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    HITMAN CONTRACTS EXPERT/PROFESSIONAL SA RATING GUIDE.(XBOX VERSION)

    Publisher: EidosCreator: IO Interactive.Date: 04/20/04Genre: Action/Adventure

    Author: Refreshment (PeSaGi)

    TABLE OF CONTENTS.I. Introduction.II. Controls/Notes.III. Silent Assassin Guide.

    -ASYLUM AFTERMATH-THE MEAT KING'S PARTY-THE BJARKHOV BOMB-BELDINGFORD MANOR-RENDEZVOUS IN ROTTERDAM-DEADLY CARGO-TRADITIONS OF THE TRADE-SLAYING A DRAGON

    -THE WANG FOU INCIDENT-THE SEAFOOD MASSACRE-LEE HONG'S ASSASSINATION-HUNTER AND HUNTED

    IV. Than s/Credits.V. Legal stuff.VI. Contact information.

    I. Introduction.

    About SA rating:SA rating (Silent Assassin) is the highest ran you can achive in the game,by aproximating all of the end mission stats to zero. This is rewarded with

    bonus weapons.

    CONTROLS.

    Left Analog Stic = Run/Wal /Sidestep (with 3 degrees of motion, wal , jog,run)Left Analog Clic = Precise AimingRight Analog Stic = Control Camera, aiming, rotate around axisRight Analog Clic = SAwitch between 1st and 3rd Person ModeY Button = Inventory MenuX Button = Draw/Unholster last artifact equipped in menuBlac Button = Drop Item/WeaponWhite Button = Map screen

    A Button = Context Sensitive/Action ButtonB Button = Reload WeaponLeft Cross = Lean LeftRight Ccrossad = Lean RightUp Cross Pad = Zoom In (Sniper Mode)/Scroll UpDown Cross Pad = Zoom Out (Sniper Mode)/Scroll DownLeft Trigger = Crouch/Snea (press all the way on analog to Snea

    or tip toe, press gently to move while crouching)Right Trigger = Fire Gun/Use Close Combat WeaponStart Button = Pause Game/Access Menu

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    Bac Button = Mission Briefing/Objectives

    ***************************GENERAL NOTES/TIPS*********************************

    SA rating:When going for SA rating we asume you have a general notion of the levels,objectives and rules of the game. Always practice in other difficulties toget an idea of enemy/targets behavior paterns. And learn the points ofinterest in the different levels.

    Test/experiment a costume tolerance level:A good idea before attempting a SA run for a level is to enter the level andtry different costumes to see how much you can get away with, that is, whatareas are tolerant to the costume, how much runing and expostion is allowedclose to the oposition, guards, civilians, etc.

    Hiding behind doors:When someone opens a door, you can hide behind the door (preferably crouching)then you can snea behind the subject or enter the door.

    Huging the walls in snea mode:If you hug a wall while in snea mode, is posible to pass very close byguards covering a door withouth been noticed.

    Loo through eyholes:Since the guide is oriented to Proffesional difficulty play, we wont get thebenefit of a map to point out enemy positions. So loo ing through the eyholeis necesary to figure out enemy positioning and patterns in some rooms.

    Pistol hit:If you run out of Syringes or dont want to waste them, use the pistol hit.Equip the pistol aproach the target, aim the crossight wait for them todisappear and press the fire buttom. Doing this in first person view helpsalot. Usually, the subject will remain stuned for some seconds, less than aminute. Civilians go down with one swing so once you hit them stop pressingthe fire button. Guards go out with 2/3, and armored guards with more.

    Divert the attention/reset the line of sight:Is posible to divert the attention of some guards. That is, for example, if aguard or guards are facing a closed door you wish to pic open, some times isposible to wal near them disguised and attract the guards line of sight. Thatline of sight will remain set up to the point that they arent able to see youanymore. That line of sight will remain until they see you again.

    ************************************************************************************************************ SILENT ASSASSIN GUIDE *******************************************************************************************************

    ==============================================================================

    ============================== ASYLUM AFTERMATH ============================================================================================================

    LEVEL NOTES:

    The asylum staff outfits has cero tolerance, so dont ever use them. As soon asa SWAT sees you it shoots.

    The patient outfit has good tolerance inside the asylum but not outside :)

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    LEVEL STRATEGY.Briefing:

    -Escape from Sanitarium

    -Escape from Sanitarium

    First, approach the dead scientist body and ta e the Car Keys, there are othercar eys in the level but they are on a des in an office, so just ta ethese. Head towards the door to leave this white room. Continue moving acrossthe room and enter the door ahead. Now you are in a long hallway that isslightly twisted to the right, eep going until you reach the door and turnleft on the opened doors and then right to the single door.

    You'll reach a room with a metal floor and a wal ing lunatic, eep goingforward and turn right, pass the doors. Now you are in a room with dead bodieson the floor and in water tan s (both clones of 47), plus more lunatics, soplease eep wal ing forward to reach the door. After pasing turn left andeep going straight. Pass another door and turn left again. You are in ahallway that goes straigh then turns left at 90 degree angle and right atanother 90 degree angle, eep wal ing and pass the doors. In this room thereare orange Xrays on the left wall, wal straight to the double doors and turn

    left, some lunatics here, pass 1 intersection and then turn right in the nextone, pass the doors ahead.

    Now you are in a room with a dead clone lying in a pool of blood, somelunatics roaming about and a table with ammo, pass the table turn right. Acinema sequence is trigered (press A button to s ip it if you want). Keepmoving pass the open doors in northeast direction and just righ there is theelevator. Ta e it to the 2 (second) floor. Ta e the lunatic (patient) clothes.Return to the elevator and to the first floor.

    Exit the elevator, go left into the door with the green light that ta es youto a lobby, eep going forward to yet another door with a green light, in thisroom there are SWAT members. Wal calmly toward the team and to the left,

    notice 1 door, pass it. This room has a microscope and a lunatic, to the righttheres a set of open stairs going up. Beware of a SWAT member that patrols upand down the stairs. His patroling rutine is as follows:The SWAT goes upstairs turns left and passes a door, he patrols that room andheads out again and down the stairs.

    So wait for the SWAT to go up and through the door, wait for the door to close,you can pic through the eyhole to watch the SWAT position. Stand to the sideof the door preferably crouching, so when the SWAT opens it, you'll be betweenthe space created by the wall and the door and the SWAT members passes by.

    Now you have 2 options:

    1) You can Syringe/strangle the SWAT member to ta e his uniform and go throughthe door he passed by. *Note: strangle him wont affect the Silent Assasinrating.

    2) Just pass through the door that the SWAT came from.

    So no matter wich choice you made, you passed the door. In this room aproachthe windows (its raining outside) open them, you are in the balcony and to theright theres a metal ladder. If you loo down you'll see the car that you needto flee the area, but is patroled by a SWAT. Time your decend properly, so

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    that you reach the ground when he is at the side of the car oposite to yourposition. Reach the door and press the A buttom.

    Mission Accomplished.=========================================================================================================== THE MEAT KING'S PARTY ========================================================================================================

    Briefing:

    -Assassinate "Meat King" Campbell Sturroc-Assassinate Lawyer Andrei Puscus-Rescue the Client's Daugther-Escape the Compound

    LEVEL NOTES:

    The butcher outfit you get from the begining is so good it lets you do thelevel runing at full speed in most parts. Your Butcher cover is blown if youaccess the rooftops outside when a patroling guard sees you.

    The waiter outfit, when using it to prevent blowing your cover ma e sure thatthe other waiter is not in the same room or that the waiter sees you. Save for

    that you can run pass people using this outfit if you want.

    LEVEL STRATEGY.

    Ta e the butcher outfit and drop the guns. Leave the truc and chec its left/rear side for a red switch and press it. You do this because the butcher wasntdead, he was just noc ed. If you dont close the truc doors, the noc edbutcher will wa e up after 7 or so minutes and starts runing na ed alertingeverybody. Once outside the truc eep moving, turn right, then right againand notice some people outside the main access door, go there. The guard willfris you, after he finishes cross the door.

    -Assassinate Lawyer Andrei Puscus.

    You are in the "section A" of the factory, eep runing straight passing theguard and the doors. Keep runing, pass the ladder and turn right passing theguard and the double doors, turn right again and cross the doors. You reached"section B" of the factory. In this section and to the left lies the"dressing room" eep this in mind but dont enter yet, so eep runing straightdown the hallway pass the doors. You are still in "section B", eep runingpass the doors. Now you are in "section C", turn left pass the double doors toreach the itchen.

    You should have arrived just in time for the chef to order you to ta e theroasted chic en to Sturroc . Pic up the chic en and dont place the meat hoo ,yet. Remember the "dressing room" you made a mental note about? run to it to

    ta e the waiter outfit. First a note about the waiter patrol route:

    Starts in the dresser ma ing out with a girl, then heads through sections B-Cto reach the bar and enters the privates rooms at the bac of the bar.Remember you should avoid be seen by the waiter or close to him in the sameroom.

    Once you reach the "dressing room" go to the bac and left, theres the outfit,drop the chic en and change clothes. Now bac trac the way you got here, turnleft to reach "section C", eep runing forward passing the doors, you are in a

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    hallway that goes east to west, this hallway gives you 2 access points to thebar, the right one is just infront of you, the other one is to the left downsome steps, turning and ta ing the door with the guard. You can enter anywayyou li e, but it is a good idea to open the door ta e a quic pic to see thewaiter position and acording to that enter the door that its more convinient,so you are away from him.

