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Game Informed Learning for Homeland Defense Education Richard White University of Colorado at Colorado Springs Homeland Defense & Security Education Summit February 28, 2007 [email protected]

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Page 1: Game Informed Learning for Homeland Defense Education Richard White University of Colorado at Colorado Springs Homeland Defense & Security Education Summit

Game Informed Learningfor Homeland Defense Education

Richard WhiteUniversity of Colorado

at Colorado SpringsHomeland Defense & Security Education Summit

February 28, [email protected]

Page 2: Game Informed Learning for Homeland Defense Education Richard White University of Colorado at Colorado Springs Homeland Defense & Security Education Summit

Richard White

UCCS Adjunct Professor Education Consultant Retired, USAF Author

Page 3: Game Informed Learning for Homeland Defense Education Richard White University of Colorado at Colorado Springs Homeland Defense & Security Education Summit

Program. The Center for Homeland Security has developed a set of graduate courses leading to a Certificate in Homeland Defense:

– Intro. to Homeland Defense– Interagency Relationships– Understanding the Threat– Protection of Critical Infrastructure

Benefit. Courses may be used to complete a Master of Public Administration from the UCCS Graduate School of Public Affairs.

UCCSGraduate Certificate in Homeland Defense

Page 4: Game Informed Learning for Homeland Defense Education Richard White University of Colorado at Colorado Springs Homeland Defense & Security Education Summit

PAD 5950Intro. to Homeland Defense

Provides an overview of homeland security, with an emphasis on homeland defense and NORTHCOM, its mission, government organizations it interfaces with, and constraints on those relationships.

Students gain an understanding of homeland security from the perspective of the Department of Defense, NORTHCOM, and the Department of Homeland Security.

Page 5: Game Informed Learning for Homeland Defense Education Richard White University of Colorado at Colorado Springs Homeland Defense & Security Education Summit

Active TeachingExperience

00 – 03 AF Academy– Computer Simulations

03 – 05 Aesir Group– Role-Play Exercises

05 – 07 CW Productions– Game Based Curricula

Page 6: Game Informed Learning for Homeland Defense Education Richard White University of Colorado at Colorado Springs Homeland Defense & Security Education Summit

Active TeachingFramework

(before class) Lesson Study

00:00 – 00:10 Lesson Review

00:10 – 00:30 Student Exercise

00:30 – 00:50 Discussion

Page 7: Game Informed Learning for Homeland Defense Education Richard White University of Colorado at Colorado Springs Homeland Defense & Security Education Summit

Game-Based Learning

Game-based learning has emerged as a general name for the use of games in education.

Despite early work showing rich inferential learning taking place as a result of gameplay, most game-based learning has been geared towards using a game as a host into which curricular content can be embedded.

(Begg, Dewhurst, & Hamish 2005)

DHS Jeopardy

HSS Hangman

Page 8: Game Informed Learning for Homeland Defense Education Richard White University of Colorado at Colorado Springs Homeland Defense & Security Education Summit

Game-Informed Learning

In contrast, game-informed learning suggests that educational processes themselves should be informed by the experience of gameplay – a tenet similar to the principles of contemporary active learning approaches such as constructivism and problem based learning (PBL).

(Begg, Dewhurst, & Hamish 2005)

Page 9: Game Informed Learning for Homeland Defense Education Richard White University of Colorado at Colorado Springs Homeland Defense & Security Education Summit

10 Tips for BuildingGame-Informed Exercises

1. Suitability

2. Simulation

3. Simplicity

4. Deception

5. Competition

6. Teamwork

7. Consequences

8. Realism

9. Toys

10. Chance

Page 10: Game Informed Learning for Homeland Defense Education Richard White University of Colorado at Colorado Springs Homeland Defense & Security Education Summit

Tip #1:Suitability

Evaluate your audience. Design games within their

collective experience. Don’t be too technical.

“Youth and enthusiasm are no match for old age and cunning.”

Students aka “Subjects”

Subject #1- Young- Enthusiastic- Inexperienced

Subject #2- Less Young- Realistic- Retired USMC

Let’s hurt him.

My Fall ‘06 PAD 5950 class was comprised of ½ military, ½ civilian, ½ 20-something, ½ 40-ish.

Page 11: Game Informed Learning for Homeland Defense Education Richard White University of Colorado at Colorado Springs Homeland Defense & Security Education Summit

Tip #2:Simulation

Students respond well to situation-based, role-playing exercise.

