gaming guide to big in asia

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The Gaming guide to Big in Asia Misconcep3ons & Reali3es @benjaminjoffe ceo, +8*

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Can your game make millions in Asia? If 1% of Asians would pay a $1! This presentation is a bit of a reality check given for Yetizen given in May 2012 in San Francisco.

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Page 1: Gaming guide to big in asia

The  Gaming  guide  to  

Big  in  Asia  

Misconcep3ons  &  Reali3es  

@benjaminjoffe  ceo,  +8*  

Page 2: Gaming guide to big in asia

@benjaminjoffe  

Page 3: Gaming guide to big in asia

100+ Keynotes in 20 Countries!

Page 4: Gaming guide to big in asia

Startup Mentor!

Page 5: Gaming guide to big in asia

Investor in Global Startups from Asia!

Page 6: Gaming guide to big in asia

CEO of +8* | Research & Market Entry to Asia!

EUROPE  

USA  

ASIA  

Page 7: Gaming guide to big in asia

I  spent  most  of  my  working  life  (11  years)  overseas,  especially  in  Japan,  China,  South  Korea  and  USA.  My  cultural  DNA  has  become  rather  complex.  

12 years abroad – my cultural DNA!

Page 8: Gaming guide to big in asia

Asia!

This is Asia!

Page 9: Gaming guide to big in asia

But “Asia” does not cover the diversity!

Page 10: Gaming guide to big in asia

China  Japan  

South  Korea  Singapore  Indonesia  

…  Russia  Turkey  

…  48  Countries!  

48 countries with major differences!

Page 11: Gaming guide to big in asia

“Asia  was  a  concept  of  Western  CivilizaEon.”  

This is probably the best definition of Asia!

Page 12: Gaming guide to big in asia

There  is  no  Asia  •  GDP  •  GDP/capita  •  Demographics  •  Language(s)  •  Religion(s)  •  Web  &  Mobile  Infrastructures  •  Dominant  Players  •  Payment  systems  

Just consider the radical differences…!

Page 13: Gaming guide to big in asia

To give some perspective: view from Taiwan!

Page 14: Gaming guide to big in asia

…with translation!

Page 15: Gaming guide to big in asia

“Just  by  going  to  China,  we  could  double  the  audience,”  

– Peter  Relan,  CEO,  Crowdstar  

Doubling audience is not doubling revenue!

Page 16: Gaming guide to big in asia

4 Asian countries in top 10? How big are they?!

Page 17: Gaming guide to big in asia

Country   PopulaEon   GDP/Capita  (USD)  

China   1.3  billion   4,500  

Japan   128  million   42,000  

South  Korea   49  million   20,000  

Taiwan   23  million   20,000  

Hong  Kong   7  million   32,000  

Singapore   5  million   57,000  

Malaysia   28  million   9,500  

Indonesia   240  million   3,900  

Vietnam   90  million   1,500  

Philippines   94  million   2,500  

Thailand   65  million   5,800  

North  Korea   24  million   1,000  

Not all markets are created equal!

Page 18: Gaming guide to big in asia

Country   PopulaEon   GDP/Capita  (USD)  

China   1.3  billion   4,500  

Japan   128  million   42,000  

South  Korea   49  million   20,000  

Taiwan   23  million   20,000  

Hong  Kong   7  million   32,000  

Singapore   5  million   57,000  

Malaysia   28  million   9,500  

Indonesia   240  million   3,900  

Vietnam   90  million   1,500  

Philippines   94  million   2,500  

Thailand   65  million   5,800  

North  Korea   24  million   1,000  

- 1 user in Japan is possibly worth 10 in China in terms of monetization - HK, SG and Malaysia are smaller but quite decent medium-sized markets!

Page 19: Gaming guide to big in asia

Country   PopulaEon   GDP/Capita  (USD)  

China   1.3  billion   4,500  

Japan   128  million   42,000  

South  Korea   49  million   20,000  

Taiwan   23  million   20,000  

Hong  Kong   7  million   32,000  

Singapore   5  million   57,000  

Malaysia   28  million   9,500  

Indonesia   240  million   3,900  

Vietnam   90  million   1,500  

Philippines   94  million   2,500  

Thailand   65  million   5,800  

North  Korea   24  million   1,000  

On the contrary, the countries below are going to be hard to monetize due to low

GDP/capita.!

