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    *Final Fantasy III: Job Stats FAQ* by *penguin_knight**Version:* 1.40 | *Last Updated:* 2008-04-21 | *View/Download OriginalFile*

    Hosted by GameFAQs Return to *Final Fantasy III (AND) FAQs & Guides*

    *Liked this FAQ? Recommend it to others!*

    =-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=

    Final Fantasy III - Job Guide

    By:

    Penguin Knight, Seferaga and Egervari3

    =-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=

    Version: 1.40Last Update: 3-13-08

    Penguin Knight: [email protected]: [email protected]

    All rights reserved (C) 2007-2008

    =-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=Introduction to the FAQ

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    This guide was translated and written by Penguin Knight, and has been combinedwith Seferaga's and Egervari3's Job Guide for a more resourceful document. :)

    Penguin Knight:I have gathered, translated, interpreted, and typeset this written guide forplayers who cannot understand Japanese, but are interested in understanding howthe statistics work for most aspects of Final Fantasy III DS.

    Most of the statistics are taken from the following Japanese sources:

    http://www.f-navi.org/ff3/index.html

    http://gamedeep.jp/gamesoft/ff3ds/http://ff3-ds.com/

    The descriptions and interpretations are mostly my creation, however, some ofthem are taken from valuable discussions I had with the users at GameFAQs.

    Seferaga:The MAIN purpose of this FAQ is to help all NEW players, in an organized anduser-friendly style, with any Job questions they may have.

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    It will inform them of which Jobs are effective in each area of the game,useful strategies when using their favorite Jobs, details of Job Abilities,what to use against those DIFFICULT bosses, and A LOT more! ;)

    If you need to, check the "Credits" and "Copyright" sections at the bottom ofthe document.

    Learn something, and ALWAYS have fun! :)

    =-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=Table of Contents

    =-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=Use Ctrl+F to find what you're looking for, and copy/paste the brackets {}.

    I) Job Introduction: {I}

    II) General Information: {G1}{G1-1} Job Level{G1-2} Character Level{G1-3} JP Overflow{G1-4} The Transition Phase{G1-5} Attaining 9999 HP

    III) Mechanics and Formulae: {M1}

    {M1-1} Attacking{M1-2} Melee Proficiency{M1-3} Healing Magic{M1-4} Offensive Magic{M1-5} Status Magic{M1-6} Other Formulae

    IV) Descriptions, Stats, and Abilities: {JOB}{JOB-FR} Freelancer{JOB-WA} Warrior{JOB-MO} Monk{JOB-WM} White Mage{JOB-BM} Black Mage

    {JOB-RM} Red Mage{JOB-TH} Thief{JOB-RA} Ranger{JOB-KN} Knight{JOB-SC} Scholar{JOB-GE} Geomancer{JOB-VI} Viking{JOB-DR} Dragoon{JOB-DK} Dark Knight{JOB-EV} Evoker{JOB-BA} Bard{JOB-BB} Black Belt{JOB-MA} Magus

    {JOB-DE} Devout{JOB-SU} Summoner{JOB-SA} Sage{JOB-NI} Ninja{JOB-OK} Onion Knight

    V) The Effective Jobs: {E1}{E1-1} Land Turtle{E1-2} Djinn{E1-3} Nepto Dragon

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    {E1-4} Giant Rat{E1-5} Medusa{E1-6} Gutsco{E1-7} Salamander{E1-8} Hein{E1-9} Kraken{E1-10} Goldor{E1-11} Garuda{E1-12} Odin{E1-13} Leviathan{E1-14} Bahamut{E1-15} Hecatoncheir{E1-16} Doga & Unei{E1-17} Titan{E1-18} Ninja{E1-19} Amon{E1-20} Kunoichi{E1-21} General{E1-22} Guardian{E1-23} Scylla{E1-24} Xande{E1-25} Cerberus{E1-26} Two-Headed Dragon{E1-27} Echidna

    {E1-28} Ahriman{E1-29} Cloud of Darkness{E1-30} Iron Giant

    VI) Job Suggestions: {S1}{S1-1} How to Choose an Effective Party{S1-2} Job Observations{S1-3} Quick Party Set-ups{S1-4} Thematic Parties

    VII) Version History

    VIII) Credits

    IX) Copyright

    =-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=I) Job Introduction: {I}

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    Jobs are special classes that can be assigned to each party member. When youassign a Job to someone, they will inherit all the different traits andabilities which that Job is based upon. All of FFIII revolves around youchanging your Jobs and experimenting with your favorites; All while attempting

    to exploit the weaknesses of your foes, and allowing you to conquer the ever-growing Darkness! :)

