game design by michele fisher. a brief history computer games started in the 1960s earliest games...
DESCRIPTION
Introduction What is Game Design? The purpose of the game design process is essentially to direct the creation of a game given a set of constraints. These constraints vary depending on the type of game being designed. (Wikipedia, 2006)game Game design forces you to think about all aspects of your game in detail.TRANSCRIPT
Game Design
By Michele Fisher
A Brief History
Computer games started in the 1960s Earliest games were developed by hobbyist
on the university mainframes. Original content vs pre-existing content IPRH – Intellectual Property Rights Holder
Introduction
What is Game Design? The purpose of the game design process is
essentially to direct the creation of a game given a set of constraints. These constraints vary depending on the type of game being designed. (Wikipedia, 2006)
Game design forces you to think about all aspects of your game in detail.
What should we consider is designing a game?
Technical Design Document Creative Design Document Project Management Development Team Production Design Art Design Programming Design Audio Design Quality Assurance
Platform Considerations?
Arcade machines PC Consoles
Nintendo X-Box Playstation
Handheld Portables
Game Genres?
Real-time Strategy (RTS) Role Playing Games Sports Puzzlers 1st Person and 3rd Person Shooters
Design Documents Technical Design Document
Summary of the project Staff assignments and considerations Listing of core code modules required
Creative Design Document Back-story for the game Basic character navigation features Outline of inventory system
Project Planning
Tasking – making assignments according to who will execute which task.
Tracking – Charting the progress (or lack of progress) for any given task.
Example of planning tools MS Project NXN Alienbrain
Key Roles
Developer Publisher Producer Designers Programmers Audio Programmers Game Testers
Art and Design
Modeling – building art assets including character models and props
Animation – focus is on animating character motions and environment in 2D or 3D
Mapping – focus is on creating texture maps to apply to geometric surfaces including character models and environments
Audio
Composers write background music, opening and closing music, and cutscene music for game scenarios and cinematics
Suspense or climatic music Special FX – the kicks, crunches, booms, and
bangs
Quality Assurance
Testers perform critical debugging tasks by playing through games looking for the following: Gameplay problems Freezes Misspelled text Inconsistencies Missing or confusing features
Summary
In review, we have discussed: A brief history of gaming The purpose of game design Some game design considerations Design Documents Project Planning and key roles Art Design and Audio QA
Any Questions???