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    FreeSKA Pilot Academy

    Instruction book for:

    B-Gear/Brandy Burg

    (NGT-B1-EXR)

    Useable for:

    Beginner Intermediate Professional Expert

    Written by Rockman1x

    V2.0

    Pre-BCU

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    I: Introduction

    Table of Contents

    Unit/Section Title Page2 Table of Contents 2

    3 Foreword 3

    4 Before you start reading 4

    5 The basics of flying a gear 5

    6 Managing skillpoints 6

    7 Weapons

    8 Missiles

    9 Shields and Energy

    10 Introduction of the B-Gear11 What are the differences between the B-Gear and the others?

    12 B-Gear builds

    13 Universal skills/options and Gear-specific skills/options

    14 Choosing your arms

    15 Grind for life!

    16 Bombing: an introduction

    17 Ground Bombing Mode : GBM

    18 Say Hello to Mr. Shotgun: Air Bombing Mode

    19 Chaffs : A little but crucial extra HP

    20 Player versus Player, something else than grinding

    21 Radar Usage

    22 Tackling an A-Gear If you survive it

    23 Mothership is spawning, prepare to fight

    24 Den Wars

    A Checklist

    B Glossary

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    I: Introduction

    Foreword

    Many and many people starts to ask questions about what is a good build and what not, or maybesome question are even more worse, like, Why I should use Bawoos and how to enchant them.

    Almost all of the questions were answered completely, the only thing is, that some readers are a bit

    lazy when they have to use the Search button placed on the forum itself.

    SoulCharger made a guide for beginning B-Gears and it was very good indeed. I decided to make a

    guide too, but I still respect what SoulCharger did, so on the first place, he will have my thanks.

    Thank you for choosing the B-Gear as your primary gear and if not (also many people chooses the B-

    gear as the secondary), I hope you understand the power and the importance of the B-gears

    existence. Ill try to hold the guide neutral.

    Regards, Rockman1x

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    I: Introduction

    Before you start reading

    Before you start reading the guide, I assume you know the following:

    You know how to login normally. You know how to steer your gear at least. You know how to use the WASD-control. You know how to chat in-game. You know how to ask a question. And most importantly: you know how to read a guide.

    Maybe these are stupid requirements, but still some people starts whining about the problem Its

    equipment, not skill, but hey, if you picked this guide youre lucky, because I will tell you how to fly.

    Kind of me, huh?

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    II: Basics

    The basics of flying a gear

    Even the controls are very, very basic, at some points the controls can be tricky.I will try to pull all controls to put here. But first the mouse movement.

    Different from other flight combat simulator, the gear will move upwards (ascent) when the mouse is

    moving up (along the y-axis). Your gear will descent when you move your mouse down. Moving you

    mouse right/left, you gear will roll to right/left and turning to right/left. To increase your turning

    speed, strafe to the direction where you want to go. Please note the following: when your mouse is

    moving more and more to the edge of the screen, your gear will be more difficult to balance, and

    more out control. Your angle of turning and ascending depends on your engine.

    Flight mode

    Button Action Notes

    Mouse 1 Fire lasers Hold the button to fire full-auto

    Mouse 2 Fire missiles Hold the button to auto-fire next wave

    Mouse 3 (middle) Look behind Hold mouse 2 and drag to get nice screenshots

    A Strafe left Double-tap to barrel-roll to left

    D Strafe right Double-tap to barrel-roll to right

    S Minimal speed When a zero speed engine is equipped, the gear

    will stand still, but weapon systems are online.

    E Fire missiles Hold the button to auto-fire next wave

    Q Grab item box Will not work when the box is recent for

    another player

    R Look behind Hold mouse 2 and drag to get nice screenshots

    C Land Land on a (supply)pad.

    Enter Enter chat Works also as Accept

    B + Enter Terminate Stops gear, but disables weapon systems.

    F Show/Hide

    interface

    Your altimeter will not be shown, but gives

    better view.

    M Map Toggle map minimap disable in order

    1 to 8 (ep3 to 0) Fast select Use key to use an active useable item (kits)

    Tab Change fast

    select bar

    You got 3 bars and when the game start, you

    start at Fast Select bar 1Space Boost Boost to your maximum speed for a while

    RPG-mode

    Button Action Notes

    Move Move cursor

    Mouse 1 Move char Click on a shop to open shop

    Mouse 2 + drag Move camera In warehouse/inventory: multiple items action.