    Inside the bar and in the bac there are 2 privates rooms, plus the access tothe second floor to the far right. To the left/front theres the bar and in thecounter 3 opium pipes. The lawyer stays in the far left side private room. Picone of the opium pipes, if the other waiter is in the room dont panic, just goto the center private room and stay between the entrance and curtaines waitingfor the waiter to get away from the left private room. Get there, put the pipeon the table, let the layer ta e a joint and if there is a guest wait for him,to leave, ta e out the meat hoo , crouch so its easier to connect and ta e careof him.

    -Rescue the Client's Daugther.

    Head bac to the dressing room, if the waiter is in your path just wait forhim to get away or just run pass him, now in the dressing room pic thebutcher costume again, face the chic en, place the meat hoo in the chic enand pic it up. Now instead of going out of the "dressing room" the way youentered it, just go to the bac and pass the doors, you'll be outside. Go left,

    there's a set of steps that ends in a double door go through them.

    O , so you are inside the factory, here follows a description of how to reachthe client's daughter and then what to do with the "meat ing's" maniacbrother that patrols this area:

    Inside the factory, watch the staircase to your right and go up, now turnleft pass the doors and left yet again pass the doors. Keep runing forwardta e the doors, continue on forward reach another "set of doors". Pic throughthe eyhole, is convinient to point out that these "set of doors" provideaccess to a room that comunicates with our point of interest. Wait for the"meat ing's" maniac brother to either:1)Leave the room, in this case open the "set of doors" turn right pass the

    doors. A cinema will be triggered (just press A button) pic the body part.or2)Enter our point of interest. In this case, enter the "set of doors" turnright and pic through the eyhole of the room of interest. The "meat ing's"maniac brother will be with his bac facing the door, you can snea and grabthe body part or Syringe him if you li e.

    In any case if the "meat ing's" maniac brother sees you dont worry, it wontcost you and alert, just evade the attac s and Syringe him.

    -Assassinate "Meat King" Campbell Sturroc

    O , with chic en in hand leave the room, turn left, ahead are some doors but

    face left againg and ta e these doors, eep going forward through the hallwaypass the doors and to the left ta e the staircase down, eep runing straightuntil you almost reach the wall turning left and passing the door with theguard. This is all familiar to you, now head to the bar and once inside ta ethe bac /right door. Turn right pass the doors, run through the hallway passthe doors, runing forward theres a small set of setps ta e them, turn righthead up the stairs. A guard will fris you.

    Now go to the right, pass the doors, to the left theres a single door thatgives access to the "Meat King's" room, theres a red switch to the left press

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    it to down the curtaines, wait for the girls to leave the room, ta e out themeat hoo from the chic en, give to "Meat King" the chic en, stri e him.

    Now exit the room head for the place where the guard did the 2nd fris .instead going downstairs eep moving to the hallway passing the guest sleepingon the stretcher, eep going until you reach the last door at the left withthe guard. Enter it. Now outside turn right and drop to the truc below.Or from the "Meat King's" room, you can exit all the way to "section B" andreach the doors that comunicate it with "Section A", go through them, turnright eep going until you are outside. Approach the truc to exit the level.

    Mission accomplished.

    *********************OTHER WAYS TO COMPLETE MEAT KING'S PARTY******************

    With this way is recomended to leave the Meat King as the final objective.

    -After ta ing care of the lawyer inside the private room search his body for aVIP invitation. Grab the opium pipe. Enter the other private room at the right,put the pipe over the table and wait for the party guest to ta e a joint. Whenhe falls to sleep, ta e his clothes and grab the opium pipe again.

    Now drop any ind of weapon you might be carring and head to the Meat King'sroom (as explained in the guide above). The guard will fris you, continue

    forward. In this floor (2nd) there's a nife and meat cleaver in a room at thebac of the 2nd floors left wing. In the room lies a guard with a mas , waitfor him to exit the room to the balcony and grab the weapon.

    Enter the Meat King's room, press the buttom at the wall to drop the curtaines,drop the opium pipe near the girls and wait for both of them to ta e a joint.Then ta e care of the Meat King.

    -This one is a different way to ta e care of the lawyer.-

    The lawyer periodicaly goes from the private rooms to the bathroom in the "Bsection" of the factory.

    So wait for him at the bathroom. There are 4 cubicles inside. Let's number themfrom the one closer to the bathroom's door (number 1) to the fartest one (number 4). The lawyer always enters either the number 1 cubicle or number 3.Enter number 1 and wait. Here's what happens:

    The lawyer enters the bathroom, stares at the mirror while his bodyguard chec sthe cubicles from number 4 to number 1. Then, if the coast is clear, the lawyerenters cubicle 1 or 3.

    Crouch at the cubicle corner, so when the door opens the bodyguard wont seeagent 47, now the bodyguard heads outside the bathroom. Then when the lawyerenters a cubicle (either 1 or 3), snea to him and use the wire. Now if thelawyer entered the third cubicle, quic ly drag him to the 1st one. Now, pic

    through the cubicle eyhole. Wait for the bodyguard to enter the room, when hepasses by your cubicle, start draging the lawyer to the hallway outside thebathroom, turn left and then drag his body to the double doors at the right.Leave the lawyer outside. Ris y, but interesting.

    ========================================================================================================== THE BJARKHOV BOMB =============================================================================================================

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    Briefing:

    -Assassinate Fabian Fuchs-Assassinate Commander Bjar hov-Destroy Dirty Bomb Production Capability-Escape Via Cargo Plane

    LEVEL NOTES.

    The Radioctive outfit has high tolerance in the subamarine section, but at theother side of the tunnel it doesnt wor well.

    Fabian Fuchs outfit has enough tolerance to plant the 3 bombs at the submarine,so you can grab the 3 bombs at Commander Bjar hov's ship and ignore theRadiation protective suit if you want.

    LEVEL STRATEGY.-Assassinate Fabian Fuchs.

    Stay where you are standing and lean left (you might aswell dispose anyweapons you are carring since you wont need them). Watch a guard wal away

    from the plane, eep your position, some seconds later a figure aproaches. It'sthe delivery boy, he climbs the ramp and starts pic ing the trays on thefloor. Wait for him to pic the first try, ta e out a Syringe while holdingthe R trigger and run towards his bac release the R trigger to drug him.Drag his body, hide it in your starting position, ta e his clothes and grab atray.

    Climb down the plane ramp, turn right, notice the building with a flagoutside? head to it but dont enter by the front doors, instead go to the leftflang of the building and pass the doors. Once inside tal to the coo , ifyou want press A button to cancel the cinema, grab the laxative from thetable and put some in the soup.

    O , now to the upper-right corner of the room viewing it from the front doorpoint of view liess a single door that leads to the bathroom, when Fuchsdrin s the soup he'll get ill and enters the bathroom but before this happensyou have some options to get him:

    1) At the far wall of the main room theres a guard near the fire and to theright theres a metal po er. Now aproach the guard and head left through thedoor you'll be outside but the guards atention is deviated from the bathroom.Surround the building and wal by the front doors, go right, snea behind theguard, grab the metal po er and enter the bathroom. Stay behind the bathroomdoor. Now since you did this quic ly Fuchs hasnt entered the bathroom yet.Wait for the bathroom door to open, press the close comand and stri e FabianFuc s with the metal po er.

    2)This option is a little less bullet proof. After using the laxative justhead to the bathroom, wait behind the door, equip the wire, wait for the doorto open, hit the close door comand and wire Fabian Fuchs.

    No matter what option you too ta e Fabian Fuchs clothes and leave thebathroom. A cinema is triggered, follow the guard eeping a safe distance andalways paralel to him (not infront, not behind but paralel). He'll ta e youto a tunnel with a railed car, ignore the car and just run through the lowerpart of the tunnel, dont worry about the guards.

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    -Assassinate Commander Bjar hov.

    Once you reach the end of the tunnel inmediatly turn left. Keep runing towardsthe ship in the distance and the grating in the bac ground. Near the grating,to the right there are 2 soldiers guarding the entrance. A cinema is triggered.Wal the ramp, pass the door, now enter the second door on the right. Head upthe stairs pass the door, turn right and through the door, you'll be outsidein the ship upper floor, approach the guards, they chec you for weapons. Whenthe fris is over, wal forward and chec the right wall for a single door andenter.

    Commander Bjar hov is in here, he'll great you, after that he turns aroundaproaching the tray with drin s, dont strangulate him yet because he turnsaround tal s to you and turns his bac again, now its the time ta e the wireout, snea and ta e care of him.

    -Destroy Dirty Bomb Production Capability

    Now, on Commander Bjar hov des theres a master ey that grands you access toa room in the ships 1st floor that contains the 3 bombs need to sin the sub.But there are 3 guards in that small room. Instead you might opt to get theother bombs that are inside the sub -oh the irony-.

    Anyway, you are in Commander Bjar hov's room, no go through the left door,heading down the stairs, pass the door, turn right, wal to the end of thehallway, pass another door, the left door inside this room is where the 3bombs are, but ignore them, and eep moving forward.

