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Distance Education The Foreseeable Future Excerpts taken from: Horizon Report 2011

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Summary of Horizon 2011

TRANSCRIPT

  • 1. Distance EducationThe Foreseeable Future
    Excerpts taken from:
    Horizon Report 2011
  • 2. What is the Horizon Report 2011?
    A comprehensive research venture
    examines emerging technologies for their impact on teaching, learning and creative inquiry.
    Each edition introduces six emerging technologies or practices
    likely to enter mainstream adoption within the next one to five years.
  • 3. Key Trends
    Abundance of resources and relationships
    made easily accessible via the Internet and mobile devices (What impact does this have on the role of teaching and learning and instruction?)
    Flexibility in the workplace and lifestyle
    People expect to work, learn, and study whenever and wherever they want - instant access (increase in wireless)
    World of work increasingly collaborative
    rethinking how we structure student and organizational projects (mobile workers)
    Technologies
    increasingly cloud based (data and services moved to the cloud)
  • 4. Key Challenges and Constraints
    Pervasive sense
    individual organizational constraints are likely the most important factor in any decision to adopt or not adopt any given new technology
    Arbitrary rules
    Federal laws
    Organizational culture (Saba, 2005)
    *Digital media literacy (most common to higher education and highest ranked)
    a critical skill in every discipline and profession (skills not yet well defined)
  • 5. Key Challenges and Constraints, cont.
    Appropriate metrics
    behind scholarly forms of authoring, publishing and authoring (difficult to evaluate blogs, e-books, multimedia pieces)
    Unprecedented competition
    from proprietary colleges (How do you provide high-quality services while controlling costs?)
    Keeping pace with the rapid proliferation of information, software tools, devices
    Overwhelming
    Greater need for finding, interpreting, organizing and retrieving data
  • 6. Whats coming on the horizon?Technologies to Watch
    12 months Electronic books
    Electronic books beyond the Kindle now are multifunctional
    Support for social interaction
    Integration of multimedia and collaborative elements
    http://vimeo.com/15142335
  • 7. Whats coming on the Horizon? Technologies to Watch
    12 months Mobiles
    Increasing in popularity as a primary means of accessing Internet resources.
    Twitter, Poll Anywhere
  • 8. Two-Three Years Adoption
    Augmented Reality
    Layering of information over 3D space
    Concept of blending information
    QR codes- blends visual (markers-camera) and information
    Augmented reality field work
    http://gameslab.radford.edu/ROAR/
    http://www.youtube.com/watch?v=ZKw_Mp5YkaE
  • 9. Augmented Reality
  • 10. Two-Three Years Adoption, cont.
    Game-based Learning
    Supports 21st century skills required for students: collaboration, problem-solving and communication
    Allow for experimentation, new discoveries and even failure http://www.molleindustria.org/freeculturegame-eng
    Educational games grouped into 3 categories:
    Not digital
    Are digital, but not collaborative
    Collaborative digital games
  • 11. Two-Three Years Adoption, cont.
    Gesture-based Computing
    Full impact remains several years away
    New generation of students accustomed to touching, tapping, wiping, jumping, and moving as a means to engage with information (Wii, iPad, iPhone)
    • Learning Analytics
    • 12. Improve understandings of teaching and learning
    • 13. Tailor instruction to individual students more effectively