From Web to Game DevelopmentPietro Polsinelli @ppolsinelli ROME 27-28 march 2015
Get these slides:
http://bit.ly/web2games
2
Notes from the diary of a personal voyage
that is still happening.
3
Ambiguity in title: Isn’t web development a form of
game development???
4
With “web” I don’t mean games that run in the browser.
Web development as creating sites and web based apps for
customers.
5
Customer: “Turn a site into a game”
I released a site for RAI encouraging teenager girls to
write.
6
Asks a sequence of questions.
Has challenges, points, scoreboard.
Has winners.
8
Create a web based app for suggesting ideas for a new fiction.
Turn visitor from passive watcher to creator.
9
So its almost a game. A web based game.
I’m already on a good start to do game development.
10
Wrong. Wrong. Wrong.
So what is the first game you want to make?
13
http://bit.ly/agdArtInt
http://gameinternals.com/post/2072558330/understanding-pac-man-ghost-behavior
15
No narrative. Hyper simple animations.
Hyper simple space.
And fixed camera, no audio sources …
16
Game loops, physics, animations, AI,
growing difficulty (levels), characters.
17
If not a story, a sense of purpose.
(Giving a sense of purpose on a web site is rarely a problem.)
18
As web developer, you have no idea.
19
And this is a very, very simple game.
The components of an opera:
story, music, scenography, scenes, actors, secondary
characters, drama, [pro singing / difficulty levels]
20
Its actually worse. All the secondary characters are
moved by AI.
22
You may decide to generate the scene and story each time.
And so on.
24
As a web developer you have to acquire a whole new set of
concepts to do games.
25
To become what?
Depends on the budget, depends on the team size.
From 0 to infinity and beyond.
26
Lets stick to the worse case: a small budget, so a small team.
27
Crossing the chasm
• Crossing the chasm
You will need to acquire brand new skills along two distinct lines: as game developer and as game
designer.
29
And the line between the two blurs the more you know about
both.
30
Note:
design in the sense of usability of UI graphic design comes after
(game) design.
31
The game update loop.
Everything updates.
Your methods will be called 80 times per second on the same
object ...
instead of once per request.
34
The independent life of your objects will be your saviour and
your curse.
35
That is why composition is mostly used instead of inheritance.
36
“Breakpoints? No, you don’t use breakpoints
much in Unity”
37
http://gameprogrammingpatterns.com/
The structure of space
Even picking the most regimented, simplified, finite
solution, it’s a mess.
41
Amit Patel http://bit.ly/agdHx 44
Book? Prototype.
45
Feel is a highly technical problem.
4224047
Material from Game Feel book examples.
Daniele Giardini http://www.demigiant.com/
See http://easings.net/en#
Soccer ball physics http://www.soccerballworld.com/Physics.htm
Perception is a construction, and a game is a coherent universe where you may set your own
laws.
Ok, but…
56
57
Too much creativity.
Not Just Game Feel
Creating games today is not restricted to building arcades.
Even if you are building “small” games.
60
You very often want / need a form of narrative.
61
80 Days: branching universe text based, but …
Sunless Sea: the importance of a slow ship http://www.gamasutra.com/view/news/237657/Postmortem_Failbetter_Games_Sunless_Sea.php
Relations and gossip: narrative!(Kardashian Hollywood)
Evolving the narrative dimension in a game is nor obvious nor
trivial.
65
Example on the sublelties of these models.
Representing values like “moral stance” of a character again
requires refined modeling tools – not just a variable.
66
And see the ensuing discussion on Reddit here
http://bit.ly/nar2vars
68
Game Designer as Translator / Traitor
Game design and modeling practice trains you in translating work and learning situations in possible contexts for a game.
70
Tuesday, March 31, 2015
Category, competition, avatar, war, reward, levels
Vs.
Inclusive, mentor, path, story, transformation
A language change.
Participative Action Research
And there is way more …
http://greweb.me/illuminated.js/parcycle/
And audio, texturing, 3D modeling, particle effects …
76
We’ve seen just a few of the several
things to learn.
So you need to be Da Vinci?
78
You are creating the magic circle – a world with new rules.
80
With games you can dance on the line between art & the masses.
In games you are in a highly creative environment.
This even if you are designing say games for health, games for EU,
like I do.
82
People that have been in the field for a long time do these weak
attempts to present it as “just a profession like any other”.
They don’t believe it either.
83
So …
Only The Love will make you survive this ordeal.
84
Just consider in creativeness that you don’t need to author, you
just need to let yourself be authored.
You don’t need to be writer, just let yourself be written.
85
Little work I do in the Indie game world puts me in contact and in
work pairs with real artists.
Some of them don’t even know they are.
86
Special thanks:
Daniele Giardini for ideas & feedback
http://www.demigiant.com/
My twitter stream is mostly dedicated to game design
http://twitter.com/ppolsinelli
A blog on game design
http://designagame.eu
92