Design exercises that concentrate on the central issues of the lesson.

Lesson: Islamic Extremism

Exercise: Before the Court

The Israeli Government and Palestinian Authority have agreed to plead their cases and accept the decision of the United Nations to resolve the Israeli-Palestinian conflict once and for all. Each side has appointed attorneys supported by extensive staffs to argue their cases before a UN panel of judges. Both sides will plead their cases together, before the judges retire to chambers and vote to decide who wins the dispute. The majority decision will win.

Unknown to students, both sides were given the same background information from which to plead different arguments.

Page 12: Game Informed Learning for Homeland Defense Education Richard White University of Colorado at Colorado Springs Homeland Defense & Security Education Summit

Tip #3:Simplicity

Don’t obscure the lesson in complexity.

Keep sight of the objective.

Game should be explainable in 5 minutes.

Lesson: National Security Strategy

Exercise: The Great Game

Europe 1870. Britain, France, and Germany are vying for power. The country that amasses the most wealth, wins.

My most complex game, “The Great Game” about national security strategy, had 5 rules.

Note: I later learned my exercise is very similar to the game of Diplomacy©.

Page 13: Game Informed Learning for Homeland Defense Education Richard White University of Colorado at Colorado Springs Homeland Defense & Security Education Summit

Tip #4:Deception

Every exercise should employ an element of deception.

Prevent students from “gaming the system.”

Lesson: Terrorist Threat

Exercise: Orange Alert

Students must thwart a terrorist attack. Terrorists are planning to release a weapon of mass destruction somewhere in Washington DC. Students must gather clues to identify the terrorist faction, their method of attack, and their chosen target before they can strike.

Teams separately raced to solve puzzle, barely beating the clock. Would’ve finished faster if they pooled clues… just like the IC before 9/11.

Exercise loosely based on game of Clue.©

Page 14: Game Informed Learning for Homeland Defense Education Richard White University of Colorado at Colorado Springs Homeland Defense & Security Education Summit

Tip #5:Competition

Sharpens focus. Garners emotion. Aids deception.

Lesson: Intel Operations

Exercise: A Stitch in Time

Students employ the Intelligence Cycle to foil a terrorist attack. Students have limited time and resources to track down the terrorist plans. The team that divulges the terrorist plan first, wins.

Fooled once, teams this time pooled their resources, but were still delayed by lack of central leadership… just like IC on 9/11.

Page 15: Game Informed Learning for Homeland Defense Education Richard White University of Colorado at Colorado Springs Homeland Defense & Security Education Summit

Tip #6:Teamwork

Increases participation. Injects alternative

views. Plays to diverse

strengths.

Lesson: CBRNE

Exercise: Building the Bomb

Students form terrorist groups and travel the world recruiting experts to help build and deploy a weapon of mass destruction in Los Angeles. Unfortunately, terrorism has become a growth business. Other terrorist groups are planning similar attacks. If they strike first, the United States government will clamp down hard on the city, making it nearly impossible for others to attack. Teams must attack first to achieve their objective.

Halfway through the course, I conducted a “draft” forcing teams to exchange players and redistribute talent across groups.

This exercise was inspired by my wife’s favorite reality show, The Amazing Race.©

Page 16: Game Informed Learning for Homeland Defense Education Richard White University of Colorado at Colorado Springs Homeland Defense & Security Education Summit

Tip #7:Consequences

Limit future options based on current choices.

Students more carefully weigh situation when they understand there are consequences.

Lesson: Combating Terrorism

Exercise: Brinkmanship

In the days following 9/11, the United States quickly ascertained that the attacks were perpetrated by al Qaeda terrorists trained in Afghan terrorist camps run by Usama bin Ladin (UBL). Students will re-enact the negotiations between the U.S. and Taliban governments to try and resolve the situation peacefully.

