gaming in libraries idea overview. ideas at conference why games are important to libraries...
TRANSCRIPT
Ideas at Conference
•Why Games Are Important to Libraries
•Educational Value of Games•Gaming Programs in Libraries
Vocabulary
•Web 2.0– People expect to generate their own
content online instead of just being consumers – YouTube, MySpace
•Library 2.0– Patrons Expect to Help Generate Their
Own Content and Library Services
•MMOG – Massive Multiplayer Online Game
More Vocabulary
•Modding– Changing the Game or Your Computer
Yourself
•LAN Party– Local Area Network Party
•Easter Egg– Game Powerup
Social Importance
• What’s the average game player’s age?– 33
• What percentage of people over the age of 50 play video games?– 25%
• Who is a bigger part of the game playing population – women over 18 or boys between 6 and 17?– Women over 18 (30%)– Boys are 23%
Numbers from the Entertainment Software Associations 2006 Sale, Usage and Data Survey
What Does This Mean?
• Parents who play games are having children who play games
• Teens are growing up with games as social, family activities
• Teens equate games as an entertainment medium with movies, books and music.
Significance of MMOGs
• Huge community – As of July 2006, there are over 12,500,000 people playing MMOGs worldwide better than half of which are World of Warcraft* subscribers
Numbers from the MMOGCHART Version 21.0 from mmogchart.com
Educational Value of Games
• MMOGs are intellectually rich environments
• Games aren’t in place of literary activities – they are a reading and writing activity
• Promotes a variety of career skills– Modding– Teaching– Positive social interaction
Using Games to Teach
•Games are a good Way to Teach Both Customers and Staff– Let’s them work at their own pace– Makes learning More fun– Students with certain learning
styles will retain the information better
Some of the Things Libraries Are Doing
• Console Game Tournaments – DDR, Madden, Halo
• MMOG Tournaments - Runescape• Reader’s Advisory Based on Games• Circulating console game
collections• Video Game Design Programs
Programs for Smaller Budgets
$0 – Runescape Tournament LAN Party– Bring Your Own Console Game Night– Videogame Design with Gamemaker
$100– Buy a used XBOX, DDR Ultramix and 2 thin
dance pads for DDR Tournament with donated prizes
$200– Buy a used PS2, extra controller, memory
card and several used games for a regular game night
More Expensive
• $500– PS2 or Wii with extra controllers and a
wide selection of games– DDR with metal dance pads
• Video Game Design with Multimedia Fusion 2 and YDACS– $25 per Multimedia Fusion 2 License– Sliding scale for tutorial subscriptions– In our case, 66 students for three
months was $4224
Video Game Design as a Library Program
• Gamemaker– Cheap– Suprisingly sophisticated capabilities– Very labor intensive for staff
• Youth Digital Arts Cyberschool– Can make very sophisticated games
fast– Can subscribe to online classes– Not cheap
Why a Video Game Design Program?
• Library 2.0 friendly• Providing a service that is unique to
libraries• Great literacy activity – writing a
narrative• Can have teens create games that
advertise library services or teach library skills
• Can be used to train staff
Why Should I Care?
• Games are a very popular medium just like books, movies or audio that many library users expect
• They draw in non-traditional library users
• The argument for and against games in libraries today is very similar to the argument for and against carrying movies in the seventies
For More Information
• Websites– www.gamemaker.nl
• Gamemaker download and tutorials
– www.ydacs.com/• Youth Digital Arts Cyberschool
– http://libgaming.blogspot.com/• Blog devoted to library gaming programs
– http://www.booklistonline.com/default.aspx?page=show_product&pid=1894032
• Video Game Readalikes
Kathy:[email protected]