Immersive Multimedia and Virtual Crowds - TelSoctelsoc.org/sites/default/files/events/pdf/2016-09-27... ·  · 2016-10-06Immersive Multimedia and Virtual Crowds Farzad Safaei . Farzad

Farzad Safaei

Slide 19

Visibility Culling

• Dealing with movement

– Predicting future visibility based on motion vectors

Page 20: Immersive Multimedia and Virtual Crowds - TelSoctelsoc.org/sites/default/files/events/pdf/2016-09-27... ·  · 2016-10-06Immersive Multimedia and Virtual Crowds Farzad Safaei . Farzad

Farzad Safaei

Slide 20

Key methods for technical scalability

Quality Culling

• Only receive the video quality that is needed based on the

perspective of the user

• Virtual distance

• Virtual orientation

• Our technique for this is called Perceptual Pruning

F. Safaei, P. Pourashraf, and D. Franklin, "Large-scale immersive video

conferencing by altering video quality and distribution based on the virtual context,"

Communications Magazine, IEEE, vol. 52, pp. 66-72, 2014.

Page 21: Immersive Multimedia and Virtual Crowds - TelSoctelsoc.org/sites/default/files/events/pdf/2016-09-27... ·  · 2016-10-06Immersive Multimedia and Virtual Crowds Farzad Safaei . Farzad

Farzad Safaei

Slide 21

Quality Culling

• The required quality is dependent on orientation and

distance of the avatars

Page 22: Immersive Multimedia and Virtual Crowds - TelSoctelsoc.org/sites/default/files/events/pdf/2016-09-27... ·  · 2016-10-06Immersive Multimedia and Virtual Crowds Farzad Safaei . Farzad

Farzad Safaei

Slide 22

Quality Culling

Texel to pixel mapping • Video is rendered as texture on the front surface of the avatar

• Will result in texture minification and magnification

Page 23: Immersive Multimedia and Virtual Crowds - TelSoctelsoc.org/sites/default/files/events/pdf/2016-09-27... ·  · 2016-10-06Immersive Multimedia and Virtual Crowds Farzad Safaei . Farzad

Farzad Safaei

Slide 23

Quality Culling

Perceptual pruning

• DCT block down-sampling based on texture minification

Page 24: Immersive Multimedia and Virtual Crowds - TelSoctelsoc.org/sites/default/files/events/pdf/2016-09-27... ·  · 2016-10-06Immersive Multimedia and Virtual Crowds Farzad Safaei . Farzad

Farzad Safaei

Slide 24

Quality Culling

• Significant bandwidth saving in addition to visibility culling

Page 25: Immersive Multimedia and Virtual Crowds - TelSoctelsoc.org/sites/default/files/events/pdf/2016-09-27... ·  · 2016-10-06Immersive Multimedia and Virtual Crowds Farzad Safaei . Farzad

Farzad Safaei

Slide 25

Quality Culling

• 61% saving in worst-case scenario (lecture theatre)

Page 26: Immersive Multimedia and Virtual Crowds - TelSoctelsoc.org/sites/default/files/events/pdf/2016-09-27... ·  · 2016-10-06Immersive Multimedia and Virtual Crowds Farzad Safaei . Farzad

Farzad Safaei

Slide 26

Key methods for technical scalability

Saliency ranking

• During congestion, reduce quality of less salient videos

• Saliency measured by a number of attributes

• Virtual distance

• Virtual orientation

• Voice activity

Page 27: Immersive Multimedia and Virtual Crowds - TelSoctelsoc.org/sites/default/files/events/pdf/2016-09-27... ·  · 2016-10-06Immersive Multimedia and Virtual Crowds Farzad Safaei . Farzad

Farzad Safaei

Slide 27

Scalability tests

• Tests conducted during

2014

Page 28: Immersive Multimedia and Virtual Crowds - TelSoctelsoc.org/sites/default/files/events/pdf/2016-09-27... ·  · 2016-10-06Immersive Multimedia and Virtual Crowds Farzad Safaei . Farzad

Farzad Safaei

Slide 28

Problems solved

• Scalability, and more …

• Easy for the students

– Natural interaction and socialisation

– Peer-based learning

• Easy for the instructors

– No need to adapt to a new mode of delivery

Page 29: Immersive Multimedia and Virtual Crowds - TelSoctelsoc.org/sites/default/files/events/pdf/2016-09-27... ·  · 2016-10-06Immersive Multimedia and Virtual Crowds Farzad Safaei . Farzad

