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Imaginary Brands the role of troublemakers

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Page 1: Imaginary Brands

Imaginary Brandsthe role of troublemakers

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Originally intended to quell morning sickness in pregnant

women, and instead created the telepaths of the films'

title. Was also used on the telepaths themselves to

dampen their psychic abilities, and to prevent them from

being overwhelmed by mental noise.

ScannersDavid Cronenberg (1981)

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Beyond the surface, the film is a deep meditation on the state of

the mind in a time of medical and technological

experimentation. Like with all of Cronenberg's early efforts, this

is a film that seems to be created in direct scrutiny of Canada's

ever-controlling public health care system. If a single drug can

nearly bring the apocalypse in Scanners, then what can happen

when an entire system of state medical control makes a

mistake?

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Imaginary Brandsthe role of troublemakers

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on art and creativity:

“The emergence of the Experience

Economy coincides with, albeit not

coincidentally, heightened interest in

creative thinking. It also introduces a

real need for greater improvisational

skills in the workplace.”

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Phase 1a changing industry

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Second Industrial

Revolution BODIES

Third Industrial

Revolution MINDS

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Zombies!

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aristocrat

monster

freak

superstar

monster of

everyday life

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what is the zombie of the 21st century?

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a space plant

duplicates human

beings and extends

its reach all over the

world, much like the

World Wide Web,

exposes the violent

normative power of

the American way

of life

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1978 remake, by Philip Kaufman moves the

discourse to highlight the role of

technologies and networks: the snatchers

occupy telecommunication networks and

start a planetary action for the circulation of

bodies, in the transition from the industrial

era to the one of immaterial labor.

Production ends, replaced by a regime of

mediation and reproduction.

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“Most product designers focus

primarily on the internal mechanics of

the good itself: how it performs. What

if the attention centered instead on

the individual’s use of the good? The

focus would then shift to the user:

how the individual performs while

using the good.”

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Both art and creativity, become norms,

expected, needed, both from the point of

view of the industry, and from the

perspective of the user, of the individual.

Both become performers, in stage acts

(the authors describe them in terms of

theatre genres), in which both parties take

active, constructive, creative part in a

creative action.

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“The Industrialisation

of the Mind”

Hans Magnus Enzensberger

The term “cultural industry” is vague and

inaccurate, and embeds a paradox.

Conscience can be induced and

reproduced by industrial means, but it

cannot be produced.

Conscience is a social product, and the

result of dialogue. No industrial process is

able to replace the people who generate it.

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The industry of the mind does not produce

anything, but the dynamics of infiltration

and transmission which are necessary to

the formation of the perception of what is

possible, desirable, preferable: in the

formation of the perception of the future.

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The industrialization of the mind begins from education.

The education system as a mass-media

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what is the role of intellectuals?

artists, designers, coders, creatives, writers…

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the majority of creative products

are derivatives

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this is not enough

to feed the industry

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we have to deal with

potential troublemakers

… also said: those who radically innovate

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Enzensberger:

“The rapid development of the mind industry, its rise to a key

position in modern society, has profoundly changed the role of

the intellectual. He finds himself confronted with new threats

and new opportunities. Whether he knows it or not, whether

he likes it or not, he has become the accomplice of a huge

industrial complex that depends for its survival on him, as he

depends on it for his own. He must try, at any cost, to use it

for his own purposes, which are incompatible with the

purposes of the mind machine. What it upholds he must

subvert. He may play it crooked or straight, he may win or

lose the game; but he would do well to remember that there is

more at stake than his own future.”

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According to Marshall McLuhan

“the artist is the person who invents the means to

bridge between biological inheritance and the

environments created by technological innovation”.

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According to Derrick de Kerckhove

“few people apart from artists are capable of predicting the

present. […] The role of the artist today, as always, is to recover

for the general public the larger context that has been lost by

science’s exclusive investigations of text”.

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According to Roy Ascott

“the artist as the figure which is able to confront with a world

which increasingly sees its content and meaning as created out

of people’s interaction and negotiation. A world which is

unstable, shifting and in flux; which parallels life, not through

representation or narrative, but in its processes of emergence,

uncertainty and transformation.”

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According to Gregory Bateson

“art was the only possible way to satisfy the need of finding

solutions through radical changes in our way of thinking, or even

to our way of knowing.”

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Arts are about possibility, and opportunity.

About sensing the present (the contemporary) and

exposing it, in ways that suggest reflection, and the

insurgence of imagination.

About the opportunity – through artworks and performance

– to shift what is perceived as “possible”, as

“imaginable”.

