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26/3/2014 Frieze Magazine | Archive | What Is Design? http://www.frieze.com/issue/print_article/what-is-design/ 1/6 What Is Design? An agent of change, from prehistory to today If any museum is equipped to interrogate contemporary design, it should be the Stedelijk in Amsterdam. The architectural débacle of its giant bathtub of an extension aside, its design credentials are impeccable. Not only is the Stedelijk blessed with one of Europe’s finest modern design collections, its intellectual commitment to design is rooted in the directorship of Willem Sandberg from 1945 until 1962. Originally a typography designer, Sandberg proved so productive a director that he makes Nicholas Serota seem slack: while establishing the Stedelijk as an avant-garde champion and one of the most influential art museums of the era, he somehow found time to design hundreds of posters and catalogues. Why then, when it came to choosing the subject of its first major design exhibition since reopening last year, did a museum with so rich a design history plump for Marcel Wanders? Not that Wanders is inconsequential. He is among the most commercially successful designers of our time and a canny entrepreneur who has given sorely needed help to younger designers by manufacturing their work at Moooi, the furniture company he co-founded in Amsterdam. But Wanders is an old-fashioned showman, whose cartoonishly styled objects, often exaggerated in size or shape, and fondness for publicity stunts (from sporting a clownish red nose in photographs to throwing a party at the Milan Furniture Fair at which his barely dressed girlfriend topped up glasses and fed him grapes while suspended from a chandelier) have made him a natural successor to Philippe Starck as a paparazzi-friendly design stylist. In other words, Wanders’s work has much to tell us about the consumerist frenzy that has prompted Beijing real-estate developers to use his bric-à-brac as marketing props to flog stratospherically priced condos, but does little to enlighten us about the more complex and challenging aspects of design culture that might be expected to concern a museum of the Stedelijk’s stature. Its choice is all the more baffling given the plethora of Dutch designers (Jurgen Bey, Irma Boom and Hella Jongerius, to name but three) whose work shares the intellectual dynamism of Steve McQueen, Paulina Olowska, Lawrence Weiner and other artists who have exhibited there since the bathtub’s construction. About this article Published on 20/03/14 By Alice Rawsthorn Willem Sandberg’s poster for the exhibition ‘Bart Van Der Leck’, 1949, at the Stedelijk Museum, Amsterdam. Courtesy: Stedelijk Museum, Amsterdam Back to the main site

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  • 26/3/2014 Frieze Magazine | Archive | What Is Design?

    http://www.frieze.com/issue/print_article/what-is-design/ 1/6

    What Is Design?

    An agent of change, from prehistory to today

    If any museum is equipped to interrogate contemporary

    design, it should be the Stedelijk in Amsterdam. The

    architectural dbacle of its giant bathtub of an extension

    aside, its design credentials are impeccable. Not only is the

    Stedelijk blessed with one of Europes finest modern design

    collections, its intellectual commitment to design is rooted in

    the directorship of Willem Sandberg from 1945 until 1962.

    Originally a typography designer, Sandberg proved so

    productive a director that he makes Nicholas Serota seem

    slack: while establishing the Stedelijk as an avant-garde

    champion and one of the most influential art museums of the

    era, he somehow found time to design hundreds of posters

    and catalogues. Why then, when it came to choosing the

    subject of its first major design exhibition since reopening

    last year, did a museum with so rich a design history plump

    for Marcel Wanders?

    Not that Wanders is inconsequential. He is among the most

    commercially successful designers of our time and a canny

    entrepreneur who has given sorely needed help to younger

    designers by manufacturing their work at Moooi, the

    furniture company he co-founded

    in Amsterdam. But Wanders is an old-fashioned showman,

    whose cartoonishly styled objects, often exaggerated in size

    or shape, and fondness for publicity stunts (from sporting a

    clownish red nose in photographs to throwing a party at the

    Milan Furniture Fair at which

    his barely dressed girlfriend topped up glasses and fed him

    grapes while suspended from a chandelier) have made him a

    natural successor to Philippe Starck as a paparazzi-friendly

    design stylist.

    In other words, Wanderss work has much to tell us about the

    consumerist frenzy that has prompted Beijing real-estate

    developers to use his bric--brac as marketing props to flog

    stratospherically priced condos, but does little to enlighten

    us about the more complex and challenging aspects of design

    culture that might be expected to concern a museum of the

    Stedelijks stature. Its choice is all the more baffling given the

    plethora of Dutch designers (Jurgen Bey, Irma Boom and

    Hella Jongerius, to name but three) whose work shares the

    intellectual dynamism of Steve McQueen, Paulina Olowska,

    Lawrence Weiner and other artists who have exhibited there

    since the bathtubs construction.