    Now you are outside again, eep moving forward bac tra ing to where the tunnelis but turn left and eep runing. Notice those houses next to each other, yourdestination lies behind those houses, its the warehouse, an hangar li e(very tall) building. Enter it. Dont mind the civilian, once you pass the doorinmediatly turn right, behind the wall lies the Radiation Suit, so equip it.

    Head outside the building, observe a frozen depresion with a sub rear emergingfrom it, head in this direction, notice the ladders on both sides of the

    depression, ta e them. Notice the submarine in the bac ground slightly to theleft, so head to it.

    Now, notice the doc where the submarine is, there are 2 guards standing inthe front, theres another guard in the bac part of the doc patroling andlastly another guard in the front that patrols from the 2 guards to somemeters outside the doc .

    You are safe inside the suit so head to the doc and to the submarine, insidethere are the technicians wor ing on the bombs, turn right to the bac andpic the 3 bombs. Go outside turn left to the bac side of the doc s and downthe ladder.

    You'll plant one bomb on the right and 2 on the left side of the sub. So eephuging the sides of the submarine until the "place bomb" command appears, youwill do this 3 times in each wea spot. Return to the ladder and climb up.Now equip the bomb remote, the range of action for the remote stends up tothe tunnel. Anyway, heres the tric y part:

    Remember the 4 guards at the doc s? (2 standing, 1 patrolling the bac and theother patroling in front going in and out of the doc ). Well, when youdetonate the bomb the front patrolling guard will notice the 3 dead bodies ofthe other guards, giving a "dead soldier" alert and preventing you from

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    achieving the SA rating.

    To prevent this, wait for the front patroling guard to get close to the 2standing guards, detonate the bomb and dont cancel the cinema. Now the 4 ofthem will be noc ed. Now, head inside the Warehouse, recover the Fabian Fuchssuit, run to the tunnel (always runing in the lower part), next head inside theairplane to reach the exit.

    Mission accomplished.

    ============================================================================================================= BELDINGFORD MANOR ==========================================================================================================

    Briefing:-Assassinate Lord Winston Beldingford-Assassinate Alistar Beldingford-Rescue Giles Northcott-Escape Beldingford Manor

    LEVEL NOTES:The outdoor guard outfit wor s o outside but inside is good for nothing. Sameprinciple applies to the indoor guard outfit when outside.

    The hunters outfit wor s o inside and outside the residence. The only placewhere the cover has a ris of blowing is when you pass the residence frontdoors to reach outside. Hec , you can pass the bathing maid in the bathroomusing the hunter outfit, she just babbles something and continues with herbusyness as if nothing happened.

    The stable boy suit is good only (you guessed) at the stable.

    LEVEL STRATEGY.

    -Assassinate Lord Winston Beldingford.

    Agent 47 starts facing the la e so turn 180 degrees to face the residencedirection. What you want to do is hug the right side of the perimeter untilyou reach the north wall and the single door that gives comunication to thetennis court. To do this start runing right huging the la e's shore, then turnleft close to the bushes and wall. At the north wall aproximate the singledoor, see through the door's eyhole. If you did this fast enough notice theguard in the distance, he eventually turns and disappears from the field ofvision. Open the door, follow the guard you just saw, turn right you arefacing now a "big stable". Ma e a mental note of this "big stable" sinceyou'll return here to rescue Giles Northcott. Infront of the big stable andto your left theres a small stable and between this "small stable" and thewall theres an alley. Run through this alley, then turn right facing andinclined road and some bushes. Hide behind the bushes waiting for 2 guards

    patroling to go down the inclined road. Go left close to the wall, notice thesingle door and enter it.

    This place is full with blan ets swinging with the breeze, (move quic ly inthis place since theres a patroling guard that frequently comes from theresidence using the stairs to the right). O , so in front of you theres aladder that goes up, also and slightly to the right a set of stairs that goesdown into the residence, inside ta e the left door leading you to a waterheater. The purpose of turning off the water heater is to ma e a showering girlabandon the bathroom to turn the heater bac on. So if you want, turn off the

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    heater and return outside again and climb up the ladder, but it is notimperative to turn off the water heater.

    So you climbed up the ladder, go through the window inside the residence, ta ethe poison (cyanide) from the des . Open door that leads to the hallway infront lies the door that leads to the bathroom. If you turned the water heateroff the girl isnt in the bathroom. If you didnt turn the water heater off, thegirl is there, just aproach her crouch snea ing, syringe her, if she sees youdont worry, just be sure to drug her before she manages to get help. No alertswill be raised.

    Anyway, in the bathroom theres a secret door behind a mirror, enter it, go upthe stairs that lead to Lord Winston Beldingford's room. Dont open the door,insted loo through eyhole pressing right on the R stic to loo at the room'sdoor. What will happen is: either Lord Winston Beldingford enters the room orhe leaves the room. So we have 2 posibilities to deal with him:

    1) Lord Winston Beldingford leaves the room. Quic ly enter the room snea tohis side of the bed and poison the glass of mil . Leave the room using thedouble doors, once passing, search the wall at the right to find a secretdoor.

    2) Lord Winston Beldingford enters the room. Wait for him to pass by, enterthe room. Either lean or adjust the camera to watch Lord Winston Beldingford

    climb to the bed. Wait until you see his left arm drop. Snea to the bed, picup the pillow, aproach Lord Winston Beldingford until the "sufocate withpillow" command appears and do so. Snea to the double doors, search the rightwall for a secret passage way and into the place with the chimney exhaust.

    -Assassinate Alistar Beldingford.

    Go up the ladder, this is the room with the chimney exhaust where you can dropa gas can (theres a bed here also), but we cant do that since it gives you andautomatic alert. Keep runing ta e the spiral ladder down to the second floor,open the door, eep moving until you see another door, now this door is theentrance to a bedroom, sleeping here lies one of the house guest hunters. Sosnea to the left side of the bed, ta e the hunter uniform on the floor and

    the shotgun. Snea to the room front enrance, that is, the double doors, gentlypass by the guards here moving forward to the billiard room, turn right downthe stairs, lets call this place "the lobby area", the front doors in this roomta e you outside, but ta e the double doors to the left, eep moving forwardpass another set of doors until you reach a single door with spiral stairs,head down the stairs (this is to the right) to reach the wine cellar. Procedeto poison the Whis y barrel. Bac trac what we called previously "the lobbyarea", pass the frontal double doors.

    ************************* SIMPLE WAY TO REACH THE WINE CELLAR *****************

    From the room where you too the hunter's clothes, pass the double doors, inthe hallway, ta e the double doors at the left side, snea inside this room to

    a door in the wall, climb all the way down the spiral stairs into the winecellar, return to the "the lobby area".

    -Rescue Giles Northcott

    When you pass "the lobby area" frontal doors be careful since the guards hereare highly distrustful, so snea pass the front doors to avoid detection, turnright, once you gain some distance you may start runing to the stable avoidingguard contact.

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    *Note: At the stable you can use the weed iller to poison the horses so theydont alert the guards, but it is not necesary, the 2 methods are explainedhere anyway.

    Once you reach the "big stable" head to the bac , enter the stable, loo atthe big water fountain to the left but eep moving forward, pass the entrance,enter the left door and grab the "weed iller" from the counter, return to thewater fountain and posion the water. A cinema is triggered showing the horsefall. Return to the stable bac door, at the left side of the bac door lies asatelite swicth so sabotage it, this will ma e the 3 guards leave the room withthe stable ey.

    So quic ly head to the stable front door, pass it, inside the stable front roomplease note the ladder and the door to the left, this is where they are holdingGiles Northcott. But now eep runing forward to the double doors and crossthem, you'll reach a room with 4 doors, ta e the left one and grab the stableey thats hanging on the wall. Now bac trac to the door near the ladder. Ifyou posioned the water just run to the cell at the bac and open it.

    If you dindt poison the water, once you open the door start snea ing since thehorses tend to alert the guards, at the last cell lies Giles Northcott open thedoor and a cinema is triggered.

    -Escape Beldingford Manor.

    By now you are familiar with the scape route. Head to the tennis court, passthe single door and eep huging the wall, la e, shore until you reach thezodiac boat where agent 47 started the level.

    Mission accomplished.

    *********************OTHER WAYS TO COMPLETE BELDINGFORD MANOR******************

    -Is posible to syringe the butler in the stairs leading to the wine cellar,the enter the room where Alistar Beldingford is located, snea inside and usethe wire, pool cue or whatever. The hunter siting at his side wont notice

    anything because he is falling sleep. The effect of the alcohol? Nah, justboring conversation.

    ============================================================================================================ RENDEZVOUS IN ROTTERDAM =====================================================================================================Briefing:

    -Assassinate Klaas Teller-Assassinate Rutgert Van Leuven-Retrieve the Photos-Escape

    LEVEL NOTES.

    For the part outside the compound be sure to constantly run, so you can reachthe buyer (guy in suit and hat) when he's still outside.

    The buyer's outfit (suit and hat) has high tolerance levels indoors in thecompound, outdoors just enough and indoors, but at the basement level, cero.

    LEVEL STRATEGY.-Assassinate Rutgert Van Leuven/Retrieve the Photos.

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    47 starts the level facing the window. Turn 180 degrees and head to the leftdoor. Run forward pasing the door with the exit sign. Ta e the stairs down.Now turn right up the street, while you are runing dispose any guns you mighthave. Now turn left in the alley, eep runing straight and ta e out the Syringepress and hold the R button. Notice a guy in suit with a hat, thats yourtarget, either snea or run to him, but drug him. Ta e his clothes and theenvelope. Now, from the alley turn left, eep moving. Notice the grating, youare infront of the compound, stand infront of the door. After some seconds thedoor will open and you'll be registered for guns.

