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Exhibit Design: Megan Grimm Exhibit Development: Victoria Jones December 15, 2008 Presented By: 1 Podunk Museum of Design Investigation: Sonar Table of Contents Mission………………………………………………………………..… Big Idea…………………………………………………………………. Goals…………………………………………………………………….. Objectives…………………………………………………………….… Audience…………………………………………………………….…. Affective Goals……………………………………………………..…. Visitor Approach…………………………...…………………………. Gestalt………………………………………………………………….. Look and Feel………………………………………………………….. Bubble Diagram………………………………………………………. Collections…………………………………………………………..….. Floorplan……………………………………………………………….. Walkthrough……….…………………………………………………. Axonometric…………………………………………………………... Elevations………………………………………………………………. Museum Identity……………………………………………………… Exhibition Identity……………………………………………………. Topic Graphic………………………………………………………….. Exhibition Style………………………………………………………... Support Graphic……………………………………………………….. Photo Credits………………………………………………………….. Bibliography…………………………………………………………... 2 2 2 2 3 3 3 4 4 5 6 7 8 18 19 25 26 27 28 29 30 32

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Page 1: Document

Exhibit Design: Megan Grimm Exhibit Development: Victoria Jones December 15, 2008 Presented By: 1Podunk Museum of Design

Investigation:SonarTable of Contents

Mission………………………………………………………………..… Big Idea…………………………………………………………………. Goals…………………………………………………………………….. Objectives…………………………………………………………….… Audience…………………………………………………………….…. Affective Goals……………………………………………………..…. Visitor Approach…………………………...………………………….Gestalt…………………………………………………………………..Look and Feel…………………………………………………………..Bubble Diagram……………………………………………………….Collections…………………………………………………………..…..Floorplan……………………………………………………………….. Walkthrough……….…………………………………………………. Axonometric…………………………………………………………...Elevations……………………………………………………………….Museum Identity……………………………………………………… Exhibition Identity……………………………………………………. Topic Graphic………………………………………………………….. Exhibition Style………………………………………………………...Support Graphic………………………………………………………..Photo Credits…………………………………………………………..Bibliography…………………………………………………………...

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Exhibit Design: Megan Grimm Exhibit Development: Victoria Jones December 15, 2008 Presented By: 2Podunk Museum of Design

Investigation:Sonar

Mission

Explore how design connects humans and nature through the presentation of sonar--include examples of how nature inspires the design of sonar machines (bats) and how the design of sonar machines can influence nature (whale beachings).

Big Idea

Humans and animals both use sonar that influence each other.

Mission, Big Idea, Goals and Objectives

Goals

1. Visitors will understand the basic idea of sonar

2. Visitors will understand that humans and animals influence each other

3. Visitors will understand the ways that humans and animals use sonar

Objectives

1. We will create a positive learning environment which visitors find attractive and engaging, and which will also encourage them to become life-long patrons of the Podunk Museum of Design.

2. We will provide visitors with the opportunity to learn both through reading and through hands-on, interactive experience.

3. We will provide opportunities for visitors to become directly involved in the topics discussed- for example, through the “contact your congressman” kiosk.

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Exhibit Design: Megan Grimm Exhibit Development: Victoria Jones December 15, 2008 Presented By: 3Podunk Museum of Design

Investigation:Sonar

Primary Audience:4-6th Graders

“Investigation: Sonar” will build upon the subject matter appropriate to their age group, such as the ability to “Identify how human actions affect environmental health,” to “explain how specific adaptations can help a living organism to survive,” and to “identify interrelationships among technology, people and their world.” They will also be able to use their basic map-reading and geometry skills. (http://www.pde.state.pa.us)

Secondary Audience:7-8th Graders

These students will be able to grasp the concepts presented by “Investigation: Sonar” on a deeper level, evaluating connections with more sophistication. For example, they will be able to identify a similar evolutionary tactic being employed by two very different mammals—one giant underwater mammal, and one small flying mammal.

Audience, Affective Goals, & Visitor Approach

Visitor Approach

“Investigation: Sonar” will feature several interactive elements which will engage the visitor in learning in a hands-on way as well as a visual way. There will also be audio elements in the exhibition- such as bat chirps, sonar pings and perhaps oral histories from sailors, commercial fishers, etc.

