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Immersive Technology Strategies www.davidwortley.com Fun ‘n Serious Games 2011 The Future of Serious Games and Immersive Technologies David Wortley FRSA

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Page 1: Future of serious games and immersive technologies

Immersive Technology Strategieswww.davidwortley.com

Fun ‘n Serious Games 2011

The Future of Serious Games and Immersive Technologies

David Wortley FRSA

Page 2: Future of serious games and immersive technologies

Immersive Technology Strategieswww.davidwortley.com

Topics

Definition and role of Serious Games and Immersive Technologies

Example Features and Applications Disruptive Technologies Future Challenges and Trends Technology and Society

Page 3: Future of serious games and immersive technologies

Immersive Technology Strategieswww.davidwortley.com

Definition and Role of Serious Games and Immersive Technologies

Page 4: Future of serious games and immersive technologies

Immersive Technology Strategieswww.davidwortley.com

Serious games have been defined as games whose primary purpose is not entertainment but which have been developed for a potentially serious benefit or

outcome. It might also include entertainment games that have been intentionally re-purposed to deliver

serious outcomes

This definition is not always helpful because it does not reflect or embrace the full range or potential of

technologies which create or use immersive experiences to deliver serious benefits. These

applications may not use gameplay at all.

Page 5: Future of serious games and immersive technologies

Immersive Technology Strategieswww.davidwortley.com

Most Popular Games are Serious

Games generate passion, excitement, commitment, loyalty, belonging, awareness,

support and action

Page 6: Future of serious games and immersive technologies

Immersive Technology Strategieswww.davidwortley.com

Games are Immersive Experiences

They usually Involve Challenges, Rules, Rewards, Physical and Virtual Worlds, Social Networks, Personal

Development and Commercial Exploitation

Page 7: Future of serious games and immersive technologies

Immersive Technology Strategieswww.davidwortley.com

Serious Games are NOT New

Games have always been an essential and ubiquitous part of life

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Immersive Technology Strategieswww.davidwortley.com

Games are Our Personal Choice

Games are where we choose to spend our discretionary time, attention and finances which makes them very

important commercially and developmentally

Page 9: Future of serious games and immersive technologies

Immersive Technology Strategieswww.davidwortley.com

The Secret of SuccessAttractivenessAccessibilityAffordability

Does it interest/excite me ?Is it easy to access ?Can I afford the time, attention and money ?

Page 10: Future of serious games and immersive technologies

Immersive Technology Strategieswww.davidwortley.com

Attractive, Accessible, Affordable

Immersive technologies focusing on attractiveness (engagement), accessibility (no barriers) and

affordability (cost and time)

Page 11: Future of serious games and immersive technologies

Immersive Technology Strategieswww.davidwortley.com

Some Statistics Games industry is bigger than movie and music industry 180 million active gamers in the USA playing on average

13 hours per week China 200m, India 105m, Europe 100m, Russia 10m One million people played Red Redemption’s Climate

Change Game 100k people played Floodsim in first 6 weeks World Crisis games are very popular e.g. World without

Oil, Evoke, Lost Joules, Innocentive (crowd sourcing)

Page 12: Future of serious games and immersive technologies

Immersive Technology Strategieswww.davidwortley.com

Immersive Technologies

Games Virtual Worlds Social Networks

Immersive Technologies provide an attractive, accessible and affordable space in which to devote

our discretionary time, attention and money

Page 13: Future of serious games and immersive technologies

Immersive Technology Strategieswww.davidwortley.com

The Importance of Immersive Technologies

Immersive Technologies are hugely important because of three main factors – commercial potential, societal disruption and

technological innovation

Page 14: Future of serious games and immersive technologies

Immersive Technology Strategieswww.davidwortley.com

Example Features and Applications

Page 15: Future of serious games and immersive technologies

Immersive Technology Strategieswww.davidwortley.com

Ticking all the Boxes

Immersive Technologies have not only created huge market potential but have driven innovations across all

sectors

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Immersive Technology Strategieswww.davidwortley.com