    Enter Chat Chat, and it works as accept

    Control Select Select multiple items in Warehouse

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    II: Basics

    Managing Skillpoints

    Skillpoints are strangely enough important things. When youre about to run out of them, yourescrewed very screwed! Keep an eye on this gauge:

    You can find it right of the status and the fill is yellow.

    Skillpoints are used for many things, it makes your gear a bit stronger than usually and enables to usespecial gear-specific skills. Toggle-skills eats skillpoints fast, and when you forget to turn off them,

    youll run out of skillpoints and you wont be able to roll any missile attack.

    The following tips are handy to manage skillpoints:

    1. Only use the buffs when needed.2. Turn toggle skills on when needed and off when used.3. Do not waste skillpoints in your form unless youre a M-Gear with 500 skillpoints minimal!

    Yes, these are easy but sometimes I forget them and run out of skillpoints when I got 7 aggros on the

    ground.

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    II: Basics

    Weapons

    Weapons are divided in two kinds of them: Standard and Advanced. The Standard one are your laserswith a big amount of ammunition but weak, and the Advanced one are your missiles with a relatively

    small amount of ammo and strong, but slow in re-attack.

    Your Standard weapons are mainly your sidearm, and fires at high-speed laser (in-game mentioned

    as bullets, although these are lasers) but not at a high precision. The B/M/I gears are depending most

    on Advanced Weapons, but A-gears depending heavily their arms on cannons (which they are the

    Standard) and the Advanced Weapons slot is then reserved for Bundles, and these are the weaker

    counterpart of missiles.

    The Standard Weapons are divided in several classes (from slow to ber-fast):

    Bigmounts A-Gear

    Supremes A-Gear

    BigSmashes A-Gear

    Blasts B/M/I

    Lancer B/M/I

    Demonhunters B/M/I

    Devilhunters B/M/I

    (Twin)tails B/M/I

    Sprints B/M/I

    Drums B/M/I

    Bate B/M/I

    Please note that A-gear become deadly fast when used with Siege-mode (better name: rape mode).

    And with HyperShot, a BigMount (the -Mount) is the best choice to rape a rush and get massive

    amount of killmarks if you can afford it.

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    II: Basics

    Missiles

    Beep beep beep beep BAM! Guess what did hit you? A full volley of missiles! This is theserious work. No-one can outstand the annoying beep, beep sound and as bonus, youll give

    massive damage to your opponent, if you know what youre talking about. Advanced weapons

    means (almost) directly: advanced stats. Many of the readers dont know what the difference

    between valid and induction angle is. In the table below, Ill try to explain it clearly, so please go on.

    Form Tag Comments

    160 - 320 Attack power Attack points per MISSILE.

    (1x2) Volleys How many missiles will be shot at one click:

    (volley(s)*missiles).

    95 - 120 Damage / Sec. Damage per second.

    90,20% Probability How many of them will hit the target.

    NOTE: THE TARGET WILL VOID THIS PERCENTAGE

    WHEN STATTED TO AGILITY OR JUST BARREL ROLLED!

    3300m Distance The distance that the missiles travels before they auto-

    detonate.

    1,40sec Reattack time The time before you can use the missiles again.

    6 degrees Valid angle How well you must aim to enable the tracking system.

    300m/sec Speed How fast your missiles travels to the target.

    150 degrees Induction angle How well your missiles turn.

    0m Explosion radius The radius when the missiles explodes to the target.

    220 Weight Loadcap will be extracted with the amount of weight.

    Yellow : Enchant enabled

    Grey : Enchant disabled

    Green : Variable

    Most of the stats can be affected by the prefix and the suffix made by the system. To enchant the

    speed, youll have to buy a special card form the Warpoints shop to enchant the speed in

    percentages.

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    II: Basics

    Shields and Energy

    These are the hitpoints of your gear. When the shields are depleted, youll (still) be fine, but whenyoure short on Energy, it will get nasty, so keep an eye on it. You can always check you gears

    hitpoints at the top-left of your screen.

    A: Energy

    Energy is your gears own hitpoints, when depleted, your gears engine will explode and crash (and

    your pilot will still survive). The fill is orange.

    B: Shield

    Your shield is you gears main defense against lasers and missiles, but its still crucial for long-term

    combat, especially during Mothership Wars and Last Nation Standing events. The fill is lightblue.

    C: Speed

    Speed, measured in meters per second .

