first semester dvr
DESCRIPTION
The final versio of the dvr from first semesterTRANSCRIPT
Oliver Blythe 3139580
Chapter 1: Introduction i)ScopeoftheProject ii)WhyisPlayCrucial? iii)MindMapping iv)Conclusion
Chapter 2: Disabilities Research i)Whatare‘IntellectualDisabilities?’ ii)HowareIntellectualDisabilitiesidentified inChildren? iii)StagesofDevelopmentinchildren
Chapter 3: Product Research i)TheHistoryofToys¬ ii)ProductAnalysis iii)ExistingCompanies iv)Conclusion
Chapter 4: Approach/Methods i)AnalysisofInclusiveDesignprincipals ii)MarketAnalysis iii)ErgonomicResearch iv)Howtomakeanobject’susesObvious
Chapter 5: Scenario Building i)Scenario1:Interactionwithothercopies ii)Scenario2:Whatisachievedby interactingwithothercopies iii)Scenario3:Theoutsideofthetoy iv)Scenario4:Whatisinsidethetoy
Chapter 6: Design Work i)MindMapping ii)ConceptSketches iii)Mock-Ups
Chapter 7: Conclusion
Personal Reflections
Bibliography
Table of Contents
Toys,andtheplayingthatisgeneratedbyinteractionwiththetoys,areanimportantpartofachild’sdevelopment.Motorskilldevelopment,vocabularygrowth,flexibilityandsharpeningofsensesaresomeofthebenefitstobegainedbyplayingwithtoys.Playcanalsohelptodevelopsocialskillsasitcanencourageinteractionamongstchildrenwhiletheyareusingthetoy/game.
Itisthereforereallyimportanttohavetoysthatareavailableforallkids,tohelpallkidsdevelopthesecrucialskills,nomatterwhethertheyhavesomeformofdisabilityornot.Thereforethisprojectfocusesmainlyonthedevelopmentaspectoftoys,lookingatthewaythattoyshelpkidstodevelopinthewayslistedabove(i.e.bothphysically,sociallyandmentally).Whatisitabouttoysthathelpchildrentodevelopskillsthatarenecessaryforlateroninlife?Andhowcantheseaspects
beharnessedtoincreasethebenefitsgained?Theseareallcrucialquestionsandideasfordevelopingatoythatstimulatesgrowthanddevelopmentinchildren.
i) Scope of The Project Therearecountlessdisabilitiesthatachildcanhave/thatachildcandevelop.Abasiclistofsomeofthemis:
• Intellectualdisability• Physicaldisability• Sensorydisability• Acquiredbraininjury• Neurologicalimpairment• Dualdisability(oneoftheaboveandapsychiatricdisability)• Disabilitiesthatareunrelatedtoageing• Anycombinationofthese.
Becausetherearesomanydisabilitiesthatchildrencanhave,andthatcanthereforebeaimedatdesigningfor,itisimportanttolayoutthescopeforthisproject,otherwiseitcanenduptryingtotakeontoomuchandwindupachievingnothing.
Thereforethisprojectwillbeaimedatmentaland‘development’disabilities,ratherthanmorephysicaldisabilities.Inotherwords
itwillbelookingatthe‘IntellectualDisabilities’area.Theaimoftheprojectistolookintothisareatoestablishwhatexactlyan‘intellectualdisability’is,waystoidentifyitandhowtohelpchildrenwhohaveanIntellectualdisabilitytodevelopwell.Fromtheretheprojectwillaimtocreateatoythathelpsallchildren(bothchildrenwithIntellectualDisabilitiesandchildrenwhodon’thaveIntellectualDisabilities)todevelopproblemsolvingskills,handeyecoordinationandsocialinteractionskills.
Theaimistodevelopatoythathelpstostimulatedevelopmentinchildren,bothdisabledandnotdisabled.Toachievethe‘doublelevel’ofuse(i.e.tobeusedbybothdisabledandnotdisabledchildren)itwillbeusedatdifferentagesbydifferentchildren.Whereonechildmightusethetoyat4anothermightuseitat7.
Thisthereforeraisesanotherquestion:whatagegroupisthetoytargetedat?Averybroadansweristhatitisaimedatapproximately4-5yearsofage.Butratherthanbeingaimedataspecificagegroup,itwillinsteadbeaimedtohelpdeveloptheskillsthatatypicalchildwoulddevelopatthatage,andcanthereforebeusedatanyagebyanychild,eitherbeforethe‘recommended’ageorafterit.
ii) Why is Play crucial?
Beforedefiningwhyplayisimportant,itisfirstcrucialtounderstandexactlywhatplayis.CollinsEnglishDictionarysaysthatitis“toamuseoneselfin[play].”Thisisaverybasic,andsomewhatlacking,definitionofplay.Togetabetterunderstandingofwhatexactlyplayis,itisimportanttoconsidermorewhatplayinvolves,ratherthanatechnicaldefinition.Inhisbook,Children,Play,andDevelopment,FergusHughessaysthattherearefiveessentialcharacteristicsofplay:• Itisintrinsicallymotivated• Itisfreelychosen• Itispleasurable• Itisnon-literal• Itisactivelyengagedinbytheparticipants
Thesepointsgiveagoodideaastothethingsthatplayinvolves,andisthereforealotmoreusefulthanthedictionarydefinitionofplay.
Therearetwo‘types’oftheoriesastothebenefitsofplay:traditionalandcontemporary(Children,Play,andDevelopmentp.23).Traditionaltheoriesemphasisethebiologicalandgeneticbenefitstoplay(e.g.thatitisthebodieswayofreleasingexcessenergy,orthatitisthewaythatthebodynaturallypreparesachildfor
adulthood).Morecontemporarytheoriesastothebenefitsofplaysuggestthatthebenefitsaremoretodowithsocial,emotionalandintellectualdevelopment(e.g.psychoanalytictheoriessaythatplayisawaytodefendagainstanxiety).
Itisthereforeveryimportanttomakesurethattoysareaccessibleforallchildren,asplayingandhavingfunwithtoysissuchacrucialstageinachild’sdevelopment.Asmentionedearlier,playingwithtoysbuilds
socialskills,withtheinteractionbetweentheuserandotherchildrenorbetweentheuserandtheirparents,aswellhelpingtodevelopgrossmotorskills,suchashand-eyecoordination,andcanevenhelpbuildbasicproblemsolvingskills.Thesethingsareallcrucialtodevelopinchildren,andallchildrenshouldbegiventhechance/abilitytoaccessthisvital‘resource.’Thereforeitisveryimportantthattherearetoysthataresuitableforallchildren,whethertheyhaveadisabilityornot.
Playisimportantbecauseitcanhelpchildrenbuildchildren’sproblemsolvingskills,by“increasingtheirbehaviouraloptions”(Bruner1972).Bruner’stheorysaysthatchildrenexperimentwithlotsofdifferenttypesofbehaviourintheirplay,andthatthesedifferenttypesofbehaviourcanbeusedlateroninlifetotryandsolveproblems.However,therelationshipbetweenplayingandproblemsolvingdependsonthetypeofplayandthetypeofproblemsolvingthatisbeingtalkedabout.Therearetwotypesofproblemsolving(PeplerandRoss1981).Thefirstis‘convergentproblems,’whichistalkingaboutproblemsthathaveonlyonesolution.Andtheotheroneis‘divergentproblems,’whichistalkingaboutproblemsthathavelotsofdifferentsolutions.Typesofplaythataretaskfocused(e.g.playingwithapuzzle)helptobuildupconvergentproblemsolvingskills,whiletypesofplaythatarenottaskfocused(e.g.playingwithLego)canactuallyinterfere
withtheabilitytosolveconvergentproblems.Butthenon-taskfocusedplayhelpstobuildupdivergentproblemsolvingskills,asthechildrenhavenosetgoalwhichtheyaretryingtoworktowards,butareinsteadusingthetoyfreelyandcreatively.ThereforeItisimportanttoconsiderwhattypeofproblemsolvingthefinaldesignwantstodevelop,andtothenuseappropriategoalsandaimstoachieveit.
