huijun chen (portfolio)

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Textures were then added, as shown on the bench to the left. The textures were generated using photoshop and captured images, then incorporated into 3D Max Studio. The benches and lamps were then used as part of a larger environment shown below. This was designed in UDK, a 3D game engine. I designed and textured all objects shown and programmed a basic light source for the area. A street lamp, as designed in 3D Max Studio as part of an early project for my degree course. All objects were designed first as a wire frame, with particular attention to detail to ensure the shapes were smooth and to scale.

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Page 1: Huijun Chen (portfolio)

Textures were then added, as shown on the bench to the left. The textures were generated using photoshop and captured images, then incorporated into 3D Max Studio.

The benches and lamps were then used as part of a larger environment shown below. This was designed in UDK, a 3D game engine. I designed and textured all objects shown and programmed a basic light source for the area.

A street lamp, as designed in 3D Max Studio as part of an early project for my degree course. All objects were designed first as a wire frame, with particular attention to detail to ensure the shapes were smooth and to scale.

Page 2: Huijun Chen (portfolio)

Another project involved designing a space with an original design. I decided to have a cafe area in a train station and modelled a number of tables, chairs, and a serving area. The design and layout was my original concept, and again modelled and textured in 3D Studio.

The seating area and serving counter were then installed in an environment, which I expanded to include ticket machines, an information desk and ticket barriers. This was designed in UDK to allow users to move around and inspect the various items.

Individual detail on the items, such as the ticket machine shown to the right, were taken from real life images and edited in Photoshop to create a sense of realism.

Page 3: Huijun Chen (portfolio)

For my final major project, I was asked to recreate an existing environment. To expand on the areas I had already developed, I decided to use Nottingham Train Station, and intended to model this location in UDK, allowing users to virtually tour the area.

The first stage was to collect as much information as possible, including the layout of the station, pictures of the internal areas, stores, ticket machines, pedestrian walkways, doors, windows, interesting textures, and other details. I then modelled all of these details in 3D Max Studio and UDK, importing the textures using photoshop.

Attention to detail was very important to me in this project, as I wanted to recreate this building as realistically as possible.

Page 4: Huijun Chen (portfolio)

The final results were a close 3D model to the actual building. As this was designed in UDK, users could move around the area and have a real feel of the layout and space within the building, and could view from any angle.

The recreated textures lent a real feel of authenticity to the surroundings.