    (Yes, on some engines youll go 860m/s and that is Mach 2,55).

    D: Boostbar

    When depleted, youll be not able to boost for a while. The fill is always green.

    Your shields will auto-recover when your ship is idling, but Energy have to be repaired at pads or by

    using kits. Kits are a effective way to stand longer against a war. Sad but true, the one with the most

    kits wins.

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    III: You and your gear

    What are the differences between the B-Gear

    and others?B-gears are NOT just ordinary airplanes that fire missiles to the ground and air, but you can fully

    customize your gear to your taste. For example: most M-gears go for a Spirit-Defense built and the

    most I-gears go for an Attack-Agility built.

    The statpoints are distributed evenly (3 per bonus stat), so you can go for an Evasion, Defense or

    Attack built, roughly.

    And as the only gear, B-gear has some powerful skills and attacks.

    Ground Bombing Mode Air Bombing Mode Chaffs Big Boom

    If you look at the skills, you'll see that a B-gear more an attack gear than a defense gear.

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    III: You and your gear

    B-Gear builds

    Always stat to the right stat (atk, def, eva) so you wont have to waste real-life money to buy a restatcard, although youll get one on the level 53 mission (Crimson Fire, Blue Thunder) and use it on late

    level 60 (67-70). Please dont mess up with these and DO NOT stat to shield, because its useless.

    Basic build

    Nothing special. This is the (minimal) stat for the level 27 engine.

    Attack 27 Defense 27

    Fuel 27 Spirit 62

    Agility 27 Shield 3

    Attack build

    Most B-gears are attack build, to increase the damage and pierce probability to void defense builds.

    Every attack build has the potential to One-Hit-Knock-Out anything that dares to engage them. But

    you can easily pick Attack gears down, by just shooting 2-3 volleys on it. This is most used in wars.

    Attack Defense 27

    Fuel 27 Spirit 62

    Agility 27 Shield 3

    Defense build

    Defense build are harder to kill than attack builds, but have a bit weaker attack than the attack build.

    Defense builds can One-Hit-Knock-Out certain gears, especially mobs.

    Attack 50-150 Defense

    Fuel 27 Spirit 40-70

    Agility 27 Shield 30

    Agility build

    This build is a special one. Agility build is one of the hardest to war with but can be very hard to kill.

    Because there is a decent amount of agility builds, most weapons are now enchanted to 120%

    probability. For grinding too is the Agility build not the perfect build, because all mobs have base

    probability.

    Attack 120 Defense 3

    Fuel 27 Spirit 62

    Agility Shield 3

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    III: You and your gear

    Want to go full on a build?

    (Not recommended by/for the most players. From level 86 is this possible.)

    300 attack +70.3% total damage, +45.05% pierce, +4.54% probability.

    300 defense +50.15% defense

    300 evasion +50.33% evasion

    300 spirit 2400sp in total

    Choose a build and let's take a look on the skills.

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    III: You and your gear

    Universal skills/options and Gear-specific

    skills/optionsEven if you got a good B-gear for your level, you will need some buffs (which means powering up

    skills) to ensure One-Hit-Knock-Out shots and to hold longer out in wars or in very aggro maps (moon

    maps). The table will provide the name, description and the effect of the skill.

    Name Description Effect

    Gear Specific Skills

    Adv.

    Ground Bombing Mode This skill is the primary

    skill for the B-Gear. It

    will deal HUGE damage

    when hit on a gear. Bestwhen using Bawoos or

    Hawkies. It is skillpoints

    intensive.

    Missiles are shot downwards. Number of missiles per volley

    increased.

    Increase of explosion radius

    Adv.

    Air Bombing Mode

    (a.k.a. Mr. Shotgun)

    And this one is the anti-

    air version of GBM.

    Easier to aim, and giving

    more rockets and

    damage, this skill will

    keep your eyes peeled.

    This is skillpoints

    intensive, too.

    Missiles are shot (blind)forwards.

    Number of missiles per volleyincreased a bit.

    Increase of explosion radius.

    Adv.

    Multitarget Not the most used skill,

    but you can lock up to 5

    enemies by increasing

    the range and the valid

    angle drastically on the

    radar. Handy in tight

    spaces (Dens, tunnels).

    Advanced radar rangeincreased.

    Multiple targets increased(instead of 1).

    (Drastically) Increased validangle.

    Std.