AnotherthingthatPlayhelpstodevelop
isachild’ssocialinteractionskills.Play,andthesocialactivitiesassociatedwithit,isacrucialelementinchildrendevelopingtheirabilitiestointeractwithbothotherchildrenandtheirparents.Theylearnfromotherchildren,aswellasfromtheirparents,theskillsandattitudesneededtoplay(PlayandEarlyChildhoodDevelopmentp.39).Childrencanlearncrucialskillssuchastaking,sharingandcooperationbyinteractingandplayingwithotherchildren.Theycanalsolearnto
understandotherpeople’semotions,thoughtsandperceptions,whichisimportantforlateroninlife.
Playcanalsohelptodevelopmotorskillsinchildren.Certaintypesofplayincludethingssuchcatching,throwing,pushingbuttons,insertinglittlepiecesintoholes,spinningthingsandmanymore.Allofthesethingsrequiredifferentskills,butallrelatetotheabilityofthechildtousetheireyesandhandstogethertoachieveagoal.Thisisimportantfordevelopingbasichand-eyecoordination,whichwillbenefitthechildlateroninlife.
Itisalsoimportanttodevelopachild’simaginationearlyonasimaginationcanhelptodevelopcriticalthinkingabilities,whichareimportantlateroninlife.Italsohelpstodeveloptheabilitytoconsiderwhethersomethingispossibleornot,whichisanimportantthinglateroninlifewhenplanningandcreatingthings.Imaginationis,insomeways,similartotheproblemsolvingaspectofthetoy,asimaginationcanbeusefulinthe‘divergent’problemsolving.Thereforeitisimportanttomakesurethatplayinvolvesimaginationaswell.
iii) Mind Mapping
Therearetwosidestothedesignsideofthisproject.Thefirstistheneedside(whichhasbeenbrieflyaddressedabove,andwillbeelaboratedonionlaterchapters).Thesecondaspectistheelementoffun.Alltoysneedtobefun.Toysneedtoengagechildren,capturingtheirimaginationanddrawingthemin,otherwisetheywontplaywiththetoy,anditwillthereforebeuseless.This(obviously)doesn’tmeanthatthetoyhastobeengagingorfun,andtoacertainextentitdoesn’tevenhavetobeappealing,toanadult.Anexampleofthiswouldbecardboardboxes:cardboardboxesaren’tinterestingto,anddon’tappealto,adults,yettochildrentheycanbea‘toy’thatgenerateshoursofplay,stimulatingtheirimaginationsandkeepingthementertainedforhours.Butitiscrucialthat,evenifitisnotfunorinterestingforadults,itisfunforchildren.Atoycouldbethemosttechnicallywell-designededucationaltoy,havingalltheaspectsthathelptoteachchildren,andyetstillbeafailureifitisn’tfun.Thereforetheelementoffunisakeyaspect,andhastobecarefullyconsideredthroughoutthewholedesignprocess.
iv) Conclusion ThetermPlayisverybroadandopen,thereforemakingitdifficulttodefine.Whatiseasiertodoistolistthethingsassociatedwithplay(aslistedearlier).ThisthenhelpstogiveafeelforwhatPlayinvolves,ratherthangettingcaughtupontechnicaldefinitions.Fromlookingatthethingsthatplayinvolves,wecanseethatPlayhasbenefitsforchildren.Theobviousbenefitistheenjoymentthattheygainoutofrelaxingandhavingfun.Butplayalsohelpstodevelopchildren’sskills,suchasfinemotorskillsandproblemsolvingabilities.Italsohelpschildrentodevelopsocialskills,asthereisoftenalargeamountofsocialinteractioninvolvedinplay,bothwiththeirparentsandwithotherchildren.
Thereforeitisimportantthatallchildrenhaveaccesstothebenefitsthatplayprovides,notjustablebodiedandablemindedchildren.Allchildrenneedtobeabletorelaxandhavefun,aswellasdevelopproperly,sothereforeallchildrenneedaccesstoplayandtoys.Thisprojectwillaimtoprovideatoy,oraseriesoftoys,thatgivesallchildrentheabilitytodoso.Itwillaimtodevelopatoythatisbothfunandstimulatingforchildren,sothattheywillwanttokeepplaying,andthereforekeepdeveloping.
i) What are ‘Intellectual Disabilities?’ Allchildrenlearnanddevelopatdifferentrates,duetodifferentupbringing,differentlevelsofintelligence,differentlevelsofeducation,andmanymorereasons.Butsomechildrenmaylearnanddevelopmuchslowerthanotherchildren.Onepossibleexplanationforthisisthatthechildmayhaveanintellectualdisability.IntellectualDisabilitiesrefertodifficultiesinlearninganddevelopingandarealsoknownas‘LearningDisabilities.’AysheTalay-OngansaysthatLearningDisabilitiesdifferfromotherconditionsthathave‘side-effects’oflearningdisabilities(e.g.mentalretardation)isthataLearningDisabilitydoesn’tdependontheintelligenceofthepersonwiththeLearningDefinition(EarlyDevelopmentRiskandDisabilityp.167).Languageandlanguage-basedactivitiesare
acrucialpartofLearningDisabilities:over90%ofschool-agedchildrenwithLearningDisabilitieshaveeitheraspeech,languageorhearingproblem(Gibbs&Cooper1989).ThereforemostchildrenwhoarediagnosedwithaLearningDisabilityarelikelytobelanguageimpaired.
AcurrentdefinitionofLearningDisabilities(NationalJointCommitteeonLearningDisabilities,1994)is:
“Learningdisabilityisagenericterm
thatreferstoaheterogeneousgroupofdisordersmanifestedbysignificantdifficultiesintheacquisitionanduseoflistening,speaking,reading,writing,reasoning,ormathematicalabilities.Thesedisordersareintrinsictotheindividualandarepresumedtobeduetothedysfunctionofthecentralnervoussystem,andmayappearacrossthelifespan.Problemsofself-regulatorybehaviours,socialperception,andsocialinteractionmayexistwithlearningdisabilitiesbutdonotthemselvesconstitutealearningdisability.Althoughlearningdisabilitiesmay
occurconcomitantlywithotherdisablingconditions(e.g.sensoryimpairment,mentalretardation,socialandemotionaldisturbance)orwithextrinsicinfluences(e.g.culturaldifferences,insufficient/inappropriateinstruction),theyarenotthedirectresultofthoseconditionsandinfluences.”
Whilethisdefinitionisnotacompletelyaccuratedefinition(ittendstosaywhataLearningDefinitionisn’tratherthanwhatitis(EarlyDevelopmentRiskandDisabilityp.167))itgivesanoverallideaastowhata
LearningDisabilityis.AysheTalay-OngansaysthatahelpfulthingtolookatandconsiderwhentryingtodefinewhatexactlyaLearningDisabilityisthefollowinglistofcharacteristicswhicharecommonlyassociatedwithLearningDisabilities:
• MetacognitionDeficit• DisordersofAttention• PoorSpatialAwareness• ConfusionwithDirections• PoorMotorCoordination• Poorfine-motorSkills• InadequatesenseofTime
• InsensitivitytoSocialCues• SocialImmaturity• VisualPerceptualProblems• AuditoryProcessingDeficits• MemoryProblems• DifficultywithOppositeConcepts• ReceptiveLanguageDeficits• ReadingDifficulties• WrittenLanguageProblems
WhilenotallchildrenwithLearningDisabilitieshaveallofthesecharacteristics,itisstillausefultoolforhelpingtounderstandthekindsofproblemsthatchildrenwithLearningDisabilitiesmayface.Byidentifyingthecommonproblemsfaced,itbecomeseasiertodesignforthoseneeds,andtothereforemakeadesignthatismorerelevanttochildrenwithLearningDisabilities(aswellastochildrenwhodon’thaveLearningDisabilities).
