multimedia design: game design

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Multimedia Design: Game Design Sam³ en Jan

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Multimedia Design: Game Design. Sam³ en Jan. Inhoud. Game overview Gameplay Look & Feel Setting, story and characters Levels. Game Overview. Game Overview: Concept. Psychologische survival horror Nyctofobie Overleven Puzzels Inspiratie Silent Hill, Fatal Frame - PowerPoint PPT Presentation

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Page 1: Multimedia Design: Game Design

Multimedia Design:Game Design

Sam³ en Jan

Page 2: Multimedia Design: Game Design

Inhoud

• Game overview• Gameplay• Look & Feel• Setting, story and characters• Levels

Page 3: Multimedia Design: Game Design

GAME OVERVIEW

Page 4: Multimedia Design: Game Design

Game Overview: Concept

• Psychologische survival horror• Nyctofobie• Overleven• Puzzels• Inspiratie– Silent Hill, Fatal Frame– Shutter Island, Pan's Labyrinth

Page 5: Multimedia Design: Game Design

Game Overview: Key Features

• Open wereld• Dag-nacht cyclus• Film noir vertelstijl (voice over)• Hartslag als healthbar• Puzzels• Semi-lineaire gameplay• Hallucinaties, psychose• Hartaanval (sterven van schrik)

Page 6: Multimedia Design: Game Design

GAMEPLAY

Page 7: Multimedia Design: Game Design

Gameplay: General

• Objectives– Voorbereiding op de nacht– Mysterie oplossen– Cutscene– Puzzels

• Duisternis vermijden– Hallucinaties– Nachtmerries– Hartslag stabiel houden

Page 8: Multimedia Design: Game Design

Gameplay: Puzzels

• Interessant en uitdagend• Bovennatuurlijke elementen• Voorbeeld– Obstakel basement level

Page 9: Multimedia Design: Game Design

LOOK & FEEL

Page 10: Multimedia Design: Game Design

Look & Feel: Graphics

• Fantastisch realisme• Dag-nacht cyclus

Page 11: Multimedia Design: Game Design

Look & Feel: Sound

• Overdag rustig (beetje sinister)

• ‘s Nachts steeds griezeliger

Page 12: Multimedia Design: Game Design

Look & Feel: Sound

• Overdag rustig (beetje sinister)

• ‘s Nachts steeds griezeliger

Page 13: Multimedia Design: Game Design

SETTING, STORY AND CHARACTERS

Page 14: Multimedia Design: Game Design

Setting, story and characters: Setting

• Sunrise Creek– Typisch klein, afgelegen– Spookstad– Poorten van de hel

Page 15: Multimedia Design: Game Design

Setting, story and characters: Story

• Verhaal (kort)– Ontwaken– Ontsnappen– Mysterie ontrafelen– Overleven...

• Meerdere mogelijke eindes

Page 16: Multimedia Design: Game Design

Setting, story and characters: Characters

• Main character: Sam Moore• Sidekick: Jack• Antagonist: Robert Saxon

Page 17: Multimedia Design: Game Design

LEVELS

Page 18: Multimedia Design: Game Design

Levels: Game World

• Free roam

Page 19: Multimedia Design: Game Design

Levels: Level Structure

• Lineair– Mogelijkheid om terug te gaan

• Puzzels oplossen• Obstakels overwinnen

Page 20: Multimedia Design: Game Design

Levels: Tutorial Level

• Level Summary – Objective: Zoek uit wat er aan de hand is– Props: Elektriciteitskast– Items: Zaklamp– Puzzels: geen

Page 21: Multimedia Design: Game Design

Levels: Tutorial Level

Page 22: Multimedia Design: Game Design

Levels: Hospital Basement Level

• Level Summary– Objective: Zet de generator aan– Props: Generator, control panel

(verbrandingsoven), emmer water– Items: Mes– Puzzels: Cell block puzzel, Furnace room puzzel

Page 23: Multimedia Design: Game Design

Levels: Hospital Basement Level

Page 24: Multimedia Design: Game Design

Bedankt voor de aandacht!

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