    The Jobs~~~~~~~~

    .------------------------------------------.|.----------------------------------------.||| |||| Wind Crystal Fire Crystal |||| ~~~~~~~~~~~~ ~~~~~~~~~~~~ ||

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    || Warrior Ranger |||| Monk Knight |||| White Mage Geomancer ||

    .-------------'| Black Mage Scholar |'-------------.|.------------.| Red Mage |.------------.|||Initial Job:|| Thief ||Secret Job:||||~~~~~~~~~~~~|| ||~~~~~~~~~~~~|||| Freelancer || Water Crystal Earth Crystal ||Onion Knight|||'------------'| ~~~~~~~~~~~~~ ~~~~~~~~~~~~~ |'------------'|'-------------.| Viking Black Belt |.-------------'

    || Dragoon Magus |||| Dark Knight Devout |||| Evoker Summoner |||| Bard Sage |||| Ninja |||| |||'----------------------------------------'|'------------------------------------------'

    At the beginning of the game, the only Job you will have access to is theFreelancer Job. As you progress further into the game, you will come acrossthe Four Crystals. Each Crystal will grant to you a certain amount of Jobs inwhich you will then be able to use. By the end of the game, you will have a

    satisfying selection of 23 unique and well-dressed Jobs! ^_^

    =-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=II) General Information: {G1}

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    =-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*={G1-1} Job Level |------------------'

    Q: What is Job Level?

    A: Job Level (Job LV) is a renewed idea for the DS version. Each character canhave, at most, 23 jobs, and every Job comes with a Job LV showing howproficient that specific character is at that Job. Maximum Job LV is 99.

    Q: What does Job LV do?A: The more you train as that Job, the higher the level will become, and the

    better your character will perform! Here is EVERYTHING that Job LV affects:

    1. Number of hits when attacking.2. Chance of executing a Critical Hit.3. Physical damage.4. Black Magic damage.5. White Magic recovery.

    6. Summon damage.7. Attack Power of bare-handed Monks and Black Belts.8. It also enhances the special abilities of certain Jobs.9. In one of the side quests, a Job Mastery Item will be unlocked when a

    character reaches Job LV 99.

    Q: What is NOT affected by Job LV?A: The characters' overall stats are not affected by Job LV. Strength, Agility,

    Vitality, Intellect, and Mind.

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    Two characters with SAME Job and Character LV, but different Job level, willhave the same stats. However, their performance may differ.

    Q: Speaking of the Job Mastery Items, can I get more than one?A: There is ONE item per Job, and you can only get each of them once. In the

    end you can only have 23 of them.

    Q: How does the Job LV increase?A: Every character has a hidden stat called Job Points (JP) that dictates their

    Job LV growth. When JP is accumulated to 99, Job level goes up by 1. Eachaction (except: Front, Back, Escape, and Flee) will contribute a fixed amountof job points to the character.

    The amount of JP contributed follows the rules below:

    .------------------------.| JP Gain: |

    ------------|------------.-----------|Job: | JobLv 1-14 | JobLv 14+ |------------|------------|-----------|Freelancer | 20 | 20 |Warrior | 20 | 14 |Monk | 20 | 14 |White Mage | 20 | 10 |

    Black Mage | 20 | 10 |Red Mage | 20 | 12 |Thief | 20 | 18 |Ranger | 20 | 14 |Knight | 20 | 12 |Scholar | 24 | 24 |Geomancer | 20 | 14 |Viking | 20 | 14 |Dragoon | 20 | 16 |Dark Knight | 20 | 14 |Evoker | 20 | 10 |Bard | 20 | 18 |Black Belt | 20 | 14 |

    Magus | 20 | 10 |Devout | 20 | 10 |Sage | 20 | 10 |Summoner | 20 | 12 |Ninja | 20 | 12 |Onion Knight| 20 | 8 |------------'------------'-----------'

    Thanks to evilynxis at GameFAQs for clarifying this. I have been speculatingabout this system for a while, and finally his comment made me re-read theJapanese thread once more with extra care. And this revision should be right.

    =-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*={G1-2} Character Level |------------------------'

    Q: What does EXP do?A: EXP is experience points you collect after each battle. When you have gained

    enough EXP, your character will gain one Character LV.

