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    GO WINDSVolume 3 Number 4 Winter 2000 $3.00

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    Vol 3, Num 4 Go Winds Winter 2000 5 6 Go Winds Winter 2000 Vol 3, Num 4

    Correct Solution 3

    Failure Solution 4.2Failure Solution 4.1

    Correct Solution 4(4@)) )

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    Correct Solution 3 -A diagonal at 1, whichthreatens to connect, isthe correct solution.White eliminated allthe stonesunconditionally withsequence through white7.

    Failure Solution 4.1 - In reducing blacksliberty at 1, white reduces his own liberty.When black ataris at 2, white captures the stone at 3. Then black 4 at captures the )stones.

    Failure Solution 4.2 - If white hanes at 1,black occupies the mutual vital point at 2. Withthe sequence through 4, black kills white with atwo-liberty approach ko. White must give updearly to win this ko, and its not the bestoutcome for white.

    Correct Solution -White 1 is the vitalpoint. If black capturesthe ) stone at 2, whitehanes at 3 and beatsblack by one liberty inthe capturing racethrough 7. This is a

    common position inactual games. Spottingthe correct solutionbecomes easy, after one

    has mastered the tactics of forcing a libertyshortage on the opponent.

    NAME THE SHAPESBy Craig R. Hutchinson

    What names do you use for the above shapes?One set of names is given on page 13.

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    Vol 3, Num 4 Go Winds Winter 2000 9 10 Go Winds Winter 2000 Vol 3, Num 4

    NEW FROMYUTOPIAN

    ENTERPRISES

    THE ART OFCAPTURING

    STONESIn Go there are various capturing

    techniques which require sacrificing stones.Most beginners fail to see these moves.Even advanced players might overlookthem if they dont pay attention.Mastering these techniques equips a playerwith powerful weapons for both attack anddefense. In addition, the training invisualization that the readers get bystudying these tactical finesses will servethem in good stead even in morestraightforward positions.The Art of Capturing Stones is a problembook that provides thorough training inthree types of techniques:. under the stones(Ishi-noshita), killing oversized eyes(Nakade), and other sacrificing techniques.By working through the problems, thereader can practice these skills and improvetheir level of play.

    We hope the reader will have fun gettingstrong. Enjoy! Price: $14.95 s/h: $1

    IN PREPARATION

    FROMYUTOPIAN

    ENTERPRISES

    NIHON KIINS MINIFUSEKI ENCYCLOPEDIA

    An index of the basic fuseki to help youunderstand the various opening strategies.

    Diagram 4 - Running Towards the Center

    Attack

    Diagram 1 Diagram 2

    Diagram 3 Diagram 4

    Diagram 6

    CHO HUNHYUN'SRIGHT WAY TO GO

    Part 12Instead of trying to win every game, I think

    one should try his best to make good plays andcreate game records that one can be proud of.In our lives, we are constantly faced with theopportunity of going the right way. Likewise, inthe game of Go, the opportunity to make theright play appears at every turn. Life isbeautiful and so is Go.

    Cho Hunhyun

    Black to play - There are still a lot of bigterritorial points left on the board, but whiteelects to invade at 1 on the right. A lot ofbeginners make the mistake of invading into theopponents territorial frameworks during thefuseki stage. However, to handle thisunreasonable invasion timely and effectively isno simple matter. What is blacks mostappropriate tactic for attacking white?

    Diagram 1 - Failure Blacks jump to 1expands blacks framework on the upper right.However, after white jumps out to 2 and 4, itsa pity black can no longer attack white. Is therea better tactic for a more severe attack andtaking the initiative.

    Diagram 2 - Similar Result Blackdiagonally jumps to 1, hoping white will extendto A and black will hane at B. Blacks plan failswhen white knight jumps to 2. The sequencethrough 4 is similar to the previous diagramsresult, however, here whites pace is one step

    ahead of black.

    Diagram 3 - A Reckless AttachmentBlacks attachment at 1 is another tactic forattacking white. Whites hane at 2 andextension at 4 brilliantly counters blacksattack. Although black can trap a white stoneby cutting at A, a white atari at B will leaveblack with nothing. Generally speaking,attachments are not effective attacking tactics.

    Blacks cap at 1 is another common attackingtactic. However, white plays sente at 2 and 4,

    and runs towards the center at 6. Blacks attackcannot keep up with white and achieves nothing.