    Ma e a mental note of the small shed near the entrance, since it contains theswitch that opens the door you just came through. Anyway go behind the smallshed to the left, loo for a small stairway with some boxes close to it thatleads to 2 doors (left one and front one), go up and ta e the front door. Keepmoving straight and pass another set of doors. Now, heres a big room with ablue motorcicle near a door, pass that door. In this room ta e the left door.You have reached the bar (to the left), tal with the bartender. The bartenderwill leave the counter, gives you a ey and leads the way to Rutgert VanLeuven. Follow him, you'll be registered again for guns. Now you can stillfollow the bartender or just run yourself to where Rutgert Van Leuven is.

    If you are going alone, go up the stairs, pass the doors, turn right, thenta e the single door at your right. In this room run cross the left singledoor. Rutgert Van Leuven is here, a cinema will be triggered. After the cinema

    you may start aproching the target, Rutgert Van Leuven is heading towards thesafe, when he reaches the safe he is standing with his bac towards you. Ta ecare of him. Open the safe, if you cant open it, that means you didnt giveRutgert enough time to open the safe, dont worry just search his body for thecombination. Open the safe and ta e the photographs.-Assassinate Klaas Teller.

    O , now bac trac the way you came, when you reach the stairs, go down to thebasement, but listen, dont enter directly or you blow the cover. What you needto do here is reach a room that is at the right most far away side of thebasement to pic up a gang member outfit. This next portion has to be donefast.

    There are 2 gang members patrolling the area, one patrols around the entirebasement and goes up the stairs, the other also patrols the basement but oncein a while enters the room where Klaas Teller is (left side most faraway room) to give him electro shoc s. If you are playing on expert difficultyjust use your map to watch the gang members positions, but if you are inproffesional difficulty do as follows.

    This protion might need some trial and error before you figure the timing ofthe guards at that stage in time. First, wait for the patroling guard, thatgoes up the stairs to do so, and then do the following, very fast:

    So at the ultimate portion of the stairs that lead to the basement ta e

    a quic pic around the corner, if no ones there continue going down, at thebasement level notice that you can go left or right. Ta e a quic pic and goright, at the corner and to the left theres a long straight section of thehallway pic a round the corner and if the coast is clear run all the way tothe last door at the right side, enter and ta e the gang member outfit fromthe body on the floor. Your target lies in the room oposite to the one you areright now, across the halway. So get there. Anyway, Klaas Teller is tied toa wire matrix reciving electroshoc s once in a while by a gang member, ifthe room is clear just hit the switch and get out.

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    From the position you currently are (Klaas Teller's room), go straight to theroom where you got your gang member outfit but turn right down the hallway andreach the last door, it leads you outside. Remember the small shed you made amental note about? go there. Get behind the shed, open the door, snea or runright behind the gang member inside the shed but dont do anything to him, whenyou get close and "open door" command pops up, so select it using A button.The door you used to enter the compound at the begining opens, head to it andturn left, eep runing to the exit.

    Mission accomplished.

    ============================================================================================================== DEADLY CARGO ============================================================================================================

    Briefing:-Assassinate Boris Ivandich Deruzh a-Escape the harbor

    LEVEL NOTES.

    There are many disguises in this level. Wor er, police officer, sailor, SWAT,gang member. But in the level strategy you'll probably use the wor er, sailor

    and police officer outfit.

    The officer outfit wor s inside the police complex, and in Warehouses with SWATmembers. As always the people wearing the same oufit tend to be moresuspicious.

    The wor er outfit. Doesnt wor in the police complex, its purpose is to let youinside the cargo part of the harbor with the patroling sailors. It also wor sinside Warehouses with sailors.

    The sailor outfit. Is needed to enter the ship where Boris Ivandich Deruzh alies. Doesnt wor in the police complex at all.

    Remember that in this level there are 3 Warehouses, the 1st one inside thepolice complex has SWAT team members, the 2nd one between the complex and thedoc s has sailors and the 3rd at the doc s has SWAT members.

    The bomb detonator function. If you havent ta en care of Boris IvandichDeruzh a and the SWAT assaults the ship, head to the coaster bridge, snea inand wire Boris, is posible to pic up the bomb detonator and equip it. Head tothe heliport that lies infront of the ship. Wait for the helicopter to pic youup. The SWAT members wont open fire as long as Agent 47 has the detonatorequiped.

    LEVEL STRATEGY.

    There are many ways to start this mission. Let's label them A)Through the barB)Through Police front gate and C) Alternate wor er suit.

    A)Through the bar.Start runing (always run) to the building with the red lights, now inside thebar turn left pass the double doors, eep going straight passing the singledoor, inmediatly turn left and pass another single door. Go down the stairs agirl will pass by. Pass the single door, now you are in the basement, run

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    forward and loo left for a single door. Enter it, go up the stairs. Now turnleft and left again in the corner, eep runing until you reach a small set ofstairs, turn right and enter the single door. Go through the hallway to endinside the harbor part guarded by the police. Open the door but dont gooutside yet, adjust the camera and notice the truc , wait a little longer andwatch 2 police officers one after the other reach the truc and do a 180 turngeting away from the truc . Now start runing forward to reach a containerstablished at the left side. Using the container as cover ta e a loo forward.Notice 1 police officer patroling. Now, your goal is to reach a small shedsituaded ahead and to the left, so wait for the single officer to give his bacand ma e your way inside the shed.

    B)Through Police front gate.At the level start procede to run forward until you reach a control place witha shed in the center with a police officer watching the game on TV. Go to theleft, there are some containers there, notice the switch at the wall, aproachit and interact. This will interrupt the TV transmition ma ing the officerabandon the shed. Once hiting the switch start wal ing to the entrance, hidebehind the 2 truc s infront and to the right, waiting for the 2 patrolingofficers to get away from the truc s. Run forward to the container at the leftside, using the container as cover ta e a loo forward. Notice 1 policeofficer patroling. Now, your goal is to reach the small shed situaded aheadand to the left, so wait for the single officer to give his bac and ma eyour way inside the shed.

    Inside the shed, drop your guns, pic the wor er clothes and tool box, pleaseeep in mind that this outfit doesnt wor with police officers it only wor swith sailors. Loo through the eyhole and wait for the single patrolingofficer to pass by. Get out of the shed, turn right toward a control point with2 sailors. They'll fris you, run forward, passing by the ramp to the ship andto some containers in the bac , to the right between the containers there's asewer. Go down the sewer. The sewer systems has 4 exits, the one you entered isthe most isolated one. The other 3 are aligned in a vertical M pattern, youneed to reach the middle one.

    C)Alternate wor er suit.At the level start run to the bar, wait for one of the wor ers to enter the

    bathroom, snea behind, (enter First person view) get close to him until thecross sight disappears and pistol hit him. Ta e his clothes and use any ofthe A) or B) methods to reach the doc s, but now you wont need to head to thesmall shed to pic the wor ers suit instead head to the control point where thesailors fris you. Hec , if you timed correctly you might pass the officerswithouth even them noticing you, and no alerts are raised.

    Getting the sailor outfit.

    (Now we asume you reached the sewer system with the wor er's suit and you arein the ladder of the middle sewer)

    Climb up the ladder but not all the way, adjust the camera and wait for asailor to pass by, quic ly climb up and go exaclty to the oposite direction,no matter if it was left or right if you continue to go forward eventuallyyou'll reach a set of stairs. Go up the stairs, in the midle on top of a boxlies a SAILOR OUTFIT. Ta e it. Bac trac again to the isolated sewer, where youentered the sewer system the fist time, climb up and ma e your way to the ship.

    -Assassinate Boris Ivandich Deruzh a.

    Climb the ramp, wal ing pass the sailor, to the right lies the dec and bridge.

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    There are to access doors to the left and right.

    Here's the thing, since you reached the ship so fast Boris Ivandich Deruzh a,will be moving inside the ship 2nd-3rd floors constantly. To simplify things,you need to ta e care of him inside his room. The room is located on the secondfloor to the right passing a single door inside a hallway with 2 access doors.So stay near this hallway (outsie) constantly chec ing until Boris Ivandichenters his room. While waiting for Boris avoid close contact with the patrolingsailors. Theres a ladder outside the second floor perimiter, you can climb itup once in a while and let the patroling guards pass below you.

    When Boris enters his room, open the door, snea behind him and use the wire.Pic the bomb remote.

    -Escape the harbor.

    Now, as quic as posible, ma e your way to the shed where you got the wor er'soutfit. The reason for this is because a SWAT team will try to ta e the shipby force and you might get cut in the shootout. But if you reach the controlpoint where the sailors fris ed you, then its all safe. Get behind the shed,be careful with the single patroling officer.

    Now there are many options to reach the exit at the start of the level. Thesecure way is to get inside the small shed, loo through eyhole, wait for the

    officer to pass by, snea behind, use the syringe to drug him, then ta e theofficer outfit and head out of the police complex through the front entranceand into the starting point of the level avoiding any close encounters.

