ha2 task 5

10
BTec Level 3 Extended Diploma in Creative Media Production – Games Design

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Page 1: Ha2   task 5

BTec Level 3Extended Diploma in Creative Media Production – Games Design

Page 2: Ha2   task 5

BTec Level 3Extended Diploma in Creative Media Production – Games Design

Unit 76 – Flash for Computer Games - 2D Character Concept Profile

Designer:Nathan West

Page 3: Ha2   task 5

BTec Level 3Extended Diploma in Creative Media Production – Games Design

Unit 76 – Flash for Computer Games - 2D Character Concept Profile

Character name:Sammy the cyborg squirrel

Page 4: Ha2   task 5

BTec Level 3Extended Diploma in Creative Media Production – Games Design

Unit 76 – Flash for Computer Games - 2D Character Concept Profile

Physical description and personality:Sammy the cyborg squirrel is a talking cyborg squirrel that can swim he is very interested in machinery .

Eye colour: blue

Fur Colour: ruby

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BTec Level 3Extended Diploma in Creative Media Production – Games Design

Unit 76 – Flash for Computer Games - 2D Character Concept Profile

Biography and backstory – include powers and skills:Sammy the cyborg squirrel is a talking squirrel that has the ability to swim. Born and raised in the land of the tree climbers. When he was growing up Sammy always wanted to be extraordinary something unique so when he was at the age to use power tools he created little machines that he would use to do his errands. After a couple of years he wanted to try something new so he created his mechanical side kick called benji. He then created a machine that allowed himself to place machinery into the body without damaging himself. One day when they were out exploring benji was stolen by an outlander known as the deep sea dweller. Sammy didn’t manage to get benji back but in his travels acquired a revolutionary piece of equipment called the light grapple which has the ability to travel 30 feet in 2.5 seconds this equipment was previously used by the deep sea dweller during his raids.

Page 6: Ha2   task 5

Powers and skills

• Light grapple – Allows Sammy to travel up to 30 feet in 2.5 seconds

• Burst jump – enables Sammy to reach higher distances than he can from jumping bust has limited time of use.

• Can create bots and portable machinery.

Page 7: Ha2   task 5

BTec Level 3Extended Diploma in Creative Media Production – Games Design

Unit 76 – Flash for Computer Games - 2D Character Concept Profile

Game genre, outline and objective:

The aim of the game is to progress through the levels avoiding the deep sea dweller’s henchmen and finding the location of your stolen sidekick benji

Page 8: Ha2   task 5

Twitch – Design Pack

Page 9: Ha2   task 5

Scene Layout

Twisted Logo

Sammy The Cyborg Squirrel Logo

Main Menu (Scene Wont Change until the button has been clicked)

Information Scene (Scene will Change but changes scene when the button is clicked)

Action Scene Action 1- Press button to make Sammy get up

Action 2 – Press button to make Sammy walk forward towards you

Sammy Getting up Scene – When finished goes to action scene

Sammy walking towards you

Button 3 – press to see credits

Play

s cr

edits

and

sta

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all s

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ain

Page 10: Ha2   task 5

Scene Layout

Twisted Logo

Sammy The Cyborg Squirrel Logo

Main Menu (Scene Wont Change until the button has been clicked)

Information Scene (Scene will Change but changes scene when the button is clicked)

Action Scene Action 1- Press button to make Sammy get up

Action 2 – Press button to make Sammy walk forward towards you

Sammy Getting up Scene – When finished goes to action scene

Sammy walking towards you

Button 3 – press to see credits

Play

s cr

edits

and

sta

rts

all s

cene

s ag

ain