global trading game

64
e Global Trading Game Students become geologists, miners, economic advisors, and international traders as they analyze their country’s resources and needs and trade with other countries to enhance their country’s economic position and environmental quality. Grade Levels: Subject Areas: S ec Secondary I nt Intermediate Science Language Arts Social Studies Math Elementary E lem 2015-2016

Upload: need-project

Post on 02-Apr-2016

240 views

Category:

Documents


1 download

DESCRIPTION

Students become geologists, miners, economic advisors, and international traders as they analyze their country’s resources and needs and trade with other countries to enhance their country’s economic position and environmental quality.

TRANSCRIPT

e

Global Trading GameStudents become geologists, miners, economic advisors, and international traders as they analyze their country’s resources and needs and trade with other countries to enhance their country’s economic position and environmental quality.

Grade Levels:

Subject Areas:

Pri

Ele

IntSec Secondary

Pri

Ele

IntSec

Intermediate

Science

Language Arts

Social Studies

Math

ElementaryElem

2015-2016

2 Global Trading Game

Printed on Recycled Paper

NEED Mission StatementThe mission of The NEED Project is to promote an energy conscious and educated society by creating effective networks of students, educators, business, government and community leaders to design and deliver objective, multi-sided energy education programs.

Teacher Advisory Board StatementIn support of NEED, the national Teacher Advisory Board (TAB) is dedicated to developing and promoting standards-based energy curriculum and training.

Permission to CopyNEED materials may be reproduced for non-commercial educational purposes.

Energy Data Used in NEED MaterialsNEED believes in providing the most recently reported energy data available to our teachers and students. Most statistics and data are derived from the U.S. Energy Information Administration’s Annual Energy Review that is published yearly. Working in partnership with EIA, NEED includes easy to understand data in our curriculum materials. To do further research, visit the EIA website at www.eia.gov. EIA’s Energy Kids site has great lessons and activities for students at www.eia.gov/kids.

1.800.875.5029www.NEED.org

© 2015

Teacher Advisory BoardShelly BaumannRockford, MI

Constance BeattyKankakee, IL

Amy ConstantRaleigh, NC

Nina CorleyGalveston, TX

Regina DonourWhitesburg, KY

Linda FonnerNew Martinsville, WV

Samantha Forbes

Vienna, VA

Michelle Garlick

Viola HenryThaxton, VA

Bob Hodash

DaNel HoganTucson, AZ

Greg HolmanParadise, CA

Linda HuttonKitty Hawk, NC

Matthew InmanSpokane, WA

Barbara LazarAlbuquerque, NM

Robert LazarAlbuquerque, NM

Leslie LivelyPorters Falls, WV

Jennifer Winterbottom Pottstown, PA

Mollie MukhamedovPort St. Lucie, FL

Don Pruett Jr.Sumner, WA

Josh RubinPalo Alto, CA

Joanne SpazianoCranston, RI

Gina SpencerVirginia Beach, VA

Tom SpencerChesapeake, VA

Jennifer Trochez MacLeanLos Angeles, CA

Joanne Trombley West Chester, PA

Carolyn WuestPensacola, FL

Wayne YonkelowitzFayetteville, WV

Jen VarrellaFort Collins, CO

Robert GriegolietNaperville, IL

© 2015 The NEED Project 8408 Kao Circle, Manassas, VA 20110 1.800.875.5029 www.NEED.org 3

Table of Contents �Standards Correlation Information 4

�Overview of Activity 5

�Teacher Guide 6

�Game Construction 9

� Job Descriptions and Actions 11

�Country Profiles 12

�Country Comparison Chart 18

�Country Comparison Chart Teacher Key 19

�Energy Bucks Master 20

�Commodity and Impact Symbols Masters 21

� Impact Data Sheet 57

�Geologist Map 58

� Impact Worksheet 59

� International Trade Center Master 60

�Game Boards 61

�Evaluation Form 63

Global Trading Game

Global Trading Game was developed by The NEED Project and the Ohio Energy Project.

Statistics* �CIA World Factbook

�EIA International Energy Statistics

�The World Bank

*The facts and figures used to represent the countries in this game are compiled from the organizations listed above for consistency. Many entities, organizations, and countries have different metrics for measuring the data sets used in this game, and NEED has utilized the agencies above to ensure data that is consistently reported. In some cases, it is possible that facts and figures have been slightly adjusted to assure the game plays as intended. For an enhanced activity, encourage your students to source the data for their assigned country following game play. Discuss reputable sources for data and compare differences between game materials and their research. e

4 Global Trading Game

Standards Correlation Informationwww.NEED.org/curriculumcorrelations

Next Generation Science Standards � This guide effectively supports many Next Generation Science Standards. This material can satisfy performance expectations, science and engineering practices, disciplinary core ideas, and cross cutting concepts within your required curriculum. For more details on these correlations, please visit NEED’s curriculum correlations website.

Common Core State Standards � This guide has been correlated to the Common Core State Standards in both language arts and mathematics. These correlations are broken down by grade level and guide title, and can be downloaded as a spreadsheet from the NEED curriculum correlations website.

Individual State Science Standards � This guide has been correlated to each state’s individual science standards. These correlations are broken down by grade level and guide title, and can be downloaded as a spreadsheet from the NEED website.

© 2015 The NEED Project 8408 Kao Circle, Manassas, VA 20110 1.800.875.5029 www.NEED.org 5

Overview of ActivityeStudents work cooperatively in six groups, each of which is assigned an unnamed country. Each country has varying types and amounts of the following commodities: money, energy resources, industry, technology, and workforce. The students become citizens of their country and are provided with background information to use as the students identify their country’s strengths and weaknesses, discuss the standard of living, and what they would like to change about their nation.

The teams are then given game boards and game pieces for their countries. The game pieces represent various assets. Each group member chooses one of four occupations that play significant roles in the country’s ability to advance in the game. The occupations are geologist, miner, economic advisor, and international trader. Each team also receives a plastic bin that contains a plot of land that represents their country and its assets.