4 Asian countries in top 10? How big are they?!

Page 20: Gaming guide to big in asia

Mobile  Users  China   Japan   Korea  

Total   1.02  billion   127  million   50  million  

Android  (es3mates)   ?   15  million   17  million  

iPhone  (es3mates)   <20  million   <10  million   3  million  

3G  Users   10%   100%   70%  

- China, Japan, Korea have embraced Android.!- iPhones are for the 1% richer in China!- Very few reliable numbers are available (send me yours!)!

Page 21: Gaming guide to big in asia

Online  Game  Companies  Market  Cap  China   $bln   Japan   $bln   Korea   $bln  Tencent   57.5   GREE   6.3   Nexon   8  Netease   7.8   DeNA   4.6   NHN  (Hangame)   10.5  Renren   2.6   Mixi   <1   NCso`   5.3  Shanda   2.2  

Shanda  Games   1.4   as  of  May  5,  2012  Giant   1.2  

Changyou   1.2   Facebook   (100)  NetDragon  (91)   <1   Ac3vision  Blizzard   13.8  Perfect  World   <1   Zynga   6.1  

The9   <1   EA   5.0  

Gaming giants dominate in each country.!Very few foreign players do well.!

Page 22: Gaming guide to big in asia

Reality  of  China  

•  Local  partners  are  preky  much  mandatory  for  foreigners  to  get  any  distribu3on  and  operate.  

•  Successes  are  rare,  generally  accidental,  and  mostly  by  dominant  players  – Mobile      Angry  Birds,  Fruit  Ninja,  a  few  more  – Web      Korean  companies  via  licensing  

Easiest to do in China is iOS!

Page 23: Gaming guide to big in asia

Reality  of  China  

•  Social  networks  are…  TENCENT  – Likle  money  on  Renren  – No  Facebook  

•  Online  Game  Giants  – Developing  their  own  games  – Licensing  from  Korea  – Rarely  from  other  places  (WoW)  – Excep3on:  League  of  Legends  (but  bought  by  Tencent)  

Web-based is almost impossible alone!

Page 24: Gaming guide to big in asia

Reality  of  China  

•  iPhone  is  for  the  1%  

•  Android  is  fragmented  – Numerous  app  stores  – Lots  of  copies  – Adver3sing  don’t  make  much  money  

iOS is easier, Android still hard!

Page 25: Gaming guide to big in asia

Top  Ranking  Apps  on  iPhone  

Foreign games and apps do well!Source: AppAnnie.com!

Page 26: Gaming guide to big in asia

Top  Ranking  Apps  on  Android  

Source: AppAnnie.com!

Android is much harder + Competing stores!

Page 27: Gaming guide to big in asia

Tencent  in  2011  

•  Revenue        US$4.5  billion  •  Mobile      10%  •  Adver3sing    7%  

– Net  Profit      US$1.6  billion  (35%)  

•  Services  •  Qzone        552  million  MAU  •  Pengyou      202  million  MAU  •  Open  plaqorm  40,000  apps  

– More  than  10  have  10m+  MAU  

Money: 10m MAU in China = 1m MAU in USA!

Page 28: Gaming guide to big in asia

Renren  in  2011  

•  Revenue      US$118.0  million  – ~50%  from  adver3sing  

•  Net  Loss      US$5  million  •  Net  loss  does  not  count  sale  of  eLong  for  US$50  million  •  Promo3ng  Nuomi,  its  Groupon  clone  (US$30  million)  

•  Curb  your  enthusiasm!  

Renren is not quite the “Facebook of China” yet!

Page 29: Gaming guide to big in asia

Reality  of  Japan  

About $3.6 billion

More than $1.2 billion

Official sites, $1 billion Social games over $1.8 billion

Core Gamers

Casual Gamers

PC

Console Game software

Mobile

Smartphone games market 2014

Smartphone games

Overall market size growing

Arcade games, Card games, Edutainment

Mobile / Smartphone games is going really big!

