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Get Your Game On: Gaming at the Library Presented by Beth Gallaway for Newburyport Public Library, September 23, 2010

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Page 1: Get Your Game On

Get Your Game On:Gaming at theLibrary

Presented by Beth Gallaway forNewburyport Public Library,

September 23, 2010

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Beth Gallaway, Consultant• Email: [email protected]• Website: http://informationgoddess.info• Links: http://delicious.com/informationgoddess29/

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Gaming = Literacy

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What is Literacy?

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Print Literacy

read and write proficiently

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21st Century

use a range of tools and skills To communicate and participate

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Visual

interpret, assess, and process visual images

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Media

critically assess messages presented by media outlets

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Science

The ability to understand and be fluent in the nature of science and scientific methods.

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Technology

use creation and communication tools

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Programming

understand and apply programming principles to create change in technology

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Information, Communication, Technology (ICT)

learn and use software and hardware to communicate knowledge and ideas

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Multimodal

“Integration of multiple modes of communication and expression can enhance

or transform the meaning of the work beyond illustration or decoration.”

~NCTE

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The Research

http://website.education.wisc.edu/steinkuehler/mmogresearch.html

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Playing = Learning“When gamers interact with

these [video game] environments, they are learning the basic principles of the scientific method.”

~Steven Johnson

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Game Design Elements*

* Slides provided courtesy of Chris Castaldi [email protected] http://www.slideshare.net/ChrisCas/gamecore2

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Probe, Hypothesize, Reprobe, Rethink

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Games, Learning & Society

http://www.gameslearningsociety.org/research.php

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Playing to Learn: Video Games in the Classroom

http://www.playingtolearn.org/

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Best Practices

http://librarygamingtoolkit.org

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Link to Serious Games

http://www.gamesforchange.org

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Ayiti: The Cost of Life

http://costoflife.ning.com/

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Darfur is Dying

www.darfurisdying.com

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Become a Strategy Guide

• Don’t be a level boss• Show, don’t tell• Make it interactive• Get them started with a free-for-all• Ask for a demo of expertise

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Information Literacy Instruction Using Gaming Strategies

• Safe to Fail• Motivation• Just in Time Learning• Interactivity• Teamwork• Customize• Leveling Up • Show Their Expertise• Feedback• Update/Expand

http://librarygamingtoolkit.org/uodinfolit.html

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Information Literacy Instruction Using Fantasy Football

http://librarygamingtoolkit.org/uodfantasyfootball.html

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Career NightPhoenix Community College Phoenix, AZ

http://librarygamingtoolkit.org/pcl.html

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Rocket Boys Big GameReidland High School Paduach, KY

http://librarygamingtoolkit.org/rhsbiggame.html

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LAN PartyUniversity of Alabama, Huntsville AL

http://lib.uah.edu/lanparty/

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Game DesignGlendale Public Library Glendale, AZ

http://gamecreator.cartoonnetwork.com/

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Ben 10 Alien Force Game CreatorCentennial Hills Library Las Vegas, NV

http://gamecreator.cartoonnetwork.com/

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Game Design: College Students Creating Games with Middle School Students

Manhattanville College, NY

http://librarygamingtoolkit.org/manhattanville.html

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Library D&D

www.acrl.org/ala/mgrps/divs/yalsa/teentechweek/ttw08/resourcesabcd/techguide_dnd.pdf

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RuneScape ClubGlendale Public Library Glendale, AZ

http://librarygamingtoolkit.org/glendalevt.html

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Library WoWCALS Little Rock, AR

http://librarygamingtoolkit.org/calswow.html

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Civilization IVUniversity of Urbana-Champaign, IL

http://librarygamingtoolkit.org/uiucciv.html

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Civilization III

“The experience of playing Civilization III is a cerebral blend of planning, building, managing, and competing with other civilizations; in this study, that experience appealed to students who were interested in geographyor enjoyed building and managing virtual societies and using mathematics in game play.”