Students begin to role-play their occupations. The geologists draw a map of the plot, then use straws to probe the earth and locate buried energy resources. The miners simulate a surface mine by removing each layer of sediment, then remove the energy resources from the soil. The geologists and miners work together to reclaim the land by replacing the layers as they found them.

Meanwhile, the advisors and traders organize the number of each commodity with which their country begins the game. The goal of the game is then revealed—to finish with exactly five of each of the commodities: energy resources, industry, technology, and workforce. Students buy, sell, and trade on the global market to attain the goal.

The economic advisors analyze the country’s resources and decide what needs to be bought, what is available to sell, and what would be best to trade. Economic advisors also decide what they are willing to pay for each commodity, and for what price they are willing to sell their commodities.

The game continues with two trading rounds. After each trading round, the economic advisors organize the acquired commodities and plan for the next round. When the second trading round is completed, the teams are asked to compare their country’s current status to its status at the beginning of the game.

Each team then learns that each commodity has impacts on the country. The students assess possible positive and negative impacts of each of the commodities and resources. The third trading round has the added goal of controlling the number of impacts made upon the country. Some countries must negotiate to reduce impacts while still maintaining the goal of five of each commodity.

Usually the game results with more than one team meeting their goals. It can then be revealed to the teams that each of the countries represents a real country in the world. Brief descriptions of the real world countries are included on the country profile sheets and Country Comaprison Chart.

Geography Connection: As the real countries are revealed, the teams must locate the countries on a world map, or do a report on their country.

Time2-3 50-minute class periods

2Preparation �1 hour (+/-), items can be re-used once prepared

Grade Levels �Elementary, grade 5 �Intermediate, grades 6-8 �Secondary, grades 9-12

ACTIVITY MATERIALS NEEDED

Game Construction (page 9)

�12 Plastic spoons �30 Plastic drinking straws cut in half �6 Plastic storage containers, approximately 12” x 16” x 8” �1 50 Pound bag of sand �1 25 Pound bag of small aquarium gravel �12 Rocks approximately 2”- 3” in diameter �6 Craft sticks �30 Marbles or 1” pieces of wood �1 Timer with alarm �6 Sturdy envelopes 9” x 12” �6 Sets of 20 sheets of paper (8½” x 11”), each set a different color �OPTIONAL: To construct game boards and signs, you will need 13 8½” x 14” sheets of colored paper (all the same color)

Day One (page 6) �Country packets in envelopes, see pages 9-10 �Masters, pages 11 and 18 �Class set of the student worksheet, page 57

Day Two (page 7) �Assembled country bins �Old newspaper or tablecloths �Country packets �Geologist Maps �International Trade Center sign (optional) �Game boards (optional)

*Please see page 3 for an important note regarding statistics used in this game.

6 Global Trading Game

Day One

Materials �Country packets in envelopes, see pages 9-10 �Job Descriptions and Actions master, page 11 �Country Comparison Chart master, page 18 �Impact Data Sheet, page 57

2Preparation �Divide the class into six groups. �Assemble country packets. �Make copies of the Impact Data Sheet. �Prepare copies of the masters for projection.

Procedure1. Give an overview of the Global Trading Game, as follows:

�Each of the six teams represents a different country.

�Each country, just as in the real world, has different amounts of money, industry, people, and other resources. These commodities and resources have positive and negative impacts.

�Everyone will have a job that is important to the country’s ability to advance in the game.

2. Distribute a country packet to each group and an Impact Data Sheet to each player. Explain that prior to playing the game, each team must understand its country’s unique strengths and weaknesses, assets and needs.

3. Instruct the teams to remove the country profiles and comparison charts from their envelopes. As they read about their country, use the questions below to help students guide their reading. Project or display for student use.

�What are three strengths of your country?

�What are three weaknesses of your country?

�Using the Country Comparison Chart, how does your country compare to the other countries in the game?

4. Have each student complete the Impact Data Sheet.

5. Using the master of the Country Comparison Chart, review and define the country profile categories. For example:

�Population: Abundant population can be an advantage by contributing to a strong labor force. It can also be a disadvantage by increasing pollution and/or energy consumption.

�Climate: Weather can be a factor in obtaining and consuming energy resources.

6. Display the Job Descriptions and Actions master as you describe the occupations. After you have reviewed the occupations, have each student choose an occupation.

7. Explain the procedure for playing the game on Day Two and have the students return the packets to you.

8. For some students, a discussion about some of the statistics may be helpful. Ensure your students understand Btu (British thermal unit), Quads (Q), and gross domestic product per capita (GDP/capita). You may also need to review literacy rate and differences between types of governments.

Teacher Guidee

© 2015 The NEED Project 8408 Kao Circle, Manassas, VA 20110 1.800.875.5029 www.NEED.org 7

Day Two

Materials �Assembled country bins �Old newspaper or tablecloths �Country packets in envelopes �Energy resource cards (set aside) �Job Descriptions and Actions master, page 11 �Geologist Map, page 58 �International Trade Center sign, page 60 (optional) �Game boards, pages 61-62 (optional)

2Preparation �Place students into their groups again and review the activities and discussion that took place in the last session. �Make a copy of the Geologist Map for each group. �Prepare game boards, signs, and masters as needed.

Classroom Management Tip:Depending on how you conduct the game, it may be necessary to instruct the geologists and miners to work on reclaiming their land simultaneously with the trading rounds so that all students feel busy during the entirety of the game. It may also be helpful to add a step where each geologist and miner need to inspect other countries’ reclamation efforts to make sure these jobs are done satisfactorily.

Procedure1. Redistribute the country packets to the student groups.

2. Have the students discuss in their groups what they learned about their country on Day One. Place the country bins at the International Trade Center for distribution later in the game.

3. Using the Job Descriptions and Actions master, have the students recall the job they chose and review and discuss the different roles.

4. Have the economic advisors sort the industry, technology, and workforce cards from their country packet, and organize them on the game boards. If you are not using the game boards, have the students place the cards into three rows. Tell students they will get their energy resource cards upon the completion of mining. Set these pieces aside and only distribute them to teams after they have mined all the resources for their country.