    Q: What does Character LV affect?A: When you go up one Character LV, the following things happen:

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    - Your HP Increases; Your HP gain depends on your Vitality and currentCharacter LV.

    - Your stats will shift up to the next level within your Job class. Forall the Stat Profiles, see section III of the guide.

    - If your character is a mage, MP Profile will also shift up one level. Forall the MP Profiles, see section III of the guide.

    Important Notes:~~~~~~~~~~~~~~~~1. Strength, Agility, Vitality, Intellect, Mind, and MP, are predetermined

    stats. This means that each Job has its own fixed stat "chart" that willalways be the same, no matter what you do.

    2 MAX HP is the ONLY thing that is carried over between Job changes.

    Experience Chart:~~~~~~~~~~~~~~~~~This is a chart showing you how much experience is needed to level up at eachcharacter level.

    -------.---------------------------------------------------------------------.Level | 1 2 3 4 5 6 7 8 9 10|-------|---------------------------------------------------------------------|

    0+ | 16 31 58 99 159 239 343 473 631 821|10+ | 1044 1304 1601 1940 2321 2748 3222 3745 4321 4950|20+ | 5636 6380 7185 8051 8982 9980 11046 12183 13393 14676|30+ | 16037 17475 18995 20596 22282 24053 25913 27863 29904 32039|40+ | 34269 36597 39024 41552 44183 46918 49760 52710 55769 58941|50+ | 62226 65627 69144 72781 76538 80417 84420 88549 92805 97191|60+ |101707 106356 111139 116058 121115 126311 131648 137128 142752 148522|70+ |154439 160506 166724 173095 179619 186299 193137 200134 207292 214611|80+ |222095 229744 237561 245546 253701 262028 270529 279205 288057 297087|90+ |306298 315689 325264 335023 344968 355100 365422 375934 ------ |

    -------'---------------------------------------------------------------------'

    =-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*={G1-3} JP Overflow |--------------------'

    This was tested and proven, that, there is a 99 JP "Overflow" limit. Let meexplain how this works.

    Let's say you have an Onion Knight, Job Level 50. For every action you take,you will get 8 JP.

    100 / 8 = 12.5

    To level up you will have to take 13 actions.

    13 x 8 = 104

    If you end the battle at this point, you will have a 4 JP "Overflow". Whatyou could do, however, is keep fighting the battle to get more JP!

    In every battle, you can get a total of 199 JP. You will obviously level upfor reaching 100, but that extra 99 will carry-over to your next battle! Withthat much "Overflow" JP, you will only need to take 1 action in the nextbattle, to level up your Job! Nice!

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    All "Overflow" will differ, depending on how many actions you take and howmuch JP Gain you get for that specific Job. So keep track if you want!

    That's it! ^_^

    =-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*={G1-4} The Transition Phase |-----------------------------'

    One of the worst parts about switching between Jobs is the horrible, horrible"Transition Phase". Yes, it needed two. :P Here is an explanation of whatthis phase is, and does.

    Let's say you currently have Luneth as a Monk. Then after a while, you decideto swap Jobs and make him a Warrior! Because you changed your Job, this willput you into the transition phase.

    In this phase, certain defects will veil your character.

    1. Stats will be lowered.2. Performance hindered.

    Just think of it as you "learning" this new Job. That makes sense right? Imean, you have to use something for a while to become good at it! :P

    Fortunately, this phase doesn't last very long. When you switch Jobs, the gamewill let you know how many battles you will need to fight in order to becomeproficient at the new Job. (meaning normal stats and performance)

    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

    All Jobs in FFIII have two properties:

    From chaotic to lawful;From magical to physical.

    Suppose X axis is from physical (negative) to magical (positive); and Y axis isfrom chaotic (negative) to lawful (positive). The coordinates should be:

    Freelance (0,0)Warrior (-1,1)Monk (-1,-1)B. Mage (1,-1)W. Mage (1,1)R. Mage (0,2)Ranger (-1,3)Knight (0,4)Thief (-1,-4)

    Scholar (2,2)Geomancer (3,-3)Dragoon (-3,3)Viking (-3,-3)B. Belt (-4,0)Bard (3,3)D. Knight (0,-4)Evoker (-3,0)Warlock (4,-4)Devout (4,4)

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    Summoner (-4,0)Sage (4,2)Ninja (-2,-4)

    The number of battles in the Transition Phase is then:

    |vertical distance between points| + |horizontal distance between points| -job level of the new job / 10

    For those of you who are not very sure about what is |x|, it means absolutevalue. For example, |7| and |-7| both would become 7.

