human-centred design pratice

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Human-centred design by Jax Wechsler. Thursday, 5 June 14

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Lecture to UNSW design students about my human-centred design practice

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Page 1: Human-centred Design Pratice

How we can help you…..

Human-centred designby Jax Wechsler.

Thursday, 5 June 14

Page 2: Human-centred Design Pratice

My experience

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Page 3: Human-centred Design Pratice

Design is...

• not only about making THINGS

• a process for wicked problem solving

• a social / collaborative process

• about generating possibilities

• human-centred

Thursday, 5 June 14

Page 4: Human-centred Design Pratice

Role of the Designer

“Complex systems are shaped by all the people who use them and in this new era of collaborative innovation, designers are having to evolve from being the individual authors of objects, or buildings, to being the facilitators of change among large groups of people”

Thackara, J. (2006). In the Bubble, Designing in a Complex World.

Thursday, 5 June 14

Page 5: Human-centred Design Pratice

Design Practice Today

SRC: http://knowledgeconnect.com.au/2012/03/co-creation-and-participatory-design/

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UX designinteraction designer

2000 Jesse James Garett

http://vimeo.com/21691333

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Page 7: Human-centred Design Pratice

I am the same person across multiple touch-points

Service design

https://www.youtube.com/watch?v=BeEUemtdoJQ

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Page 8: Human-centred Design Pratice

Service design

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Page 9: Human-centred Design Pratice

Human-centred!

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Page 10: Human-centred Design Pratice

HCD life-cycle

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(SRC: Michael Schrage 2006)

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Knowing your users

NEEDSEXPECTATIONS

GOALSFEELINGS

EXPERIENCE

THOUGHTSCONTEXT OF USE

Thursday, 5 June 14

Page 13: Human-centred Design Pratice

think about your other humans too!

e.g. ACME BANK: executive team, bank managers, bank tellers, call centre staff, training staff, IT staff that

design internal systems, HR staff who hire,.....

Thursday, 5 June 14

Page 14: Human-centred Design Pratice

Why do research?

Thursday, 5 June 14

Page 15: Human-centred Design Pratice

Levels of Design

Designers can design for components, products, systems and communities - John Chris Jones (1971) Design Methods

1.COMMUNITY

LEVELCity

2.SYSTEMS

LEVEL

3.PRODUCTS

LEVEL

4.COMPONENTS

LEVEL

Other systemseg. Industry,recreation

TrafficHousing

Livingrooms

Bedroomsetc.

Land Propertyrights &

legal processes

Body Engine Surfaces Networks

TravellersFamilies VehiclesHouses RoadsSites

Thursday, 5 June 14

Page 16: Human-centred Design Pratice

“design that is directed first and foremost to human needs”

(Victor Margolin, 2007)

Social design

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Page 17: Human-centred Design Pratice

Masters ThesisHow can we use design artefacts

(representations) to support human-centred innovation within

organisations?

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Page 18: Human-centred Design Pratice

Empathy

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Page 19: Human-centred Design Pratice

Context

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Cognitive frameworks

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Communicating vision

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PersonaThursday, 5 June 14

Page 23: Human-centred Design Pratice

Customer Journey Map

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things to think withthings to talk with

and things to talk about

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Page 25: Human-centred Design Pratice

Communityof practice

Communityof practice

Communityof practice

OBJECTS

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Telstra DealersImproving online

ordering capability

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Page 27: Human-centred Design Pratice

Dealer Care call centre and IP Activations Team in Brisbane(Interviews with managers/ leads & sat with staff & listened in on their calls)

LISTEN DEFINE DESIGN

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3 Sydney Telstra Business Centres(we learnt about their processes & hacks)

LISTEN DEFINE DESIGN

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Understanding behavioural as well as experiential & emotional requirements(i.e. How they want to experience the Telstra brand)

LISTEN DEFINE DESIGN

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Page 30: Human-centred Design Pratice

Co-design workshop with 8 dealersListened to their ideas & designed some solutions together

LISTEN DEFINE DESIGN

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Page 31: Human-centred Design Pratice

LISTEN DEFINE DESIGN

AIM: (1) Synthesise the research(2) Define the problem-space & create some models to think with

Affinity mapping exercise : Research analysis & insight generation

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Page 32: Human-centred Design Pratice

LISTEN DEFINE DESIGN

Personas: Understand who are users are (behavioural information rather than just demographic)

Needs

Goals

Work Tasks

Irritants

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Page 33: Human-centred Design Pratice

LISTEN DEFINE DESIGN

Journey Maps: Mapped out tasks required to place orders of various products

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LISTEN DEFINE DESIGN

More tools/models to think with & some visions for the future.

1. Design principles 5 principles and some examples on how to execute on them. These should be used

to inform the design of ALL systems & processes for dealers.

2. Online CapabilitiesHigh-level description of the main capabilities a dealer portal will need to fulfil

3. Conceptual design for a portalHigh level wireframes and system requirements

4. ScenariosHow a portal could fit into the context of their work (video and comics)

5. Some Quick Wins Things that can be done now to improve the dealer experience

Thursday, 5 June 14