5. Call the geologists and miners to the International Trade Center to collect their country’s bin and old newspaper or tablecloth. Provide each group with a Geologist Map. Give them the following instructions:

�GEOLOGISTS: Observe the plot of land and make a sketch of the landscape on the map, labeling any hills or changes in the landscape. The large rocks represent hills and the sticks represent valleys. Use the straws to probe the soil for energy resources buried there, then mark on the map the location of any energy resources you find.

�MINERS: Carefully remove the earth layer by layer, and set each layer aside on the newspaper or tablecloth. Use the geologist map to locate the energy resources. When you find the energy resources, bring them to the facilitator and exchange them for energy resource cards. Return the energy resources to the bin and give the cards to your economic advisor. As the traders and advisors do their jobs, you must work with the geologists to restore the plot of land.

6. Advise the economic advisors and international traders to prepare for the trading rounds. Give them the following instructions:

�ECONOMIC ADVISORS: Develop a strategy to allow your team to end up with exactly five of each of the commodity cards. Decide what needs to be bought and how much the team is willing to pay for it, and what needs to be sold and at what price.

�INTERNATIONAL TRADERS: Use the economic advisor’s strategy and your ability to negotiate to obtain the commodities your country needs and trade the commodities you don’t need during the trading rounds.

8 Global Trading Game

7. Explain the rules for trading:

�Trading may occur only at the International Trade Center.

�Only the international traders may buy, sell, and trade commodities.

�If trading is done by anyone other than a trader, or in any place other than the International Trade Center, the teams must forfeit the next round of trading.

�If any trading is done before or after the trading signal, the teams must forfeit the next round of trading.

8. Give a warning, then signal the start of Round 1 trading. Allow 90 seconds for trading, then signal the end of the round.

9. Remind students of their end goal. Have the students regroup for two to three minutes to allow the economic advisors to create a strategy for the next round of trading.

10. Conduct Round 2 trading for 90 seconds.

11. At the conclusion of the second round, have the students return to their groups and complete the Impact Worksheets in their country packets. An impact is an effect on the environment as a result of energy production/consumption, industry, technology, or the workforce. Briefly discuss the definition and examples of impacts.

12. Have the students reveal all of the game cards to discover the impacts.

13. Explain that in the last trading round, teams must still attempt to obtain five of each kind of card, but must also try to end up with 21 or fewer impacts.

OPTIONAL: It is a challenge for everyone to end up with 21 or fewer impacts, but possible. You might choose to make it easier, if you want everyone to win, by changing the number of impacts to 23, or make it impossible for everyone to win by lowering the impacts to 19.

14. Allow two to five minutes for the teams to form a new strategy for the final round of trading based on the number of impacts they have.

15. Signal the start of the final trading round. Allow three minutes for trading, then signal the end of the round.

16. Review the activity with the students using the Summary Questions listed below.

17. Evaluate the activity with the students using the Evaluation Form on page 63 and return the evaluation to The NEED Project.

? Summary Questions �How many countries met the goal of five of each commodity card with 21 or fewer impacts?

�What are some reasons a country might have trouble meeting that goal?

�Do you think the reasons for struggles in this game could occur in real countries?

�In reality, what resources and impacts would countries want to increase and decrease?

Extensions �Refer to the country profiles on pages 12-17. State key information from each country profile and ask the students to guess which real country their profile represents. As an extension, have students locate that country on a world map. Refer to the Teacher Key on page 19 for the actual countries with their profile information.

NOTE: Please refer to page 3 for an important note regarding facts and figures used in this guide.

�To increase the challenge, add a cost to the reclamation process. Countries will need to pledge and set aside an amount of cash to fund reclamtion. If you wish you can also assess fines if reclamation does not occur to the satisfaction of the geologists and miners from around the globe.

© 2015 The NEED Project 8408 Kao Circle, Manassas, VA 20110 1.800.875.5029 www.NEED.org 9

Note About Game Construction:Construction of the game can be lengthly. However, country packets, country bins, and game boards can all be re-used after initial preparation.

Materials �12 Plastic spoons �30 Plastic drinking straws cut in half �6 Plastic storage containers approximately 12”x 16”x 8” �1 50 Pound bag of sand �1 25 Pound bag of small aquarium gravel �12 Rocks approximately 2”- 3” in diameter �6 Craft sticks �30 Marbles or 1” pieces of wood �1 Timer with alarm �6 Sturdy envelopes 9”x 12” �6 Sets of 20 sheets of paper (8½” x 11”) each set a different color �OPTIONAL: To construct game boards and signs, you will need 13 8½” x 14” sheets of colored paper (all the same color)

2Preparation 1. Choose one color paper for each country. You will use this color for the game pieces and energy bucks. For example, the energy bucks

and game pieces for Country #1 will be on blue paper, Country #2 on yellow, etc. The originals for the game pieces are found on pages 21-56. A page of impacts follows each of the commodity pages. The top right or left corner designates each page to a certain country.

2. Copy the game piece pages with the impact symbols on the back so that each game piece is two-sided.

3. Copy and cut energy bucks for each country using the color for that country and the template on page 20. Each country requires a different number of copies, as reflected in the chart below:

COUNTRY NUMBER OF COPIES NUMBER OF BUCKS

1 3 23,000

2 1 5,000

3 3 20,000

4 4 25,000

5 2 10,000

6 3 17,000

4. Using the same color paper as the game pieces and energy bucks, make six copies of the Country Profiles for each country, found on pages 12-17, one copy of the Geologist Map on page 58, and one copy of the Impact Worksheet on page 59.

5. Using the same colored paper, make six copies of the Country Comparison Chart for each country, found on page 18. Prepare a copy of the Country Comparison Chart to project.

6. Prepare a copy of the Job Descriptions and Actions master found on page 11 to project.

7. Cut and laminate the energy bucks and playing cards. Laminate the Country Profiles and Country Comparison Chart, if desired.