    For instance, to change from a Freelancer to a new Monk, the formula will be:

    |-1 - 0| + |-1 - 0| - 0/10 = 2 battles

    If you level up the Monk up to job level 20, then there should be no Transitionneeded for freelancer-to-monk job change.

    There are a few rules to this penalty:

    - It accumulates, so multiple job changes at one time will stalk up theadaptation period.

    - It has a cap of 10, so even changing from a Magus to a new Dragoon should

    take 14, the requirement will still be only 10.

    If you are having a hard time understanding this, check out the followingchart made by OneWittyBritty.

    http://www.gamefaqs.com/portable/ds/file/924897/50243

    =-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*={G1-5} Attaining 9999 HP |--------------------------'

    HP is the only statistic that is carried over between Job changes.

    If you have been a low HP Growth class, such as mage, for a long time, your HPwill be relatively lower than your fighter cohort.

    Why? Let's look at the formula of HP growth:

    HP Gain = Character's Level + Vitality + BonusBonus = (Random # between 0 and 0.5) x Vitality

    Take note that the Vitality in this formula is the BASE Vitality; All penaltiestoward stats, after Job Changes or during Mini status, as well as Stat boostsobtained from equipment, DO NOT affect your HP growth.

    Because stats are fixed within each Job, choosing a low Vitality Job willresult in a character with relatively low Max HP.

    The lowest Character LV to beat the Final Boss, as far as I have seen, is two28's and two 29's; So getting Max HP to 9999 is not necessary. However, ifyou aim at perfection, and MUST attain Max HP, you might want to considerleveling up with the highest HP class: Black Belt.

    NOTE: Job Level has nothing to do with HP.

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    The following chart estimates how much HP you will gain, as a Black Belt, fromyour current Character LV to LV 99.

    For Example:

    You have a Warrior with 2300 Max HP, at Character LV 49, and you change himinto a Black Belt. What is the possible HP growth until Character LV 99?

    Go down the chart to Character LV 49. You'll see: 49 | 7350 | 8269 | 9188.

    This means, if your luck is bad, you can still have a 7350 HP gain. If you'reokay at being lucky (getting half of the bonus), you'll still have a 8269 gain.And if your luck is good, you'll gain 9188, which means, you'll actually reach9999 HP sooner than you'll reach Character LV 99.

    I started the chart at Character LV 21 because you normally won't get theBlack Belt Job sooner than that.

    The chart shows numbers higher than 9999, but that's just calculation, Max HPnever goes beyond 9999.

    .----------------------------------------.| HP Gain |

    -------------|-----------.--------------.-------------|

    Character LV | | | |when changed | Low Bonus | Medium Bonus | Large Bonus |to Black Belt| | | |-------------|-----------|--------------|-------------|

    ---- | ---- | ----- | ----- |21 | 9282 | 10442 | 11603 |22 | 9240 | 10395 | 11550 |23 | 9196 | 10346 | 11495 |24 | 9150 | 10294 | 11438 |25 | 9102 | 10240 | 11378 |26 | 9052 | 10184 | 11315 |27 | 9000 | 10125 | 11250 |28 | 8946 | 10064 | 11183 |

    29 | 8890 | 10001 | 11113 |30 | 8832 | 9936 | 11040 |31 | 8772 | 9869 | 10965 |32 | 8710 | 9799 | 10888 |33 | 8646 | 9727 | 10808 |34 | 8580 | 9653 | 10725 |35 | 8512 | 9576 | 10640 |36 | 8442 | 9497 | 10553 |37 | 8370 | 9416 | 10463 |38 | 8296 | 9333 | 10370 |39 | 8220 | 9248 | 10275 |40 | 8142 | 9160 | 10178 |41 | 8062 | 9070 | 10078 |

    42 | 7980 | 8978 | 9975 |43 | 7896 | 8883 | 9870 |44 | 7810 | 8786 | 9763 |45 | 7722 | 8687 | 9653 |46 | 7632 | 8586 | 9540 |47 | 7540 | 8483 | 9425 |48 | 7446 | 8377 | 9308 |49 | 7350 | 8269 | 9188 |50 | 7252 | 8159 | 9065 |51 | 7152 | 8046 | 8940 |

