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26/3/2014 Frieze Magazine | Archive | What Is Design?
http://www.frieze.com/issue/print_article/what-is-design/ 1/6
What Is Design?
An agent of change, from prehistory to today
If any museum is equipped to interrogate contemporary
design, it should be the Stedelijk in Amsterdam. The
architectural dbacle of its giant bathtub of an extension
aside, its design credentials are impeccable. Not only is the
Stedelijk blessed with one of Europes finest modern design
collections, its intellectual commitment to design is rooted in
the directorship of Willem Sandberg from 1945 until 1962.
Originally a typography designer, Sandberg proved so
productive a director that he makes Nicholas Serota seem
slack: while establishing the Stedelijk as an avant-garde
champion and one of the most influential art museums of the
era, he somehow found time to design hundreds of posters
and catalogues. Why then, when it came to choosing the
subject of its first major design exhibition since reopening
last year, did a museum with so rich a design history plump
for Marcel Wanders?
Not that Wanders is inconsequential. He is among the most
commercially successful designers of our time and a canny
entrepreneur who has given sorely needed help to younger
designers by manufacturing their work at Moooi, the
furniture company he co-founded
in Amsterdam. But Wanders is an old-fashioned showman,
whose cartoonishly styled objects, often exaggerated in size
or shape, and fondness for publicity stunts (from sporting a
clownish red nose in photographs to throwing a party at the
Milan Furniture Fair at which
his barely dressed girlfriend topped up glasses and fed him
grapes while suspended from a chandelier) have made him a
natural successor to Philippe Starck as a paparazzi-friendly
design stylist.
In other words, Wanderss work has much to tell us about the
consumerist frenzy that has prompted Beijing real-estate
developers to use his bric--brac as marketing props to flog
stratospherically priced condos, but does little to enlighten
us about the more complex and challenging aspects of design
culture that might be expected to concern a museum of the
Stedelijks stature. Its choice is all the more baffling given the
plethora of Dutch designers (Jurgen Bey, Irma Boom and
Hella Jongerius, to name but three) whose work shares the
intellectual dynamism of Steve McQueen, Paulina Olowska,
Lawrence Weiner and other artists who have exhibited there
since the bathtubs construction.
About this article
Published on 20/03/14
By Alice Rawsthorn
Willem Sandbergs poster for the
exhibition Bart Van Der Leck,
1949, at the Stedelijk Museum,
Amsterdam. Courtesy: Stedelijk
Museum, Amsterdam
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26/3/2014 Frieze Magazine | Archive | What Is Design?
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So, why did the Stedelijk pick Wanders? The glum truth
appears to be that, despite Sandbergs legacy, the museum
does not apply the same critical standards to design as to art.
Sadly, there is no shortage of artists whose work is as showy,
slick and commercially successful as his, but the Stedelijk
has not championed them. Not that it is the only cultural
institution to fail to treat design with due seriousness. But by
doing so the Stedelijk has missed a valuable opportunity to
critique design at a transformational time when it is poised to
play an increasingly diverse and meaningful role in our lives:
a process that any intellectually ambitious institution should
relish the chance to explore. Had the Stedelijk risen to the
challenge as New Yorks Museum of Modern Art, and z33
in the Belgian city
of Hasselt have done thanks to the curatorial ingenuity of
Paola Antonelli and Jan Boelen respectively, and the Victoria
& Albert Museum in London promises to do courtesy of
Kieran Longs new contemporary design team what exactly
would it be exploring?
Design has, after all, donned so many different guises
throughout history that it has forsaken any hope of clarity.
Indeed, it has acquired so many different meanings at
different times and in different contexts, often mutually
contradictory ones, that it has emerged as a slippery and
elusive phenomenon, prey to muddles and clichs.
The process of design existed long before a word was coined
to describe it. Whenever human beings have tried to change
any part of their lives starting with prehistoric men and
women moulding lumps of clay into drinking vessels, or
sharpening the heads of spears to make them deadlier
weapons they engaged with design, instinctively and
unknowingly. For centuries, design was practised in the same
intuitive manner. Many military conquerors owed their
triumphs to unsung design coups, like the insistence of Qin
Shi Huang, the first Emperor of China, that each of his
archers be equipped with bows and arrows of identical
dimensions in the 3rd century bce. Up until then, the size and
shape of such weapons had varied so greatly that if an archer
exhausted his own arrows he could not fire his comrades
spares from his bow, or vice versa. Standardizing their design
solved that problem, making Qin Shi Huangs forces
formidably efficient, far more so than their foes.
Unheralded design feats also fuelled economic success. By
the late 15th century, Venice was the wealthiest and most
sophisticated city in Europe with an empire stretching almost
to Milan in the west, and across the sea to Cyprus in the east.
Much of its power stemmed from the Arsenale, which was
hailed as the worlds most efficient manufacturing complex,
thanks to the visionary design of the system of prefabricating
battleships and weaponry that the Venetians had been
developing since the 10th century. Design was also an
indispensable resource for people in peril, like the Catholic
priests who tried to evade persecution in 16th century
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England by hiding in the priests holes constructed inside
paneled walls and chimney breasts by an unusually ingenious
carpenter, Nicholas Owen. He also transformed pivoting
floorboards into doors, and installed cunningly concealed
trapdoors through which food and drink could be passed to
the fugitives.
