gamecamp! by modlab josef nguyen and amanda phillips, facilitators minijam!
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GameCamp! by ModLab
Josef Nguyen and Amanda Phillips,
facilitators
MiniJam!
About ModLab
Interdisciplinary Digital Humanities and Game Studies Research Laboratory
~30 faculty, graduate, and undergraduate researchers from across campus
IFHA Cluster in Gamification and the Digital Humanities, Mellon Research Initiative in Digital Cultures, IMMERSe Video Games Research Network, Davis Humanities Institute
About GameCamp!
Year-long workshop series culminating in a month-long game jam in May.
Open to everyone – bring your non-programmer, non-gamer friends!
General game design principles + tech skills
http://ucdavisgamecamp.wordpress.com
Josef Nguyen: Ph.D. Candidate in English. Email: [email protected]
Website: http://www.josefnguyen.net Amanda Phillips: IMMERSe Postdoctoral Fellow in ModLab.
Email: [email protected] Twitter: @NazcaTheMad Website: http://gamertrouble.wordpress.com
About Your Facilitators
http://www.igda.org http://www.igdascramento.org
Indie Arcade Event – Saturday, April 11 – Café Colonial in SacramentoTickets are still available!
International Game Developers Association
Friday, May 1, 20155:00 PM Doors Open (Food Provided!)
5:30 PM Launch (Stay until 8!)Gunrock Pub
Game Jam Launch Event
Technical Workshops
Co-Sponsored by GameCamp! and UC Davis Game Dev
• Unity (Intro, 2D, Scripting)
• Blender (animation, modeling,texturing)
• Unreal Engine 4
• GameMaker/Twine/Scratch
Safe Community Building
MiniJam: GameCamp! in
Review
Paper Prototype Takeaways
Rules are fundamental to both the fun and the meaning of a game!
Modding something you already know is a good way to generate new ideas!
Using paper to map out your game is a crucial part of the design process!
Genre Bending Takeaways
Ground your game in established conventions, but break them just enough to make it interesting!
Implementing unexpected constraints (combining random genres) can generate novel concepts you may not have considered before!
Play a creativity game!
Procedural Thinking Takeaways
Computers are obedient, sequential thinkers that enforce rules and procedures absolutely at a very fast pace!
Break tasks into step-by-step instructions to identify procedures that the computer will need to perform for your game!
Flowcharts are a great way to map out procedural logics!
Fill out the Design Document Template and include any supplementary documents. Everything must fit into your
submission envelope.Win a GameCamp! t-shirt!
MiniJam!
INTERSECTIONSMiniJam Theme:
Technical Workshops
Co-Sponsored by GameCamp! and UC Davis Game Dev
• Unity (Intro, 2D, Scripting)
• Blender (animation, modeling,texturing)
• Unreal Engine 4
• GameMaker/Twine/Scratch