ItisalsointerestingtonotethatchildrenwithLearningDisabilitiestendtohavemoredifferencesintheirindividualprofilesthansimilarities.ThistiesinwiththedifficultassociatedwithidentifyingLearningDisabilities:becausetherearebigdifferencesbetweenthesymptomsofLearningDisabilitiesitisthereforedifficulttodefinewhatitis.Asstatedearlier,itcanbealoteasiertosaywhataLearningDisabilityisn’t,ratherthanwhatitis.
ii) How are intellectual disabilities identified in Children? Intellectual(learning)disabilitiescanbeidentifiedatanystagefromchildhoodthroughtoadolescence,butitisgenerallytruethatthemoreseverethedisabilityistheearlieritwillbefound.Thisisbecausethe‘symptoms’willbealotmoreobvious,andthereforeeasiertoidentify.However,withcarefulobservationmostIntellectualDisabilitiesshouldbeabletobeidentifiedbyusingdifferent‘check-lists’ofwhatachildcanandcan’tdo(EarlyDevelopmentRiskandDisabilityp.168).Thisisnotadefinitivething(achildmayjustbedevelopingsloweratacertainstage)butcanbeusefulforhelpingtoidentifythepossibility.Oncethathasbeendonetheparentscanconsultadoctorforfurtherteststodetermineifthechildhasadisabilityornot.
Ausefullistofthingsthatatypicalchildshouldbedoing,andatwhatage,is:
• By 6 months, babies will: frombirth,turntheirheadtoward
soundsandmovement reachuptoholdfeetwhenlyingontheir
backs watchanadult’sfacewhenfeeding smileatfamiliarfacesandvoices crywhenuncomfortableorhungry makemanydifferentsounds,including
cooing,chucklingandbabbling
laughatgamessuchasanadultpullingfacesorblowingraspberries
lookandreachforobjects holdandshakearattle puteverythingintheirmouths.
• Between 6 months to 1 year, babies begin to move about to explore the world around them and:
movefromsittingwithsupporttosittingalone
rolloverfromtheirtummytotheirback begintocreep,crawlorshuffleontheir
bottom pullonorpushagainstadulthandsor
furnituretoreachastandingposition becomedisturbedbystrangersand
mayclingtofamiliarpeople showaffectiontofamiliarpeople turnandlookupwhentheyheartheir
name makedistinctandseparatesounds imitatesomesoundsandwordssuch
as‘dada’and‘bubba’ patandpokeobjectswhenplaying passobjectsfromhandtohand enjoydroppingthingsandwatching
themfall lookforthingsthathavebeenhiddenor
dropped playturn-takinggameslikepeek-a-boo respond(sometimes)totheword‘No!’.
• Between 1 to 2 years, children: begintowalk feedthemselves pushandpulltoyswhilewalking becomelessfearfulofstrangers playaloneoralongsideotherchildren defendtheirownthings:donot
understandsharing wavegoodbye pointormakenoisestoindicatewants enjoyapicturebook shakeheadfor‘No!’ useseveralrecognisablewordsandtry
tosaynewwords.
• Between 2 to 3 years, children: begintoshowapreferenceforusing
theirrightorlefthand scribblewithacrayonorpencil pourfromajugorcarton usethetoiletwithhelp learntorideatricycle knowthenamesoffamiliarpeople saytheirname stillhavedifficultysharingandtaking
turns arekeentodothingsforthemselves,
‘Medoit!’ begintospeakinshortsentences usethenamesofobjects copythebehaviourofothers clapintimetomusic followsimpleinstructions enjoylisteningtostories puttogetherasimplepuzzle.
• Between 3 to 4 years, children: walkandrun jumpwithfeettogether rideatricycle cantoiletthemselves begintoplaycooperativelywithother
children shareandtaketurnssometimes canlistenandidentifyknownsounds
(cat,dog,vacuumcleaner) cansingorsaysomesongsand
rhymes
askendlessquestionsbutmaynotstayaroundtoheartheanswers
askthemeaningofnewwords speakinshort,clearsentences.
• Between 4 to 5 years, children: begintorideabicycle balanceononeleg hop holdapencilbetweenthumband
forefinger candressthemselvesexceptfortying
shoelaces developmorefriendships,especially
friendsofthesamesex showsomeunderstandingofother
people’sfeelings answerquestionsclearly giveinformationandtalkaboutpast
experiences,butmayfinditdifficulttosaywhathappenedduringthedaywhenasked
tellstories,jokesandriddles(theirjokesmaynotmakesensetoadults)
passonmessages movefromscribbletolinedrawings enjoymakingthingsoutof‘oddsand
ends’ usethewords‘and’and‘but’. Ifachilddoesnotdevelopinlinewiththeabovepointersitdoesnotautomaticallymeanthattheyhaveadisability.Asstatedearlier,allchildrendevelopatdifferentrates,andthereforeitisonlyaguidelineastowhat
childrenshouldbedoingatwhatage.Butthepointsgivenareusefulbecauseofthis:theygiveanideaastowhatistheaverage,orstandard,rate/levelofdevelopment,sothatthereissomekindoflimitsastowhatthefinaloutcomeshouldbehelpingtostimulate.
AnotherusefultoolforidentifyingLearningDisabilitiesisthelistofcharacteristicslistedintheprevioussection.Allofthecharacteristicsareabletobediscernedatanearlyageifcarefullyobserved(LearningDisabilities,Literacy,andAttentionDisordersp.168).ThisisespeciallyhelpfulwithLearningDisabilitiesbecausethereareusuallynophysicaldifferencesbetweenachildwhohasaLearningDisabilityandonewhodoesn’tMarkLindsey;OverviewofLearning[Intellectual]DisabilityinChildren).Thereforeitisnotalwaysoutwardlyobviousonfirstglance,soamoreindepthobservationisneeded.
ii) Stages of Development in children Thereareanumberof‘stages’inachild’sgrowthanddevelopment.Theseare:The‘Experience’Stage,the‘Discovery’stageandthe‘ExpandingImagination’Stage(http://www.fisher-price.com/US/special_needs/default.asp).Theseareusefulguidestousewhenassessingtheemphasisesthatareneededwhendirectingplay,asallchildrendevelopatdifferentstages(allchildren,includingchildrenwithandwithoutdisabilities).Thereforebyknowingthedifferentstagesofdevelopment,itcanhelptheparentstomaketheplaymoreappropriatetowhatthechildneeds.
The‘Experience’stageinvolvesthechildusingtheirsensestotouchandfeelthetoytoworkoutwhatthetoyis.Thechildusestheirownsensestoexploreandfindout,ratherthanthetoy‘showing’orguidingthemastowhatitis.
Inthe‘Discovery’stagethetoyitselfhelpstoleadthechildtofigureoutwhatitisandhowitworks.Itisaboutthechilddiscoveringwhatitisthatthetoydoes,andhowitdoesit.Itisimportantthatthetoyshouldbeablehelpleadthechildtodiscoverhowitworks.E.g.whatthechildneedstopushtomakeanoise,orwherethechildneedstoputablockin.
The‘ExpandingImagination’stageiswherethechildusestheirownimaginationtocreatewaystoplaywiththetoy.Thedifferencebetweenthisstageandthepreviousstageisthatherethechildisfiguringouttheirownwaysofdoingthings,ratherthanbeingledtherebythetoy.