By the late 18th century, similar processes were being
applied, knowingly and systematically, by pioneering
industrialists, like the Staffordshire potter Josiah
Wedgwood, to manufacture huge quantities of goods of
consistent quality in newly built factories. From the early
19th century onwards, the practice of design was formalized
and professionalized with the introduction of training
programmes, specialist schools, classifications and
methodologies. Not that the intuitive approach was forgotten
entirely, at least not by radicals like Lszl Moholy-Nagy,
whose vision of design was crystalized in the title of a 1947
essay Design is not a profession but an attitude; or by the
environmentalist R. Buckminster Fuller, who devoted much
of the 1960s and 70s to trying to mobilize a global
movement of comprehensive designers that, he hoped,
would forsake commercialism to devote their skills to
forging a sustainable and productive future for mankind.
Yet despite their efforts (Fuller delivered 42 hours of
lectures at the Pennsylvania Bell Telephone Studios in
Philadelphia during January 1975 to argue his case) design
continued to be seen predominantly in its industrial guise as
a commercial discipline, practised by trained professionals
acting under instruction, typically from their clients or
employers. This stereotype was reinforced by much of the
late 20th century critical discourse on design. The essays of
Reyner Banham, Roland Barthes and Jean Baudrillard were
chiefly concerned with its relationship to commerce and
consumerism, as were the most thoughtful artist critiques,
such as the works of Richard Hamilton, currently included in
his Tate Modern retrospective. For many, designs impact
on society was summed up by the ibm executive Thomas J.
Watson Jnr. in a 1973 lecture with the axiom: good design is
good business. At its best, say in Charles and Ray Eames
educational films for ibm, the Castiglioni brothers lighting
for Flos and (Hamiltons favourites) Dieter Ramss electronic
products for Braun, the commercial approach to design was
not only good business but enhanced millions of peoples
lives. Weaker design projects achieved nothing of the sort,
and bear much of the blame for the popular misconception
that design is principally a styling tool, something that
Wanderss exhibition at the Stedelijk does little to dispel.
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Promotional image for the exhibition Marcel Wanders:
Pinned Up at the Stedelijk Museum, Amsterdam, 2014.
Courtesy: Marcel Wanders
Yet in all of its multiplicitous guises, design has had one
unwavering role as an agent of change that can help to ensure
that developments of any sort scientific, technological,
cultural, political, economic or environmental are
interpreted in ways that will be benevolent, not damaging.
This was as true of the prehistoric approach to design, as it
was of Qin Shi Huangs, Wedgwoods, Moholy-Nagys, the
Eameses or Wanderss. And it is thanks to designs ability to
turn perplexing, potentially destructive changes to our
advantage that it is now becoming a more potent and
expansive force.
The crux of designs transformation is the resurgence of its
original incarnation as an instinctive process of
resourcefulness and ingenuity that can be applied to such
diverse situations as devising more effective, less expensive
systems of delivering social services or cleaner, safer ways of
managing a citys waste, as well as fulfilling its traditional
functions, such as ensuring that advances in technology are
given constructive applications, rather than being used to
produce, say, unregulated and undetectable 3d-printed guns.
Take the rapidly expanding field of social design. Once, a
designers role in tackling intractable problems like
unemployment, homelessness and the ageing crisis was
limited to producing leaflets or websites explaining what
social scientists, economists, psychologists and other
specialists had decided to do about them. Now, social
designers in groups like Participle in the uk and Project H in
the us are working alongside them by applying their
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research, visualization and communication skills to help to
shape the decisions.
Humanitarian designers are adopting a similar approach to
repairing the damage caused by natural and manmade
disasters, and enabling the underprivileged majority of the
global population to escape poverty. Sustainable designers
are developing new ways of arresting the environmental
crisis, and helping us to live more responsibly. Conceptual
designers like Julia Lohmann, Christien Meindertsma and
Studio Formafantasma are deploying the design process as
a medium of research and intellectual enquiry, thereby
helping us to make sense of the world, as artists have
traditionally done, from Hamiltons studies of late 20th
century material culture, to recent works by Ed Atkins,
Omer Fast, Camille Henrot, Helen Marten and Wolfgang
Tillmans.
Designers are now able to work so diversely partly because
digital technology has given them the necessary tools to do
so. By financing projects through crowdfunding and using
social media to raise awareness of them, they have liberated
themselves from their commercial roles to pursue their
political, environmental, ethical and cultural concerns on an
entrepreneurial basis. They have also benefited from the
readiness of other disciplines to experiment with design,
partly because many of the 20th-century methods of dealing
with complex social and economic challenges are now
deemed unfit for purpose.
Not that all of the new design endeavours have been
successful. Humanitarian design is proving to be as much of
an ideological minefield as every other area of economic
development, with projects imploding amid accusations of
incompetence, corruption and misguided do-goodery.
Sustainable design is equally contentious; and even some of
the most productive exercises in social design have been
bedeviled by sudden political changes, like the uks public
funding cuts, which have had a devastating effect on the
ability of local authorities to deliver even the most adroitly
designed services. As for conceptual design, it would benefit
from rigorous critique, as would the work of artists exploring
similar concerns.
Museums can make a useful contribution to this process by
challenging, analyzing and contextualizing design in its old
incarnations, and the new. It is in all of our interests that they
do so at a time of daunting changes, unprecedented in speed
and scale: from the deepening environmental crisis and the
need to replace dysfunctional social and political systems, to
the struggle to make sense of a world of remote-controlled
warfare, driverless cars and digital invasions of personal
privacy from which many once-familiar things
are disappearing. Design is not a panacea for any of these
issues, but it is a powerful tool with which to address them, if
it is applied wisely: which is why there are so many more
important aspects of design for an institution like the
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Stedelijk to address than Marcel Wanderss knick-knacks.
Alice Rawsthorn
Alice Rawsthorn writes about design for The International
New York Times and is the author of Hello World: Where
Design Meets Life (2013). She lives in London, uk.
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