Affective Goals

Visitor will feel that they are entering a dynamic, engaging, environment and will expect to participate in the exhibition in a variety of ways. They will feel excited, happy, curious and adventurous.

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Exhibit Design: Megan Grimm Exhibit Development: Victoria Jones December 15, 2008 Presented By: 4Podunk Museum of Design

Investigation:SonarGestalt & Look and Feel

Intended Gestalt

A mysterious, yet cheerful, engaging environment. Visitors will be surrounded by shades of blue andyellow. Steel and glass accents are surrounded by curved walls.Visitors are underwater and the space reflects that.

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Exhibit Design: Megan Grimm Exhibit Development: Victoria Jones December 15, 2008 Presented By: 5Podunk Museum of Design

Investigation:SonarBubble Diagram

!

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Exhibit Design: Megan Grimm Exhibit Development: Victoria Jones December 15, 2008 Presented By: 6Podunk Museum of Design

Investigation:SonarCollection

Exhibition Areas and Integration of Collection

1. Threshold/Exhibit Entraince2. Animal Use of Sonar A. Case Containing: 1. Preserved Section of Whale Echolocation Organs and/or Model of Same 2. Enlarged model of Bat’s Echolocation Organs 3. Model of Dolphin’s Echolocation Organs3. Human Use of Sonar A. Sonar Equipment used on Naval Submarines B. Audio of Whale Songs C . Periscope4. Sonic Lab Simple Sonar Equipment for Visitor Interaction Commercial Fish Finders5. The Delicate Balance6. Sonar Today A. News articles and websites on current sonar news

Hanging from Ceiling Exomos Goby Yellow Submarine Whale Model Unmanned Sonar Submarine

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Exhibit Design: Megan Grimm Exhibit Development: Victoria Jones December 15, 2008 Presented By: 7Podunk Museum of Design

Investigation:SonarFloorplan

1. Threshold/ Introduction1.1 Threshold Elevation1.2 Elevation of visitor’s first view of exhibition

2. Animals Use Sonar2.1 Elevation and Sketch of Why Animals Use Sonar Graphic Panel

3. Humans Use Sonar3.1 Elevation of Submarine Exterior3.2 Elevation of Submarine Interior

4. Sonic Lab4.1 Sketch of Entrance to Sonic Lab

5. The Delicate Balance5.1 Elevation of interactive

6. Sonar Today6.1 Sketch of Sonar in the News Multimedia6.2 Sketch of message board

Basement Level(Main Level of Exhibition)

First Level of PodunkMuseum of Design

2.A

6.A

Animals Use Sonar

Humans UseSonar

The Sonic Lab

The DelicateBalance

Sonar Today

Threshold/Introduction

3.A

3.B3.C

2.1

5.16.2

3.1 1.2

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Exhibit Design: Megan Grimm Exhibit Development: Victoria Jones December 15, 2008 Presented By: 8Podunk Museum of Design

Investigation:SonarWalkthrough

Threshold

Visitors will approach “Investigation: Sonar” and see that under the title graphic, there are submarine style staircases with an elevator option and that the entire exhibition is below ground. The screened first peek a visitor gets through the stairwell will entice them to enter the exhibition. The steps are a grated metal, and as they descend the steps, they see a large discovery area, complete with a fully submersed submarine! Visitors are now in the introduction area where a simple panel explains that this exhibition is an investigation of sonar and its functions. From this vantage point, visitors look up and see small goby submarines, unmanned sonar submarines, a full scale humpback whale model, and a dolphin model all hanging from the ceiling with drapes of fabric that give the appearance of watery waves. The visitor notices the bright colors and curved walls around the exhibit and is drawn to an area on the right that contains what seems like animal bones.

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Investigation: Sonar

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Exhibit Design: Megan Grimm Exhibit Development: Victoria Jones December 15, 2008 Presented By: 10Podunk Museum of Design

Investigation:SonarWalkthrough

Animal Use of Sonar

The visitor walks over to the large, curved case to discover that these are echolocation organs of a bat, dolphin, and whale. There are also a human ear bones to compare these organs to. Across from the case is a series of graphic panels that go more in depth on why animals use echolocation. The visitor stops and contemplates the reasons that animals uses sonar, and takes a moment to reflect on interesting sonar facts, such as how scientists have recently discovered that bats flew before they used echolocation. Before leaving this section, the visitor is drawn to a final graphic panel that has a push button. When pushed by the visitor, a row of LED lights as the sound waves light up. The scene depicts a whale using echolocation and the pattern of the sound waves bouncing off of the ocean floor, a nearby school of fish, as well as the bottom of a boat and back to the whale. The visitor hears the multiple sounds of a submarine and is drawn to look in the direction of the sound. The visitor then

sees a doorway into the submarine followed by sonar equipment. This peaks their interest and after a moment of anticipation, they continue into the submarine.