Game Constructione

10 Global Trading Game

Procedure1. Create a teacher packet, including:

�The energy resource cards for all the countries—each country in a separate envelope

�A copy of the Teacher Key (page 19)

�Copies of the Job Descriptions and Actions and the Country Comparison Chart masters (optional)

2. Organize the country materials on page 9 into the 9”x 12” envelopes for each country. Label each envelope 1–6 to correspond with the country number. Place the following into each country’s envelope:

�Energy bucks

�Industry, technology, and workforce cards (excluding energy resource cards)

�Country Profile sheets

�Country Comparison Chart

�Impact Worksheet

�2 Spoons

�10 Drinking straw halves

3. Create plastic bins representing plots of land for each country. Number the bins 1–6. Each plot of land contains a certain number of energy resources that can be mined. The marbles or wood pieces represent energy resources. Use the following list as a guide to place the correct number of energy resources in each country’s bin:

�Country 1 7 �Country 2 4 �Country 3 1 �Country 4 10 �Country 5 5 �Country 6 3

4. Bury the energy resources by filling each plastic bin with three inches of sand, then two inches of aquarium rocks or small pebbles.

5. Place two large rocks and one craft stick on the surface of each plot of land. The rocks represent hills and the craft stick represents a valley. The layout of these features need not be identical.

OPTIONAL: Enlarge and copy the INTERNATIONAL TRADE CENTER sign (page 60) onto 8½” x 14” colored paper. Laminate for durability. Enlarge and copy the two game boards (pages 61-62) onto 8½” x 14” colored paper. Laminate each game board for durability.

© 2015 The NEED Project 8408 Kao Circle, Manassas, VA 20110 1.800.875.5029 www.NEED.org 11

Geologists Make a map of the plot of land. Mark hills and differences in landscape. Locate your country’s energy resources by probing the soil using a straw. Mark promising sites with a straw. Assist the miners in reclaiming the land after it is mined. Use your map as a guide.

Job Descriptions and Actionse

Miners Mine your energy resources using the surface mining method and the Geologist Map. Remove each layer of earth until you reach the energy resources. Use the tools to mine the energy resources. You may not touch them with your hands until they are on the surface. Bring all mined energy sources to the facilitator or your teacher to receive energy cards when you hear the signal. Work with the geologists to reclaim the land.

Economic Advisors Develop a trading strategy. Decide how many cards your country needs and how much you are willing to pay for them. Decide how many cards you can trade and what other countries should pay or trade for them. Use the Country Comparison Chart to learn about the other countries. Explain your strategy to your international traders and tell them what your cards are worth.

International Traders Persuade other countries to buy, sell, and trade what your country has or needs. At the signal, report to the International Trade Center. You will have 90 seconds to conduct your business during each of the two trading sessions. At the end of each trading session, return to your economic advisors, and give them the cards and money for the next strategy sessions.

MASTER

12 Global Trading Game

Country Profile 1eSIZE 3,806,000 square miles; about half of the size of Russia

POPULATION 318.9 million; average life expectancy is 80 years. There are about 84 people per square mile.

ECONOMY This country currently has one of the strongest economies in the world. The standard of living is considered high, but emphasis on technology has caused people without an education to make less money. Gross domestic product per capita is $54,000.

INDUSTRY This country has many different types of businesses and more factories than most other countries. It produces petroleum products, steel, motor vehicles, telephone service, chemicals, electronics, food, consumer goods, lumber, and mining.

ENERGY This country consumes 95.1 quads of energy per year and imports almost 17 percent of the energy it uses. Just over 76 percent of the country’s electricity generation is fossil fuels, while nearly 10 percent comes from nuclear energy, and almost 8 percent from hydropower. The remaining 6 percent is produced by geothermal, wind, biomass, and solar sources.

TECHNOLOGY This country is very successful in space exploration, chemistry, electronics, lasers, plastics, and computers. Robots have replaced human assembly lines in many factories.

RESOURCES The country has energy resources of coal, natural gas, petroleum, and uranium. Other resources include copper, lead, phosphates, bauxite, gold, iron, mercury, nickel, silver, tungsten, zinc, and timber.

ENVIRONMENT This country is one of the largest producers of carbon dioxide in the world. It burns fossil fuels, which can cause air pollution. Other issues are nuclear waste disposal, water pollution, air pollution, acid rain, and lack of freshwater resources in parts of the country. The country is working to improve air and water quality and protecting its native plants and animals.

GOVERNMENT Multiparty democracy, constitution-based federal republic

CLIMATE The extreme northern part of the country experiences long, cold winters and short, cool summers. The extreme south is semi-tropical with no noticeable change in seasons. The eastern part of the country is humid, and the western part is very dry. The majority of the country is temperate with mild winters and warm summers.

AUTOMOBILES 404 per 1,000 people

LITERACY RATE 99 percent

© 2015 The NEED Project 8408 Kao Circle, Manassas, VA 20110 1.800.875.5029 www.NEED.org 13

Country Profile 2eSIZE 1,269,538 square miles; one-third the size of the United States

POPULATION 1.2 billion; average life expectancy is 68 years. There are about 950 people per square mile.

ECONOMY This country has the third largest economy in the world. About half of the people are farmers, but the service industry, specifically information technology services, is also a major area of the workforce. Portions of the population do not have enough food and medicine, and some do not have indoor bathrooms. Many challenges exist in the economy, including a lacking infrastructure, high population, corruption, and high spending, but the country continues to be integrated into the global economy. Gross domestic product per capita is $5,800.

INDUSTRY The major industries are producing clothing, chemicals, food, transportation equipment, cement, mining, petroleum, machinery, software, and medicines.

ENERGY This country uses 23.9 quads of energy per year. About 34 percent of that energy is imported from other countries. Almost 68 percent of the country’s electricity is generated from fossil fuels, about 2 percent from nuclear, and another 30 percent from hydropower and other renewable sources. This country converts a large portion of waste into energy. This country experiences power shortages often.

TECHNOLOGY This country’s scientists work to improve power generation and distribution so that the people can have more reliable electricity. They are also working on better telephone and road systems. Robots are seldom used because there is a large labor force that needs jobs. Software, machinery, and pharmaceutical technology are highly researched and developed here. It is the second largest user of cellular technology despite its poor infrastructure.