    Charged Shot Your laser will gather

    energy for a while and

    loose the gathered

    energy on a target(aiming required). The

    charge will be

    interrupted if you shoot

    too fast.

    Multiplies Standard Weapondamage.

    Increase in Probability. Doubles Distance.

    Buff

    Def.

    Chaffs This skill is used to get a

    little but crucial HP

    before your shields get

    damage. It will not work

    on crashes and it have a

    big cooldown to have a

    new set of chaffs.

    Increases the number ofchaffs.

    Increases the health of chaffs.

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    III: You and your gear

    Buff

    Def.

    Reduce Damage It will reduce your

    damage on your shields,

    and depending on your

    level, this skill will varyfrom it sucks to

    great!

    Decrease damage on yourshield.

    Mov.

    Back Move Mach

    (BMM)

    By activating this, your

    gear will go instantly

    backwards for 1200m.

    This is also known as

    the glitch move,

    because many walls

    glitch with this.

    Move back for 1200m.

    Duel-etiquette: Because you can still shoot while Back Moving, this is not really appreciated by the

    most duelers. In wars is this OK.

    Mov.

    Turn Around

    (TA)

    When you activate this,

    your gear will

    immediately turn to the

    opposite angle, and you

    can avoid fatal

    collisions, if youre

    lucky.

    Change direction immediately.

    Duel-etiquette: Because you could shoot an ABM on a opponent and then TA, youll be able to flee

    away when your opponent isnt able to roll your ABM, leaving him in a burning state. Not really

    appreciated by some players. In dueling although, but in wars is this OK.

    Vis.Invisible(abbreviated as

    Invis;

    Invis-wh0re

    etc.)

    You will be invisible aslong your skillpoints can

    hold (using 11 sp/sec),

    and this mostly

    countered by the skill

    Scanning from a M-

    Gear. The missiles that

    were chasing you, will

    remain chasing. And if

    you fly in a hawky-spam

    you can be located with

    damage points.

    Disappear from player andmonsters.

    No attack nor skill can be usedwhen invisible.

    SSOC REQUIRED TO UNLOCK

    Duel-etiquette: When you going invisible, you can easily backstab someone with a ABM and win a

    duel. Not really fair although, because youre facing someone that have a 80% chance that your

    opponent do not got a SSOC and thus no Invisible.

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    III: You and your gear

    Act.

    Final

    Big Boom

    (abbreviated as BB)

    This is the ultimate skill

    what a B-Gear can get.

    Your Energy points is

    the damage to ALLenemy inside the

    1000m radius and needs

    a casting time, leaving

    you sensitive for ANY

    attacks and Purify.

    Break camps like cake, if

    you got a legend veil.

    Self-destruct to damageenemy in a certain range.

    3 seconds casting. 30 minutes cooldown. Voids defense and evasion. FMSOC REQUIRED TO UNLOCK

    AND UPGRADE

    UPGRADE REQUIRES FMUC(Finishing Move Upgrade Card)

    Standard/Universal skills

    Buff

    Std.

    Fire Shot This gives a boost to

    your standard weapons.

    Not really useful,because your lasers

    wont budge anything,

    unless it got 1xx

    damage per shot.

    Power of Standard Weapons isincreased marginally.

    Buff

    Adv.

    Missile Shot This is the main buff for

    the B-Gear. Each missile

    will be boosted and if

    you using high-damage

    missiles (e.g. Bawoos),

    this is a drastic power-

    up for your gears attackpower.

    Power of Advanced Weaponsis increased.

    Buff

    All

    Concentration And this one will boost

    your probability on all

    weapons youre

    carrying and tend more

    to hit, mobs or players.

    Voids Evasion.

    Probability is increased onStandard and Advanced

    weapons.

    Defense up Adds Defense to your

    stands and intends to

    last longer against

    attacks from playersand mobs. Voids Attack.

    Defense against enemies isincreased marginally.

    Evasion up Adds Evasion to your

    stats and intends to

    avoid missiles and lets

    standard bullets miss.

    But now useful for B-

    Gears. Voids Probability.

    Evasion against enemies isincreased marginally.