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    52 | 7050 | 7931 | 8813 |53 | 6946 | 7814 | 8683 |54 | 6840 | 7695 | 8550 |55 | 6732 | 7574 | 8415 |56 | 6622 | 7450 | 8278 |57 | 6510 | 7324 | 8138 |58 | 6396 | 7196 | 7995 |59 | 6280 | 7065 | 7850 |60 | 6162 | 6932 | 7703 |61 | 6042 | 6797 | 7553 |62 | 5920 | 6660 | 7400 |63 | 5796 | 6521 | 7245 |64 | 5670 | 6379 | 7088 |65 | 5542 | 6235 | 6928 |66 | 5412 | 6089 | 6765 |67 | 5280 | 5940 | 6600 |68 | 5146 | 5789 | 6433 |69 | 5010 | 5636 | 6263 |70 | 4872 | 5481 | 6090 |71 | 4732 | 5324 | 5915 |72 | 4590 | 5164 | 5738 |73 | 4446 | 5002 | 5558 |74 | 4300 | 4838 | 5375 |75 | 4152 | 4671 | 5190 |

    76 | 4002 | 4502 | 5003 |77 | 3850 | 4331 | 4813 |78 | 3696 | 4158 | 4620 |79 | 3540 | 3983 | 4425 |80 | 3382 | 3805 | 4228 |81 | 3222 | 3625 | 4028 |82 | 3060 | 3443 | 3825 |83 | 2896 | 3258 | 3620 |84 | 2730 | 3071 | 3413 |85 | 2562 | 2882 | 3203 |86 | 2392 | 2691 | 2990 |87 | 2220 | 2498 | 2775 |88 | 2046 | 2302 | 2558 |

    89 | 1870 | 2104 | 2338 |90 | 1692 | 1904 | 2115 |91 | 1512 | 1701 | 1890 |92 | 1330 | 1496 | 1663 |93 | 1146 | 1289 | 1433 |94 | 960 | 1080 | 1200 |95 | 772 | 869 | 965 |96 | 582 | 655 | 728 |97 | 390 | 439 | 488 |98 | 196 | 221 | 245 |99 | 0 | 0 | 0 |

    -------------'-----------'----------------------------'

    Worried that you won't be able to make it? Check the following chart to see ifyou can still get Max HP.

    If you have LESS then the Required HP for your current level, you will NEVERbe able to get 9999 HP. Sorry. :P

    ----------------.-------------.Character Level | Required HP |----------------|-------------|

    ---- | ---- |

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    42 | 24 |43 | 129 |44 | 236 |45 | 346 |46 | 459 |47 | 574 |48 | 691 |49 | 811 |50 | 934 |51 | 1059 |52 | 1186 |53 | 1316 |54 | 1449 |55 | 1584 |56 | 1721 |57 | 1861 |58 | 2004 |59 | 2149 |60 | 2296 |61 | 2446 |62 | 2599 |63 | 2754 |64 | 2911 |65 | 3071 |

    66 | 3234 |67 | 3399 |68 | 3566 |69 | 3736 |70 | 3909 |71 | 4084 |72 | 4261 |73 | 4441 |74 | 4624 |75 | 4809 |76 | 4996 |77 | 5186 |78 | 5379 |

    79 | 5574 |80 | 5771 |81 | 5971 |82 | 6174 |83 | 6379 |84 | 6586 |85 | 6796 |86 | 7009 |87 | 7224 |88 | 7441 |89 | 7661 |90 | 7884 |91 | 8109 |

    92 | 8336 |93 | 8566 |94 | 8799 |95 | 9035 |96 | 9271 |97 | 9511 |98 | 9754 |99 | 9999 |

    ----------------'-------------'

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    =-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=III) Mechanics and Formulae: {M1}

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    =-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*={M1-1} Attacking |------------------'

    This section delineates all the statistics about physical attacks. Theseformulae are shared among all Jobs. Notice that basically, all physical attacksare similar, with the exceptions of Archery, Bare Hands, and Harps. (which willall be separately discussed)

    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~Number of Hits: |----------------'

    For attacks other than Archery and Harps, the calculation is as follows:

    Number of Hits = 1 + Agility / 7 + JobLV / 14 + (Melee Proficiency. - 1) / 7 -Wt. of Equipment / 6

    - This is calculated once per hand.- Maximum hits is 16 per hand, but actually it works like damage; The number ofhits can go beyond 16 per hand. However, you will only see 16 (one hand) or32 (both hands) on screen.