Thesethreestagesaretodowithwhattoyschildrenshouldbeplayingwithatwhatstages(ratherthanatwhatages).Bylookingatitintermsofstagesratherthanagesithelpstogiveafeelastowhatlevelachildisat,asallchildrendevelopatdifferentspeeds,andthereforewhatmightbeappropriate
foronechildatacertainagemaynotbeappropriateforadifferentchildatthesameage.
i) The History of Toys
Toyshavehadalongandcolourfulhistory.Toyshaveexistedsinceearlytimes,withlargevariationsrightthroughtheirhistory.Gameslikechessandcheckershavebeenaroundforliterallycenturies,whileGameboysandPlayStationsarenew(ish).Toysaregenerallymovingtowardselectronictoys,buttherearestillclassicgameslikeMonopolythatarepopularwithchildren.Legoisalsoatoythathasbeensuccessfulforalongperiodoftime(althoughtheconceptofbuildingblockshavebeenaroundsincethebeginningofthehumanrace).Thetimelineshowntotherightgivesabriefoverviewofsomeofthekeystagesinthedevelopmentoftoys,althoughthemajorityofthetoys/overallitemsarefromthelastcenturyorso.Thisislargelyduetotheabilitytomassproducenow,whichhashelpedthetoymarkettogrowalot,astoyswerethenabletobemadeeasierandquicker,withalotlesseffort.Sincethenthetoymarkethasgrown,andsohastherangeoftoysavailable.
ClassicToyssuchastheslinky,whichisveryeasytomake,evenwithbasicmachinery,havehadalotofsuccess,aswellasactionfiguresforboys,anddollsforgirls,astheygivealotofspaceforimaginationandcreativity,allowingthechildtocreatetheirownworld.
Thenewtrendfortoysiselectronicgamingmachines,whichprovideaworldfor
childrentoexploreandplayin,withouteverhavingtoleavetheircouch.Therearealsoalotoftoysthatarecombiningmoreoriginaltoyswithmorecurrentelectronicstocreateanin-betweentypetoy.
What’s in Ned’s Head What’sinNed’sHead(ByFundexGames)helpschildrentodeveloptheirtactileidentificationskills.Theaimofthegameistocollecttheitemsfrominside‘Ned’s’Headthatmatchthecardthateachplayerisgivenatthestartofthegame.Thewinneristhefirstpersontocollecttheiritems.What’sinNed’sHeadhaswonalotofawardsincludingToyoftheYearin2005.
What’sinNed’sHeadhelpschildrentobuilduptheirtactileidentificationskills.Thisisbecausechildrenhavetotryandidentifytheirobjectbytouchandfeelratherthanbysight.Theymustsearchfortheiritemsthatareintheheadbystickingtheirhandsinsidetofindthem.Thishelpsthemtoidentifythingsbythefeel,shapeandsize,ratherthanbyjustlookingatthem.
ii) Product AnalysisAnalogue Toys: Water Trumpet WaterTrumpet(ByALEX)isanunusualtoythataimsto“fosterpersonalexperienceandbuildself-esteem.”WaterTrumpetis(asthenamesuggests)averybasictrumpet.Itletschildrenplayandcreatetheirownexperiences,withtheaimofcreatingfunexperiencesthat“opensachild’smindtonewskills,newideasandnewworlds.”
Pop-Up Pirate Pop-UpPirate(ByTomy)isaturn-basedboardgamewheretheplayerstaketurnsputtingswordsintothebarrel.Theloseristhepersonwhoputtheirswordinlastwhenthepirate‘BlackBeard’popsoutofthebarrel.Pop-UpPiratehelpschildrentodeveloptheirhand-eyecoordinationskillsaswellassocialskills.Pop-UpPirateisforchildrenagedfourandabove.Pop-UpPirateHelpschildrentodeveloptheirfinemotorskills,astheyneedtoperformprecisemovementsastheyputtheswordintothebarrel(becauseiftheydon’tthenthepiratewillpopup).Italsohelpsthemtolinktheiractionswiththingsthatresultfromthem:theylearntolinktheswordsgoingintothebarrelwiththepiratepoppingout.Pop-UpPiratealsohelpstodevelopsocialskills,asthechildrenareinteractingwithoneanotherwhiletheyareplaying.
Digital Toys:
Hot Potato. HotPotato(ByFundexGames)isaninteractivetoythatworkstodevelophand-eyecoordinationandsocialskills.HotPotatoisplayedbytossingthetoy(whichisshapedlikeapotato)aroundamongsttheplayersuntilthemusicstops.Theplayerthatisholdingthepotatowhenthemusicstopsistheloser.Thetoyitselfgeneratesthemusic,notanoutsidesourcesuchasaCDplayer,whichmakesiteasytouseanywhere.HotPotatoisforagesfiveandup. HotPotatohelpstodevelophand-eyecoordinationbecausethemainaimofthegameistocatchthepotatowhenitisthrownatyou,andtothenthrowitawaytosomeoneelseasquicklyaspossible.Catchingandthrowingarebothimportantinhelpingtodevelophand-eyecoordinationinchildrenwhenyoung,soit’sgoodtodevelopatanearlyage.HotPotatoalsohelpstobuildsocialskills,asit(obviously)can’tbeplayedwithonlyoneplayer,sothechild/childrenplayingwithitlearntointeractwithotherpeople(bothotherchildrenandadultsiftheyareplayingitwiththeirparentsetc).Byplayingwithotherstheygetusedtotheideaofnotalwayswinning,andlearnhowtoacceptthis.Italsohelpstogenerategeneralinteractionwithotherchildren/adultsastheyplaytogetherandhavefuntogether.
MathShark MathShark(ByEducationalInsights)isanelectronicdevicethatdevelopschildren’sMathsskills.Itdoesitbyquizzingaddition,subtraction,multiplicationanddivision,aswellasquizzingfraction,decimalsandpercentages.Ithaseightdifferentskilllevelstocontinuallykeeppushingchildrenastheyworkanddeveloptheirskills.AswellashelpingthemtolearnanddevelopviathequizsectionMathSharkalsohasacalculatorfunction.MathSharkisa‘standalone’devicethatdoesn’tneedacomputer/TVetctorun.MathSharkisforchildrenagedsevenandup. MathSharkhelpschildrentodeveloptheirmathsskillsbymakingitfunandinteractivetodomathsproblems.Italsousesnicevisualaestheticstomakeitmoreappealingtochildren.ThetransportabilityofMathSharkalsomakesiteasytotakeanywhereanduseanytime.Thedifferentskilllevelsalsohelpschildrentobecontinuallydevelopingtheirskills.Astheylearnandgrowpastthefirstleveltheycanmoveontothenextlevel,whichmeansthattheirthinkingandmathsskillsarebeingcontinuallypushed.
iii) Some Existing Companies:Leapfrog OnoftheleadingtoycompaniesforeducationaltoysisLeapfrog.Theydesigntheirtoysinawaythatisinterestingandexciting,whilestillbeingeducational.Theydesigntheirtoyssothatthey‘grow’alongwiththechildren:asthechildagesanddevelopsthetoys‘develops’(byhavingdifferentwaysofusingitthatsuitchildrenofdifferentages)alongwiththem,meaningthatitcanbeusedforalongerperiodoftime.
Parents AcompanythatusesgraphicsandvisualaestheticswellisParents.Theyuselotsofbrightcoloursandchunkypieceswhichgivethedesignsareallyappealingfeel.Thechuckylookandfeeloftheirpiecesalsohelpstoaccommodateforchildrenwithspecialneedswithoutbeingoutwardlyfor‘disabledchildren.’Theirdesignsareveryeasyandsimpletouse,yetstillworkatdevelopingthemotorskillsofthechildrenusingthem.
Fundex Games FundexGamesIsoneoftheleadingcompaniesintheworldingamesdesign.Theymakeboardgames,dicegamesandcardgames.Thestrongestsidetotheirworkisthecreativityandfunthattheyincorporateineverygame.Theytendtostickawayfromthestereotypicalboardgame(aflatboardwithpiecesthatmovearoundviarollingdice)insteadgoingformoreinterestingandexcitingboardsthatare3D,orevengamesthatdon’tuseaboardatall.
iv) Conclusion: Thereareacoupleofthingsthatstandoutfromthesedesigns,makingthemgoodexamplesoftoys,andthereforeusefultolookatwhen.Thesearethevisualaestheticsofthedesigns,theintuitive-nessofthedesignsandthewaythattheyallkeeptheelementoffun,whilestillhavingalearning/developmentaspecttothem.