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    Vol 3, Num 4 Go Winds Winter 2000 17 18 Go Winds Winter 2000 Vol 3, Num 4

    Problem 1 Problem 2

    Problem 3 Problem 4

    TACTICAL PROBLEMSFrom Nihon Kiins Pocket Tesuji 200

    Black to play in the following tacticalproblems. What is the mission, potentialoptions, and courses of action? Enjoy improvingyour reading skills!

    Solutions are on page 16.

    SHAPE NAMES

    Here are some names that are in use for theabove shapes to help your visualization of whatis happening on the board. B: Box, Square Four;C: Clever, Knife Five; G: Log, Straight Three;

    H: Hat, Pyramid, T-Four; L: L; M: Mouse, BentThree; R: Rabbit, Flower, Grape Six; S: Star,Flower Five; T: Step

    GO STORIESPart 4

    Suddenly Losing CoolOver Losing Weiqi

    Go lovers will tell you that the attractivepower of Go is not less than that of money,wine or sex. People who are gentle and laidback may suddenly become rude and aggressiveon the Go board. A lot of people in history

    were composed and gentle, but not when theywere fighting a ko on the board. There werecountless examples of weird stories thathappened on the Go board. Because of this, afamous poet in the Qing Dynasty, Yuan Maywrote in one of his poems, Suddenly losing coolover losing Weiqi The thought of these wellcomposed famous people in history losing theircool over a game is quite funny.

    It was mentioned inNan Shi- Ji Gao Di Ben Ji(Biography of Emperor Ji Gao Di of theSouthern Kingdom), Emperor Ji Gao Di (479-502 A.D.) was very good in Go. His strengthwas 2 pin (Note that the pin system is still usedin Taiwan. Nowadays, a 2 pin is about 8 dan in

    professional strength, and a 1 pin is 9 dan.However, whether the ancient ranking system isequivalent to that of today is not clear. GoSeigen once commented on a Chinese player,Huang LongShi of the Qing Dynasty; if Huangwere alive today, he would be 13 dan!) Anyrate, Emperor Ji Gao Di loved to play Go with ageneral called Zhou Fu. General Zhou was a bigGo fan and was totally absorbed in the Go gamewhile he was at it. One day, while playing agame with Emperor Ji Gao Di, the emperormade a bad play and tried to retrieve it. Zhoufrantically grabbed onto the Emperors wrist andwouldnt let go, not letting him to take back hisplay. Zhou actually forgot that he was playingagainst the Emperor. (Note: Chinese Emperorsin history were regarded as of divine nature; theChinese word for Emperor actually means Sonof Heaven. Thus touching an Emperor couldresult in a death penalty, not to mentiongrabbing on the Emperors wrist and refusing tolet go.) After the game, it must have sent coldchills up Zhous spine when thinking about thisincident. On the other hand, Emperor Ji Gao Dimust also be a righteous person not to punishZhou for showing no respect for his kingship.

    Stories like this are both interesting and funny,thus they have been passed on from onegeneration to the other. Although funny, theoutcome might have been a sad one if EmperorJi Gao Di was also absorbed in the game like

    Zhou. There was another story in which theEmperor had confused the issue about killingstones and killing a person, because he was

    mesmerized in the game of Go. Emperor LiangWu Di (502-557 A.D.) was crazy about Go asdescribed in XiYang ZaZu- Fu XiuZhi. Therewas a famous and knowledgeable monk calledthe Kowtow Monk, whom the Emperorrespected very much and summoned him oftento chat with him. One day, Kowtow Monk paida visit to the palace when the Emperor wasplaying Go with an official. The Emperorsurrounded a big group of stones on the boardand was so excited that he yelled, Kill! All ofa sudden, guards rushed into the palace, seizedthe Kowtow Monk and executed him outside thepalace gate. Unfortunately, the Emperor was soabsorbed in the game that he didnt even knowwhat had transpired. After the game, heremembered the monk and summoned him. TheEmperors guards reported to him that themonk was executed per his order, and theEmperor regretted deeply. On the other hand,Kowtow Monk didnt know why he wasexecuted, and thought that it was the judgementfor killing an earthworm when he was young.