    For Archery attacks:

    Number of hits = 1 + Agility / 9 + JobLV / 14 + (Sum of both Melee Prof. - 2)/ 14

    For Harp attacks:

    Number of hits = 1 + Agility / 6 + JobLV / 22 + (Sum of both Melee Prof. - 2)

    / 14

    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~Basic Damage: | (except Archery, Bare Hands, and Harps)--------------'

    Basic Damage = (Attack + Strength - Enemy's Vitality / 2 - Enemy's Def. / 2 +JobLV / 11 + Melee Prof. / 9) x (Attack / Enemy's Def.) xWeapon Property Adjustment x Magical Property Adjustment

    - This is calculalted once per hand.- The (Attack / Enemy's def) term has a permitted maximum of 2.- Property Adjustment is 2 if it is weakness, 0.5 if it is resistance.

    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~Hit Rate: | (except Archery, Bare Hands, and Harps)----------'

    Hit Rate = {[80 + Weapon Hit Rate + Agility / 10 + JobLV / 10 - Enemy'sAgility / 20 - Wt. of the Weapon / 6] / 2}%

    - Maximum is 95%.

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    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~Basic Damage: Bare Hands |-------------------------'

    Basic Damage = (JobLV + Strength - Enemy's Vitality / 2 - Enemy's Def. / 2 +CharacterLV / 9 + Melee Prof.) x (Attack / Enemy's Def.) xWeapon Property Adjustment x Magical Property Adjustment

    - This is calculalted once per hand.- The (Attack / Enemy's def) term has a permitted maximum of 2.- Property Adjustment is 2 if it is weakness, 0.5 if it is resistance.

    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~Hit Rate: Bare Hands |---------------------'

    Hit Rate = {(165 + Agility / 10 + JobLV / 10 - Enemy's Agility / 20) / 2}%

    - Maximum is 95%.

    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~Basic Damage: Archery |----------------------'

    Basic Damage = (Sum of both hands' Attack + Strength - Enemy's Vitality / 2 -Enemy's Def / 2 + Sum of both hands' Melee Prof. / 2) x (Attack/ Enemy's Def.) x Weapon Property Adjustment x Magical PropertyAdjustment

    - The (Attack / Enemy's def) term has a permitted maximum of 2.- Property Adjustment is 2 if it is weakness, 0.5 if it is resistance.

    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~Hit Rate: Archery |------------------'

    Hit Rate = {[80 + Weapon Hit Rate + Agility / 10 + JobLV / 10 - Enemy's

    Agility / 20] / 2}%

    - Maximum is 95%.

    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~Basic Damage: Harps |--------------------'

    Basic Damage = Attack of Weapon + Mind - Enemy's Mind - Enemy's Mag. Def.

    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~Hit Rate: Harps |----------------'

    Hit Rate = (40 + Mind - Enemy's Mind)%

    - Maximum is 95%.

    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~Final Damage: Everything |-------------------------'

    Damage Inflicted = Basic Damage from both hands x Random No. x No. of

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    Successful Hits x Critical Adjustment x Dual-hand Adjustment

    Random No. = number between 0.5 and 0.7Critical Rate = (Agility - Enemy's Agility + 5)%, Maximum is 10%.

    - If using two weapons, the Dual-Hand Adjustment will become 0.6.- Archery, Bare Hands, and Harps DO NOT have dual-hand penalty.- Harps do not have critical hits.

    The 0.6 Dual-Hand Adjustment seems to be a penalty, but actually not. Whentwo same weapons are equipped, attack became the sum (doubled) in the damagecalculation. In the final damage calculation, instead of halfing the damage,the formula only takes 40% away. So, you'll find your two-hand fighting dealseven more damage than adding up each single-hand damage together. Thedifference is then the 10% (60% instead of 50%) difference. Conclusion: It'svery effective to fight with two hands.

    =-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*={M1-2} Melee Proficiency |--------------------------'

    Q: I saw "Melee Proficiency" in the formula, what is that?A: According to the Japanese Complete Guide, this Melee Proficiency is a

    hidden statistic. Each arm has its own proficiency, and the initial levelis 1, maximum is 99.

    Q: How do you increase Melee Proficiency?A: By attacking. For every 33 attacks, you will gain one level in Melee

    Proficiency. Just keep hitting and it will naturally go up.