RESOURCES This country is the fourth largest coal producer in the world. It also has iron ore, mica, bauxite, titanium, chromite, natural gas, diamonds, petroleum, limestone, rare-earth elements, and arable land.

ENVIRONMENT The biggest challenge is soil erosion. To feed the large population, forests have been cut down for farming and animal grazing. This lack of trees causes flooding. Other concerns are groundwater pollution and air pollution. Throughout the country, tap water is unsafe to drink due to sewage and pesticide run-off.

GOVERNMENT Federal republic

CLIMATE The mountains in the north are permanently frozen due to their altitude. The west coast is a tropical rain forest and is always hot and wet. The center of the country is semi-desert, which is hot with very little rain. The majority of the country is hot, but has seasonal rainfall, creating dry and wet seasons.

AUTOMOBILES 13 per 1,000 people

LITERACY RATE 71 percent

14 Global Trading Game

Country Profile 3eSIZE 145,882 square miles; about the size of California

POPULATION 127.1 million; average life expectancy is 85 years. There are about 871 people per square mile.

ECONOMY This country has the fourth largest economy in the world. The people are hard working and there is a large computer industry. The people don’t eat a lot of beef or chicken because there isn’t land to raise farm animals. Most people eat seafood, so the fishing industry is very strong. Most of the people are well fed, receive good health care, and have access to computers. Gross domestic product per capita is $37,800.

INDUSTRY This is one of the world’s largest producers of motor vehicles. Steel and other metals, electronic equipment, machine tools, ships, chemicals, clothes, and food are all produced by this country. This country is known for being very productive and efficient.

ENERGY This country uses 20.3 quads of energy each year, and imports about 92 percent of it from other countries. Transportation fuels are typically bought from other countries. The electricity it generates mostly comes from fossil fuels (87 percent), but hydropower (8.5 percent) and other renewable sources (4 percent) are also used. It is the largest importer of coal, LNG, and the second largest importer of petroleum. This country recently reduced its use of nuclear energy for electricity generation. Nuclear energy now makes up a very small percentage of this country’s electricity generation.

TECHNOLOGY This country has made many improvements in fuel-efficient automobiles, robotics, communications, cancer research, biotechnology, high-speed trains, and electronics. Some work has been done with communications satellites.

RESOURCES This country has very few mineral resources. The main natural resources are fish and seafood.

ENVIRONMENT The number one challenge is air pollution from power plants. Other problems include acid rain and water pollution, both of which are threatening to fish and sea animals. This country’s appetite for fish and tropical timber is contributing to the depletion of these resources.

GOVERNMENT Parliamentary government with a constitutional monarchy

CLIMATE The weather is temperate with hot, humid weather in the summer and cool temperatures in winter. Most of the land in this country is very mountainous.

AUTOMOBILES 463 per 1,000 people

LITERACY RATE 99 percent

© 2015 The NEED Project 8408 Kao Circle, Manassas, VA 20110 1.800.875.5029 www.NEED.org 15

Country Profile 4eSIZE 772,204 square miles; about one-fifth the size of the United States

POPULATION 27.3 million; average life expectancy is 75 years. There are about 35 people per square mile.

ECONOMY Much of this country’s money comes from selling oil to other countries. The majority of the oil production is by a state-owned company. People who work for the oil companies are very rich, but some of the people are very poor. Often, oil-related jobs go to foreign nationals. They have good health care and access to standard technology. Gross domestic product per capita is $52,800.

INDUSTRY The main industries are oil production, petroleum refining, plastics, cement, petrochemicals, construction, fertilizer, industrial gases, chemicals, and commercial ship and aircraft repair. Almost everything is oil related. Most other materials, such as machinery, most food, cars, and clothing must be bought from other counties.

ENERGY This country consumes 9.3 quads of energy per year, but produces 27.7 quads per year. It exports roughly 66 percent of the energy it produces to other countries. All of their energy and electricity (100 percent) is produced by fossil fuels.

TECHNOLOGY Almost all technology is imported, especially the tools for refining oil. This country has recently begun to fund training and education in science and technology.

RESOURCES This country has the world’s largest known reserves of oil. It also has reserves of natural gas, iron ore, gold, and copper.

ENVIRONMENT The biggest environmental challenges for this country are that it is running out of water and more and more land is becoming desert. The people are working hard to build machines and factories that can remove salt from seawater. There have also been oil spills near the coast, causing pollution.

GOVERNMENT Monarchy

CLIMATE The weather of the country is harsh, dry desert with great extremes in temperature.

AUTOMOBILES 415 per 1,000 people

LITERACY RATE 95 percent

16 Global Trading Game

Country Profile 5eSIZE 471,008 square miles; about twice the size of Texas

POPULATION 48.4 million; average life expectancy is 62 years. There are about 103 people per square mile.

ECONOMY This country is a middle-income, developing country, with a large supply of natural resources. It has a well-established modern infrastructure but struggles with unstable electrical supply and grid management. The stock exchange is the 16th largest in the world. Most of the country’s money is from mining. Some of the people are well fed, receive decent health care, and have access to standard technologies, but some of the people are very, very poor. Approximately 20 percent of its workforce is unemployed and lives in poverty. Gross domestic product per capita is $12,700, with stark inequality among its citizens.

INDUSTRY The principal industries are mining, car assembly, metalworking, machinery, clothing, iron and steel, chemicals, fertilizer, commercial ship repair, and food. This country is the world’s largest producer of gold, platinum, and chromium.

ENERGY This country consumes 5.7 quads of energy per year, but produces 6.3 quads. It exports about 10 percent of its energy to other countries. About 94 percent of its electricity generation is fossil fuels, 4 percent is nuclear energy, and 2 percent is hydropower and other renewables.

TECHNOLOGY This country is working to advance its power demand and grid reliability. It has built new power stations to help manage electricity supply.

RESOURCES This country has a lot of gold, chromium, coal, iron ore, manganese, nickel, phosphates, tin, uranium, gem diamonds, platinum, copper, vanadium, salt, and natural gas.