    The talk of retribution is nonsense. The monkshould put the blame on the Emperor, who wastoo absorbed in the game to rescue his life.After chasing his opponents stones around theboard, the word kill! was half way out of the

    Emperors mouth already. It would have beenokay if it did not involve the life of a humanbeing. Actually, the conduct of the Emperorwasnt too bad besides the yelling part. As far asbad conduct is concerned, a good example isWang AnShi of Bei Song (960-1026 A.D.). Asrecorded by Fan ZhengMin in TunJiXianLan,Wang often made impulsive plays when playingWeiqi. However, when he saw that the gamewas not going his way, he would wipe all thestones off the board with his sleeve and say,One plays Weiqi to relax, and might as wellforget the game if one has to concentrate andwaste so much effort. Wang was the PrimeMinister of the Song Dynasty. Prime Ministers

    are known for having big hearts. There is aChinese saying, the heart of a Prime Minister isso big that one can sail a boat in it. However,its a different story while playing Go.

    An interesting point is that people who losetheir cool in playing Go can be classified intotwo categories, those who did it in style andthose who did it with no class. People who didit in style got their names into the history book,while people who did it with no class becamelaughing stocks.

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    Vol 3, Num 4 Go Winds Winter 2000 21

    GO ANAPPLICATION OF

    THE PRINCIPLES OFWAR

    Part 12Excerpts from Go Notes by Craig R. Hutchinson

    THE MISSION

    What is the Mission? Where am I going? In anutshell this mission statement is a restatementof the Objective principle provided in Go Winds1.2.

    In playing go one must keep in mind what theobjective is. The objective is to have at the endof the contest a larger total of stones andliberties on the board than your opponent(Chinese scoring). To accomplish this objective,there are primary and secondary strategical andtactical missions in the beginning, middle, andend stage of the contest for each stone placedon the board.

    BEGINNING STAGE In the beginning stageBases, Links, and Walls are constructed with

    one of three primary strategical missions: 1 -Territory, 2 - Influence, or 3 -Territory/Influence Combined. Is thedeployment of your stones into Bases, Links,and Walls for immediate territory or forinfluence to acquire territory during the middlestage? The initial points selected for occupationin the corners and their relationship with pointsin other corners and sides should be consistentwith your chosen overall board strategy. The

    Mini Fuseki Encyclopedia book by the NihonKiin, soon to be published in English byYutopian Enterprises, will help you understandthe relationships of the corner points in theopening stage for initial territory and influencestrategies.

    In the beginning stage there are a number ofprimary tactical missions for creating the Bases,Links, and Walls: Threaten or Succeed tolocally Establish for your stones or Destroyfor your opponents stones: 1 - Liberties/Life,2 - Connection/Mobility; 3 -Potential/Influence; 4 - Territory. Thesubsequent tactics applied in the joseki chosen ineach of the corners or sides should be consistentwith the chosen beginning stage strategy ofterritory, influence, or territory/influencecombined. In addition to the Joseki bookscurrently published in English, the Mini 4-4 and3-3 Joseki Encyclopedia andMini 3-4, 3-5, and4-5 Joseki Encyclopedia by the Nihon Kiin soon

    to be published in English by YutopianEnterprises will help you develop your cornertactical knowledge.

    In the beginning stage there are a number of formations and their associated influence andsecondary strategical and tactical missions for potential to threaten or succeed to defend orthe constructed Bases, Links, and Walls. The destroy 1 - Liberties and Connection; 2 - Lifesecondary strategical missions include: and Mobility; 3- Walls and Potential; 4 -Reconnaissance, Frontal Assault, and Influence, and Territory.Exchange. The end stage secondary strategical

    The secondary tactical missions include: 1 - missions are similar to the middle stage but areBuilding a Base or Wall with their employed on a much smaller scale serving to fixassociated Influence and Potential and close the territorial borders.missions; 2 - Insuring Mobility with its The end stage secondary tactical missionsassociated Lines of Connection and to fix and close the territorial borders are theLinking missions; 3 - Contention with its same as in the middle stage and also areassociated Approach missions: 4 - employed on a much smaller scale.Freedom/Capture with its associated CONCLUSION The mission of each play isthreats for Blocking, Cutting, and to threaten or succeed to create or destroy Life,Life/Death missions. Connection, Influence, or Territory. The