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    III: You and your gear

    Choosing your arms

    Important for all gears, it is crucial to get the right weapons for the right job. And your job is, is todestroy other gears until you fall down. For the B-gear, there are weapons made for hardcore

    bombing and carnage and that is:

    Bawoos!!!1111one, your best friend on the B-Gear(Heavenly Sound) Most asked question on the forum :/The characteristics of a Bawoo are quite simple:

    High Attack, Low damage per Second Low Reattack Nice prob (85%) Very slow (200m/sec) More a rocket than a missile (induction angle)

    And what is the perfect (possible) Bawoo? Euh

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    III: You and your gear

    Youll have to stick on Bawoos until level 64-66, and youll vary between Bawoos (Grinding, PvP,

    camps) and Hawkies (PvP, wars, camping, wiping Dens).

    Hawkies, fast, deadly and much reloading.

    When youre using Hawkies, youll shoot back to the time where youre using the tracking feature

    that was included with the missiles (otherwise we dont call them missiles, but rockets), but when

    shot with ABM/GBM, you will shoot MASSIVE amounts of Hawkies! With 100% probability (almost)

    and some enchants on reattack, plus trails, is death-by-lag guaranteed! Note: Take multiple sets to a

    war!

    This will you encounter more often, if youre using Hawkies. (This is changed a

    bit since Episode 3)

    Whoosh!

    For our smart people: Why fires a Hawky spam so many missiles?

    The answer is The standard amount is (4x1)= 4 missiles. When a level 65 GBM is turned on, you will

    get the following:

    (4*(1+4))=(4*5)=20 20*((1,4*0,5)*60)= 20*(0,7*60)= 20*42=840

    Yes, 840 missiles per minute! But hey, I used a weapon called Sniper Hawky of Sniper, with enchant

    10 on reattack. Its scary, and even more with trails.

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    III: You and your gear

    Standard Weapons, because its standard.

    If you have seen my Bates on the screenshot above, note that it was not a recommend weapon. For

    the most B-Gear I recommend Demon-/Devilhunters (non-Charging Shot), Blasts (Charging Shot).

    Place some reattack/probability fixes and youll be in heaven. And youll be a god if you manage to

    enchant it to 10 on reattack. At least, try to get 100%+ probability and -34% reattack (50% is OK too).

    On the TeamSpeak Channel of the Horror-brig, raised one question:

    Why fixes or enchants on probability?

    The best answer was:

    You can better enchant on probability, because more bullets tend to miss, and even more with high

    reattack.

    Yes, missed bullet wont give any damage, but with a good distance (like 720 to 520 m) and 100%probability, youll be a sniper with a small machine gun (and scoped of course).

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    III: You and your gear

    Grind for life!

    I still remember how I think when I was level 1 to 55, and I was extremely fast. Until level 60. Yup,your fellow power Hawks is useless now, and youll have to trust on Ground Bombing Mode and you

    will have to kill mobs a little smarter.

    The best spots to grind, are maps with many ground mobs, because they are the easiest to Ground-

    bomb them. Trying to keep the guide neutral, I will try to enlist neutral maps too. These are spoilers,

    so beware! This is the grind description for BCU, although ANI can have a similar one (except Sunken

    City).

    Grind and do your missions until level 20 and do the mission Reckless Courage. Get yourfirst pair of Bawoos!

    Practice your Ground Bombing Mode on Oden Malls and when you get the rhythm of a GBM,proceed to Blackburn Site.

    In Blackburn Site youll find Sand Malls and these are level 25. When youre around 22-23,you can start grinding on them.

    Do not proceed to Zaylope Beach until youre level 30. Please note youll have to do yourmissions first, if you didnt.

    Gram a pair of Bawoo Bill and grind in Zaylope Beach on Behemoth (A-Gear disguise) untilyoure level 35

    The mission youll get on level 30 (Starlite Valley), is a bit hard. You can grind in Starlite ifyou like. The A-Gears there are level 34.

    Your gear have to go to the operation Fallen Star. For killing-the-gears-missions, grab someArrows or Edrills. On the A-Gear Rebels, grab your Bawoos instead.

    Youll fight the real Rebel Base. Get a form with a M-Gear and yourself included and startGBM that thing! Do it fast, aggros will be irritating in this mission.

    From this point, youll have to grind on your own instinct, because typing it down is boring.And not too exiting although.

    Do the Ancient Arrow Mission to get rid of that inventory usage and dump that weapon inyour Warehouse. Or sell it to an ANI for a Crossbow of Gigantic God, if you manage that.

    The mission to kill the Hornian Queens, is long, boring and a stupid one. Dont try to solo it (Iassume youre level 53.) but get a form with a M-Gear and an another friend.

    The Hornian King needs a full form. Get A-Gears and a M-Gear to rape him and his nest. Did you notice that the mission now have a 1-level interval instead of one level, one mission.

