forces and motion. main injector, 2 miles around tevatron, 4 miles around fermilab

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Forces and Motion

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Page 1: Forces and Motion. Main Injector, 2 miles around Tevatron, 4 miles around Fermilab

Forces and Motion

Page 2: Forces and Motion. Main Injector, 2 miles around Tevatron, 4 miles around Fermilab

Main Injector,2 miles around

Tevatron,4 miles around

Fermilab

Page 3: Forces and Motion. Main Injector, 2 miles around Tevatron, 4 miles around Fermilab

Physics explains things that are very, very large.

Page 4: Forces and Motion. Main Injector, 2 miles around Tevatron, 4 miles around Fermilab

Physics explains

things that are very,

very small.

Page 5: Forces and Motion. Main Injector, 2 miles around Tevatron, 4 miles around Fermilab

Physics explains things that are right in front of us.

Page 6: Forces and Motion. Main Injector, 2 miles around Tevatron, 4 miles around Fermilab

Newton’s First Law• Objects at rest remain at rest

• Objects in motion remain in motion

UNTIL YOU APPLY A FORCE

Page 7: Forces and Motion. Main Injector, 2 miles around Tevatron, 4 miles around Fermilab

Objects tend to resist a change

in motion. This is called:

Inertia

Page 8: Forces and Motion. Main Injector, 2 miles around Tevatron, 4 miles around Fermilab

Newton’s Second Law

F = ma

What is a force?

Page 9: Forces and Motion. Main Injector, 2 miles around Tevatron, 4 miles around Fermilab

Weight due to gravity (down)

Amount of weight keeping board on ramp

Amount of weight making board move down ramp

Although weight doesn’t change, the amount making the skateboard move does

Page 10: Forces and Motion. Main Injector, 2 miles around Tevatron, 4 miles around Fermilab

Boards hit bottom at same time

Page 11: Forces and Motion. Main Injector, 2 miles around Tevatron, 4 miles around Fermilab

Weight (force) goes up, but sodoes mass (inertia).

The two cancel out, so the twoskateboards move at the samerate.

Page 12: Forces and Motion. Main Injector, 2 miles around Tevatron, 4 miles around Fermilab

What do we expect to see with rings of the same size ?

Rods roll faster than rings

Page 13: Forces and Motion. Main Injector, 2 miles around Tevatron, 4 miles around Fermilab

Rings of the same size move at the same rate

Rods roll faster than rings

Page 14: Forces and Motion. Main Injector, 2 miles around Tevatron, 4 miles around Fermilab

Do the shapes matter?

Rods roll faster than rings

Page 15: Forces and Motion. Main Injector, 2 miles around Tevatron, 4 miles around Fermilab

Rods roll faster than rings

Page 16: Forces and Motion. Main Injector, 2 miles around Tevatron, 4 miles around Fermilab

Rings of the same size move at the same rate

Rods roll faster than rings

In rolling cases, mass doesn’t matter.Shape does.

Page 17: Forces and Motion. Main Injector, 2 miles around Tevatron, 4 miles around Fermilab

Newton’s Third Law

For every action there is an equal and opposite reaction.

Page 18: Forces and Motion. Main Injector, 2 miles around Tevatron, 4 miles around Fermilab
Page 19: Forces and Motion. Main Injector, 2 miles around Tevatron, 4 miles around Fermilab
Page 20: Forces and Motion. Main Injector, 2 miles around Tevatron, 4 miles around Fermilab
Page 21: Forces and Motion. Main Injector, 2 miles around Tevatron, 4 miles around Fermilab
Page 22: Forces and Motion. Main Injector, 2 miles around Tevatron, 4 miles around Fermilab

Conservation of Momentum

If m1 = m2 , then v1 = v2

Page 23: Forces and Motion. Main Injector, 2 miles around Tevatron, 4 miles around Fermilab

Conservation of Energy

Potential Energy

Kinetic EnergyKinetic Energy

Compression Energy

Heat and Sound Energy

Page 24: Forces and Motion. Main Injector, 2 miles around Tevatron, 4 miles around Fermilab
Page 25: Forces and Motion. Main Injector, 2 miles around Tevatron, 4 miles around Fermilab

Spins in Figure Skating

Page 26: Forces and Motion. Main Injector, 2 miles around Tevatron, 4 miles around Fermilab

Objects with weight far from the rotation axis spin more slowly than ones that are compact.

Page 27: Forces and Motion. Main Injector, 2 miles around Tevatron, 4 miles around Fermilab
Page 28: Forces and Motion. Main Injector, 2 miles around Tevatron, 4 miles around Fermilab
Page 29: Forces and Motion. Main Injector, 2 miles around Tevatron, 4 miles around Fermilab
Page 30: Forces and Motion. Main Injector, 2 miles around Tevatron, 4 miles around Fermilab

Things to Remember• Inertia

– Moving things stay moving, stationary things stay stationary

• All objects moved by gravity accelerate the same

• Rotating objects act funny

• Some things don’t change and that’s very useful.