WhyDo AnimalsUse

Sonar?

WhyAnimal Sonar Animal Sonar Animal Sonar Animal Sonar Animal Sonar Animal Sonar Animal Sonar Animal Sonar Animal Sonar Animal Sonar Animal Sonar Animal Sonar Animal Sonar Animal Sonar Animal Sonar Animal Sonar Animal Sonar Animal Sonar Animal Sonar Animal Sonar Animal Sonar Animal Sonar Animal Sonar Animal Sonar Animal Sonar Animal

Animal Sonar Animal Sonar Animal Sonar Animal Sonar Animal Sonar Animal Sonar Animal Sonar Animal Sonar Animal Sonar Animal Sonar Animal Sonar Animal Sonar Animal Sonar Animal Sonar Animal Sonar

Animal Sonar Animal Sonar Animal Sonar Animal Sonar Animal Sonar Animal Sonar Animal Sonar Animal

Do AnimalsUse

sonar ?

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Elevation View of Scalloped PanelNTS

Scaled Perspective of Scalloped Panel 2.1

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Exhibit Design: Megan Grimm Exhibit Development: Victoria Jones December 15, 2008 Presented By: 11Podunk Museum of Design

Investigation:SonarWalkthrough

Human Use of Sonar

The visitor enters the submarine and looks around in amazement. The roof is arched, forcing visitors to walk a semi-narrow path through the middle of the submarine. She sees all of the sophisticated technology including the periscope and the sonar machines. She makes a connection back to the animal echolocation models she saw in the previous area. The graphic panels discuss the use of sonar by humans and the visitor is amazed by the presence of an actual navy sonar machine. The visitor takes a moment and contemplates how complex both the machines and the animals really are. She takes a second and then looks back at the sonar machine with awe. The visitor can touch the buttons and levers. She is able to feel the strength it takes to move one of the real levers and as instructed by a graphic panel she tries to press the buttons in the correct pattern and amount of time as a real naval sonar specialist would do. The visitor mentally maps the patterns of the buttons and levers. She realizes and appreciates how

specific a task this is for the specialist and appreciates the time it takes him to master his skills. The visitor then spends a moment interacting with the periscope, peeking at the area outdoors. She realizes that she is looking out at the town of Podunk. The visitor steps away from the periscope and notices a line of portholes. She looks out and realizes that she is actually underwater! The visitor’s vision is drawn to the coated metal molded seats lined against the sloping side of the submarine wall. The visitor takes a chance to sit down in one of the seats and notices that through the porthole, she can see live ocean animals in a large body of water which the submarine is submersed in. Once seated, the visitor notices a sound clip of animals using sonar. There are speakers, which allow the sound to be contained to that chair and when the visitor tries another seat a different pattern of animal sound is heard. Behind each seat is a flap with small handle and a picture of an animal that uses sonar. After hearing the sound, the visitor lifts the flap and reads the description of the specifics to what she is

hearing. The visitor is interested in what is being heard and spends a few minutes hoping from seat to seat, hearing the different sonic animals sounds.

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Investigation:SonarWalkthrough

Come Ab

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Investigation:SonarWalkthrough

The Sonic Lab

While seated, the visitor looks straight across to a pair of graphic panels, which welcome the visitor into the Sonic Connections Lab. The visitor enters the lab that is enclosed by a half wall made of glass with a steel handrail. In the lab there are seven different types of sonar machines for visitors to use. The visitor pushes buttons, pulls levers, and moves joysticks to use the multiple machines, which measure and create sonar waves in the body of water that surrounds the submarine. Mentally, the visitor compares the differences and similarities in the machines and their design. She realizes that some machines create sonar waves in the water, while others read the sonar. Some machines are specific to a certain animal. All around the lab are text panels with instructions on how to operate the machines, what to listen for, how the machines are used in real life, and more. In the sonic connections lab, there are multiple machines for visitors to use. The visitor is drawn to an unoccupied machine.