Itisveryusefultolookatthevisualaestheticsusedtomakethesetoysmoreappealingtochildren,as,byanalysingthewaythattheydoit,itcanbeusefultoenhancethefinaloutcomeofthisproject.Allofthesedesignsusebrightcolourstobeeyecatching,andtogenerateasenseoffunandhappiness.Thedesignswouldbemuchlesseffectiveiftheyuseddarkcolours,suchasgreysandblacks,asthesecolourstendtogiveamoresombrefeel.Thebrightcolourscatchthechildren’sattention,andhelptostimulateimagination.Theyalsohavegreatshapes/bodies.Theactual‘bodies’ofallofthedesigns(i.e.themainpartofthetoy)arefairlysolidandchunky,whichallowschildrentoholdandinteractwiththetoywithease.Onlyoneofthetoys(MathShark)hassmallbuttonsthatthechildrenneedtopushanduse,whichmeansthatingeneraltheydon’tneedtotryandworksmall,complicatedbuttons.Thechunkyfeelofthetoysalsohelpstogivethemanalmostcartoonyfeel,whichhelpsincreasetheplayfulnessofthetoys.
Thesecondpointthatcanbeusedfromthesetoysisthewaythatthetoyshelpchildrentointuitivelyknowwhattodo.Someofthedesignsdothisbetterthanothers:ThewaterTrumpetisonethatdoesitreallywell,whileHotPotatodoesn’tdoitquitesowell.Butallofthetoysusefactorstohelpchildrenautomaticallyknowandunderstandhowtoengagewiththetoy.But,havingsaidthis,noneofthetoysaretooobvious,whichwoulddecreasesomeofthefunlevels,astherewouldbeno‘challenge’ormysterytodiscoveringexactlywhattheydo.EventheWaterTrumpet,whichisfairlyobvious,stillhassomelevelsofmystery(e.g.whatdothecolouredtubesdo?).Thisintuitiveness,whilestillhavingsomedegreeofmystery,isanimportantfactorwhendesigningtoys,anditisimportanttokeepitinmindwhendesigningthefinaloutcome.
Andthefinalthingthatisusefultolookatistheelementoffun.Allofthesedesignskeeptheelementoffunasalargepartofthetoy,whilestillhavingsomelearningordevelopmentaspecttothedesigns.Thisisachievedmainlybecauseoftwofactors:theactualactivitiesinvolvedinplayingwiththesetoysareengagingandfun,andbecausethereisanelementofmysterytothem.Theelementofmystery(asdiscussedabove)isimportantbecauseitcreatesintrigueandmakeschildrenwanttoexplorethetoy,sothattheycanfindoutmoreaboutit.Theywanttoexplorewhatthetoyiscapableof,andfindouthowtouseit.Theactualactivity,orthe‘mainpoint’ofthetoysisoneofthemostcrucialaspectsofatoy.Ifthemainactivityofthetoyisnotfunandengaging,thenthetoywon’tsucceed.Itisthereforeveryimportanttokeepthisinmindwhendesigningthefinaloutcome.
i) Analysis of Inclusive Design Principals InclusiveDesignisamethodofdesigningthatstatesthatthingsshouldbedesignedforallpeople,notjustablebodiedorablemindedpeople.TheCentreforUniversalDesignstatesthattherearesixprincipalsofUniversal(Inclusive)Design.ThissectionexploreshowthedifferentprincipalsofInclusiveDesignarerelevanttothisproject,andhowtheycanbeusedtodesignan‘inclusivedesign’toy.
ThefirstprincipalofInclusivedesignisEquitableUse.Thismeansthatallpeopleshouldbeabletouseanobjectinthesamewayifpossible,andifitsnotpossiblethentheyshouldstillbeabletouseitwiththesamelevelofease.Thisisimportantwhendesigning
toysbecausechildrenwithdisabilitiesneedtoplay,andtogainallofthebenefitsassociatedwithplay,justasmuchaschildrenwhodonothavedisabilities.Itisthereforeimportantthattoysdonotdiscriminateinthewaythattheyareused,orintheeaseofuse.
ThesecondprincipalofInclusiveDesignisFlexibilityinUse.Thismeansthatthedesignshouldbeabletobeusedindifferentwaysbydifferentpeople.Ifthereisonlyone‘way’tousethedesignthenitmeansthatanyonewhoisnotabletousetheproductintheexactwaycannotuseitatall.Thereforeitisimportantthatthereareanumberofwaysthatanitemcanbeused,orrather,thattheitemdoesnothaveonespecificwayofusethatMUSTbefollowed.Thisisrelevanttodesigningtoysbecausetoysaremeanttostimulatecreativityandimagination,sothereforeitcanbedifficulttopredicteverywayinwhichachildmayplaywithatoy.Becauseofthisunpredictabilityinuseitisthereforeimportanttodesignatoythatisopenandfree,andcanbeusedbychildreninthewaythattheywanttouseit,sothattheycangetthemostoutofit.
ThethirdprincipalisthattheobjectmustbeSimpleandIntuitive.Thismeansthatitisveryeasytounderstandhowtoengagewiththeobject.Itdoesnotmeanthatwhattheobjectdoeshastobeobvious,onlythat
itiseasyandsimpletoengagewith.Thisisimportantfordesigningtoysbecausethetoymustbeeasyandobviousforthechildtoengagewith.Ifatoyistoocomplicatedanddifficulttounderstandthenthechildwon’tplaywithit,andthereforeitcannothelptostimulatethechild’sgrowth.Beingsimpleandeasytoengagewithdoesnotmeanthatthetoyhastobebasicornotprovideanychallengetothechild.Itisimportantthatthetoychallengesandengagesthechild,asthiswillhelptogettheminvolvedandwantingtokeepplayingwiththetoy.Thedifferencebetweenbeingeasyandsimpletoengagewithandbeingeasyandsimpleingeneralisthatthefirstonestillchallengesthechild,anddoesnotgiveawaywhatthetoydoesimmediately,whilestillengagingthechild,andprovidingsomekindofchallengetokeeptheminterested.Thesecondoneisjustsimpleandeasy,thereforeprovidingnochallengeorsenseofwonderabouthowthetoyworks,meaningthatthechildislesslikelytowanttocontinueplayingwiththetoyaftertheinitialtime.
ThefourthprincipalisPerceptibleInformation.Thismeansthatalloftheinformationonthedesignshouldbeeasytoseeandunderstand.Itshouldnotbetoosmall,toolighttoreadetc.Thisisrelevanttodesigningatoybecauseitisimportantthatalloftheinformationisreadilyavailablefor
thechildrentointeractwithsothattheycanunderstandhowtouseit.Theinformationdoesnothavetobetext:itcanbedifferentcoloursorshapesetcthathelpguidethechildastohowtouseit.Thereforethisprincipalcan,tosomedegree,linkinwiththethirdprincipal,astheybothhaveaninterestinmakingsomethingintuitive.
ThefifthprincipalisToleranceforError.Thismeansthatadesignmustminimisethatpotentialforhazards,andthenegativeeffectsofaccidentalorunintendedactions.Thisisimportantfordesigningtoysbecausetherearechildreninvolved.Itisveryimportantthattherearenopotentialhazardsthatmaycomefromthetoybeingusedinawaythatwasnotintendedbecausechildrenarelikelytousethetoyinwaysotherthanwhatitwasdesignedfor(aswellasusingitinthewaythatitwasdeignedtobeused).Becauseofthisitisimportantthatwhentheydosomethingwiththetoythatitwasnotmeanttodothetoydoesnotcauseinjuriesetc.
ThesixthprincipalisLowPhysicalEffort.Thismeansthatanobjectshouldnotrequirelargeamountsofphysicalexertiontouseit.Itshouldbeabletobeusedeasilywithcomfortandminimalfatigue.Thisisimportantfordesigningtoysbecausechildren(obviously)havelessstrengthandstamina
thanadults.Thereforethetoymustnotbeoverlycumbersomeordifficultforthemtomanage.