Driving Innovation

3D rendering, image processing, broadband speed, collaboration tools, networking, artificial intelligence,

pattern recognition are all driven by Immersive Technology features

Page 17: Future of serious games and immersive technologies

Immersive Technology Strategieswww.davidwortley.com

Learning through Games

Watch, copy, get feedback, iterate and share

Page 18: Future of serious games and immersive technologies

Immersive Technology Strategieswww.davidwortley.com

Incubating Creativity

Bringing Science and Art together

Page 19: Future of serious games and immersive technologies

Immersive Technology Strategieswww.davidwortley.com

Solving Complex Problems

Collaboration under Pressure

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Immersive Technology Strategieswww.davidwortley.com

Harnessing Local Talent

Empowering citizens and employees

Page 21: Future of serious games and immersive technologies

Immersive Technology Strategieswww.davidwortley.com

Building Knowledge Networks

Windows help – Get a friend to help you over the internetAsk experts and other Windows users !!

Page 22: Future of serious games and immersive technologies

Immersive Technology Strategieswww.davidwortley.com

Building Relationships

Using Artificial Intelligence, Geo-location, and Profiling to build new partnerships and knowledge networks

Page 23: Future of serious games and immersive technologies

Immersive Technology Strategieswww.davidwortley.com

Building Community

Intel’s Planet Blue is an internal social network

Page 24: Future of serious games and immersive technologies

Immersive Technology Strategieswww.davidwortley.com

Connecting the Physical & Virtual

Building new ways to learn and collaborate

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Immersive Technology Strategieswww.davidwortley.com

Preparing for the unexpected

Simulating emergency or combat scenarios

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Immersive Technology Strategieswww.davidwortley.com

Hosting Virtual and Hybrid Events

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What are the Key Features ?

Personalisation / relevance Interface and UbiquityCost in time and moneyAbility to control / shapeRichness of experienceChallenge / motivation Intrinsic and extrinsic rewards

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Immersive Technology Strategieswww.davidwortley.com

Disruptive Technologies

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Immersive Technology Strategieswww.davidwortley.com

Why are Immersive Technologies Disruptive ?

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Immersive Technology Strategieswww.davidwortley.com

A Fantastic Time in History

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Immersive Technology Strategieswww.davidwortley.com

Disruptive Communications Technologies

The internet is different in its scope and impact on businessand society to any previous disruptive technology

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Immersive Technology Strategieswww.davidwortley.com

The 21st century is an unprecedented period in human history full of new challenges and

opportunities created by low cost on demand and ubiquitous access to both global

knowledge and powerful publishing tools.

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Immersive Technology Strategieswww.davidwortley.com

The Prosumer

The prosumer effect is unique in our history

Page 34: Future of serious games and immersive technologies

Immersive Technology Strategieswww.davidwortley.com

The Prosumer Phenomenon

Digital Media Technologies empower individuals in ways previously unknown in

mankind’s history

Page 35: Future of serious games and immersive technologies

Immersive Technology Strategieswww.davidwortley.com

The Attention Economy

Capturing and retaining attention and loyalty are critical in today’s digital media society

Page 36: Future of serious games and immersive technologies

Immersive Technology Strategieswww.davidwortley.com

Future Challenges and Trends

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Immersive Technology Strategieswww.davidwortley.com

We are in largely uncharted waters and technologies which engage, influence,

educate and above all create and sustain relationships will be critical.

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Immersive Technology Strategieswww.davidwortley.com

The Skills Challenge

Successful Immersive technologies need multiple disciplines

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Immersive Technology Strategieswww.davidwortley.com

Common Language ?

Experts speak in different languages

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Immersive Technology Strategieswww.davidwortley.com

Expectations

End users expect console quality action and gameplay

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Immersive Technology Strategieswww.davidwortley.com

Expectations

Clients expect value for money and modest costs

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Immersive Technology Strategieswww.davidwortley.com

Likely Solution

Software which has embedded expertise and resources and partners to provide pedagogical and storytelling

skills

Page 43: Future of serious games and immersive technologies

Immersive Technology Strategieswww.davidwortley.com

Likely Solution

Software which has embedded expertise and resources and partners to provide pedagogical and storytelling

skills

Page 44: Future of serious games and immersive technologies

Immersive Technology Strategieswww.davidwortley.com

Immersive Technologies and EducationDriven by developments in immersive technologies, education is undergoing a revolution :-

We are entering the era of the portable lifelong personal coach / mentor facilitated by a transformed relationship between humans and technology

Page 45: Future of serious games and immersive technologies

Immersive Technology Strategieswww.davidwortley.com

What will this mean in practice ?