    Do the Sidestory mission For the Old Glory (level 43) and gain access to Sunken City!

    Grind in Sunken City until level 65. Dont bother about the Islands Dream missions. They willbe handy later.ANI: Try to sneak into Sunken City and when you see a BCU, just die and wait

    several hours (or take a cup of coffee or coke) to resume your grind. But youre NOT always

    welcome, so beware.

    The Space mission maps are focused on ABM. Do the Sidestory mission A planet called Eopito gain access to this map. In Castor, grind with GBM on the big and ground mobs. It will dountil 69.

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    III: You and your gear

    Grind in Islands Dream and dont do the mission until you got minimal 1,5 level more for it.(like: if you want to do the level 74 mission, grind first to 75 and 50%, youll not bored so

    fast).

    And here stops the small walkthrough. (Yes I stopped at level 70) and youll have to grind onyour own and keep in your mind the wait-with-mission-trick and focus on ABM/GBM.

    ANI can follow the tips above and the main focus is on GBM/ABM.Because in-game Im not ANI, I can only say: GBM the highest mob you can handle and take it

    down.

    Well, since EP3 you can get your hands on Nubarke Cave and grind on the Grosses on theground, decent XP, but mostly filled with KSers and sometimes ANI. If you got the mission

    map, stay there (and never come out) till level 80.ANI: maybe you can sneak in Nubarke

    Cave anyway, and maybe to TAKE OVER Nubarke Cave for certain minutes/hours/days and

    even weeks. Kick every BCU out and start grinding with a camp on both sides plus M-Gears.

    Actives/No-lifers/Ragegrinders/Hax-gears are required.

    Dont forget to war, killmarks gives XP, too.

    Other possible (good) grind spots (all nations)

    Alioth, Perkhad. Not safe Veteran and higher. Bark City Never safe Airman and higher. Chaos Safe possible, non safe spawns bosses Veteran and higher. Islands Dream Safe possible, major duel/war ground Veteran and higher. Dimension Corridor Safe possible, ship grinders Mid-Veteran and higher. Fantasy Flow Not save, mostly by bipins Top-guns, Wing Commanders. Lumein Vulcano Not save, mostly by mobs and Heroes Top-guns and higher. Sunshine Born Never save, boss, high-level mobs Wing Commanders or Heroes.

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    IV: Skill Techniques

    Bombing: An introduction

    B-gears is the most powerful and flexible gear on AirRivals. Because of what? Bombing Mode ofcourse! Although skillpoint-intensive, it will be your best friend in all situations you can encounter. I

    am not skilled anyway, but Ill teach you the basics of Bombing Modes.

    Bombing Modes are in two flavors:

    Air Bombing Mode:This is the bombing mode that shoots through air and your rockets will explode after 1200m.

    In duels is ABM very powerful, but when you able to sneak behind your opponent, its likely

    to be a One-ABM-Knock-Out (my own term (OAKO)). All gears can easily out-roll an ABM;

    even A-Gears can do it.

    This guy rolled an ABM. And killed me in that 4 seconds cooldown.

    Ground Bombing Mode:You will use Ground Bombing Mode to grind and to kill A-Gears effective. GBM eats your

    skill-points very fast (at higher-level 6-8 per second) and the main difference is that GBM

    shoots far more rockets than ABM does. The rockets will travel infinity until they smashing

    against a wall, ground of any boundary, including gears.

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    IV: Skill Techniques

    Ground Bombing Mode: GBM

    Ground Bombing Mode is easy to use:

    Aim with the reticule, that white thingy. But your rockets will follow a path and it can be handy to

    know it. Please note that the most players underestimate the stat explosion radius. Some ANI got

    enchant/upgrade 10 on explosion radius and they barely aim to put someone down (me included).

    You dont have to aim carefully, because the explosion radius will do the rest. But when grinding, asthe mobs are packed up each other, youll hook more aggro behind you and it can be tricky

    sometimes.

    The rockets of your GBM will travel a certain path before the hit something. Please proceed to the

    theory of a GBM:

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    IV: Skill Techniques

    Say Hello to Mr. Shotgun: Air Bombing Mode

    Why we are calling ABM a shotgun? They are not different from each other, need examples?

    Shotguns are powerful. So ABM too. Shotguns fire more fragments than a single pistol. So ABM too. Shotguns are for close combat. So ABM too. Shotguns are slow. So ABM too.