TheseventhprincipalisSizeandSpaceforApproachandUse.Thismeansthattheobjectshouldhaveappropriatesizeandspaceprovidedforeaseofuse,nomatterthebodysize,postureormobilityoftheuser.Thisisimportantfordesigningtoysbecausechildren(dependingontheagethatisbeingdesignedfor)havelessmobilitythanadults,andthereforeitisimportantthattheyareabletoengagewiththetoyseasily.
Whilstalloftheprincipalsareusefulwhendesigningtoys,theprincipalsthatarethemostrelevantareFlexibilityinUse,Low
PhysicalEffortandSimpleandIntuitive.FlexibilityinUseisimportantbecauseofthehighchancethatchildrenwillplaywiththetoyinawaythatisnotplanned.Thereforeitisimportanttomakeitflexibleinthewaysthatitcanbeused.LowPhysicalEffortisimportantbecausechildrenarenotfullydeveloped/fullygrownandthereforedonothavethestrengththatanadulthas.Itisthereforeimportanttomakesurethatthedesigndoesnotrequirelargeamountsofphysicalmovements.AndmakingsurethatthetoyisSimpleandIntuitiveisimportantbecauseithelpstocreateatoythatisbothfunandchallengingforchildren,sothattheywillcontinuetoplaywithit.Thereforethesearetheprincipalsthatwillgovernalargeamountofthedesigningofthefinaltoy.
ii) Market Research
Itisimportanttoanalysethemarkettrendsfortoystogainagoodunderstandingofwhat’sgoingon,whichwillthenhelpthefinaloutcomestoberelevanttothewaythatthemarketisgoing.
Thegeneralsalesfiguresfortotaltoysin2008was$21.7B,downfrom$22.3Bin2007,whichisapercentagechangeof-3.
ThethreebiggestareasfortoysalesovertheperiodofJan2008–December2008aretoysforInfants/Preschoolers,DollsandOutdoorandSportsToys.Butallthreeoftheseareas’salesfiguresfellfromtheJan2007–Dec2007results.
Itisinterestingtonotethatthefastestgrowingareasoftoysalesbetween2007–2008areBuildingSetsandPlushtoys.Bothgrewbyover20%fortheperiod,withthenextclosestgrowingby1%(withmanyoftheareasevendecreasingoverthetimeperiod).Thisisveryimportanttolookatandconsiderwhendecidingwhat‘area,’orwhat‘type’oftoy,todesignfor,asitshowswhichareasaremorelikelytocontinuetogrow(accordingtocurrentfigures).TheYouthelectronicssectionfellby14%overthe2007–2008period,secondonlytotheVehiclessection,whichfellby16%.Thesewerethetwobiggestfallersfortheperiod.Itisalsoveryimportanttokeepthesesection’sfiguresinmindwhenlookingatwhat
areastogointo,astheyhavebothfallenbyaconsiderableamount.Thiswouldthereforesuggestthattheyareless‘popular’atthemoment,andthereforeanytoysdesignedinthat‘area’mayhavelessimpact(astherearelessbeingsold).
ItisalsointerestingtonotethatVideoGamesgrewby19%overthe2007–2008period,tobeonly$300Mlessthanthewholetraditionaltoyindustrysalesfigures.MeaningthattheVideoGamesindustryaloneisalmostthesamesizeastherestofthetoyindustry.
Theseareallimportantfigurestokeepinmindwhendecidingwhich‘area’thefinaldesign(s)willfallinto,astheaimofthe
outcome(s)istohelpstimulatedevelopmentandincludeallchildren.Ifno-oneisbuyingthetoysthenit(obviously)can’thaveanimpact,soitsimportanttoconsiderwhichareasarecurrentlypopulartounderstandwhatchildrenareplayingwithatthemoment,andthereforewhichareasaremostrelevant.
ItisimportanttonotethatthesefiguresarefromtheAmericanToymarket,andarethereforenotnecessarilyexactlythesameinAustralia.Buttheyarestillusefultogiveanoverallideaofthemarketingeneral,toseewhereithascomefromandwhereitisgoing.ItisalsolikelythattheAustralianmarketwouldbefairlysimilartotheAmericanmarket.
iii) Ergonomic Research Asthefinaldesignistobeaimedathelpingdevelopskillsthattheaveragechildwoulddevelopataround4-5yearsofage,itisthereforeimportanttolookatthegeneralstatisticsforhandsizesetc.ofchildrenatthatage(andslightlyaboveandbelowthatage).
Theaveragehandlengthsforchildrenatage3½yearsofageis10.9cm.Thismovesupto11.1cmforchildrenatage4;11.4cmforchildrenaged4½;11.8cmforchildrenaged5;12.1cmforchildrenaged5½;and12.4cmforchildrenaged6yearsofage.
Theaveragehandwidthsforchildrenatage3½yearsofageis5.1cm.Forchildren4yearsofageitis5.2cm;5.3cmforchildren4½yearsofage;5.5cmforchildrenwhoare5;5.6cmforchildrenwhoare5½and5.7cmforchildrenwhoare6yearsofage.
iv) How to make an Objects uses Obvious Thereareanumberofelements/characteristicsthatcanmakeitobvioustoauserhowtheobjectismeanttobeused.Thesecanincludecolour,shape,size,textandtexture.Theseelementsworkeitherseparatelyortogethertohelpguidetheuserwithouteverspecificallytellingthemwhattodo.Thisisespeciallyimportantwhendesigningforchildren,as,becausetheyarenotfullydeveloped,theyhavelesscomprehensionskills,andthereforeneedthingstobeeasiertoengagewith.
Colourcanbeusedtohighlightdifferentpartsofanobject.Byhavingsomethingadifferentcolouritautomaticallydrawstheusersattentiontothatsection,makingthemwanttoexplorewhatitdoes.Anexampleofthisisapen:penlidsarequiteoftenadifferentcolourthanthebody.Becauseofthisitdrawstheusersattentiontothedifferentcolouredpart,showingthemthatthereissomethingspecialaboutit.
Shapecanalsobeusedtoshowtheimportanceofacertainpartoftheobject.Bybeingacertainshapeitcanhighlighttheuseofthepart,andalsothatitisanimportantpart.Anexampleofthisisadoorhandle.Byhavingadifferentshapestickingoutfromthedooritshowsthattheobjectisimportant.Andby
beinganobvioushand-sizedobject,itshowsthattheuserismeanttodosomethingwiththeirhands.
Byhavingapartofanobjectadifferentsizeitcanhighlighttheimportanceoftheobject.Thepartthatislarger/smallerstandsouttotheuser,astheyimmediatelynoticethesize.Anexampleofthisisthepowerbuttononakettle.Bybeingalotsmallerthanthekettleasawhole,itimmediatelydrawstheusersattentiontoit,showingthatthereissomethingsignificantaboutit.
Textcandrawausersattentiontoit,butcanalsogivebrief(orlengthy)explanations
astowhattodoorhowtouseit.Anexampleoftextasan‘eyecatcher’isawarningsignonafireextinguisher.Itautomaticallydrawstheusersattentiontoit,andcanthengointomoredetailunderneathtoexplainexactlywhatthewarningis(the‘information’sidetothetext).
Texturescanalsobeusedtohighlighttheimportanceofcertainpartsofanobject.Texturescanalsoshowhowanobjectistobeused,aswellashighlightingcertainparts.Anexampleofthisisknives.Kniveshaveadifferenttextureonthehandles,whichhelpstoshowthattheyaremeanttobeheldthere.Thetexturesshowthedifferentpartsoftheobject.
Thissectionusesdifferentscenariostoexploresomepossibilitiesastowhatthefinaltoycoulddo,andhowitactuallyworks.Byusingscenariostoexplorethepossibilities,ithelpstokeeptheprojectfocusedontheaimsandgoals,ratherthanoncreatinga‘product’thatlooksnicebutdoesn’treallydoanything.Thevisualaestheticsaresomethingthatwillbeworkedonlaterintheproject,butthebeforethatcanhappenitisimportanttogetthefunctionsofthedesignright.