ENVIRONMENT The main challenge in this country is lack of water. Many rivers are polluted, so the government often asks, and sometimes forces, people to use less water. Also, it has challenges with air pollution, acid rain, and soil erosion, all of which are causing more land to become desert-like.

GOVERNMENT Republic

CLIMATE The western half of the country is desert or semi-desert. The rest of the country is subtropical and has sunny days and cool nights.

AUTOMOBILES 108 per 1,000 people

LITERACY RATE 94 percent

© 2015 The NEED Project 8408 Kao Circle, Manassas, VA 20110 1.800.875.5029 www.NEED.org 17

Country Profile 6eSIZE 94,525 square miles; slightly smaller than Oregon

POPULATION 63.7 million; average life expectancy is 81 years. There are about 674 people per square mile.

ECONOMY This country is one of the world’s great trading powers. This country is ranked in the top 10 in the world economically. The people are well fed, get good health care, and have access to advanced technology. Gross domestic product per capita is $37,700.

INDUSTRY The main industries are machinery, equipment for power companies, factories and railroads, shipbuilding, aircraft, cars and car parts, electronics and communications, metals, chemicals, coal, petroleum, paper and paper products, food, clothing, and other consumer goods.

ENERGY This country consumes 8.6 quads of energy per year, but it only produces 4.9 quads. It must import more than 40 percent of its energy from other countries. 76 percent of the electricity it generates comes from fossil fuels, just over 11 percent from nuclear energy, and roughly 13 percent from renewables, including hydropower. This country had once been a net exporter of fossil fuels but has recently begun relying on imports to balance production and consumption with declining reserves and concern for environmental impacts from drilling.

TECHNOLOGY This country does a lot of research through the military and defense. People from this country developed steam-powered engines and discovered DNA. Other research includes astronomy, superconductivity, and lasers.

RESOURCES This country has large reserves of coal, petroleum, natural gas, tin, limestone, iron ore, salt, zinc, clay, chalk, gypsum, lead, silica, slate, and arable land.

ENVIRONMENT This country is a world leader in reducing greenhouse gas emissions. The government has also focused on reducing industrial, commercial, and household wastes that go into landfills.

GOVERNMENT Constitutional monarchy and commonwealth realm

CLIMATE Temperate conditions with mild winters and warm summers are the standard; there is rain year round.

AUTOMOBILES 463 per 1,000 people

LITERACY RATE 99 percent

18 Global Trading Game

Country 1Country 2

Country 3Country 4

Country 5Country 6

Size (Square Miles)

3,806,0001,269,538

145,882772,204

471,00894,525

Population318.9 m

illion1.2 billion

127.1 million

27.3 million

48.4 million

63.7 million

Density

(People per square mile)

84950

87135

103674

Gross D

omestic Product per

Capita (PPP)*$54,000

$5,800$37,800

$52,800$12,700

$37,700

Standard of LivingH

ighLow

High

Very high for most,

Very low for som

eM

iddleH

igh

Energy BalanceIm

ports almost 17%

of energy used

Imports about 34%

of energy used

Imports about 92%

of energy used

Exports about 66% of

energy producedExports about 10%

of energy produced

Imports over 40%

of energy used

Annual Energy U

se (quad = quadrillion Btu)

95.1 quads23.9 quads

20.3 quads9.3 quads

5.7 quads8.6 quads

Energy Production79.2 quads

15.9 quads1.6 quads

27.7 quads6.3 quads

4.9 quads

Fossil Fuels

Uranium

(nuclear)

Hydropow

er

Other Renew

ables (biofuels, w

aste, solar, etc.)

76.3%

9.8%

7.6%

6.2%

67.9%

2.1%

17.7%

12.3%

87.0%

0.5%

8.5%

4.0%

100%

0%0%0%

93.6%

4.3%

1.5%

0.6%

76.0%

11.2%

4.8%

8.0%

Literacy Rate99%

71%99%

95%94%

99%

Environmental Issues

Acid rain; air, water

and soil pollutionSoil erosion,

deforestation, pollution, exposure to disease, lack of

clean water

Air and w

ater pollution, acid rain,

over fishing

Lack of water,

desertification, pollution

Water conservation and pollution, desertification,

erosion, soil, pollution

Leader in air pollution reduction

Country Comparison Chart

eMASTER

Electricity Generation by Source

© 2015 The NEED Project 8408 Kao Circle, Manassas, VA 20110 1.800.875.5029 www.NEED.org 19

Country 1Country 2

Country 3Country 4

Country 5Country 6

Country Nam

eU

nited StatesIndia

JapanSaudi A

rabiaSouth A

fricaU

nited Kingdom

Size (Square Miles)

3,806,0001,269,538

145,882772,204

471,00894,525

Population318.9 m

illion1.2 billion

127.1 million

27.3 million

48.4 million

63.7 million

Density

(People per square mile)

84950

87135

103674

Gross D

omestic Product per

Capita (PPP)*$54,000

$5,800$37,800

$52,800$12,700

$37,700

Standard of LivingH

ighLow

H

ighVery high for m

ost, Very low

for some

Middle

High

Energy BalanceIm

ports almost 17%

of energy used

Imports about 34%

of energy used

Imports about 92%

of energy used

Exports about 66% of

energy producedExports about 10%

of energy produced

Imports over 40%

of energy used

Annual Energy U

se (quad = quadrillion Btu)

95.1 quads23.9 quads

20.3 quads9.3 quads

5.7 quads8.6 quads

Energy Production79.2 quads

15.9 quads1.6 quads

27.7 quads6.3 quads

4.9 quads

Fossil Fuels

Uranium

(nuclear)

Hydropow

er

Other Renew

ables (biofuels, w

aste, solar, etc.)