    How to use ABM proper

    Using Air Bombing Mode can be (very) hard when PvPing, because all enemies will fly much faster

    than a regular mob. Anyway, to compensate it, youll have to time.

    First of all, try to predict a path with the current course of the enemy (red) and speed.

    Second, fire your ABM before he/she reach your reticule (red box), how far away, that depends on

    the speed, but generally: the faster a gear is, the earlier you must begin shooting. If the ABM hits,

    your can get a killmark, and you may give yourself a cookie (chocolate flavor).

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    IV: Skill Techniques

    Chaffs: A little, but crucial extra HP

    Oh crap, luckily I got chaffs and kits!

    More than a few times in wars, you can get on low HP slowly, especially in Dens, where you HP drains

    and a few OHKOs appears. When you gets hit, put some chaffs on and KIT FOR LIFE, your chaffs will

    absorb the damage, while youre kitting. Chaffs can be used for:

    Delayers for Big Boom. Rushes Suicide run tru Den Kitting Invis + kitting Invis + kitting + Big Boom

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    V: Player versus Player

    Player vs. Player, something else than grinding

    Even when you achieved level 86 or you got a decent gear, grinding become boring. Luckily for you,the devs made PvP for AirRivals/AceOnline. The only thing is: you cant just PvP before you got some

    info on it and how to kill others, not the other way around.

    A note about whining

    ^[UltraSkilledBg]Ned help in Brak, mny anis hre!!!!!!!!!!!!!!!!

    ^[JustAGear]omw

    ^[Hawx]Hell, theres no ani there, only a vet.

    ^[UltraSkilledBg]But he killed me over a 100000000000000 times!!!

    ^[SmartAss1202]Go to another map^[UltraSkilledBg]Just help me, more anis here

    ^[Hawx]A second ani, wtf.

    ANI side

    ^[IamsoAwesome]Free vet killmarks in Bark, got a noob/fag that spawns again and again.

    ^[DownWithBCU]Lets camp the crap out of him!

    Sigh

    PvP in many flavors

    Like ice cream, you can get PvP in 7 flavors:

    A Den war A Bark war A Mothership attack A Mothership defend A Strategic Point attack A Strategic Pont defence A occasional war in a random map

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    V: Player versus Player

    Radar Usage/Abusing

    Radars are the most (not) useful thing on AirRivals But there is several reasons why people (not likeme) use radars. The first thing is that you can see enemies on your radar. The second one: the missle

    warning, and without radar, you wont get a warning(no beep or feedback) and third one: you cant

    lock stuff without it. On how to read your radar:

    1. Your viewport Grayed2. Yourself Yellow3. Enemy Orange4. Friendly (a bit obscured) Yellow with stick5. Your nav-ring (fixed on your track)6.

    Yourself on the minimap Bronze

    7. The minimap8. The maptoggle9. Not viewed: form member Blue with stick10.Not viewed: form member Green (minimap)11.Mob/NPC Red with stick12.Blue reticule, is the one your current lock

    A general rule is: everything with a stick, is mid air.

    And what is the point of this crap? Well, I can give you some examples and reviewing it (no actual

    screenshots):

    1. An enemy behind you.

    When you got chasers (they never work alone), you can see this situation on the radar.

    B-gears can (1) Turn-around and ABM the enemy, or (2) Back-move and chase HIM/her.

    I-gears can see this trick and can BMM further and faster than you, so youll be a dead man

    anyway.

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    V: Player versus Player

    2. An enemy camp is waiting at a gate.

    When youre a decent scouting B-gear (invis and WP armor with decent engine) you can

    backstab many camps. Here on the radar depicted is just one camp, but the more, the worse

    a war can be. If you decide to ninja a SP, you can better get some (trusted) high leveled

    friends with invis (or a means of fast and/or stealth travel) without alerting spies and inform

    the nation at 35% of the SP. Of course, always be aware of stackers. Is it just a single camp,

    you can skip it OR GBM the formation leader (usually in the middle or front) to cause

    confusion and finish the other form members. Its sometimes worth to BB a (small) camp to

    turn the tide of a bad war.

    3. An enemy in front of you.

    ad

    Bombs away!

    4. Many enemies around you (and they are not dead).

    aaaaaa

    Forget it, run for your farging killmark, or you end up in a wrecked gear worth of 0

    SPI/WP/credz.

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    V: Player versus Player