    About this article

    Published on 20/03/14

    By Alice Rawsthorn

    Willem Sandbergs poster for the

    exhibition Bart Van Der Leck,

    1949, at the Stedelijk Museum,

    Amsterdam. Courtesy: Stedelijk

    Museum, Amsterdam

    Back to the main site

  • 26/3/2014 Frieze Magazine | Archive | What Is Design?

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    So, why did the Stedelijk pick Wanders? The glum truth

    appears to be that, despite Sandbergs legacy, the museum

    does not apply the same critical standards to design as to art.

    Sadly, there is no shortage of artists whose work is as showy,

    slick and commercially successful as his, but the Stedelijk

    has not championed them. Not that it is the only cultural

    institution to fail to treat design with due seriousness. But by

    doing so the Stedelijk has missed a valuable opportunity to

    critique design at a transformational time when it is poised to

    play an increasingly diverse and meaningful role in our lives:

    a process that any intellectually ambitious institution should

    relish the chance to explore. Had the Stedelijk risen to the

    challenge as New Yorks Museum of Modern Art, and z33

    in the Belgian city

    of Hasselt have done thanks to the curatorial ingenuity of

    Paola Antonelli and Jan Boelen respectively, and the Victoria

    & Albert Museum in London promises to do courtesy of

    Kieran Longs new contemporary design team what exactly

    would it be exploring?

    Design has, after all, donned so many different guises

    throughout history that it has forsaken any hope of clarity.

    Indeed, it has acquired so many different meanings at

    different times and in different contexts, often mutually

    contradictory ones, that it has emerged as a slippery and

    elusive phenomenon, prey to muddles and clichs.

    The process of design existed long before a word was coined

    to describe it. Whenever human beings have tried to change

    any part of their lives starting with prehistoric men and

    women moulding lumps of clay into drinking vessels, or

    sharpening the heads of spears to make them deadlier

    weapons they engaged with design, instinctively and

    unknowingly. For centuries, design was practised in the same

    intuitive manner. Many military conquerors owed their

    triumphs to unsung design coups, like the insistence of Qin

    Shi Huang, the first Emperor of China, that each of his

    archers be equipped with bows and arrows of identical

    dimensions in the 3rd century bce. Up until then, the size and

    shape of such weapons had varied so greatly that if an archer

    exhausted his own arrows he could not fire his comrades

    spares from his bow, or vice versa. Standardizing their design

    solved that problem, making Qin Shi Huangs forces

    formidably efficient, far more so than their foes.

    Unheralded design feats also fuelled economic success. By

    the late 15th century, Venice was the wealthiest and most

    sophisticated city in Europe with an empire stretching almost

    to Milan in the west, and across the sea to Cyprus in the east.

    Much of its power stemmed from the Arsenale, which was

    hailed as the worlds most efficient manufacturing complex,

    thanks to the visionary design of the system of prefabricating

    battleships and weaponry that the Venetians had been

    developing since the 10th century. Design was also an

    indispensable resource for people in peril, like the Catholic

    priests who tried to evade persecution in 16th century

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    England by hiding in the priests holes constructed inside

    paneled walls and chimney breasts by an unusually ingenious

    carpenter, Nicholas Owen. He also transformed pivoting

    floorboards into doors, and installed cunningly concealed

    trapdoors through which food and drink could be passed to

    the fugitives.

    By the late 18th century, similar processes were being

    applied, knowingly and systematically, by pioneering

    industrialists, like the Staffordshire potter Josiah

    Wedgwood, to manufacture huge quantities of goods of

    consistent quality in newly built factories. From the early

    19th century onwards, the practice of design was formalized

    and professionalized with the introduction of training

    programmes, specialist schools, classifications and

    methodologies. Not that the intuitive approach was forgotten

    entirely, at least not by radicals like Lszl Moholy-Nagy,

    whose vision of design was crystalized in the title of a 1947

    essay Design is not a profession but an attitude; or by the

    environmentalist R. Buckminster Fuller, who devoted much

    of the 1960s and 70s to trying to mobilize a global

    movement of comprehensive designers that, he hoped,

    would forsake commercialism to devote their skills to

    forging a sustainable and productive future for mankind.

    Yet despite their efforts (Fuller delivered 42 hours of

    lectures at the Pennsylvania Bell Telephone Studios in

    Philadelphia during January 1975 to argue his case) design

    continued to be seen predominantly in its industrial guise as

    a commercial discipline, practised by trained professionals

    acting under instruction, typically from their clients or

    employers. This stereotype was reinforced by much of the

    late 20th century critical discourse on design. The essays of

    Reyner Banham, Roland Barthes and Jean Baudrillard were

    chiefly concerned with its relationship to commerce and

    consumerism, as were the most thoughtful artist critiques,

    such as the works of Richard Hamilton, currently included in

    his Tate Modern retrospective. For many, designs impact

    on society was summed up by the ibm executive Thomas J.