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Phase 2(Un)Branding

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(un)Brandingperformative brands in the era of interconnectedness

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the end of the Brand… and the beginning of the conversation

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new forms of identity

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performative identities

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Brand as Enzyme

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Transmedia

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art, marketing,

hacking and activism

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San Precario

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mythopoiesis

PRECARIO SANTO from Preco, unstable; unsteady;

without balance, XXI century A.D.

In legents, patron saint of the evicted,

underemployed, exploited, blackmailed, precsrious

workers. Invoked against liberism, injury without

insurance, mobbing. It is celebrated on February

29th.

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Serpica Naro

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Supermarché Ferraille

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RedNoze

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Crashvertise

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This Man

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AdBusters

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ArtVertiser

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Squatting Supermarkets

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Enlarge Your Consciousness

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http://artisopensource.net/projects/enlarge-your-consciousness.html

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REFFromaeuropa fake factory

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CYBERSQUAT

FAKE IDENTITY

PROCESS

NETWORK

PRACTICES

(SOCIAL) HACKING

REVERSE

THE LOGIC,

ENACT A FAKE,

CREATE REALITY

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80+

PARTNERS

1000+

ARTISTS

THOUSANDS

OF LINKS

MASS MEDIA

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THE FAKE

BECOMES MORE

REAL THAN THE

ORIGINAL

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REFF IS

OFFICIALLY RECOGNIZED BY

CULTURAL COMMISSION

OF THE ITALIAN SENATE

EUROPEAN COMMUNITY

YEAR OF CULTURE

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Incautious Porn

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http://www.artisopensource.net/projects/incautious-porn.html

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Phase 3Near Future Design

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Near Future Design

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the FUTURE does not exist

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the FUTURE is a performance

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FUTUROLOGY

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FUTURES

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alternative futures

with varying likelihood

assumption:

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FUTUREis the result

of a conversation

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CONTINUOUS

DISRUPTION

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transitory + nomadic

CHANGE & MUTATION

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understanding & shifting of the

IMAGINARIES

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SENSE OF

the POSSIBLE

the DESIRABLE

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HUMAN BEINGS

daily lives

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HUMAN BEINGS

daily lives

recurring/emerging

behaviors

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HUMAN BEINGS

daily lives

RITUALS

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MAPPING EMERGING RITUALS

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EXAMPLE:

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EXAMPLE:

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Paul Du Gay

“Doing Cultural Studies: the story of the Sony Walkman”http://books.google.it/books?id=Gop0dQGKm5sC&dq=paul+du+gay+walkman&hl=it&source=gbs_navlinks_s

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the most influential anthropological

study of modern times

the iPhone is “empty”

it is ready to be “filled”

(with apps)

this is its value:

it is a platform for human expression

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Emerging Rituals

IDEA

SIMULACRUM

State of the Arts & Technologies

Future Map

+

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SIMULACRUM

s possible — in short, remain close to the “truth,” in order to test the reaction of the apparatus to a perfect simulacrum. You

– Jean Beaudrillard’s “The Preecession’s of Simulacra”

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Transmedia Narratives

a transmedia story represents the integration of

entertainment experiences across a range of different

media platforms

Henry Jenkins, 2007

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SIMULACRUM

WORLD-BUILDING

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WORLD-BUILDING

people

reactions

expression

of the

“preferred

future”

Shifts the

perception

of what

is “possible”

transforms

the future

into a

collaborative

performance

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The Future becomes a performance

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https://www.youtube.com/watch?v=bNdSYd3o4n4

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http://vimeo.com/75110347

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http://vimeo.com/71213455

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https://www.youtube.com/watch?v=isO5cVOQuDk

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http://vimeo.com/74405870

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http://www.artisopensource.net/network/artisopensource/2013/10/28/near-future-design-the-perception-of-a-new-possible-and-a-new-role-for-design/

http://www.artisopensource.net/2013/05/26/transmedia-narratives-simulacra-simulation-fake-and-design-fiction/

http://www.artisopensource.net/network/artisopensource/2013/08/02/design-fiction-and-near-future-design-at-frontiers-of-interaction-2013/

http://www.artisopensource.net/network/artisopensource/2014/05/19/borges-welles-baudrillard-ballard-dick-and-caronia-creating-futures/

http://www.artisopensource.net/network/artisopensource/2014/04/30/transmedia-design/

Some References:

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the FUTURE does not exist

NFD

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http://www.artisopensource.net

http://www.nefula.com

https://www.facebook.com/artisopensource

Salvatore Iaconesihttps://twitter.com/xdxd_vs_xdxd

[email protected]

Oriana Persicohttps://twitter.com/penelopepixel

[email protected]