Farzad Safaei

Slide 29

Case studies

• DoE debating competition

• DoE Aurora College – https://drive.google.com/a/iseevc.com/file/d/0B9wPZZq-45gIM3FRclBsTWFEQkE/view?usp=sharing

• OTEN classes by invitation

• AIS art gallery – http://youtu.be/wfOfUWe58-4

• UOW Engineering Project Pitch – https://drive.google.com/file/d/0BzDp2xswG__IX0lKMTcySVctRTQ/view?usp=sharing

• UOW Alumni Fair

Page 30: Immersive Multimedia and Virtual Crowds - TelSoctelsoc.org/sites/default/files/events/pdf/2016-09-27... ·  · 2016-10-06Immersive Multimedia and Virtual Crowds Farzad Safaei . Farzad

Farzad Safaei

Slide 30

OTEN Health Class

Page 31: Immersive Multimedia and Virtual Crowds - TelSoctelsoc.org/sites/default/files/events/pdf/2016-09-27... ·  · 2016-10-06Immersive Multimedia and Virtual Crowds Farzad Safaei . Farzad

Farzad Safaei

Slide 31

UOW Engineering Pitch

Page 32: Immersive Multimedia and Virtual Crowds - TelSoctelsoc.org/sites/default/files/events/pdf/2016-09-27... ·  · 2016-10-06Immersive Multimedia and Virtual Crowds Farzad Safaei . Farzad

Farzad Safaei

Slide 32

Some of the feedback … UOW pitch

• 90% of students and 100% of industry participants indicated they wanted

to participate in a similar activity again – 80% of industry participants said they would not have been able to participate in the event had it

been held on-camps

Lee, Mark, et al., “Engaging Industry in Student Projects Through a Video-Augmented 3D Virtual Trade Fair”,

Under review, IEEE Transactions on Education – contact me for a copy of current manuscript.

Page 33: Immersive Multimedia and Virtual Crowds - TelSoctelsoc.org/sites/default/files/events/pdf/2016-09-27... ·  · 2016-10-06Immersive Multimedia and Virtual Crowds Farzad Safaei . Farzad

Farzad Safaei

Slide 33

Some of the feedback … UOW pitch

• Improvements in pitch presentation was significant

Lee, Mark, et al., “Engaging Industry in Student Projects Through a Video-Augmented 3D Virtual Trade Fair”,

Under review, IEEE Transactions on Education – contact me for a copy of current manuscript.

Page 34: Immersive Multimedia and Virtual Crowds - TelSoctelsoc.org/sites/default/files/events/pdf/2016-09-27... ·  · 2016-10-06Immersive Multimedia and Virtual Crowds Farzad Safaei . Farzad

Farzad Safaei

Slide 34

Some of the feedback … UOW pitch

Nikolic S, et al., “2D versus 3D Collaborative Online Spaces for Student Team Meetings: Comparing a Web

Conferencing Environment and a Video-Augmented Virtual World”, To appear, Proceedings of Australasian

Association for Engineering Education Conference, AAEE2015.

Page 35: Immersive Multimedia and Virtual Crowds - TelSoctelsoc.org/sites/default/files/events/pdf/2016-09-27... ·  · 2016-10-06Immersive Multimedia and Virtual Crowds Farzad Safaei . Farzad

Farzad Safaei

Slide 35

UOW Fair

Page 36: Immersive Multimedia and Virtual Crowds - TelSoctelsoc.org/sites/default/files/events/pdf/2016-09-27... ·  · 2016-10-06Immersive Multimedia and Virtual Crowds Farzad Safaei . Farzad

Farzad Safaei

Slide 36

Some of the feedback … Alumni Fair

• Student responses:

Page 37: Immersive Multimedia and Virtual Crowds - TelSoctelsoc.org/sites/default/files/events/pdf/2016-09-27... ·  · 2016-10-06Immersive Multimedia and Virtual Crowds Farzad Safaei . Farzad

Farzad Safaei

Slide 37

Some of the feedback … Alumni Fair

• Industry responses:

Page 38: Immersive Multimedia and Virtual Crowds - TelSoctelsoc.org/sites/default/files/events/pdf/2016-09-27... ·  · 2016-10-06Immersive Multimedia and Virtual Crowds Farzad Safaei . Farzad

Farzad Safaei

Slide 38

Summary

• Intersection between virtual and physical will

be of significant social and commercial

importance

• Potential for new industries (and leaders) to

emerge

Page 39: Immersive Multimedia and Virtual Crowds - TelSoctelsoc.org/sites/default/files/events/pdf/2016-09-27... ·  · 2016-10-06Immersive Multimedia and Virtual Crowds Farzad Safaei . Farzad

ICT Research Institute University of Wollongong