    Watson Jnr. in a 1973 lecture with the axiom: good design is

    good business. At its best, say in Charles and Ray Eames

    educational films for ibm, the Castiglioni brothers lighting

    for Flos and (Hamiltons favourites) Dieter Ramss electronic

    products for Braun, the commercial approach to design was

    not only good business but enhanced millions of peoples

    lives. Weaker design projects achieved nothing of the sort,

    and bear much of the blame for the popular misconception

    that design is principally a styling tool, something that

    Wanderss exhibition at the Stedelijk does little to dispel.

  • 26/3/2014 Frieze Magazine | Archive | What Is Design?

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    Promotional image for the exhibition Marcel Wanders:

    Pinned Up at the Stedelijk Museum, Amsterdam, 2014.

    Courtesy: Marcel Wanders

    Yet in all of its multiplicitous guises, design has had one

    unwavering role as an agent of change that can help to ensure

    that developments of any sort scientific, technological,

    cultural, political, economic or environmental are

    interpreted in ways that will be benevolent, not damaging.

    This was as true of the prehistoric approach to design, as it

    was of Qin Shi Huangs, Wedgwoods, Moholy-Nagys, the

    Eameses or Wanderss. And it is thanks to designs ability to

    turn perplexing, potentially destructive changes to our

    advantage that it is now becoming a more potent and

    expansive force.

    The crux of designs transformation is the resurgence of its

    original incarnation as an instinctive process of

    resourcefulness and ingenuity that can be applied to such

    diverse situations as devising more effective, less expensive

    systems of delivering social services or cleaner, safer ways of

    managing a citys waste, as well as fulfilling its traditional

    functions, such as ensuring that advances in technology are

    given constructive applications, rather than being used to

    produce, say, unregulated and undetectable 3d-printed guns.

    Take the rapidly expanding field of social design. Once, a

    designers role in tackling intractable problems like

    unemployment, homelessness and the ageing crisis was

    limited to producing leaflets or websites explaining what

    social scientists, economists, psychologists and other

    specialists had decided to do about them. Now, social

    designers in groups like Participle in the uk and Project H in

    the us are working alongside them by applying their

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    research, visualization and communication skills to help to

    shape the decisions.

    Humanitarian designers are adopting a similar approach to

    repairing the damage caused by natural and manmade

    disasters, and enabling the underprivileged majority of the

    global population to escape poverty. Sustainable designers

    are developing new ways of arresting the environmental

    crisis, and helping us to live more responsibly. Conceptual

    designers like Julia Lohmann, Christien Meindertsma and

    Studio Formafantasma are deploying the design process as

    a medium of research and intellectual enquiry, thereby

    helping us to make sense of the world, as artists have

    traditionally done, from Hamiltons studies of late 20th

    century material culture, to recent works by Ed Atkins,

    Omer Fast, Camille Henrot, Helen Marten and Wolfgang

    Tillmans.

    Designers are now able to work so diversely partly because

    digital technology has given them the necessary tools to do

    so. By financing projects through crowdfunding and using

    social media to raise awareness of them, they have liberated

    themselves from their commercial roles to pursue their

    political, environmental, ethical and cultural concerns on an

    entrepreneurial basis. They have also benefited from the

    readiness of other disciplines to experiment with design,

    partly because many of the 20th-century methods of dealing

    with complex social and economic challenges are now

    deemed unfit for purpose.

    Not that all of the new design endeavours have been

    successful. Humanitarian design is proving to be as much of

    an ideological minefield as every other area of economic

    development, with projects imploding amid accusations of

    incompetence, corruption and misguided do-goodery.

    Sustainable design is equally contentious; and even some of

    the most productive exercises in social design have been

    bedeviled by sudden political changes, like the uks public

    funding cuts, which have had a devastating effect on the

    ability of local authorities to deliver even the most adroitly

    designed services. As for conceptual design, it would benefit

    from rigorous critique, as would the work of artists exploring

    similar concerns.

    Museums can make a useful contribution to this process by

    challenging, analyzing and contextualizing design in its old

    incarnations, and the new. It is in all of our interests that they

    do so at a time of daunting changes, unprecedented in speed

    and scale: from the deepening environmental crisis and the

    need to replace dysfunctional social and political systems, to

    the struggle to make sense of a world of remote-controlled

    warfare, driverless cars and digital invasions of personal

    privacy from which many once-familiar things

    are disappearing. Design is not a panacea for any of these

    issues, but it is a powerful tool with which to address them, if

    it is applied wisely: which is why there are so many more

    important aspects of design for an institution like the

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    Stedelijk to address than Marcel Wanderss knick-knacks.

    Alice Rawsthorn

    Alice Rawsthorn writes about design for The International

    New York Times and is the author of Hello World: Where

    Design Meets Life (2013). She lives in London, uk.

    Page 1 of 1 pages for this article

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