Sonic

Connections

Lab

panel with instructions. The visitor is instructed to place the adjoining headphones over his/her ear. After doing so, the visitor is then instructed to follow one of two routes. They may move two levers to an upright position or two to a downright position. After doing so, through the headphone they hear either sonar being transmitted out into the Podunk Bay, which adjoins the museum, or they hear the sonar as it is received back after ‘bouncing’ off of multiple surfaces. In addition to listening to the sound of sonar, the visitor is instructed to push the first button. Upon doing so, a screen turns on, and actively shows the visual representation of the sonar. When they find a sound combination that they like, they can push the second button, which then prints a small strip of paper with the visual recording that they had just listened to. The paper would be a short 5 second recording of what the visitor just heard.4.1

NTS

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Exhibit Design: Megan Grimm Exhibit Development: Victoria Jones December 15, 2008 Presented By: 15Podunk Museum of Design

Investigation:SonarWalkthrough

The Delicate Balance

Next, the visitor approaches the area devoted to the balance of animal and human use of sonar, with great attention to how we as humans have learned from animals which use sonar and vice versa for location and mapping the area around them. There are three interactive touch screens, which all have similar multimedia addressing the different ways that human and animal uses of sonar have informed and affected the other. In front of the interactives are hanging flat panels that describe the delicate balance between animals and humans using sonar. At different points through the interactive, different combinations of the panels are lit. The lit panels are reflective of the balance which the visitor designed. Multiple visitors can use the multimedia. As they ask different questions (as directed on the touch screen) and created different combinations of the balancing act, the panes light up. Visitors are able to map how their decisions have affected the balance between humans and nature. Different questions and combinations cause different panels to light up. Multiple visitors can enter their personalized answers and information, and panels will light up with relevance to each individual, even as the person next to them is affecting the way which different panels light up.

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Exhibit Design: Megan Grimm Exhibit Development: Victoria Jones December 15, 2008 Presented By: 16Podunk Museum of Design

Investigation:SonarWalkthrough

Sonar Today

The visitor looks out the submarine and sees long curved walls with bright graphics. The visitor proceeds over to the next area, Sonar Today, and can see newspaper clips from around the nation regarding the use of sonar today. He reads a text panel regarding the controversy of Naval sonar and its effects on whales. The visitor takes a moment to contemplate the topic and continues to read about sonar’s application in the present day. There are two touch screen interactives and some sliding graphics. The touch screens allow the visitor to research more information regarding sonar. The sliding graphics show different people and companies that use sonar. When the visitor moves the sliding panel, how the people and companies use sonar for their benefit is revealed. The visitor turns around and sees a wall that poses three questions, for example: Should the Navy be allowed to continue using sonar in areas where there is an abnormally high number of whales getting beached? These questions ask for the visitor’s opinion

on current events regarding sonar in the news. The wall is an electronic board where visitors can use a tethered electronic pen to write on the wall. The electronic board would show the comments, which could be erased at the touch of a button

commerce

fisheries

beaching

6.2NTS

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Investigation:SonarElevations

WhyAnimal Sonar Animal Sonar Animal Sonar Animal Sonar Animal Sonar Animal Sonar Animal Sonar Animal Sonar Animal Sonar Animal Sonar Animal Sonar Animal Sonar Animal Sonar Animal Sonar Animal Sonar Animal Sonar Animal Sonar Animal Sonar Animal Sonar Animal Sonar Animal Sonar Animal Sonar Animal Sonar Animal Sonar Animal Sonar Animal

Animal Sonar Animal Sonar Animal Sonar Animal Sonar Animal Sonar Animal Sonar Animal Sonar Animal Sonar Animal Sonar Animal Sonar Animal Sonar Animal Sonar Animal Sonar Animal Sonar Animal Sonar

Animal Sonar Animal Sonar Animal Sonar Animal Sonar Animal Sonar Animal Sonar Animal Sonar Animal

Do AnimalsUse

sonar ?

