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Game Design
By Michele Fisher
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A Brief History
Computer games started in the 1960s Earliest games were developed by hobbyist
on the university mainframes. Original content vs pre-existing content IPRH – Intellectual Property Rights Holder
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Introduction
What is Game Design? The purpose of the game design process is
essentially to direct the creation of a game given a set of constraints. These constraints vary depending on the type of game being designed. (Wikipedia, 2006)
Game design forces you to think about all aspects of your game in detail.
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What should we consider is designing a game?
Technical Design Document Creative Design Document Project Management Development Team Production Design Art Design Programming Design Audio Design Quality Assurance
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Platform Considerations?
Arcade machines PC Consoles
Nintendo X-Box Playstation
Handheld Portables
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Game Genres?
Real-time Strategy (RTS) Role Playing Games Sports Puzzlers 1st Person and 3rd Person Shooters
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Design Documents Technical Design Document
Summary of the project Staff assignments and considerations Listing of core code modules required
Creative Design Document Back-story for the game Basic character navigation features Outline of inventory system
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Project Planning
Tasking – making assignments according to who will execute which task.
Tracking – Charting the progress (or lack of progress) for any given task.
Example of planning tools MS Project NXN Alienbrain
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Key Roles
Developer Publisher Producer Designers Programmers Audio Programmers Game Testers
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Art and Design
Modeling – building art assets including character models and props
Animation – focus is on animating character motions and environment in 2D or 3D
Mapping – focus is on creating texture maps to apply to geometric surfaces including character models and environments
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Audio
Composers write background music, opening and closing music, and cutscene music for game scenarios and cinematics
Suspense or climatic music Special FX – the kicks, crunches, booms, and
bangs
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Quality Assurance
Testers perform critical debugging tasks by playing through games looking for the following: Gameplay problems Freezes Misspelled text Inconsistencies Missing or confusing features
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Summary
In review, we have discussed: A brief history of gaming The purpose of game design Some game design considerations Design Documents Project Planning and key roles Art Design and Audio QA
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Any Questions???