Exercise is modified “prisoner’s dilemma” built on decision tree whose path is determined by both teams’ decisions.

securitydeployed

nosecurity

pickroute

airspacesecure

auditoriumclear

routecompromised

routesecure

routecompromised

airportcompromised

auditoriumclear

fixproblems

airportsecure

AF1lands

routeclosed

AF1lands

routeclosed

takebreak

1.0

2.1

2.2

3.1

3.2

4.2

4.3

4.1

5.2

5.1

5.3

6.1

9.1

10.09.27.1

9.3

clearentourage

send insecurity

team

scoutroute

sniffauditorium

restrictairspace

restrictairspace

deploysurveillence sniff

auditorium

pressbriefing

sniffauditorium

pressbriefing

runrehearsal

clearAF1

secureairport

clearAF1

clearAF1

clearAF1

restricttraffic

8.1

8.2

clearAF1

restricttraffic

POTUSspeech

clearmotorcade

clearmotorcade

routesecure

6.2secureairport

deploysurveillence

securitydeployed

nosecurity

pickroute

airspacesecure

auditoriumclear

routecompromised

routesecure

routecompromised

airportcompromised

auditoriumclear

fixproblems

airportsecure

AF1lands

routeclosed

AF1lands

routeclosed

takebreak

1.0

2.1

2.2

3.1

3.2

4.2

4.3

4.1

5.2

5.1

5.3

6.1

9.1

10.09.27.1

9.3

clearentourage

send insecurity

team

scoutroute

sniffauditorium

restrictairspace

restrictairspace

deploysurveillence sniff

auditorium

pressbriefing

sniffauditorium

pressbriefing

runrehearsal

clearAF1

secureairport

clearAF1

clearAF1

clearAF1

restricttraffic

8.1

8.2

clearAF1

restricttraffic

POTUSspeech

clearmotorcade

clearmotorcade

routesecure

6.2secureairport

deploysurveillence

Page 17: Game Informed Learning for Homeland Defense Education Richard White University of Colorado at Colorado Springs Homeland Defense & Security Education Summit

Tip #8:Realism

Incorporating realistic, topical themes increases interest and participation.

Assign students command roles in strategic, operational, and tactical situations.

Lesson: Pandemic Flu

Exercise: Survivor

Students assign priorities to DHHS Pandemic Treatment Groups for receiving anti-viral medication and pre-pandemic vaccine, then compare answers to priorities developed by the Department of Health and Human Services.

This exercise infused the ensuing discussion with vigorous debate based upon opposing opinions and beliefs.

Page 18: Game Informed Learning for Homeland Defense Education Richard White University of Colorado at Colorado Springs Homeland Defense & Security Education Summit

Tip #9:Toys

Tactile sensation draws students deeper into exercise.

Poker chips, dice, and index cards instill sense of “ownership”.

Lesson: National Guard

Exercise: National Security

Students play the roles of the Chief Executive, National Guard Bureau, and Joint Chiefs of Staff in allocating military resources to emerging national and international incidents. The objective is to limit damage to US national security and homeland security.

Active & Guard resources represented by poker chips. Teams were reluctant to share resources to counter emerging threats.

Page 19: Game Informed Learning for Homeland Defense Education Richard White University of Colorado at Colorado Springs Homeland Defense & Security Education Summit

Tip #10:Chance

Deterministic exercises reduce overhead, maintain focus, disarm student challenges.

Limit the role of chance to create credible exercises that sustain student interest.

Lesson: 9/11 Survivors

Exercise: Escape

Students must escape from a burning high-rise before it collapses. Students are attending conferences in three separate locations in the high-rise. Terrorists have detonated suitcase bombs in three different rooms below. The resulting blast damage, fire, and smoke have made certain parts of the building inaccessible. Students must navigate through unfamiliar stairwells and corridors to find a means of escape before the building collapses in 20 minutes.

Students are randomly assigned teams. One team is isolated in such a way it’s physically impossible to make it out before the building collapses.

Page 20: Game Informed Learning for Homeland Defense Education Richard White University of Colorado at Colorado Springs Homeland Defense & Security Education Summit

10 Tips for BuildingGame-Informed Exercises

1. Suitability

2. Simulation

3. Simplicity

4. Deception

5. Competition

6. Teamwork

7. Consequences

8. Realism

9. Toys

10. Chance

Page 21: Game Informed Learning for Homeland Defense Education Richard White University of Colorado at Colorado Springs Homeland Defense & Security Education Summit

Integrated Game-Based CoursesTextbooks + Instructor Guides

1. The Department of Homeland Security: An Overview. Pearson Custom Publishing, 2006.

Now AvailableNow Available

Coming SoonComing Soon

2. Homeland Defense: An Overview. Pearson Custom Publishing, 2007.

Page 22: Game Informed Learning for Homeland Defense Education Richard White University of Colorado at Colorado Springs Homeland Defense & Security Education Summit

Game Informed Learningfor Homeland Defense Education