Thescenariosalsohelptogetthingsoutofthemindandontopaper.
Therecanbelotsofideasfloatingaroundwhenthinkingofthepossibilitiesofthetoy,soitisimportanttofindawaytogetthemontosomethingsolidandreal.Fromtheredifferentideascanbegeneratedanddeveloped,resultinginafinisheddesignthatisbothvisuallypleasingANDachievesthespecifiedgoals.
Thescenariosarealsousefulforquickideageneration.Theyareaquickandsimplewayofgettingthingsdownonpaper,andarethereforehelpfulwhenfacingamentalblock,asideascanbequicklyputdown,andfromtherenewideascanbegenerated.Theyhelptogetthoughtsflowingandideasgoingaround,andfromtheretheideascanbeexploredfurther,andthenrefinedintosolid,usefulthoughts.
Therearefourdifferent‘ideas’orconceptsexploredinthissection:Interactionbetweendevices,whatthatinteractioncouldachieve,whattheoutsideofthetoycouldpossiblydo,andwhattheinsideofthetoycouldpossiblydo.These
fourareasareexploredbecausetheyarethekeyelementstothedesign,sotheyarecrucialtogettingtheproductworkingwell.Eachofthefourareashasmultipledifferentoutcomesexplored,toseewhichwayisthe‘best,’ortoseeifacombinationofthemworksbest.
i) Scenario 1: Interaction with Multiple Devices Thisscenarioexploresthewaythatthetoycouldinteractwithotherversionsofitself(i.e.whatthetoydoeswithothercopiesofitself).Thereareanumberofwaysthatthetoycouldpotentiallyinteractwithitself.Theseare:
a)Thefirstisthatitneedstobe‘linedup’withtheothercopy.Thiswouldmeanthattherewouldneedtobeacertainspotorpartonthetoywhichallowsittocommunicatewithothertoys(viaBluetoothetc).Onceitislinedupwiththeothertoyitwouldthenswapinformation,whichallowsittodosomething.Thisisprobablythestrongestofthefourmethodsexplored.Themainstrengthisthefactthatthetoyis‘fullycontained’withinitself:therearenoadd-onsneededforthetoytobeabletointeractwithothers.Thechildrensimplyneedtolineupthesectiononthetoy
anditwillautomaticallyspeakwithothertoys.Theweaknesswiththiswayofdoingitisthatitwouldbeoneoftheharderwaysofcreatinginteractivity.
b)Thesecondwayisfortheretobea‘port’or‘base’devicewhichallofthetoysareabletotalkwith.Thereforetointeractwitheachothertheywouldfirst‘dump’alloftheirinformationintotheport/basedevice.Oncetheinformationhasbeendumpedintotheport/basethenthetoysareabletopulltheinformationbackoutagain,therebygettinginformationofftheothertoys.Thisisprobablytheweakestofthefourmethodsexplored,asitmeansthatthechildrenalwaysneedtohavetheport/basewiththemwherevertheytakethetoy,makingitahassletotryandinteractwithothers.Ontopofthat,theport/baseislikelytobefairlyexpensivetoreplace,andthereforeitcanbecomeexpensiveto‘maintain’thetoyifthechildloses/keepslosingtheport/base.Butthestrengthofthisdesignisthe‘fullness’ofthetoy:itfeelslikeitismorecompleteifthethingthatthetoysinteractwithispartoftheoverallproduct,ratherthansomethingthatthetoyhasbeenadaptedto.
c) Thethirdwayisfortheretobeacordthatcanplugintobothtoys,therebyconnectingthem.Oncetheyareconnectedbythecordtheycouldswapinformationwith
eachother(viathecord).Thismethodisnotideal,asitmeansthatthechildrenalwaysneedtohavethecordwiththemwherevertheytakethetoy,asiftheydon’tthentheyarenotabletointeractwithothers.Howeverthecordwouldbefairlycheap,andthereforeitisnotahugedealifthechildrenloseit.Thestrengthofthismethodisthatitisverysimpleandeasytosetup.
d)ThefourthwayistohavethedevicesabletointeractwithcomputersviaBluetooth,meaningthattheywouldbeabletodumpinformationontothecomputer.Oncetheinformationhasbeendumpedontothecomputertheycanthentalktoitagaintopullinformationbackoffit(therebyreceivinginformationthatsomeoneelsehasputontothecomputer).Thismethodisfairlystrongbecausemostplaceshavecomputers,andthereforethereislessneedforthechildrentotakesomethingaroundwiththemtobeabletointeract.Theweaknessissimilartosomeoftheothersthough,because,whilemanyplacesdohavecomputers,therearestillplacesthatdonot.Ontopofthisthetoyisforchildren,sothereisalsothequestionofwhethertheywouldbeabletoaccesstheycomputersbythemselves.
ii) Scenario 2: What is achieved by interacting with multiple devices
Thisscenarioexploresthepotentialforwhatcouldbeachievedbyinteractingwithothercopiesofthetoy.Itisnicetohavethepossibilityofinteractionbetweentoys,butwhatexactlydoesthatinteractionachieve?Inwhatwaysdoesitbenefitthedesigntobeabletointeractwithmultipledevices?Thereareanumberofdifferentpossibilitiesexploredherethroughdifferentscenarios.
a) Thefirstpossibilityisthatthechildrenareabletoplaymusictogether(comingoffthemusicversionofthetoy).Theyareabletosharestoredsoundsandmusicwitheachothertocombinetheirsoundsintoonenewandbiggersound.Aswellasthistheywouldalsobeabletoplaythetoysseparately(i.e.theirowntoy)whilepoolingthesoundtogethertocreateanoverall‘song’orsound.
b)Thesecondpossibilityisthattheyareabletohavecompetitionsagainsteachother.Bycollectingandstoringinformationfrompreviousplay‘sessions’theyarethenabletouploadthemontothecomputer/otherdeviceandthereforecompareinformation.Theycanalsothencompeteagainsteachotherin‘live’battles(ratherthanjustonstoredinformation).Thiscouldbeinsomeformofdigitalcharacteretc.
c) Thethirdpossibilityisthattheycancompeteagainsteachother,orworktogethertogetsetgoals,withthe
‘collectingballs’version.Theycouldhavecertaingoalsthattheyneedtoget(e.g.collect100ballsin30seconds).Ortheycouldcompeteagainsteachother(e.g.whocancollectthemostballsin30seconds).
iii) Scenario 3: The outside of the toy
Thisscenarioexploresthepossibilitiesforwhatthetoycoulddousingits‘outside’features.Whatcanthetoydousingknobs,leversandlights?Thefollowingscenariosexplorethepotentialwaysthattheoutsideofthetoycouldbeused
a)Thefirstscenarioexploresthewaythattheoutsideofthetoycouldbeusedtoactasan‘instrument.’Therecouldbelotsofdifferentknobs,leversandswitchesthatwouldallmakeadifferentsound.Thechildcouldthen
fiddlewiththedifferentpartstomakedifferentsounds,thusactinglikea‘band.’Thechildcouldalsomakesoundsbyshakingtheactualtoyitself,whichwouldusemotionsensorsetctomakesoundswhenshaken.
b)Thesecondscenarioexploresthewaythatthetoycouldbeusedasagametypedevice.Thetoywouldsplitintwo,witheachplayergettingoneofthetwohalves.Eachplayerwouldusetheirhalfasascooptypethingtoscoopupballsfromthefloor.Thewinneristheonewhogetsthemostballs.Thechildrencouldalsoworktogethertotryandachievecertaingoals(i.e.seehowmanytheycancollectinasetamountoftime).