    Other way is:From your position (the shed) is posible to snea your way bac to the exitpoint at the begining of the level through the hallway that comunicates to thebar and pic ing the loc behind the bartender's counter with the wor er'soutfit equiped. Also is posible (but hard) to just snea by the front, avoidingthe first single officer, then the 2/3 close to the front door and snea passthe officer inside the front shed.

    YET ANOTHER WAY TO SCAPE.

    In case the SWAT members aboard the ship, and Boris is at the coaster bridge:

    Head to the coaster bridge, snea in and ta e care of Boris Ivandich Deruzh a.Pic his bomb detonator, equip it and head to the heliport that lies infront ofthe ship. Wait for the helicopter to pic you up. The SWAT members wont openfire as long as Agent 47 has the detonator equiped.

    Mission accomplished.

    ***********************OTHER WAYS TO COMPLETE DEADLY CARGO*********************

    (Its ind of li e detonator strategy explained above).

    -Reach the ship using any of the strategies explained in this level's guide.Now, instead of waiting for Boris Ivandich to enter his room, just headdirectly to the coaster bridge, wait near the door in one of those dar spots.After 5 minutes or so the SWAT team assaults the ship and Boris Ivandich willenter the bridge. He starts moving nerviously inside the bridge withouthnoticing Agent 47. After 2 minutes since Boris Ivandich entered the bridge, hewill start giving his little speech about droping the detonator, blowingeverybody minds (and bodies of course), if they dont get him a helicopter.Wait for the little speech to end, snea behind Boris Ivandich and wire him.Pic the detonator and equip it. Now, head to the heliport in the front side of

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    the ships dec . To do so pass the bridge door, the SWATs wont open fire, ta ethe 2 external ladders down to the dec and continue to the heliport ahead. Thereason for ta ing the 2 external ladders is because there are some sailorsalive inside the coaster and will open fire if they see you. After 5 minutesfrom Boris Ivandich Deruzh a little speech, the helicopter will arrive.

    You still get the Silent A. rating even with all this commotion.

    -The sniper tactic for S.A. rating.This one is really hard to do, recomend that you practice this in otherdifficulties where multiple saves are allowed, ma e saves specially for gettingthe officer outfit inside the office withouth being detected and another savefor hiting the sniper man witouth shooting him. This isnt a very consistentmethod, but in case you want to tray something different here's how its done:

    Run to the police complex. Get to the left side, wait for the 2 officerspatroling inside to tget away from the police office single door at the leftside. Snea to the grate door and pass it (the officer in the shed wont notice)And enter the left single door that leads to the police office.

    Inside enter the first door to the right. Loo trough eyhole, wait for anofficer to pass by, open the door but dont get out of the room, instead adjustthe camera so you see the police officer siting in the office room. Now, crouch

    snea to the next right door, wait for the sitting officer to stand, open thedoor, adjust the camera to see if any officer is coming from both sides of thehallway. If the coast is clear, get out, ta e the left hallway and enter thedoor to the dressing room. Ta e the officer outfit, get out of the room, turnleft and exit the office by the bac .

    Remember that in this level there are 3 Warehouses, the 1st one inside thepolice complex has SWAT team members, the 2nd one between the complex and thedoc s has sailors and the 3rd at the doc s has SWAT members.

    Head to the first Warehouse with your officer outfit, slowly wal insideavoiding close contact with any SWAT members, dont worry if they notice you theofficer outfit is good enough to pass by them. Get down the sewer hole. Down

    in the sewer system turn left, eep runing straight to the last sewer ladderand climb up, enter the single door to the right, inside this small room hidebehind the door, when the patroling SWAT passes syringe him, drag his bodybehind the boxes, ta e the SWAT uniform and M4 carabine. Get to the staircaseat the oposite side of the warehouse in relation to the small room and climb tothe 2nd floor. Run straight to the single door and inside the room with somelaptops on the tables. Notice the ladder, climb up to the rooftop.

    Here lies the sniper SWAT member, enter first person view, aproach the SWATmember, wait for the crossight to disappear and hit him with the carabine 10times. Once he goes down drag him to the hole you came up to the rooftop anddrop him there. Pic the sniper rifle, aim to the coaster bridge and quic lyta e out Boris Ivandich Deruzh a with one shot. Drop the sniper, bac trac to

    the small room with the drugged SWAT member and pic the officer clothes again.

    Enter the sewer hole and head to the first warehouse. Now, slowly wal pass thepolice complex frontal door avoiding close contact with the 2 patrolingofficers and head to the level starting point.

    ========================================================================================================== TRADITIONS OF THE TRADE ===================================================================================================

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    Briefing:

    -Assassinate Franz Fuchs-Assassinate Fritz Fuchs-Retrieve the Chemical Bomb-Escape with the Bomb

    LEVEL NOTES.The police officer outfit is the easiest safest way to complete the level.Always avoid close encounters with the other officers. This will be your onlydisguise for this level with the proposed method below.

    If you use the police officer outfit you wont need to conceal the chemical bombinside the suitcase (suit case located inside Fritz Fuchs room 202). For anyother disguise you need the suitcase.

    The police officer outfit lets you pass metal detectors while carring guns.

    Franz Fuchs always get suspicious no matter what disguise you might have, sodont let him see you at the pool.

    The bell boy outfit allows you to get Fritz Fuchs withouth entering his roomby the balcony.

    The poison method to ta e care of Franz Fuchs automatically denies the SilentAssassing rating because it gives an alert.

    Theres a method that allows you to complete the mission withouth changingclothes. Wont explain how to do it in this guide, but the ey strategies are:

    1) When you enter the lobby for the first time, go up the central stairs intothe mini bar, close the 1 window that is open so nobody can see the pool.

    2) Syringe the officer near the pool (dont grab his clothes), snea to FranzFuchs at the center of the pool, use the wire. Grab the ey and drag hisfloating body to the left steam room.

    3) To get Fritz Fuchs, access his room via balcony. Stay behind the balconydoor and crouch, wait for the bodyguard to pass the door, snea inside, wireFritz Fuchs, open the bathroom door, adjust the camera, wait for the body guardto exit the room to the balcony, again crouch and stay behind the door, when thebodyguard enters the room, snea outside.

    LEVEL STRATEGY.

    Right where Agent 47 is standing pic the "conference I.D.", from the body.Drop your suit case and any guns you might have, run forward to the hotelentrance, aproach the guards, one guard automatically chec s your I.D. When it

    finishes, cross the metal detector. Wont sound since you are not carring guns.Enter the hotel.

    Assassinate Fritz Fuchs.

    In the main lobby, first run to the left side and loo for the double doors atthe bac , pic the loc here. Now return to the center of the lobby and loo right for a set of double doors that lead to the hotel's right wing, pass them,eep moving forward passing the double doors ahead, notice infront another setof doors with a "hotel wing closed" sign, please note these doors are loc ed,

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    so be sure the patroling guard is not here and pic the loc . Enter the doors.

    Turn left, pass the double doors, now turn right and then left, this hallwayhas the curtains swinging in the breeze, while moving search left for room 108pic the loc and loo through eyhole. Inside the room a guard is in thebathroom, so if you dont see him through the eyhole snea to the room, turnright and pic the officer outfit that is on the bed. Snea out of the room.

    Once you are out of room 108 go left moving forward and turn left in thecorner, pass the double doors, now you are in the hallway with 1 police officerguarding the crime scene, wal forward pass the officer (avoding close contact)turn left going up the stairs to the next floor (theres a sign that says:198-210), turn right, cross the double doors ahead, turn right again in thishallway, watch out for the patroling officer since he gets suspicious. Noticein this hallway a bodyguard in blac suit guarding room 202, Fritz Fuchs islocated in this room ta ing a shower.

    Quic ly run to the double doors at the end of this hallway, if your timing forthis level has been fast enough once you cross the double doors the bellboyshould be cleaning the rooms in this area. So wait for the bellboy to enter aroom or open a door, he will let the master ey in the door loc , aproach thedoor and choose the "pic master ey" command from the context menu.

    Ma e your way to room 203, the one at the left side of Fritz Fuchs room and

    enter it. Move to the bac of the room, pass the single door that leads to thebalcony. Once in the balcony loo right to the next balcony, either a bodyguardis there or he'll appear after some seconds. When the bodyguard leaves thebalcony, ma e agent 47 jump to it, start snea ing, open the door and syringethe bodyguard that has turned his bac .

    Now snea to the bathroom, Fritz Fuchs is ta ing a shower, use the wire on him.Get out of the bathroom, to the side of the bed lies a suitcase, you may optto pic it up to conceal the chemical bomb but when using the police outfit itis not necesary. Leave Fritz Fuchs room the way you enter it, that is thebalcony. And to the front door of room 203.

    -Assassinate Franz Fuchs.

    Outside of room 203 turn right then left and pass the double door, in thishalway pass the set of stairs to your left moving forward, at the end of thehallway to the left notice the double doors, enter them. In this long halwaytheres a single officer near a metal detector, carefuly wal pass the metaldetector down the stairs. Get down the center stairs, turn right and facenorth. These are the double doors you pic ed at the begining of the mission. Sopass them.

    Turn left passing the double doors ahead, now you are inside a bathingroom,turn right to notice the entrance to the pool area, go to the left corner andadjust the camera so you can see inside the pool area. Theres an officer inthe pool area that patrols a short distance oriented left to right in reference

    to the entrance.

    Franz Fuchs is in the middle of the pool, if your timing is correct, after someseconds, Franz Fuchs will leave the pool by the right side, he turns left andgoes north into the steam room. Wait for the guard to patrol right and thensnea pass him going left. Circumvent the pool and enter the steam room whereFranz Fuchs is located.

    Inside the steam room note the red valve handle, aproach it and select the turnvalve option. Franz Fuchs suffocates, now search his body for the " ey to the

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    x-ray room". Exit the baths and return to the hotel's lobby.

    -Retrieve the Chemical Bomb

    At the hotel's lobby go up the center stairs, turn right going up the stairs,pass the metal detector, turn left, move through the hallway reaching thedouble doors, turn right, notice the stairway to the right, go up, to the 3rdfloor.

    At the 3rd floor turn left, notice the double doors at the left side and gothrough them. In this straight hallway loo for a single door to the right sidewith a green light on top, is just right there, and ahead lies an officerguarding the metal detector. Enter this single door, that leads you to thehotel rooftops outside.

    Move forward on the rooftop until noticing 2 windows. Get close to the side ofthe windows and adjust the camera to see inside. In the room theres 1 bodyguardnear the right wall of the room, his patrol patern consists of moving closeto the wall bac and forward, standing in the corners and turning his bac . Sowait for him to turn his bac , enter the room through the left window, startsnea ing forward and ta e the left double door.

    In this room inmediatly turn right, wal straight up the halway, notice thedouble doors to the right, aproach and select the loo through eyhole option.

    The chemical bomb door is located at the upper left side of the room. Insidethe room theres 1 body guard. Hes patroling route involves going from thechemical bomb door (X ray room) along the wall wal ing to the right, he themdoes a 180 wal ing at an oblique angle, turns around an wal s at an obliqueangle again towards the bomb door. So, when he starts wal ing away from thebomb door enter the room snea ing aproaching the bomb door and enter. Pic thebomb from the floor. Loo through eyhole. Wait for the bodyguard to standclose to the bomb door (your actual position), when he turns and starts wal ingsnea to the double door you used to access this place.

    I==============================IBomb Door -> I].^.. ... .. .. . . . .. ..^.[I

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    Mission accomplished.

    =============================================================================================================== SLAYING A DRAGON =========================================================================================================Briefing:

    -Assassinate Red Dragon Negotiator-Blue Lotus Negotiator Must Survive-Escape the Area

    LEVEL NOTES.

    Theres a super quic way to obtain SA rating in this level that involves usingthe sniper rifle. The description is at the end of this level wal through.

    The gardener outfit wor s really well in this level. The lotus member outfit isnot very reliable.

    The safest way to complete the mission is with poison but there are otheroptions such as the remote bomb. The bomb is not very consistent for achivingSA rating. The bomb is located on the 2nd floor inside the building on a table.

    You plant the bomb in the car below a glowing red sign. The best way to do itis, in your normal suit aproach the car to deviate the attention of the lotusmember, wait for him to start returning to his guard spot and snea to the car.Once the bomb is planted return to place where you got the bomb and let thecivilian inside the room see you, he'll run to the par and expose you. there'sa 50 second lapse from the instant the civilian sees you to the time thered negotiator flees the area and the mission failed screen appears. Once the"red negotiator fleeing" message appears you can activate the bomb. By the way,it is a good idea, once the civilian sees you, to go to the last floor andchange to the gardener disguise and start runing to the exit.

    LEVEL STRATEGY.

    Agent 47 starts with the sniper case, drop it as well as any other guns you arecarring. Where you are standing turn 90 degrees and run forward, turn left,loo for a sewer near the building, climb it down, grab the rat poison and goto the surface again. Turn left on the corner runing down the street, eepfollowing the street until you reach a building with green lights outside anda regular citizen standing near the door, so enter it. You cant miss it sinceits the only building in the whole level that you can access.

    Run up the stairs to the last floor (dont worry about the guard in the floorprevious to the last one). In the last floor to the right ta e the door closerto the stairs, pic the loc and enter. There are some plants here, to the lefton the floor lies the gardener disguise. Ta e the stairs down and exit the

    building.

    Just outside the building loo ahead and slightly to the left, theres anentrance to the par guarded by blue lotus members. Aproach the entrance, theblue lotus members will fris you. Wal inside the par , notice 2 guards, walaway from them and to the left, loo ahead for a small access/mini bridge tothe pagoda, this access leads you to the tea tray. When the negotiators areaway from the tray aproach it wal ing and stay more or less behind the column,posion the tea and wal out of the par by the nearest entrance (dont run sinceit may raise an alert) . Once outside of the par run to the nearest exit point

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    , the exits typically are near a par ed car with guarding lotus members.

    Mission accomplished.

    ***************** SUPER QUICK WAY TO OBTAIN THE SILENT A. RATING **************

    This one requires 1 shot, but you'll get the SA raiting anyway. Practice enoughand is posible to get SA rating is less than 2 minutes. And always eep runing.

    Agent 47 begins this mission facing a dumpster, start runing in the directionhis facing through the alley, turn left on the street, now turn right on thecorner (theres a dumpster here), loo at the set of stairs on the wal way andgo up them.

    At the top of the stairs unpac your sniper (go to the items menu select thecase with A button). Now agent 47 is facing a tree, go to the left side of thetree and crouch snea to the top of the structure. Dont go too far or the lotusmembers will see 47, blowing his cover. Anyway, you now the position is goodwhen you have an angle to view the pagoda at the center of the par . If youarrived quic ly, you've made it just in time to have a shot at the rednegotiator.

    Anyway, zoom with the sniper and loo at the pagoda, you have a good view ofthe red and blue negotiator wal ing next to each other. Please, remain crouched

    while you aim the rifle. Snipe the red negotiator above the waist level. Eitherdrop the sniper or conceal it again in the case. Now head to an exit point.

    Mission accomplished.

    ============================================================================================================ THE WANG FOU INCIDENT ===================================================================================================Briefing:

    -Assassinate Blue Lotus Negotiator-Assassinate Blue Lotus Triad Member

    -Assassinate Blue Lotus Triad Member-Assassinate Blue Lotus Triad Member-Assassinate Blue Lotus Triad Member-Assassinate Blue Lotus Triad Member-Assassinate Blue Lotus Triad Member-Escape From Mission

    LEVEL NOTES.

    Why we go for the bomb first and not the driver? It's because its easier tosnea pass the member that guards near the entrance to the room with the bomb,outside on the second floor railing. If you decide to get the bomb after

    grabing the driver's outfit you might get caught by the guard near the roomwhere the bomb is situated.

    LEVEL STRATEGY.

    At Agent 47 starting position, slightly turn right runing up the street. At thefirst bifurcation of the street notice ahead a green sign with chinesecharacters (ma e a mental note). At the bifurcation turn right. Keep runingstraight, loo at the building with the hanging flags, to its right theres aladder, eep runing straight to it. Climb up and start snea ing, to the right

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    before the guard theres a single door, pic the loc , enter the room,grab the bomb/remote combo over the safe and pic the disguise if you want.Exit the way you enter snea ing and climb down the ladder. By now a cinemashould be triggered showing the car arriving to the restaurant. Notice thedriver using the blac suit, this is the next target.

    Remember the street bifurcation and the green sign you noticed? Bac tracthere, run to the green sign, pass by it and turn right in the first entrance,eep moving, you'll be at a place with some dumpsters and a sewer (anotheralternative to reach this place is: when you climb down the ladder, face thestreet where you came and turn right at the first alley).

    Anyway this is a place between the buildings with a sewer more or less in thecenter and near a wall, lots of dumpsters here aswell. Hide behind the dumpstermore or less oposite to the sewer. Wait for the driver to arrive, when hestarts urinating, syringe him. Ta e his clothes and drop the body down thesewer. Is obligatory to throw the body down the sewer or the car wont move.

    Run to the car that is infront of the restaurant (the building with the flags)when you are close start wal ing to the driver's seat and plant the bomb. Now,stand there near the car, wait for 3 lotus members to enter the car, 2 of themcome from inside the restaurant, when 2 enter the car, start runing down thestreet in the direction that the car is facing and equip the bomb detonator.After the third member enters, the car will start to move and "target fleeing"

    message will pop.

    You are runing, after a while notice an alley to the left (it gives access tothe bac of the restaurant) and infront, on the street, 2 lotus membersguarding the exit. Wait at the alley entrance, face the 2 lotus members, waitfor the car to get close to them, detonate the bomb. A total of 5 lotus membersare down, now the 2 remaining are inside the restaurant, at the dining room.Run to the alley, pass the double doors, inside the yard notice 3 doors, ta ethe midle one. Now inside its dar , pass the left single door, turn left, movedown the hallway and ta e the first double door to the right, pass the singledoor that is almost infront of you, now you should be inside the bathroom,notice the single door infront and go through it.

    Now turn right, notice the oval entrance, close to the left part of thisentrance start snea ing, turning to the left and always huging the wall. Thiswill let you pass by the 2 guards. Ahead there's another oval entrance andbeyond lies the dining room with the 2 remaining lotus members. Now comes thetric y part:

    Deliberatly, start snea ing outside of the dining room entrance from left toright, this will ma e 1 of the 2 lotus member to aproach, eep snea ing slowlyluring the lotus member behind the entrance wall, away from his partner view.Now, stand still, the lotus member will lose interest, at the instant he turnsta e out the wire, press and hold the R trigger, run quic ly to him and releasethe trigger. If done correctly, you too care of this one withouth anyonenoticing.

    For the remaining member, start crouch snea ing from the right of the entranceto the dining room. Ta e care of the remaining member. It is not necesary tomove the bodies.

    Now leave the restaurant the way you enter and head to the exit. Or a quic erbut dangerous alternative is to exit by the restaurant front door. You canbypass the guards inside the restaurant, snea ing and huging the walls.

    Mission Accomplished.

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    ============================================================================================================== THE SEAFOOD MASSACRE ==================================================================================================

    LEVEL NOTES.

    Theres an extra way i propose at the end that is quic er. Not much to say here.The chef sees through every outfit so you'll need to drug him.

    LEVEL STRATEGY.

    Briefing:

    -Assassinate the Red Dragon Negotiator-Conceal the Red Dragon Negotiator's Body-Assassinate the Blue Lotus Negotiator-Assassinate the Chief of Police-Place Amulet at Restraunt-Escape in the Car

    From the starting point run forward a bit, turn to the right in the firstalley you see, right again, then left, when exiting the alley infront lies abuilding with red lights hanging (its the restaurant), to the left of thebuilding lies a big opening between a bric wall that gives access to the bacof the restaurant. So go there, inmediatly after passing the opening turn rightand go down the set of stairs, theres a loc ed door here, pic the loc , enter.At the bac of the room lies the gas control so ma e a mental note of this, butnow we wont use it, to the right theres a single door, enter it, to the left ofthis small room on the floor is the chef outfit, use it. Head bac outside andup the stairs.

    Pass the opening you crossed to get to the bac of the restaurant, turn right,notice the corner, turn right and inmediatly loo across the street for an

    alley with a dumpster to the left. By now the red negotiator is infront of thealley standing or at the bac of the alley urinating. Snea behind him and ta ecare of him. Grab the amulet from his body and drop the negotiator down thesewer that is at the bac of the alley. Bac trac your way again to the bac ofthe restaurant.

    Now before going down the stairs to sabotage the gas controls, turn leftaproaching some dumpsters, behind lies a sewer, drop down and pic the ratpoison. Climb up and head down the stairs to the gas control room (dont worryabout the guards) sabotage the gas control and a cinema is triggered. Now, waitbehind the door or behind the green curtain. The chef will aproach the gascontrol, snea behind and use the syringe. Search his body for the itchen ey.

    Now head up the stairs. Pass the 2 guards, do 180 turn and notice the green vanaproach the van, turn right, head to the small metal stair and enter the door,close the door. Now you are in the itchen. Aproach the itchen table, loo forthe tray, poison the drin s. Go to the item screen (press Y), equip the triadamulet, put the amulet on the tray, pic up the tray and aproach the servicewindow (it is important that you eep a safe distance from the window so thewaiter wont see you), select "place serving tray on the counter", then ring thebell, hide behind the door until the waiter pic s the tray. Head out of theitchen the way you enter it.

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    -Escape in the Car.

    Once outside go bac to the starting point of the level (blac car) that alsoserves as the exit. After some seconds all the objectives will be fulfiled and47 will automatically exit.

    Mission accomplished.

    ****************** ANOTHER WAY TO COMPLETE THE MISSION ******************

    Heres a silly way to do the "Sea Food Masacre" level, that it is also faster.

    First drop all your guns, pic up the rat posion from the sewer, then head tothe red negotiator urinating at the alley, ta e care of him, grab the amuletand his clothes, drop him down the sewer.

    Go to the front of the restaurant, the right guard will fris you, when hefinishes enter the restaurant. Theres 1 guard and the waiter/bartender inside.Tal to the bartender, grab the ey, the bartender starts cleaning the counter.Here's the silly and tric y part:

    Get yourself away from the bartender, he is cleaning the counter, wait for himto rest his arms in the counter, crouch snea to the itchen, close the dooror wait for the door to automatically close. If you did this correctly the

    bartender wont notice anything, the guard does notice but it doesnt matter andthe chef wont notice either. Syringe the chef, drag him behind the table nearthe bac door. Poison drin s, place amulet, carefully put the tray near theitchen service counter, away from the bartender's view, and ring the bell.Wait for the bartender to get the tray and wal away. Get outside by therestaurant front door. Head to the exit.

    Mission accomplished.

    ========================================================================================================= THE LEE HONG ASSASSINATION =================================================================================================Briefing:

    -Assassinate Triad Leader-Obtain Jade Figurine-Escape from the Area

    LEVEL NOTES.

    There are 4 saves scattered around the level where the Jade figurine might beplaced. The positions are randomly generated each time you begin the mission.2 of the position are really difficult, while the others are easy.

    The easiest way to grab Jade figurine is when its placed in the safe insidethe room where agent 47 grabs the bomb in "THE WANG FOU INCIDENT" level.

    The main outfit will use here is the chef outfit, located in the restaurantbasement.

    The segment of the run to rescue the agent is a quic one. Once you rescue thetortured agent the safe position will be mar ed on the map. If you dont li ethe placement of the safe, just restart the level and do the rescue missionagain until geting a good figurine placement.

    It isnt really necesary to see Mei Ling to get the safe combination. Since when

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    you ta e care of Lee Hong you can pic the combination from his body. Be sureto hide his body correctly, so you'll have time to visit the save.

    If you wish to get the combination from Mei Ling, just wait until agent 47 isalone with her in the room and pistol hit or seringe her.

    LEVEL STRATEGY.-Obtain Jade Figurine.

    Now we most grab the chef disguise and rescue the agent. From where you startrun up the street until you reach the bifurcation, turn right, ta e the streetto the right so you reach the alley at the bac of the restaurant.

    Go through the alley, open the double doors, at the yard out of the 3 doorspic the middle one. Inside this room ta e the left single door. This hallwayis very dar , if you wish equip NVG, now turn left, runing straight by thehallway enter the double door at the bac that has a red lamp to the side.

    This room is full of boxes, turn left 2 times huging the wall, stay behind thesmall part of the wall. Now you are facing a small entrance, eep waiting untila guard comes out from the entrance and exits the room, head to the entrancedown the stairs until you reach the basement.

    This room has lots of green curtains, infront there's a single metal door, tothe left lies a chef behind a green curtain, dont pay attention to him andsnea to the metal door infront.

    Loo left in this room, there are 2 outfits resting on the floor(ya uza and chef), pic the chef disguise. Enter the single metal door to theright. Turn left, then right, theres another single metal door ahead. Turnright, notice a double metalic door infront and to the right an elevator. Gothrough the double door.

    There are 2 guards infront of another double door, carefuly wal to then, passthe double door, eep wal ing forward, in the hallway theres a single guard,wal pass him. Turn left, notcie another guard infront of a double door, pass

    the door.

    Theres a hallway with 1 guard, a double door in the bac and 2 single doors tothe right side, enter the 2nd single door to reach the AGENT. Get close to himand select free agent. A cinema will be triggered. DONT CANCEL THE CINEMA.Since at the end the agent will reveal the Jade Figurine safe location. In anydifficulty (except proffesional) the safe location will be mar ed on the map.

    *******************************************************************************NOW THERE ARE 4 VARIATIONS TO COMPLETE THE LEVEL DEPENDING OF THE JADE FIGURINEPOSITION.*******************************************************************************

    But wait we need to get the save combination first, there are 2 ways toacomplish this:

    1)Ta ing care of Lee Hong and search his body for the combination.

    2)Visit Mei Ling at brothel. Pistol hit or drug her, then search the body forthe combination.

    If you choose number 1) TAKING CARE OF LEE HONG:

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    -Assassinate Triad Leader.

    Exit the cell, head bac to the basement elevator you passed earlier, chooserestaurant 1st floor. Get out of the elevator and to the door, turn right, inthis hallway wal forward, enter a door to the right, eep moving until youreach the big circular room with the sculpture in the middle. Wal to the dooriluminated with lamps and enter. Get to the bar, aproach to the bartender andtal . Either cancel the cinema or wait for it to end. Get behind the counterand grab the laxative bottle. Return to the hallway that leads to the elevatorbut this time eep moving until you notice 2 doors facing each other (right oneis the itchen door, left one leads to the dining) ta e the right door.

    Now inside the itchen, loo for a bowl of soup on the table, put laxative inthe soup. Dont worry about the chef's since they wont care. Now ta e the soup,exit through the door you came and enter the door just infront. Keep movingforward, now turn left, eep moving. Notice to the right an oval entrance thatlead to the fancy diningroom. Inside notice Zun (the fat guy) and Lee, enterthe room a conersation is triggered. Aproach them, choose the "serve soup"option. Zun tastes the soup and starts runing to the bathroom. Get behind Leeand ta e care of him, search his body for the save combination.

    THIS IS VERY IMPORTANT: Drag Lee's body behind the table, to the side that isoposite to where Zun was siting. If done correctly when Zun returns he wontnotice Lee's body.

    Now with the save combination in your hands follow 1 of the 4 strategiesacording to the placement of the Jade Figurine.

    If you opted for 2)VISIT MEI LING AT THE BROTHEL:

    Exit the cell, head bac to the basement elevator you passed earlier, chooserestaurant 1st floor. Get out of the elevator and to the door, turn right, inthis hallway wal forward, enter a door to the right, eep moving until youreach the big circular room with a sculpture in the middle. Wal to the dooriluminated with green lamps and enter. Get to the bar, aproach to the bartenderand tal . Either cancel the cinema or wait for it to end. Get behind thecounter and grab the laxative bottle. Exit the bar area, now in the big room

    with the sculpture in the middle, loo for a door to the left iluminated by ared lamp and with 2 ya uza guards. Wal pass them (with your chef disguisethere wont be any problem), the ya uzas get suspicious but your cover wont beblown.

    Turn right head up the stairs, eep moving passing the doors iluminated withred lamps. Eventually you reach an open room with lots of boxes. Get close tothe right wall and procede forward, theres a door that gives access to a bridgeoutside. Cross the bridge, notice the brothel entrance with 2 guards infrontand a woman, wal pass them. Keep wal ing and loo ing left, the young womanthere is Mei Ling. The old lady will aproach Mei Ling, engaging her in aconversation, when the conversation ends aproach Mei Ling. She'll encorage 47to follow her, so do it. Inside the room, get behind Mei Ling, enter first

    person view, get close to her, wait for the cross sight to disappear and pistolhit her (pressing R trigger of course). She falls with one hit. Ta e the savecombination from her body.

    Now dont leave the room using the front door since the old lady will be there,waiting to get paid, instead use the other door, you'll end over the outsiderailing, turn left following the path, jump the balcony, when you are aprochingthe bridge start snea ing so the 2 guards at the brothel entrance wont noticeyou. Cross the bridge, head through the door to the room with lots of crates.Aproach the right wall and snea pass the guard, go down the stairs.

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    Now with the save combination in your hands follow 1 of the 4 strategiesacording to the placement of the Jade Figurine.

    *******************************************************************************NOW THERE ARE 4 VARIATIONS TO COMPLETE THE LEVEL DEPENDING OF THE JADE FIGURINEPOSITION.*******************************************************************************

    -IF THE FIGURINE IS PLACED IN THE MANSION 2ND FLOOR:

    From the cell where the agent was held:

    Exit the cell, turn right pass the double doors, there are 2 guards in thisplace, wal to the double door, now you entered a place similar to a sewer,drop down to the conduit, pass the big pipe to the right, now you are inanother similar room. Use the tiny ladder to clim up. You are facing a doubledoor, behind the door theres a guard, snea and use the syringe or wire. Ta ehis clothes. Turn the way you came and pass the only other double door. Enterthe single door to the left. Theres an AK 47 on the table in this room (do notpic up), again go through the left single door and start snea ing. Behind the2 guards in this room lies the elevator. Call it, go to the mansion floor.

    Once you reach the mansion, theres a guard near the elevator, exit wal ing left

    now loo to the right, theres a guard near 2 doors (1 single the other double).Wal to the double door, head inside the room, notice to the right a set ofstairs going down, eep wal ing forward and turn left. In this halway turn leftagain, notice 2 guards standing, turn left (oposite direction of the guards) goup the stairs. Pass the double doors. In this room, loo to the right, the setof doors here leads you to Lee Hong's office. There's a single guard patrolingfrom Lee Hong's office to the balcony. So wait for him to exit the office andgrab the Jade Figurine from the safe. Bac trac your way to the elevator andto the basement.

    -IF THE JADE FIGURINE IS IN THE BROTHEL.

    (In case the figurine is here, you should opt to ta e the safe combination fromMei Ling, as described before in this guide.)

    Dressed as the chef and from the bridge that leads to the brothel entrance:Cross the bridge, dont pass the entrance instead snea to the left, follow thepath, jump the balcony and notice the first door to the right, loo through theeyhole. If the coast is clear enter the room, loo for the safe, open it andta e the figurine. Head bac the way you came, dont forget, when you are nearthe bridge start snea ing.-------------------------------------------------------------------------------* Note: If you havent dealt with Lee Hong up to this point follow the process ** described previously in this level's guide. *-------------------------------------------------------------------------------

    -IF THE JADE FIGURINE IS IN THE BASEMENT.

    From the basement elevator:Turn right, pass the double doors, now turn right again and enter the singledoor, this room is pac ed with weapons. Go through the single door infront.Once inside notice the safe, open it, ta e the Jade Figurine. Bac trac yourway to the basement elevator.-------------------------------------------------------------------------------* Note: If you havent dealt with Lee Hong up to this point follow the process *

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    * described previously in this level's guide. *-------------------------------------------------------------------------------

    -IF THE JADE FIGURINE IS AT THE GUARD'S QUARTERS.

    (In this case you should opt to get Lee Hongs first and ta e the safecombination from his body)

    -Assassinate Triad Leader.

    Exit the cell where the agent was being held, head bac to the basementelevator you passed earlier, choose restaurant 1st floor. Get out of theelevator and to the door, turn right, in this hallway wal forward, enter adoor to the right, eep moving until you reach the big circular room with thesculpture in the middle. Wal to the door iluminated with green lights andenter. Get to the bar, aproach to the bartender and tal . Either cancel thecinema or wait for it to end. Get behind the counter and grab the laxativebottle. You need to reach the itchen, here's how to do it:

    Return to the hallway that leads to the elevator but this time eep movinguntil you notice 2 doors facing each other (right one is the itchen door,left one leads to the dining) ta e the right door.

    Now inside the itchen, loo for a bowl of soup on the table, put laxative in

    the soup. Dont worry about the chefs since they wont care. Now ta e the soup,exit through the door you came and enter the door just infront. Keep movingforward, now turn left, eep moving. Notice to the right an oval entrance thatleads to the fancy diningroom. Inside notice Zun (the fat guy) and Lee, enterthe room a conersation is triggered. Aproach them, choose the "serve soup"option. Zun tastes the soup and starts runing to the bathroom. Get behind Leeand ta e care of him, search his body for the save combination.

    THIS IS VERY IMPORTANT: Drag Lee's body behind the table, to the side that isoposite to where Zun was siting. If done correctly when Zun returns he wontnotice Lee Hong's body.

    Get outside of the restaurant either by the front doors in the circular room

    (with the sculpture in the middle) or using the alley at the bac of therestaurant. This is alley you used to infiltrate at the begining of thislevel's guide.

    Once outside loo for the ladder that goes to the second floor's outsiderailing, climb up, enter the first door to the right. Open the safe and grabthe Jade Figurine. Get outside climb down the ladder, move left through thestreet that extends from east to west at the front of the restaurant. Until youreach the exit.

    *******************************************************************************

    No matter where the Jade Figurine is located, once you ta e care of Lee Hong

    and grab the figurine, get outside of the restaurant either by the front doorsin the circular room (with the sculpture in the middle) or using the alley atthe bac of the restaurant. The same alley you used to infiltrate at thebegining of the mission. Then run left through the street that extends fromwest to east at the front of the restaurant. Until you reach the exit.

    Mission Accomplished.

    ==============================================================================

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    =============================== HUNTER AND HUNTED =======================================================================================================

    Briefing:

    -Assassinate Inspector Albert Fournier-Assassinate Ambassador Richard Delahunt (DONE)-Assassinate Tenor Philippe Berceluse (DONE)-Escape to DeGaulle Airport

    LEVEL NOTES:

    The fireman outfit is almost 100% secure, it wor s with any guard. The officeroutfit wor s well with the SWAT members but not so much with the other officerswearing the same suit.

    It is not necesary to sabotage the light switch to scape the hotel.

    It is not necesary to grab the outfit from the only officer inside the hotel.

    LEVEL STRATEGY.

    -Assassinate Inspector Albert Fournier

    YOU HAVE TO DO THIS PART RUNING.Agent 47 starts in the hotel room, quic ly ta e the left door, turn right, runup the hallway and ta e the first door to the left. Now run straight and jumpthrough the window. You are in a rooftop outside, drop the suitcase, turnright, search for a metal grating on the floor, notice the hole in the grating.Gently drop down to the dumbster so you wont ta e a lot of damage. Now hidebehind the dumpster since there are 2 police officers patroling the perimeterin oposite directions. You have 2 diferent disguise options, number 1 is afireman outfit and number 2 is a police officer outfit. The police officeroutfit ma es the level harder to complete since you are easily identified by

    officers wearing the same uniform. The fireman outfit wor s best.

    ***** TO GRAB THE FIREMAN OUTFIT AND COMPLETE THE MISION DO AS FOLLOWS: *****

    Resuming, you are behind the dumpster, face the alley closer to you and waitfor the police officer pass by, snea behind him in the oposite direction, whenyou are at a safe distance start runing, turn right (you'll pass near a sewerhole), eep runing straight until you reach a wall and turn left. Facing now astraight alley notice the fireman standing sideways alone, near the street.Start snea ing, ta e the syringe out, press and hold the R trigger to prepare.Now since the fireman is standing sideways it might be a bit hard to drug him,but eep trying, the worst thing that can happen is that the fireman startsruning but dont worry since this will open the correct angle, giving you the

    window of oportunity to drug him before having any chance to scape. Theofficers infront wont notice a thing. Now, drag the fireman to the alley butnot much. Pic his clothes and eys. Other option is to hit the fireman withthe pistol but this implies its own ris s since a shot might be fireaccidentaly. To pistol hit him, enter first person view, snea close to himand wait for the crossight to disappear. Press R trigger, he goes down in 1hit.

    Now is time to reach the target. There are many routes you might ta e and withthe fireman outfit protection its really safe to