game design, september 10, 2013

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Page 1: Game Design, September 10, 2013
Page 2: Game Design, September 10, 2013

TODAY

1. Icebreaker2. Play reflection: Angry Birds3. Schell chapter 64. Game Design Document5. Reminders6. Homework

Page 3: Game Design, September 10, 2013

Icebreaker

For today: say your name, then tell us what your favorite toy was as a child. Or as an adult, for that matter.

Page 4: Game Design, September 10, 2013
Page 5: Game Design, September 10, 2013
Page 6: Game Design, September 10, 2013

Schell

I’d like for us to look specifically at the brainstorming tips that Schell offers starting on page 68.

Page 7: Game Design, September 10, 2013

The Write Answer

Page 8: Game Design, September 10, 2013

Write or Type?

Page 9: Game Design, September 10, 2013

Sketch

Page 10: Game Design, September 10, 2013

Toys

Page 11: Game Design, September 10, 2013

Change Perspective

Page 12: Game Design, September 10, 2013

Immerse yourself

Page 13: Game Design, September 10, 2013

Crack jokes

Page 14: Game Design, September 10, 2013

Spare no expense

Page 15: Game Design, September 10, 2013

The writing on the wall

Page 16: Game Design, September 10, 2013

The space remembers

Page 17: Game Design, September 10, 2013

Write everything

Page 18: Game Design, September 10, 2013

Number your lists

Page 19: Game Design, September 10, 2013

Mix and Match categories

Page 20: Game Design, September 10, 2013

Talk to yourself

Page 21: Game Design, September 10, 2013

Find a partner

Page 22: Game Design, September 10, 2013

And now…

Here are Dr. Phill’s five brainstorming tips, which are a little different but are similar to Schell’s.

Page 23: Game Design, September 10, 2013

1. Think DIFFERENT.

Page 24: Game Design, September 10, 2013

2. Imagine Dragons.

Page 25: Game Design, September 10, 2013

3. Throw like you’re Peyton Manning.

Page 26: Game Design, September 10, 2013

4. Make IT play like it’s Ray Lewis riding a Dragon.

Page 27: Game Design, September 10, 2013

5. Balance the aesthetics.

Page 28: Game Design, September 10, 2013

Now…

I emailed all of you a rather lengthy PDF sample of a game design document. Let’s take a look at it and talk about the elements that are present.

Let’s talk about what is essential to the game design document.

Page 29: Game Design, September 10, 2013

Remember:

Next class, your skill set portfolios are due.

Make sure to bring them to class in some format that can:1. Be shared with classmates2. Leave with me

Page 30: Game Design, September 10, 2013

For Thursday

Read for class: How to Pitch your Game and Schell, Ch. 28We will spend most of the class forming our groups. Come in ready!