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Investigation:SonarElevations

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Investigation:SonarMuseum Identity

C: 49M: 28Y: 72.5K: 5.5

C: 68 M: 36.5Y: 29.4K: 2

C: 0M: 0Y: 0K: 100

C: 0M: 0Y: 0K: 0

Podunk Museum of Design

Podunk Museum of Design

Podunk Museum of Design

Podunk Museum of Design

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Investigation:Sonar

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Exhibition Identity

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Exhibit Design: Megan Grimm Exhibit Development: Victoria Jones December 15, 2008 Presented By: 27Podunk Museum of Design

Investigation:SonarTopic Graphic

21””

18”

6”

5.5”

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Metuo jumentum fere incassum illum similis esse oppeto tum huic, turpis nulla. Illum vel sagaciter commoveo luptatum ludus at, vereor sed et opes, nulla, consequat sudo. Camur abigo si iriure saluto nulla eu vindico ingenium torqueo occuro duis patria dolus. Jus singularis conventio vulpes, qui ne praesent saepius.

Ho

w do bats use sonar?

Shrew Oilbird Box Turtle

Do I use sonar?

3/16” -1”

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Exhibit Design: Megan Grimm Exhibit Development: Victoria Jones December 15, 2008 Presented By: 28Podunk Museum of Design

Investigation:SonarExhibition Style

C: 5M: 0Y: 90K: 1

C: 100M: 61Y: 5K: 0

C: 100M: 100Y: 0K: 0

C: 100M: 38Y: 5K: 0

C: 80M: 21Y: 10K: 0

C: 46M: 10Y: 0K: 0

Investigation:SonarBerthold City Bold 100pt

Investigation:SonarBerthold City Bold 100pt

How doBerthold City Bold 143ptHeading

Do I use sonar?Sub headingBerthold City Bold 80pt

Metuo jumentum Body CopyFrutiger 55 Roman 36pt

A bat using sonar towards a moth Picture by National GeographicCaption Copy Frutiger 55 Roman 20pt

Credit Copy Frutiger 55 Roman 14pt

BorderC: 46M: 10Y: 0K: 0

InteriorC: 0M: 0Y: 0K: 0

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Exhibit Design: Megan Grimm Exhibit Development: Victoria Jones December 15, 2008 Presented By: 29Podunk Museum of Design

Investigation:Sonar

Opening May 2009

Join us for a sneak peek on

April 18th, 2009 at

1pmRSVP

1-800-1PODUNK

Investigation:Sonar

Support Graphic

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Exhibit Design: Megan Grimm Exhibit Development: Victoria Jones December 15, 2008 Presented By: 30Podunk Museum of Design

Investigation:SonarPhoto Credits

http://woodshole.er.usgs.gov/operations/sfmapping/images/sonar2.jpg

http://marine.usgs.gov/fact-sheets/michigan/sonar.gif

http://www.wh-hms.uni-ulm.de/~mfcn/shared/sonar.png

http://news.softpedia.com/images/news2/Human-Speech-and-Bat-Sonar-The-Same-Basis-2.jpg

http://news.nationalgeographic.com/news/images/thumbs/080826-bat-sonar_170.jpg

http://static.kvraudio.com/i/b/sonar.gifhttp://www.healthstones.com/ocean_life_store/monterey_bay_aquarium/humpback_whale_adult/humpback_whale_adult.jpg

http://images.google.com/imgres?imgurl=http://www.keepitfast.com/wp-content/uploads/2008/03/bats1.jpg&imgrefurl=http://www.keepitfast.com/bats-cruel-sea-scientist-review-mp3/&usg=__bwriufFsOWDDK2JiI04P07Ub9sk=&h=357&w=298&sz=12&hl=en&start=10&tbnid=DtBH9faqcFLO3M:&tbnh=121&tbnw=101&prev=/images%3Fq%3Dbats%26gbv%3D2%26hl%3Den%26sa%3D

http://www.greatdreams.com/eeyore/whalesdolphins.jpg

http://www.imaginaryforces.com/media/images/sonar_hits_whale_web08.2.jpg

http://images.google.com/imgres?imgurl=http://www.imaginaryforces.com/media/images/sonar_hits_whale_web08.2.jpg&imgrefurl=http://www.imaginaryforces.com/archive/alphabetical/329&usg=__ijEMssa5DGHESo8MISyfWnAxUjM=&h=294&w=523&sz=32&hl=en&start=35&tbnid=IpZruPF-rJcVxM:&tbnh=74&tbnw=131&prev=/images%3Fq%3Dwhale%2Busing%2Bsonar%26start%3D21%26gbv%3D2%26ndsp%3D21%26hl%3Den%26sa%3DN

http://upload.wikimedia.org/wikipedia/commons/a/af/Toothed_whale_sound_production.png

http://www.societyofrobots.com/images/sonar_bat_echo.gif

http://blogs.venturacountystar.com/greenberg/archives/qqxsgSonarWhales.jpg

http://www.blavish.com/wp-content/uploads/2006/11/exomos-goby-yellow-submarine-11-16-2006.jpg

