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Gaming the System: Stimulating Rules and Behavior Change for Governance of Groundwater and Conjunctive Use in India Ruth Meinzen-Dick, Thomas Falk, Pratiti Priyadarshini, Subrata Singh, Rajesh Mittal

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Page 1: Gaming the System - iwra.org

Gaming the System: Stimulating Rules and Behavior Change for

Governance of Groundwater and Conjunctive Use in India

Ruth Meinzen-Dick, Thomas Falk,

Pratiti Priyadarshini, Subrata Singh,

Rajesh Mittal

Page 2: Gaming the System - iwra.org

The Groundwater CommonsWater as commons:

• High subtractability (one person’s use reduces GW for others)

• Low excludability (boundaries difficult to establish)

• Fugitive resource

• Further challenges of groundwater:

• Low visibility

• Lack of understanding of resource dynamics

• Difficult to identify aquifer boundaries, esp. in hard rock

• “Traditional knowledge” insufficient with rapidly developing pumping technology

• State regulation largely ineffective in India

Page 3: Gaming the System - iwra.org

Experimental Games for Experiential Learning

• Usually used to measure propensity to collective action• Can games be used to strengthen collective action?

• Shape “mental models” and understanding of relationships

• Simulate several seasons in short time

• Try different institutional arrangements

(Rules)

Page 4: Gaming the System - iwra.org

Games + Tools

Community Rules

(Surface & GW)

Groundwater Use

Groundwater Levels

Prices

Government Policy

Watershed Management

Programs Maintenance of SurfaceStructures

Groundwater Recharge

Rainfall

Community Understanding

Page 5: Gaming the System - iwra.org

Groundwater game

Games• Groups of 5 men or women• Choose crop A or B with different water use &

returns• See effect on water table• Multiple years, with and without

communication• Individual or community payments

randomized

Community debriefing• How this relates to own experiences and

challenges farming• Lessons and insights the participants gained

from the experience• Possible solutions

Page 6: Gaming the System - iwra.org

Surface Water Game

• Players individually decide on contributions to dam maintenance;

• Benefits from dam depend on total investment of all group members;

• Dam benefit equally distributed amongst all players; OR in sequential order

• Community debriefing.

Net return per

ha in INR

Water requirement per

ha in cum

Wheat 15000 5500

Gram 13000 3000

Page 7: Gaming the System - iwra.org

Intervention logic

Human incl. Mental models

ACTION RESOURCES

Financial

Natural

Physical

GOVERNANCE

Internalized normsRules

Market relations/ Contracts

Laws

BEHAVIOR / ACTION

IMMEDIATE OUTCOMES (esp. social & ecological performance at various spatial and time scales)

Social

DECISION/CHOICE OF ACTION

Deliberate decision

Habitual decision

MOTIVATION

• Learning by experiencing rather than formal teaching or learning by doing

• Rethinking habits

• Influencing internalized norms

• Experimenting with own rules

• Shift from “teaching” solutions to offering social learning space to find own solutions

• Demonstrating costs of poor action

• Highlighting interactions between actors

Page 8: Gaming the System - iwra.org

Outcomes of GamesGame States Year # habitations Outcomes

Groundwater pilot

Andhra Pradesh 2013, 2014

17 Some effect on attitudesCommunities more likely to adopt water registers & rules for groundwater *

Surface water RajasthanMadhya Pradesh

20162017

3060

Communities more likely brought swelling water conflicts to the table and engaged in dammaintenance activities *

Groundwater expansion

Rajasthan, Madhya Pradesh, Andhra Pradesh

2014-2019

214 Total 3747 farmers adopted less water consumptive crops or varieties and irrigation scheduling to save water**

*Compared to randomly selected control communities where game has no been played**Compared to farmers’ reported behavior, prior to the games

Page 9: Gaming the System - iwra.org

538

774

300

244

307

99

258

214

627

1062

464

404

395

152

350

405

89

288

165

159

88

53

92

191

0 200 400 600 800 1000 1200

Intercrops (Wheat, Jowar etc.), Mandal, Bhilwara

Wheat, Mandal, Bhilwara

Cotton- CWB, Yavatmal

Cotton+Redgram- CWB, Yavatmal

Wheat- CWB, Yavatmal

Gram- CWB, Yavatmal

Jowar- CWB, Yavatmal

Tomato, Chittoor

Water Used & saved (Litre/ Kg of Prodcue)

Loca

tio

ns

& C

rop

s

Water Used Before and After Crop Water Budgeting Rabi - 2019-20

Water SavedWater used Before CWBWater used After CWB

Page 10: Gaming the System - iwra.org

Resources

• Meinzen-Dick, R., M. Janssen, S. Kandikuppa, R. Chaturvedi, K. Rao and S. Theis. 2018. Playing Games to Save Water: Collective Action Games for Groundwater Management in Andhra Pradesh, India. World Development 107(July):40-53. https://www.sciencedirect.com/science/article/pii/S0305750X18300445

• Falk, T., Kumar, S., Srigiri, S., 2019. Experimental games for developing institutional capacity to manage common water infrastructure in India, Agricultural Water Management. 221: 260–269

• L Bartels, T Falk, B Vollan, V Duche, I Agrawal, S Kumar. 2019. The Impact of Incentivized Payments on Game Behavior and Social Learning in a Study on Water Management in Madhya Pradesh/IndiaXVII Biennial IASC Conference

• HTTP://GAMESFORSUSTAINABILITY.ORG/PRACTITIONERS/

• http://gamesforsustainability.org/2015/12/05/groundwater-game-for-practitioners/

• https://gamesforsustainability.org/practitioners/#game-on-managing-check-dams