76.3%

9.8%

7.6%

6.2%

67.9%

2.1%

17.7%

12.3%

87.0%

0.5%

8.5%

4.0%

100%

0%0%0%

93.6%

4.3%

1.5%

0.6%

76.0%

11.2%

4.8%

8.0%

Literacy Rate99%

71%99%

95%94%

99%

Environmental Issues

Acid rain; air, water

and soil pollutionSoil erosion,

deforestation, pollution, exposure to disease, lack of

clean water

Air and w

ater pollution, acid rain,

over fishing

Lack of water,

desertification, pollution

Water conservation and pollution, desertification,

erosion, soil, pollution

Leader in air pollution reduction

Num

ber of Cards

Energy Resource

Industry

Technology

Workforce

71187

42112

1885

10421

5232

3563

Energy Bucks23,000

5,00020,000

25,00010,000

17,000

Teacher KeyeElectricity

Generation by Source

20 Global Trading Game

© 2015 The NEED Project 8408 Kao Circle, Manassas, VA 20110 1.800.875.5029 www.NEED.org 21

COUNTRY 1

RESOURCES

22 Global Trading Game

COUNTRY 1 RESOURCE IMPACTS

© 2015 The NEED Project 8408 Kao Circle, Manassas, VA 20110 1.800.875.5029 www.NEED.org 23

COUNTRY 1

INDUSTRY

24 Global Trading Game

COUNTRY 1 INDUSTRY IMPACTS

© 2015 The NEED Project 8408 Kao Circle, Manassas, VA 20110 1.800.875.5029 www.NEED.org 25

COUNTRY 1

TECHNOLOGY

26 Global Trading Game

COUNTRY 1 TECHNOLOGY IMPACTS

© 2015 The NEED Project 8408 Kao Circle, Manassas, VA 20110 1.800.875.5029 www.NEED.org 27

COUNTRY 1

WORKFORCE

28 Global Trading Game

COUNTRY 1 WORKFORCE IMPACTS

© 2015 The NEED Project 8408 Kao Circle, Manassas, VA 20110 1.800.875.5029 www.NEED.org 29

COUNTRY 2

RESOURCES

30 Global Trading Game

COUNTRY 2 RESOURCE IMPACTS

© 2015 The NEED Project 8408 Kao Circle, Manassas, VA 20110 1.800.875.5029 www.NEED.org 31

COUNTRY 2

INDUSTRY/TECHNOLOGY

32 Global Trading Game

COUNTRY 2 INDUSTRY/TECHNOLOGY IMPACTS

© 2015 The NEED Project 8408 Kao Circle, Manassas, VA 20110 1.800.875.5029 www.NEED.org 33

COUNTRY 2 WORKFORCE

34 Global Trading Game

COUNTRY 2 WORKFORCE IMPACTS

© 2015 The NEED Project 8408 Kao Circle, Manassas, VA 20110 1.800.875.5029 www.NEED.org 35

COUNTRY 3

RESOURCES

36 Global Trading Game

COUNTRY 3 RESOURCE IMPACTS

© 2015 The NEED Project 8408 Kao Circle, Manassas, VA 20110 1.800.875.5029 www.NEED.org 37

COUNTRY 3

INDUSTRY

38 Global Trading Game

COUNTRY 3 INDUSTRY IMPACTS

© 2015 The NEED Project 8408 Kao Circle, Manassas, VA 20110 1.800.875.5029 www.NEED.org 39

COUNTRY 3

TECHNOLOGY

40 Global Trading Game

COUNTRY 3 TECHNOLOGY IMPACTS

© 2015 The NEED Project 8408 Kao Circle, Manassas, VA 20110 1.800.875.5029 www.NEED.org 41

COUNTRY 3

WORKFORCE

42 Global Trading Game

COUNTRY 3 WORKFORCE IMPACTS

© 2015 The NEED Project 8408 Kao Circle, Manassas, VA 20110 1.800.875.5029 www.NEED.org 43

COUNTRY 4

RESOURCES

44 Global Trading Game

COUNTRY 4 RESOURCE IMPACTS

© 2015 The NEED Project 8408 Kao Circle, Manassas, VA 20110 1.800.875.5029 www.NEED.org 45

COUNTRY 4

INDUSTRY/TECHNOLOGY/WORKFORCE

46 Global Trading Game

COUNTRY 4 INDUSTRY/TECHNOLOGY/WORKFORCE IMPACTS

© 2015 The NEED Project 8408 Kao Circle, Manassas, VA 20110 1.800.875.5029 www.NEED.org 47

COUNTRY 5

RESOURCES

48 Global Trading Game

COUNTRY 5 RESOURCE IMPACTS

© 2015 The NEED Project 8408 Kao Circle, Manassas, VA 20110 1.800.875.5029 www.NEED.org 49

COUNTRY 5

INDUSTRY/TECHNOLOGY/WORKFORCE

50 Global Trading Game

COUNTRY 5 INDUSTRY/TECHNOLOGY/WORKFORCE IMPACTS

© 2015 The NEED Project 8408 Kao Circle, Manassas, VA 20110 1.800.875.5029 www.NEED.org 51

COUNTRY 6

RESOURCES

52 Global Trading Game

COUNTRY 6 RESOURCE IMPACTS

© 2015 The NEED Project 8408 Kao Circle, Manassas, VA 20110 1.800.875.5029 www.NEED.org 53

COUNTRY 6

INDUSTRY/WORKFORCE

54 Global Trading Game

COUNTRY 6 INDUSTRY/WORKFORCE IMPACTS

© 2015 The NEED Project 8408 Kao Circle, Manassas, VA 20110 1.800.875.5029 www.NEED.org 55

COUNTRY 6

TECHNOLOGY

56 Global Trading Game

COUNTRY 6 TECHNOLOGY IMPACTS

© 2015 The NEED Project 8408 Kao Circle, Manassas, VA 20110 1.800.875.5029 www.NEED.org 57

Impact Data Sheete

What are three strengths or assets of your country?

1. ____________________________________________________________________

____________________________________________________________________

2. ____________________________________________________________________

____________________________________________________________________

3. ____________________________________________________________________

____________________________________________________________________

What are three weaknesses or needs of your country?

1. ____________________________________________________________________

____________________________________________________________________

2. ____________________________________________________________________

____________________________________________________________________

3. ____________________________________________________________________

____________________________________________________________________

58 Global Trading Game

Geologist MapeDraw your country map below.