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Exhibit Design: Megan Grimm Exhibit Development: Victoria Jones December 15, 2008 Presented By: 31Podunk Museum of Design

Investigation:SonarPhoto Credits

http://www.naval-technology.com/projects/astute/images/8-ssn-astute-submarine.jpg

http://www.militarypictures.info/submarines/Virginia_class_submarine.jpg.html

http://www.hawaiiwebdesign.com/activities_pictures/oahu_submarine7.jpg

http://www.aerospaceweb.org/question/hydrodynamics/pearl-harbor/midget-submarine.jpg

http://gcompris.net/screenshots/submarine.jpg

http://www.hawaiiwebdesign.com/activities_pictures/oahu_submarine6.jpg

http://boldt.us/4949-4/inside-the-submarine

http://dadolphson.googlepages.com/DSC_0240.JPG/DSC_0240-full.jpg

http://armchairhawaii.com/Attractions/bowfin/inside.jpg

http://image58.webshots.com/58/0/28/33/399802833BuzKqg_ph.jpg http://www.wildscot.co.uk/assets/images/db_images/db_Oilbird4.jpg

http://images.google.com/imgres?imgurl=http://farm1.static.flickr.com/82/268370914_94e94b901f.jpg%3Fv%3D0&imgrefurl=http://www.flickr.com/photos/68778136%40N00/268370914/&usg=__pClHr_K5YjdNUOpulHpHq4HlW_g=&h=375&w=500&sz=129&hl=en&start=72&tbnid=raAOTnSJIxr1bM:&tbnh=98&tbnw=130&prev=/images%3Fq%3Dinside%2Ba%2Bsubmarine%26start%3D63%26gbv%3D2%26ndsp%3D21%26hl%3Den%26sa%3DN

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Deal, Walter F. III. “Making Sound Connections,” The Technology Teacher, vol. 66, no. 8, May/June 2007. Database On-line. Available from Wilson Web.

Evans, Michael. “Navy to send out the right signals to marine life.” The Australian, 21 August 2001, sec. World, p. 13. Database on-line. Available from Lexis Nexis.

Ehrenberg, Rachel. “Stranded.” Science News, 19 Jan, 2008, vol. 174, no. 2, pp. 22-25. Database on-line. Available from Wilson Web.

Finkbeiner, Ann. “A Whale of a Problem,” Defense Technology International, 13 November, 2006, Vol. 165, No. 19 sec. Science Watch, pg. 510. Database on-line. Available from Lexis Nexis.

Ingram, Jay, “Imagine being a bat; go ahead, try.” The Toronto Star, sec. National Report, p. 4. Database on-line. Available from Lexis Nexis.

Kaufman, Marc. “Group Sues Navy to Limit Sonar It Says Harms Marine Life.” Washington Post, 20 October, 2005, sec. A, p. 15. Database on-line. Available from Lexis Nexis.

Kaufman, Marc. “Study on Whale Stranding, Sonar Is Inconclusive.” Washington Post, 30 March 2006, Sec. A, p. 15. Database on-line. Available from Lexis Nexis.

Kaufman, Marc. “U.S. Set to Oppose Efforts to Restrict Use of Sonar.” Washington Post, 28 February 2005, sec. A, p. 5. Database on-line. Available from Lexis Nexis.

Bibliography

Miller, Patrick J. O., N. Biassoni, A. Samuels, and P. Tyack, “Whale Songs lengthen in response to sonar.” Nature Vol. 405, 22 June, 2000.

Propen, Amy, “Visual Communication and the Map: How Maps as Visual Objects Convey Meaning in Specific Contects.” Technical Communication Quarterly, Vol. 16, no. 2, p. 233-254. Database on-line. Available from Wilson Web.

“Sounding Directions.” Sea Technology, vol. 48. No. 6, January 2007. Database on-line. Available from Wilson Web.

Stroh, Michael. “Enviable Ears,” Popular Science, vol. 272, no. 4, April 2008. Database on-line. Available from Wilson Web