    =-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*={M1-3} Healing Magic |----------------------'

    (Outside Battle)

    ----------------Total Recovery = Root Recovery x MTA

    Root Recovery = Base x (Mind / 2 + JobLv / 4 + Recipient's Vitality / 8)MTA = 1, if 1 ally targeted." = 0.8, if 2 allies targeted." = 0.75, if 3 allies targeted." = 0.7, if 4 allies targeted.

    (Inside Battle)---------------Total Recovery = Root Recovery x MPA x Random No. x MTA

    Root Recovery = Base x (Mind / 2 + JobLv / 4 + Recipient's Vitality / 8)MPA = 1

    = 2, if used on undead.Random No. = number between 0.9 and 1.0.MTA = 1, if 1 ally targeted." = 0.7, if 2 allies targeted." = 0.6, if 3 allies targeted." = 0.5, if 4 allies targeted.

    ---------.------------.

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    W. Magic:| Base: |---------|------------|Cure | 10 |Cura | 30 |Curaga | 80 |Curaja | 120 |---------'------------'---------.------------.Summon: | Base: |---------|------------|Heatra | 120 | - Healing Light---------'------------'

    MPA = Magical Property AdjustmentMTA = Multiple Target Adjustment

    =-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*={M1-4} Offensive Magic |------------------------'

    Total Damage = Root Damage x MPA x Random No. x MTASuccess Rate = (30 + Int - Enemy's Mind)%

    Root Damage = (Base + JobLv - Enemy's MDef - Enemy's Mind) x Int / 3MPA = 2, if weak against." = 0.5, if resistant.Random No. = number between 0.9 and 1.1, if Success Rate IS passed." = number between 0.5 and 0.6, if Success Rate ISN'T passed.MTA = 1, if 1 enemy targeted." = 0.6, if 2 enemies targeted." = 0.5, if 3 enemies targeted." = 0.4, if 4 enemies targeted.

    ---------.-----------.W. Magic:| Base: |---------|-----------|

    Aero | 40 |Aeroga | 200 |Holy | 300 |---------'-----------'---------.-----------.B. Magic:| Base: |---------|-----------|Fire | 40 |Blizzard | 43 |Thunder | 46 |Poison | 35 |Fira | 85 |Blizzara | 88 |

    Thundara | 85 |Break | 110 |Blizzaga | 180 |Thundaga | 183 |Firaga | 190 |Bio | 170 |Quake | 140 |Drain | 130 |Flare | 320 |Meteor | 170 |

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    ---------'-----------'---------.-----------.Summon: | Base: |---------|-----------|Icen | 190 | - Icy StareIcen | 220 | - Diamond DustSpark | 193 | - ThunderstormSpark | 220 | - Judgment BoltHeatra | 200 | - HellfireHeatra | 220 | - InfernoHyper | 170 | - ClobberHyper | 175 | - StompHyper | 220 | - Earthen FuryCatastro | 255 | - SlashLeviath | 300 | - CycloneLeviath | 350 | - Tidal WaveBahamur | 400 | - Megaflare---------'-----------'

    MPA = Magical Property AdjustmentMTA = Multiple Target Adjustment

    =-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=

    {M1-5} Status Magic |---------------------'

    Inflict Rate = Chance + (JobLv / 7 + Int - Enemy's Mind)%

    ---------.-----------.W. Magic:| Chance: |---------|-----------|Toad | 10% |Mini | 10% |Confuse | 25% |Silence | 40% |Tornado | 40% |

    ---------'-----------'---------.-----------.B. Magic:| Chance: |---------|-----------|Sleep | 25% |Poison | 30% |Blind | 30% |Break | 30% |Shade | 20% |Warp | 20% |Breakga | 10% |Death | 10% |---------'-----------'

    ---------.-----------.Summon: | Chance: |---------|-----------|Icen | 25% | - MesmerizeSpark | 20% | - Mind BlastCatastro | 10% | - ZantetsukenLeviath | 10% | - Demon EyeBahamur | 10% | - Rend---------'-----------'

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    =-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*={M1-6} Other Formulae |-----------------------'

    Action Sequence:~~~~~~~~~~~~~~~~Action Score = Agility x 2 - All weight + Random No.

    Random No. = number between 0 and Agility.

    - The higher the score, the earlier to take a turn; Calculated every turn.- All weight includes equipment weight and action weight. Both are not coveredin this FAQ.

    Defend: (except Knights)~~~~~~~For one turn:Damage received = Original damage x 0.5

    Escape:~~~~~~~Escape Score = