hamm thesis defense
DESCRIPTION
TRANSCRIPT
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TODAY'S LEARNERS: APPLYING GAMING ELEMENTS TO CREATE STUDENT ENGAGEMENT
Breanna Hamm6/13/2011
+Context of Problem
Today’s learners grew up in digital world
Not as engaged in classroom as by other outlets
Use gaming in the classroom to promote engagement
+Problem Statement
The problem of the study was to identify and analyze gaming characteristics to determine how certain game characteristics could be effectively incorporated into a introductory digital photography course curriculum to
create more motivation in class critiques and discussion.
+Objectives
1.) Identify elements of games that are most engaging and motivational to students.
2.) Create a model using gaming elements that could be effectively applied to an introductory photography course.
+Significance of Study
Video games prominent in everyday lives
Game based solutions to education problem
Some schools already adapting ideas
VCT2820 Introductory Photography class experiencing difficulty with class engagement
+Literature Review
Current Learners and Education
Digital Game Based Learning
Social Games
User-Generated Content
Alternate Reality Games
Elements of Games
Gaming in Education
Learning Tools
Summary
+Current Learners and Education
New technology – major push in education
Traditional methods may not be as effective
Students engaged more outside of the classroom
Focus on learner’s needs
+Digital Game Based Learning
One solution for student engagement Games are exploratory Immersive, challenging, engaging Not afraid to fail
However, bias against games
+Social Games
Farmville – 55mil Casual Game – Facebook Play with real life friends
Gifts, items, missions
World of Warcraft – 11.6mil MMORPG – played on PC Play with other members of WoW community
Guilds, quests, items
+User-Generated Content
Farmville Blogs Farmville Freak
Farmville Cost Sheet
WoW Wiki Fan art, information, fan fiction
+Alternate Reality Gaming
Games that exist outside of virtual worlds IloveBees
Promote the game Halo 2
Chore Wars Competitive game for friends, family, co-workers
+Elements of Games
Tom Chatfield 1. Experience bars measuring progress 2. Multiple long and short term goals 3. Reward for Effort 4. Rapid, frequent, clear feedback 5. Element of uncertainty 6. Windows of enhanced attention 7. Other People
+Gaming in Education
Disconnect in technology and education
Schools applying game principles Indiana University - Portal Cape Fear & Sufferon Middle Schools – WoW Quest to Learn
+Learning Tools
Potential collaborative environments for classroom use Facebook
Notifications, groups, events Edmodo
Private, gradebook, assignments
+Summary
Learners not engaged in classroom
Digital game based learning as a solution
Games widely popular – Farmville, WoW
User-Generated content – wikis, blogs
Game layer outside of real world – ARG
Gaming already being implemented in education
Potential learning tools
+Methodology
Purpose
Research Design
Data Collection
Expert Panel
+Purpose
The problem of the study was to identify and analyze gaming characteristics to determine how certain game characteristics could be effectively incorporated into a introductory digital photography course curriculum to create more motivation in class critiques and discussion.
The objectives of this study were to 1.) Identify elements of games that are most engaging and
motivational to students. 2.) Create a model using gaming elements that could be
effectively applied to an introductory photography course.
+Research Design
Chatfield Framework 1. Experience bars measuring progress 2. Multiple long and short term goals 3. Reward for Effort 4. Rapid, frequent, clear feedback 5. Element of uncertainty 6. Other People
Six game elements applied to VCT2820 Photography course
+Data Collection
Alpha and Beta Review Models developed with reviews and recommendations from
expert panel members Changes made to models based upon recommendations
+Expert Panel
Reviewed alpha and beta models
Provided recommendations
Expert Panel members Education psychology, online and blended learning, game
theory, digital photography
+Findings
Alpha Review
Beta Review
+Alpha Review
Panel Recommendations Pros
Facebook notifications Use of experience bars
Cons Issues with Facebook – FERPA, privacy settings Experience points used for grade Additional work for instructor
Recommendations Use of additional tools – Twitter, FlickR, Foursquare Create new assignments – long and short term goals Create photo community – alumni, professionals, and
class
+Beta Review
Pros New bonus assignments BGSU Blogs as alternative Alternate final assignments
Cons Workload of instructor still high Class teams - unfair
Suggestions Students earn experience individually as well – perks Evaluation Facebook privacy policies
+Summary
Model developed based on review of literature
Recommendations made by expert panel members
+Objectives
Objective 1.) Identify elements of games that are most engaging and motivational to students. Chatfield’s 6 gaming elements
Found in popular games such as WoW and Farmville
2.) Create a model using gaming elements that could be effectively applied to an introductory photography course. Each of Chatfield’s elements applied to a model Reviewed and revised by expert panel Final Model
+Conclusion
Gaming in education becoming more popular
Many tools available to use in classroom
Still difficult to implement
+Recommendations
1. Application and evaluation of the proposed model used in the VCT2820 - Introductory to Digital Photography course.
2. Use alternative tools in place of Facebook, BGSU Blogs, and Excel in this model as new technical tools become available.
3. Creation of an online course environment that would be replacement of Facebook
4. Incorporation of alternate reality game characteristics into the course model to develop further
interactive characteristics.