c)Thethirdscenarioexploresthetoyasaspinningtoptypething.Theknobsontheoutsidearetwistedaroundandarounduntilthetensionisbuiltup.Thechildthenstandsthetoyuprightonthefloorandletsgo.Thetoyspinsitselfout,usingalloftheenergy
builtup.Thechildrencouldalsotryandgetittospinintoacertainareaetc.tocreatedifferentwaysofpayingwithit.Thiscouldbeagoodfeaturetobuildoffotherdesigns(asitisunlikelytobeenoughbyitself).
iv) Scenario 4: What’s ‘inside’ the toy
Thisscenarioexploresthepossibilitiesforanotheraspectofthetoy:theabilityofthetoyto‘snap’opentorevealanotherfeatureinside.Thisscenarioexploresthepossibilitiesforwhatexactlyisinsidethetoywhenitsnapsopen,asthereareanumberofdifferentpossibilities.Theyare:
a)Thisscenarioexploresthewaythat,onceithasbeenopenedup,thetoycouldthen‘break’inhalftogivetwoseparatepartsofthetoys.Onceithasbeenbrokenintwothetoycan
thenbeusedbytwodifferentchildrenatthesametime,withthembeingabletointeractwitheachother.Thetwohalvescouldbejoinedbymagnets,whichholdthetoytogetherwhenlinedup,butgiveaneasywayforthiechildrentopullitapartwhentheywantto.
b) Thisscenarioexploresthepotentialfortheretobeakeyboardandscreeninsidethetoy.Thechildopensthetoyupandplayswiththekeyboardonthebottomhalfofthetoy.Thismakesthescreenonthetopdothingsandinteractwiththeinformationbeingputinbythechild.Childrencouldalsointeractwithotherchildrenwhohavethetoy.
c)Thisscenarioexploresthepotentialforthetohavethingsstoredinsideitwhichcanbeaccessedbyopeningitup.Itcanhavepiecesthatconnectontotheoutside/insidetogivethechildrenevenmorepossible
waysofusingit.Italsogivesasenseoffreedomtothetoy,asthechildrenthemselvesareabletohavean‘input’intowhatthetoylookslike,andwhatitdoes.
i) Mind Mapping Oncetheinitialscenarioshavebeenusedtoexploretheareaandthoughtsbehindthetoy,amindmapismade,tohelporganisealloftheinformationgained.Theinformationisallputdownonapage,withcommonideas
andthoughtslinkedtogether.Thishelpstomaketheinformationaccessibleandeasytousefortheconceptsketchingstage.Itisalsousefultohelpfigureoutwhetheranythinghasbeenmissedinthescenariobuildingstage,andifithasthenitisimportanttogobacktothescenariobuildingstageandworkthrough
thenewideas/information.Thisstagehelpstomakesurethatnothingismissed(whichhelpstocomeoutwithamorecompleteandfinishedfinaldesign),andthattheideaslinktoeachother.Italsogetsnewideasdownthatmayhavebeenthoughtofaftertheinitialmindmappingstage.
ii) Concept sketches
Theinitialconceptsketchesexploreinavisual,‘product’like,waywhathasbeendiscussedandexploredinthescenarios.Itexploresthewaysthatthesedifferentfeaturescancometogethertocreateafunctioningtoythatisbothfuntoplaywith,andbeneficialtothedevelopmentprocess.
iii) Mock-Ups TheMock-Upshelptogiveafeelforhowthedesignswouldworkin‘reallife.’Theygivesomethingthatcanbeheldandfiddledwith,sothattheproportionandperspectiveofthedesignsisexplored,andthereforethedesignsareabletobechangedslightly(orlargely)
Conclusion of the Semester:
Playisacrucialstageinachild’sdevel-opment.Itisthereforecrucialthatallchildrenbegiventheopportunitytoplayandhavefun.Theskillsthatcanbedevelopedatsuchanearlylifeareimportantforahealthydevelop-mentandcanhelpthechildtogrowwell.Thisprojectwillaimtohelpchildrentogrowanddevelopwhilehavingfun.Itwilldothisbycreatingatoy,orseriesoftoys,thathelpschil-drentodevelopsocialskills,buildhand-eyecoordinationandmotor-skills,andtodevelopproblem-solvingskills.Itwillalsohelpthemtodevelopasenseofimagination.Thefinalout-comewillnotbebiasedtowardsablebodiedorablemindedchildren,butwillinsteadaimtodesignatoythatisaccessibletoallchildren,helpingallchildrentogrowanddevelop.
Atthisstagethefinaldesignisatoythatworkssimilartoaninstrument.Bytwist-ingandfiddlingwithleverschildrenareabletomakesoundsandnoises.Whenthesearecombinedtheyareabletocreatesongsandmusic.Thebuildingofsocialskillsishelpedbecausechildrenareabletoengagewithotherchildrenwhohavethetoy,andthetoyitselfcanbesplitintotwopieces,sothattwochildrencanplaywiththesametoy.Thishelpsthemtoworktogethertocreatesongsandmusic,thusdevelopingtheirsocialskills.Themotor-skillsdevelopmentcomesfromtwistingleversandknobstocreatetheactualmusic.Thereisalsothepossibilityofshakingthetoytocreateadifferentsound,whichhelpsbuildmotorskillsaswell.Theproblemsolvingas-pectoftheoriginaloutlineisstillbeingworkedat,toseehowitcanbeworkedintothetoy.Theimaginationaspectiscoveredbythefreedomandopennessofthemusicaspect:thechildrenarefreetomakewhateversoundsandmusictheywantto,thereforehelpingthemtodeveloptheirimagination.
Thetoywillalsohopefullybeabletocommunicateandinteractwithacomputer,toallowchildrentostoreorrecordsongsthat
theymake,tothenshowthemtofriendsorjustenjoylisteningtothematalaterstage.ThiswillhopefullybeachievedviaBluetooth,withthechildrenbeingabletostoreallofthemusicandsoundscordlessly.
Theprojectdoesnothaveanyspe-cificshapesofrefinedlooksatthemoment:itismoreonaworkingslevel,ratherthanalookslevel.Theaestheticsofthedesignwillbecoverednextsemester,aswellasrefiningtheactualconceptitself.ItwillthenbemadeinCADandmodelledinreallife,toproduceaworkingprototype.
ThissemesterhasbeenreallyusefulformebecauseItendtoskimovertheinitialresearchphaseofdesigningandgetstraightintosketchinganddesigning,sohavingtomakeaDVRwithalloftheresearchinithasforcedmetodocumentallthatIdo,andtospendmuchmoretimeontheresearchphasethanIotherwisewouldhave.ThishasthereforehelpedmetogainamuchbetterunderstandingoftheareathatI’mworkingin,andwill(hopefully)resultinamuchbetterfinaloutcome.
Themostenjoyablepartofthesemesterformehasbeenworkingthroughtheexistingtoydesigns,andanalysingwhat’sgoodandwhat’snotsogoodabout
them.Ithasbeenreallyinterestingtolookatwhatotherpeoplearedoing,andtoseeallofthereallywelldesignedtoysthatareonthemarket.Andbydoingthisithashelpedmetogetafirmgriponwhat’soutthere,andthereforethatwillmakemyfinaldesignalotstronger.
I’vealsoenjoyedthe‘thesis’parttotheproject.I’vefoundthat,byhavingaworkingdocumentwhichIamcontinuallyaddingthingsinto,thatIamdoingalotmorework,andgettingalotmoreoutofthesubject.
SomethingthatI’vefoundfairlydifficultistheresearchintoarduinoandotherprogrammingthings.I’mnotreallythatinterestedinelectronicsandprogramming,sothathasbeenabitofachallengeformethissemester.Butdespitenotreallyknowingmuchaboutit,ithasstillbeeninterestingtohavealookatwhatpeoplearedoingwithelectronics,andtothenthinkabouthowthiscanbeusedindesigningatoy.
OverallIfeelthatthishasbeenmymostproductivesemesterfrommywholetimeatuni.IfeelreallyhappyabouttheprogressI’vemadesofar,andI’mlookingforwardtofinishingofftheprojectnextsemester,andseeingwheretheprojectgoes.
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