    MIDDLE STAGE The middle stage primary objective is to find and occupy the point on thestrategical missions are maintaining life board at each turn that combines as many of theand mobility, using influence and potential implied and accomplished strategical and tacticalto gain or expand your territory and/or missions as possible for maximizing the possibledestroy or reduce your opponents territory. score in each of the beginning, middle, and endIn other words, Defending/Invading or stages.Expanding/Reducing areas, and POTENTIAL What is potential (Aji inFreedom/Capture of stones. Japanese)? The shape of strings of stones

    In the middle stage the player now has the (connected stones) and their number of libertiesinfluence and potential deriving from the initial is potential for life or death. The shape ofbases, links, and walls to work with, and the groups of s tones and the possible cuts in theirprimary tactical missions are essent ial ly the links is potent ia l for l ife or death. Recognizing

    same as in the beginning stage: Using existing and understanding the options in the potential isformations and their associa ted inf luence and a key element in the art of Go.potent ia l to cont inue to Threaten or Succeed to The art o f Go is to deploy your formationsEstablish or Destroy 1 - Liberties and creating influence and potential with multipleConnection; 2 - Life and Mobility; 3- Walls and options and flexibility for using the influencePotential; 4 - Influence and Territory. and potential to threaten, or succeed to defend,

    The secondary strategical missions are: or destroy: 1 - Liberties and Connection; 2 -Reconnaissance, Frontal Assault (Block, Life and Mobility; 3- Walls and Potential; 4 -Reduce, Invade (Sacrifice, Escape, Connect, Influence, and Territory.Capture Race, Live)), Envelopment, When you look at stone formations on thePenetration, Pursuit, Infiltration, board, you need to be able to recognize andExchange, Sacrifice, Defense. understand their influence and potential in

    The secondary tactical missions are: 1 - addition to their missions, and that is no easyBuilding more Formations (Bases, Links, Walls) task. In addition to playing stronger opponentswith their associated Influence and Potential it takes practice, and practice, and moremissions; 2 - Insuring Mobility with its practice in the study of openings, joseki, tesuji,associated Lines of Connection and Linking and life/death problems to learn to read manymissions; 3 - Contention with its associated plays ahead.Approach, Fight ing, Invasion, Reduct ion, For tunately today there are now many booksEscape, Forcing (potential elimination) and available as well as internet s ites to help usDefense missions: 4 - Capture with its along.associated Blocking, Cutting, and Life/Death (To be continued with The Situation andmissions. Courses of Action)

    END STAGE The end stage primarystrategical mission is to fix and close theborders of the stone formations by maintaininglife and connection, and usinginfluence/potential on a much smaller scale togain or expand your territory and/or destroy orreduce your opponents territory.

    In the end stage the primary tactical

    missions to accomplish the strategical missionsare essentially the same as the middle stage buton a much smaller scale: Again using existing

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    Recent sets have focused on "How the prosplay the ...". So far there are sets covering the"Chinese Fuseki" Volume I (a second volumeis in preparation), and "Nirensei", Volumes Iand II. A "Sanrensei" volume is also inpreparation. All these disks typically contain300 games.

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    YUTOPIAN ENTERPRISES CONTINUED

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    Cho Hun-hyeons Lectures on GoTechniques Provides the basic fundamentalsof Go. Basic shapes are analyzed coveringSurrounding, Escaping, Connecting, Cutting,Attachments, Diagonals, Tigers (Hangs),Empty Triangles, and Hanes as well as basictactics for Attachments, Extensions,Establishing A Base, Running Towards Center,Capping, Ataris, Cuts, Tigers (Hangs), andWeaknesses. $14.95 s/h $1

    Go Seigens Lectures Volume 2, Winninga Won Game Go Seigen provides ThreeGolden Rules with examples of theirapplication in actual games. One oftenencounters professional games lost afterbuilding up a commanding lead, or a game wonby turning the tables on the opponent. Thisbook highlights such cases. $14.95 s/h: $1

    The Art of Connecting Stones by Wu Piaoand Yu Xing The Art of Connecting Stones isa problem book covering connections: alongthe edge of the board, made by capturingstones, using influence of friendly forces, and inthe endgame. $15 s/h $1

    The Art of Capturing Stones by WuDingyuan and Yu Xing The Art ofCapturing Stones is a problem book coveringunder the stones, killing oversized eyes. andother sacrifice techniques. By working throughthe problems one can improve analytical andreading skills. $15 s/h $1

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