from usability to user experience · usability vs. user experience user experience usability...

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13.11.14 1 Virpi Roto Post-doctoral Researcher Aalto ARTS, Department of Design, Encore research team From Usability to User Experience 1 st wave of HCI Human-Computer Interaction in 1980’s How to utilize the full power of computers, minding human factors? Cognitive aspects Ergonomics Avoid errors in use Human as processor Laitoksen nimi Human Model Processor - Card, Moran & Newell 1983

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Page 1: From Usability to User Experience · Usability vs. User Experience User Experience Usability Self-actualization Engagement Joy Pleasure Pride Satisfaction Effectiveness Efficiency

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Virpi Roto Post-doctoral Researcher Aalto ARTS, Department of Design, Encore research team

From Usability to User Experience

1st wave of HCI Human-Computer Interaction in 1980’s

How to utilize the full power of computers, minding human factors?

•  Cognitive aspects •  Ergonomics •  Avoid errors in use •  Human as processor

13.11.14 Laitoksen nimi 2

Human Model Processor - Card, Moran & Newell 1983

Page 2: From Usability to User Experience · Usability vs. User Experience User Experience Usability Self-actualization Engagement Joy Pleasure Pride Satisfaction Effectiveness Efficiency

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2nd wave of HCI Human-Computer Interaction in 1990’s How to avoid wasted time and frustration due to usability problems? •  Ease of use •  User-friendliness •  From human factors

to human actors - Bannon 1986

13.11.14 Laitoksen nimi

3 Photo by Ewan-M

3rd wave of HCI Human-Computer Interaction in 2000’s How to make interactive systems enjoyable? •  User experience (UX) •  Improve everyday life •  From usability bug fixing

to design for pleasure

13.11.14 Laitoksen nimi

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Photo by MacQ

Page 3: From Usability to User Experience · Usability vs. User Experience User Experience Usability Self-actualization Engagement Joy Pleasure Pride Satisfaction Effectiveness Efficiency

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Usability vs. User Experience

User Experience Self-actualization

Engagement

Joy

Pleasure Pride Satisfaction

Usability

Effectiveness

Efficiency

Trust Fun

Efficiency and effectiveness don’t always improve UX

Hygiene vs. Motivation

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Hertzberg’s Theory on Hygiene factors and Motivators

Hygiene factors remove

dissatisfaction

Motivators drive satisfaction

Dissatisfaction at work

Satisfaction

Rocket picture courtesy: Winadi, Ellen, Setiawan, Raja, Novanda: Frederick Herzberg - Motivation-Hygiene Theory.

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Usability vs. User Experience

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Similar idea applies to Usability

and User experience

Usability removes dissatisfaction

Experiences drive motivation and long-term enjoyment

Usability, reliability, privacy, … Learnability, Efficiency, Memorability, Error avoidance and recovery

UX

Dissatisfaction with technology

Satisfaction

Engagement

competence

influence

relatedness

stimulation

security

autonomy

Hassenzahl, M., Diefenbach, S., and Göritz, A. (2010). Needs, affect, and interactive products – facets of user experience. Interacting with Computers, 22:353-362.

Designing for Experiences – UX goals

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Sheldon, K. M., Elliot, A. J., Kim, Y., & Kasser, T. (2001). What is satisfying about satisfying events? Testing 10 candidate psychological needs. Journal of personality and social psychology, 80(2), 325.

1.  Autonomy 2.  Competence 3.  Relatedness 4.  Self-actualization 5.  Physical thriving

6.  Stimulation 7.  Luxury 8.  Security 9.  Self-esteem 10. Popularity / Influence

Basic Psychological Needs

Page 5: From Usability to User Experience · Usability vs. User Experience User Experience Usability Self-actualization Engagement Joy Pleasure Pride Satisfaction Effectiveness Efficiency

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Experience-driven Design case

•  E-learning tool for beginner forklift truck drivers •  Save time of a human teacher •  Learn to drive the forklift

truck with enjoyment •  User Experience Goals:

•  Security •  Stimulation •  Competence

Course work for Rocla by Tatu Vienamo & Egert Uibo Master’s students of industrial and strategic design in Aalto ARTS

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Design for Stimulation / Motivation Keep up the motivation to learn with gamification Ø  Each phase was a step towards the most difficult task Ø  A grade showing how well he/she did

!

E-learning tool for beginner forklift drivers by Tatu Vienamo & Egert Uibo

Page 6: From Usability to User Experience · Usability vs. User Experience User Experience Usability Self-actualization Engagement Joy Pleasure Pride Satisfaction Effectiveness Efficiency

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Design for Competence & Security Balance the feeling of incompetence and the feeling of being more competent than one actually is Ø  Self-evaluation

!

E-learning tool for beginner forklift drivers by Tatu Vienamo & Egert Uibo

Design for the Feeling of Security Feeling of being looked after even without human teacher Ø  Virtual eye ‘follows’ the driver while practicing Ø  Virtual eye gives feedback with natural language

!

E-learning tool for beginner forklift drivers by Tatu Vienamo & Egert Uibo

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Engagement?

+ “UX is all about engagement” + Long-term rather than momentary + Focus on the user, not the product

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Question: •  Engagement vs. Addiction?

4th wave of HCI? Human-Computer Interaction in 2010’s How products can help me to live a good life? •  Wellbeing •  Sustainable life style •  From addictive to ethical

systems

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Philips Wake-up Light A better way to wake up

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Virpi Roto [email protected] www.allaboutux.org www.nordichi2014.org

Thanks!