Page 30: Gaming guide to big in asia

Mobile  Social  Games  in  Japan  •  GREE  

–  Revenue          $785  million  –  Acquired  OpenFeint  ($104m)  –  Acquired  Funzio      ($210m)  

•  DeNA  –  Revenue          $1.4  billion  –  Acquired  Ngmoco      ($400m)  

•  Konami  –  $360  million  from  social  games  in  2011  

The platforms are making most of the money, but some third-party do well. However, Most Western companies

failed on those platform so far (including Zynga)!

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Reality  of  Korea  

•  Aside  from  Blizzard  (local  opera3on),  FIFA  (partnership)  and  League  of  Legends  (hired  Blizzard  staff),  not  many  successes  

•  On  mobile,  it  is  possible  to  make  money,  especially  via  iOS  

•  Android  is  big,  but  fragmented  among  several  app  stores  +  regulatory  limita3ons  (GRB)  

iOS doable, Android harder, web very hard!

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Reality  of  Korea  

The market figures are including exports, but still a big market for web, less so for mobile.!

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•  Revenue  – 2011  Revenue  $1.1  billion  – Net  revenue    $313  million  

•  19%  margin  •  China  licensing:  Tencent  =  85%  

•  Titles  – Maple  Story  (RPG),  Mabinogi  (RPG),  Dungeon  &  Fighter  (RPG),  Kart  Rider  (fantasy  kart  racing),  Counter  Strike  Online  (FPS)  

Market   Revenue  

China   $398m  (38%)  

Korea   $348m  (33%)  

Japan   $158m  (15%)  

Rest  of  World   $105m  (14%)  

TOTAL   $1.1  billion  

Nexon  

Nexon does great in China and Japan!

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•  2011  Income    $540  million  •  Net  income      $157  million  

Market   Revenue  

Korea   $360m  (66%)  

Japan   $75m  (14%)  

China  (royalty)   $50m  (10%)  

Rest  of  World   $55m  (10%)  

TOTAL   $540m  

Title   Revenue  

Lineage  1   35%  

Lineage  2   18%  

Aion   40%  

Other   5%  

NCsov  

NCsoft has few titles, mostly missed China!

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•  Part  of  NHN  Group  – Naver      65%  of  search  market  – Hangame    Casual  games,  #2  player  

•  Revenue  – NHN  2011    $1.9  billion  – Net  profits      $400m  (20%)  

•  Gaming  brought  $570m  in  2011  –  Japan  =  $267  million  

Hangame  

Hangame is #1 in Japan, lots of casual games!

Page 36: Gaming guide to big in asia

•  20-­‐30  mobile  games  for  Korea  and  40  games  for  Japan  in  2012  

Hangame  sourcing  mobile  games  

Page 37: Gaming guide to big in asia

Register game on a social

platform

Apply online (send application form,

executable file, instructions) Result Reflect result

on the game

Deliberation By Game Rating

Board

For  All  Users Over  12  Years  Old   Over  15  Years  Old Over 18 Years Old

To launch in Korea, approval is needed!

Game  Ra3ng  Board  

Page 38: Gaming guide to big in asia

10  Dotori    =  1,000  KRW    =  USD  1    

Recharge  (Purchase)  Dotori  1.  Credit  Card  

2.  Mobile  Payment  

3.  Online  Banking  

4.  Fixed  Phone  

6.  Prepaid  Giv  Coupons  

7.  Prepaid  Cards  

Payment  method  

5.  Loyalty  Points    from  partnerships  (OK  Cashbag)  

Payment  Methods  

In all 3 countries, payment methods are mostly local. No way around it.!

Page 39: Gaming guide to big in asia

Reality  of  “Rest  of  Asia”  •  Rich  &  English-­‐friendly  

–  Singapore  (English)  –  Hong  Kong  (cantonese,  mandarin,  English)  

•  Somewhat  wealthy  &  somewhat  English-­‐friendly  –  Malaysia  (some  –  most  revenue  from  Chinese  popula3on)  –  Taiwan  (Taiwanese  =  tradi3onal  Chinese  script)  

•  Not  there  yet  –  Vietnam  –  Indonesia  –  Philippines  –  Thailand…  

Some markets can provide decent revenue!

Page 40: Gaming guide to big in asia

Coming  soon:  $50  Android  Phones  

Android booming with cheap phones!

Page 41: Gaming guide to big in asia

[email protected] @benjaminjoffe  

Questions & Comments are welcome!!