Squire, K.. 2005. “Changing the game: What happens when video games enter the classroom?” Innovate 1 (6). http://www.innovateonline.info/index.php?view=article&id=82 (accessed September 29, 2009).

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Golfing in the StacksUniversity of Hartford Library, West Hartford, Connecticut

http://libraryminigolf.org/

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Board Game Library

http://sls.gvboces.org/gaming/

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Ace of GamesKellogg-Hubbard Library, Montpelier VT

http://librarygamingtoolkit.org/montpelier.html

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Scrabble ClubWoburn Public Library, MA

http://librarygamingtoolkit.org/scrabbleclub.html

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Monopoly TournamentPublic Library of Charlotte & Mecklenberg County, SC

http://librarygamingtoolkit.org/plcmcmonopoly.html

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In-House DS CirculationPierce County Library System South Hill, OR

http://librarygamingtoolkit.org/pierceds.html

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DS Games for Circulation

http://www.delicious.com/informationgoddess29/ds

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Wii for SeniorsOld Bridge (NJ) Public Library

http://librarygamingtoolkit.org/oldbridge.html

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MarioKart/Super Smash TournamentAnn Arbor District Library, Ann Arbor, MI

http://librarygamingtoolkit.org/aadlssbbkart.html

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Madden NFL Tournament PLCMC, Charlotte NC

http://librarygamingtoolkit.org/plcmcmadden.html

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Recipe for Success

1. Research

2. Plan

3. Market

4. Implement

5. Evaluate

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Research

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Plan

Choose games that are:• Easy to learn• Challenging to master • Short rounds• Widely appealing • Age-appropriate

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Plan

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Market

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Implement

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Evaluate

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Librarian’s Guide to Gaming

http://www.librarygamingtoolkit.org

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The Escapist

http://www.theescapist.com

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Board Games With Scott

http://www.boardgameswithscott.com

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Wizards Play Network

http://www.wizards.com/Company/WPN/Default.aspx

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GT System

http://gtsystem.org

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Collections

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Gaming Collection Development

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Prima Strategy Guides

http://www.primagames.com/guides/

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Collection Policy Considerations• Formats

– Console – PC– Internet– Subscription

• Breadth & Depth– Genres– Styles– Age ranges

• Budget

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Model CollectionsRockridge• Ages 13-18 year olds• PS2 games • 2 games/patron • No holds/renewals • 7 day free checkout• $1/day late fee• $50/replacement fee• Genres: sports,

adventure, racing, fighting, & shooters

Helen McGraw• E, E10+ and T• PS2 and PC games• 14 day circ• $.25/day late fee • game

cost+$5/replacement fee

• Genres: compilations, sports, racing games, platformers, unique and quirky titles

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Core Collections

http://del.icio.us/informationgoddess29/corecollections

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• Descriptors– Fantasy Violence - Violent actions of a fantasy

nature, involving human or non-human characters in situations easily distinguishable from real life

– Suggestive Themes - Mild provocative references or materials

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ESRB

www.esrb.org

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Collection Management• Storage depends on:

– Format– Staff– Space– Budget

• Theft– Start with programs– Start small

• Issues– Replacement/Repair– Resistance

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Secure Storage

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Troubleshooting

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Cataloging Issues

• Vocabulary• Sources for game information• System requirements• Extra content (manual, maps, etc)• Compatibility• Bugs• Genres• Title screen vs. main menu? • Credits• Updates• Mods• Unlockable content?

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What They Play

www.whattheyplay.org

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Animeted 4 Librarians: Collection Development

www.animeted.org/4librarians/video-games/Video-games-cd.htm

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Replacement Docs

www.replacementdocs.com

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Research

http://gamelab.syr.edu/publications/

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Games In Libraries

http://www.gamesinlibraries.org

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ALA Connect

http://connect.ala.org/gaming

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LibGaming Email Group

http://groups.google.com/group/libgaming

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http://ngd.ala.org

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Thank You!

Contact:• Beth Gallaway• 603-247-3196• [email protected]• http://informationgoddess.info • Slides, Links, Handouts:• http://infogdss.wordpress.com•