Personalised learning Intelligent persistent lifelong profiling Collaborative peer to peer learning Learning by discovery Virtual worlds linked to real world data Tutor/Mentor/Coach tools for content Learning communities Serious Games linked to societal issues

Page 46: Future of serious games and immersive technologies

Immersive Technology Strategieswww.davidwortley.com

Sophisticated Personalisation

Visualisation and Fidelity

Page 47: Future of serious games and immersive technologies

Immersive Technology Strategieswww.davidwortley.com

Simulations linked to real data

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Immersive Technology Strategieswww.davidwortley.com

Simulations linked to real data

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Immersive Technology Strategieswww.davidwortley.com

Build your own Training Scenarios

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New Interface Devices

Brain wave controllers

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Immersive Technology Strategieswww.davidwortley.com

New Interface Devices

Motion / Voice Controllers

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New Interface Devices

Sensor interfaces modelled on real life elementswww.birthplay.com

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Immersive Technology Strategieswww.davidwortley.com

New Applications – Interactive Movies

Using Sensor interfaces to control learning activities

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Immersive Technology Strategieswww.davidwortley.com

New Applications - Gamification

Gamification is being applied into many different areas such as brand development and Recruitment

and assessment

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Immersive Technology Strategieswww.davidwortley.com

Technology and Society

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Technology and Society

Is technology replacing human beings in the knowledge economy ?

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Technology and Society

Knowledge Professionals train for many years to deliver their skills and knowledge more efficiently, and effectively

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Technology and Society

The internet and digital media delivers current information and knowledge faster, more efficiently, and

on demandbut what is missing ?

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Immersive Technology Strategieswww.davidwortley.com

Technology and Society

Human beings use intelligence, judgement, sensitivity, emotions, empathy and experience to deliver unique and

personal experiences – differentiating us from machines

Page 60: Future of serious games and immersive technologies

Immersive Technology Strategieswww.davidwortley.com

Machines and Humans

Power, speed, efficiency, accuracy, stamina,

capacity, availability, inflexibility

Judgement, sensitivity, care, humanity, fallibility,

creativity, versatility

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Immersive Technology Strategieswww.davidwortley.com

Humanising Technology

To love and be loved vs devoid of emotion Treated as individual vs one size fits all Easy to get on with vs unnatural interfaces Be remembered vs blank pages To discover new things vs repeat existing things To be understood vs Memorisation of facts To be Connected vs Self sufficiency Motivated and challenged vs Repetition To create new things vs standard responses

Human Needs Machine Features

Page 62: Future of serious games and immersive technologies

Immersive Technology Strategieswww.davidwortley.com

Are Immersive Applications Humanising Technology ?

Delivering more control over our lives, our world andour relationships – giving us access to a global network – building personalised relationship with our technologies

Page 63: Future of serious games and immersive technologies

Immersive Technology Strategieswww.davidwortley.com

Humanising Technology

We are developing immersive technologies that recognise our voice, our actions and our preferences

to deliver personalised experiences

Page 64: Future of serious games and immersive technologies

Immersive Technology Strategieswww.davidwortley.com

Relationship with Technology

For thousands of years mankind used its intelligence and skill to harness the potential of machines

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Relationship with Technology

Many of us were born into a world in which machines and technology had no intelligence

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Relationship with Technology

Today intelligence is embedded into our almost everything - sensing us, learning from us, gaining power

to shape our lives

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Immersive Technology Strategieswww.davidwortley.com

Gadgets to God Book

Charting our changing relationship with technology from human intelligence and skill controlling machines to machine intelligence and skill controlling humans

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Immersive Technology Strategieswww.davidwortley.com

Questions

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Immersive Technology Strategieswww.davidwortley.com

Fun ‘n Serious Games 2011

The Future of Serious Games and Immersive Technologies

David Wortley FRSA