game design (1) pertemuan 8 matakuliah: t0944-game design and programming tahun: 2010

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Page 1: Game Design (1) Pertemuan 8 Matakuliah: T0944-Game Design and Programming Tahun: 2010
Page 2: Game Design (1) Pertemuan 8 Matakuliah: T0944-Game Design and Programming Tahun: 2010

Game Design (1)Pertemuan 8

Matakuliah : T0944-Game Design and ProgrammingTahun : 2010

Page 3: Game Design (1) Pertemuan 8 Matakuliah: T0944-Game Design and Programming Tahun: 2010

Game DesignGame Design• Game Setting and World• Storytelling and Narrative • Character Development

Page 4: Game Design (1) Pertemuan 8 Matakuliah: T0944-Game Design and Programming Tahun: 2010

Game Setting and World• To someone who’s playing a game for the first

time, the setting is vital to creating and sustaining player’s interest.

• “Graphic versus Game-play” debate• Immersive ness and Suspension of disbelief• The importance of harmony

Page 5: Game Design (1) Pertemuan 8 Matakuliah: T0944-Game Design and Programming Tahun: 2010

The Dimension of a Game World• The Physical Dimension

– Dimensionality– Scale– Boundaries

• The Temporal Dimension– Variable Time– Anomalous Time– Letting the Player Adjust Time

Page 6: Game Design (1) Pertemuan 8 Matakuliah: T0944-Game Design and Programming Tahun: 2010

The Dimension of a Game World• The Environmental Dimension

– Cultural context– Physical Surroundings– Detail– Defining a style– Overused Settings– Source of Inspiration

Page 7: Game Design (1) Pertemuan 8 Matakuliah: T0944-Game Design and Programming Tahun: 2010

The Dimension of a Game World• The Emotional Dimension

– Limitation of fun

• The Ethical Dimension– Game violence

Page 8: Game Design (1) Pertemuan 8 Matakuliah: T0944-Game Design and Programming Tahun: 2010

Game Setting and World• Realism versus Abstraction• The Save-Game Issue

Page 9: Game Design (1) Pertemuan 8 Matakuliah: T0944-Game Design and Programming Tahun: 2010

Storytelling and Narrative • The Story Spectrum

No Story

Arcade

Game

Strategy

Game

FPS

Game

RPG/Adventure

Game

Story-based

Game-play

Increasing Importance of Story to Gameplay

Increasing game Complexity

Page 10: Game Design (1) Pertemuan 8 Matakuliah: T0944-Game Design and Programming Tahun: 2010

Storytelling and Narrative • Christopher Vogler’s hero’s journey:

– The ordinary world– The call to adventure– The refusal of the call– The meeting with the mentor– Crossing the first threshold– Tests, allies, and enemies– The approach to the innermost cave– The ordeal– The reward– The road back– The resurrection– The return with the reward

Page 11: Game Design (1) Pertemuan 8 Matakuliah: T0944-Game Design and Programming Tahun: 2010

Circular Story Form

Act 1

Act 2

Act 3

Ordinary WorldCall to

Adventure

Refusal

Meeting the Mentor

Crossing the First

Threshold

Test, Allies, and

Enemies

Approach to the

Innermost Cave

Ordeal

Reward

The Road Back

Resurrection

Return with the Reward

Page 12: Game Design (1) Pertemuan 8 Matakuliah: T0944-Game Design and Programming Tahun: 2010

Plot Pacing

Act 1 Act 2 Act 3

First Threshold

Ordeal

Climax

The Road Back

Delayed crisis in a three-act story

Delayed Crisis

Act 1 Act 2 Act 3

First Threshold

Ordeal

Climax

The Road Back

Central crisis in a three-act story

Central

Crisis

Page 13: Game Design (1) Pertemuan 8 Matakuliah: T0944-Game Design and Programming Tahun: 2010

Storytelling and Narrative• Balancing Narrative and Game-play• Multi-Part Stories

– Series– Serials– Episodic Delivery

Page 14: Game Design (1) Pertemuan 8 Matakuliah: T0944-Game Design and Programming Tahun: 2010

Character Development • Art-Driven Character Design

– Visual Design– Physical Design and Super-Sensuality– Cute Sidekicks

Page 15: Game Design (1) Pertemuan 8 Matakuliah: T0944-Game Design and Programming Tahun: 2010

Character Development • Story-Driven Character Design

– The character needs to intrigue the player– The character needs to get the player to like him– The character needs to change and grow according to

experience.

Page 16: Game Design (1) Pertemuan 8 Matakuliah: T0944-Game Design and Programming Tahun: 2010

Growth of Character

Act 1

Act 2

Act 3

Limited AwarenessIncreased

Awareness

Reluctance to Change

Overcoming

Committing

Experimenting

Preparing

Big Change

Consequences

Rededication

Final Attempt

Mastery

Page 17: Game Design (1) Pertemuan 8 Matakuliah: T0944-Game Design and Programming Tahun: 2010

Character Development • Character Archetypes

– Hero– Mentor– Higher Self– Allies– Shape Shifter– Threshold Guardian– Trickster– Shadow– Herald