NORTH

SOUTH

EAST

WES

T

© 2015 The NEED Project 8408 Kao Circle, Manassas, VA 20110 1.800.875.5029 www.NEED.org 59

Impact WorksheeteAs a group, try to think of one positive impact and one negative impact of increasing each commodity, then the impacts of decreasing each commodity. Fill in the blanks below with your answers.

60 Global Trading Game

INTERNATIONALTRADE CENTER

© 2015 The NEED Project 8408 Kao Circle, Manassas, VA 20110 1.800.875.5029 www.NEED.org 61

INDUSTRY

TECHNOLOGY

GAME BOARD

62 Global Trading Game

WORKFORCE

ENERGY RESOURCE

GAME BOARD

© 2015 The NEED Project 8408 Kao Circle, Manassas, VA 20110 1.800.875.5029 www.NEED.org 63

Global Trading Game Evaluation Form

State: ___________ Grade Level: ___________ Number of Students: __________

1. Did you conduct the entire activity? Yes No

2. Were the instructions clear and easy to follow? Yes No

3. Did the activity meet your academic objectives? Yes No

4. Was the activity age appropriate? Yes No

5. Were the allotted times sufficient to conduct the activity? Yes No

6. Was the activity easy to use? Yes No

7. Was the preparation required acceptable for the activity? Yes No

8. Were the students interested and motivated? Yes No

9. Was the energy knowledge content age appropriate? Yes No

10. Would you teach this activity again? Yes No Please explain any ‘no’ statement below.

How would you rate the activity overall? excellent good fair poor

How would your students rate the activity overall? excellent good fair poor

What would make the activity more useful to you?

Other Comments:

Please fax or mail to: The NEED Project 8408 Kao Circle Manassas, VA 20110 FAX: 1-800-847-1820

National Sponsors and PartnersAmerican Electric PowerArizona Public ServiceArizona Science CenterArmstrong Energy CorporationAssociation of Desk & Derrick ClubsAudubon Society of Western PennsylvaniaBarnstable County, MassachusettsRobert L. Bayless, Producer, LLCBP America Inc.Blue Grass EnergyBoulder Valley School DistrictBrady TraneCalifornia State UniversityCape Light Compact–MassachusettsChevronChugach Electric Association, Inc. Colegio RochesterColumbia Gas of MassachusettsComEdConEdison SolutionsConocoPhillipsConstellationCuesta CollegeDaniel Math and Science CenterDavid Petroleum CorporationDesk and Derrick of Roswell, NMDominionDonorsChooseDuke EnergyEast Kentucky PowerEastern Kentucky UniversityElba Liquifaction CompanyEl Paso CorporationE.M.G. Oil PropertiesEncanaEncana Cares FoundationEnergy Education for MichiganEnergy Training SolutionsEversourceExelon FoundationFirst Roswell CompanyFJ Management. Inc. Foundation for Environmental EducationFPLThe Franklin InstituteFrontier AssociatesGovernment of Thailand–Energy MinistryGreen Power EMCGuilford County Schools – North CarolinaGulf PowerGerald Harrington, GeologistGranite Education FoundationHarvard PetroleumHawaii Energy

Houston Museum of Natural ScienceIdaho PowerIdaho National LaboratoryIllinois Clean Energy Community FoundationIndependent Petroleum Association of AmericaIndependent Petroleum Association of New MexicoIndiana Michigan Power – An AEP CompanyInterstate Renewable Energy CouncilJames Madison UniversityKentucky Clean Fuels CoalitionKentucky Department of EducationKentucky Department of Energy Development and IndependenceKentucky Power – An AEP CompanyKentucky River Properties LLCKentucky Utilities CompanyKinder MorganLeidosLinn County Rural Electric CooperativeLlano Land and ExplorationLouisiana State University Cooperative ExtensionLouisville Gas and Electric CompanyMaine Energy Education ProjectMassachusetts Division of Energy ResourcesMichigan Oil and Gas Producers Education FoundationMiller EnergyMississippi Development Authority–Energy DivisionMojave Environmental Education ConsortiumMojave Uni�ed School DistrictMontana Energy Education CouncilNASANational Association of State Energy O�cialsNational FuelNational GridNational Hydropower AssociationNational Ocean Industries AssociationNational Renewable Energy LaboratoryNebraska Public Power DistrictNew Mexico Oil CorporationNew Mexico Landman’s AssociationNicor Gas – An AGL Resources CompanyNorthern Rivers Family ServicesNorth Shore GasNRG Energy, Inc.O�shore Energy CenterO�shore Technology ConferenceOhio Energy ProjectOpterra EnergyOxnard School DistrictPaci�c Gas and Electric Company

Paxton ResourcesPECOPecos Valley Energy CommitteePeoples GasPetroleum Equipment and Services Associa-tionPhillips 66PNMProvidence Public SchoolsRead & Stevens, Inc. Renewable Energy Alaska ProjectRhode Island O�ce of Energy ResourcesRiver Parishes Community CollegeRiverQuestRobert ArmstrongRoswell Geological SocietySalt River ProjectSandia National LaboratorySaudi AramcoScience Museum of VirginiaC.T. Seaver TrustShellShell ChemicalsSociety of Petroleum EngineersSociety of Petroleum Engineers – Middle East, North Africa and South AsiaDavid SorensonSouthern CompanySpace Sciences Laboratory of the University of California BerkeleyTennessee Department of Economic and Community Development–Energy DivisionTioga EnergyToyotaTri-State Generation and TransmissionTXU EnergyUnited States Energy AssociationUniversity of GeorgiaUnited Way of Greater Philadelphia and Southern New JerseyUniversity of Nevada–Las Vegas, NVUniversity of North CarolinaUniversity of TennesseeUniversity of Texas - AustinUniversity of Texas - TylerU.S. Department of EnergyU.S. Department of Energy–O�ce of Energy E�ciency and Renewable EnergyU.S. Department of Energy–Wind for SchoolsU.S. Department of the Interior–Bureau of Land ManagementU.S. Energy Information AdministrationWest Bay ExplorationWest Virginia State UniversityYates Petroleum Corporation

©2015 The NEED Project 8408 Kao Circle, Manassas, VA 20110 1.800.875.5029 www.NEED.org