flooded channels and frigid tears: getting discovered in a saturated, mobile world | socon13

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Flooded Channels and Frigid Tears Discoverability on the App Store

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Presentation by Nick Ralabate and Carlos Quinones of Secret Library.

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Page 1: Flooded Channels and Frigid Tears: Getting Discovered in a Saturated, Mobile World | SoCon13

Flooded Channels and Frigid Tears

Discoverability on the App Store

Page 2: Flooded Channels and Frigid Tears: Getting Discovered in a Saturated, Mobile World | SoCon13

Carlos Quiñones

Nick Ralabate

One year as Secret Library

Two games on the App Store

Secret Library

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Centrifeud (April ’12)

Wall Street Journal: “Games to Play”

COOL PIZZA (Sept. ’12)

Touch Arcade: Top Arcade Games of 2012

Paste: Top 20 Mobile Games of 2012

Page 4: Flooded Channels and Frigid Tears: Getting Discovered in a Saturated, Mobile World | SoCon13
Page 5: Flooded Channels and Frigid Tears: Getting Discovered in a Saturated, Mobile World | SoCon13

The Problem at Hand

Page 6: Flooded Channels and Frigid Tears: Getting Discovered in a Saturated, Mobile World | SoCon13

App Store 2008 - 2013

$99 to be start distributing your games

641+ releases per day!

19,000+ new apps per month!

775,000+ apps!

Very lightly curated

About 25% are games (real numbers hard)

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A Harsh Mistress

Page 8: Flooded Channels and Frigid Tears: Getting Discovered in a Saturated, Mobile World | SoCon13

Why we picked Apple

Large install base: half a billion iOS devices

Expectations commensurate to small games

No time to port to 80 different Androids

Medium game production time 4-12 mo.

Medium game cost between $20k to $200k

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Games supposedly have a harsher curve than utility apps

An obvious way to stand out is via brand

Techniques depend a lot on how you intend to sell your game (paid vs. F2P vs. ads)

Caveats

Page 10: Flooded Channels and Frigid Tears: Getting Discovered in a Saturated, Mobile World | SoCon13

More Caveats

Our first year as marketers! Uh-oh!

Didn’t think too deeply about target audience, so most tactics were tailored to “people like us”

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Last Caveat

It would help if you have a good game

It better look fantastic, this is HUGE

“Too many games are dead from the outset because they simply do not choose a setting or character which is appealing to the market. “ -Ben Cousins

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Page 13: Flooded Channels and Frigid Tears: Getting Discovered in a Saturated, Mobile World | SoCon13

Game Review Sites

Timing is key; try to synchronize with launch

TONS of game review sites

Emailing all of them is time intensive

Target most popular sites first

Can hire a PR firm to badger people

Could give a whole talk on this...

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WSJ vs. Kotaku

Page 15: Flooded Channels and Frigid Tears: Getting Discovered in a Saturated, Mobile World | SoCon13

In Game Tweets(done well)

• Twitter

• Facebook

• Email your friends!

• Sword & Sworcery

• Tweet in game dialogue

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In Game Tweets (done pretty ok)

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Top of the charts -->

New releases list --^

- People browsing won’t dig too deep...

+ First day + first week sales are key!

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Cross Promotion

+ Why not!

- Kick out to store

+ Just you or a ring

- Only intra-platform

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Viral Design

Hi-tech word of mouth

Farmville style, from the land of Facebook

+ Very powerful way to get new customers

+ Part of the design of the game

- Spammy :(

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+ Whoa! Front page! Maybe even the TV!

- Unpredictable without a contact...

There are things that make a feature more likely:

Use new hardware or iOS features

Be popular

Get a publisher

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Paid Installs?

+100% guaranteed

- $$$

IAP only: more than $1.00 per install

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Price Drops

Free App blogs may syndicate the price change

+ Crazy Tweetbots from Russia

+ Huge payoff in installs

- Only 5% conversion rate

- Makes more sense for IAP games

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Spongiform Metafount 2

Search!

Memorable names are important

Keywords!

Examples:

Centerfeud :(

Cool Pizza :|

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App Store Copy

Under your control

Great screenshots and copy

Used by journalists when talking about your games

Icon should stand out

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Categories

Type of game

How competitive is your genre?

Arcade?

Local multiplayer?

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Game Center

See what your friends are playing!

+ Free

+ Easy to integrate

- No way to measure effectiveness

About 50% for COOL PIZZA

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Updates!

Reach out to the press... again

Hopefully your original reviewers + new ones

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App Store ReviewsMore a matter of things to avoid than things to do:

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N is for Networking

Trade Shows:

GDC, SEIGE, PAX

Festivals:

IGF, IndieCade, XOXO

+ Almost free!

- But, mostly insiders

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Game Forums

+/- Enthusiasts

+ Free!

- Not active member of forum = 0 views

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Three days spent on promotion

First attempt at releasing a game on the App Store

Priced at $1.99

Hoped to stand out as local multiplayer iPad game

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FREE

Ten days spent on promotion

Arcade Games category

Hoping to stand out with unique art style and music

Tchotchkies

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Page 35: Flooded Channels and Frigid Tears: Getting Discovered in a Saturated, Mobile World | SoCon13

Check out our games

Centrifeud

Cool Pizza

Meet us in the hallway!

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Atlantans Ahoy!

There’s lots of hot iOS gaming action in ATL...

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Ask us anything. ANYTHING.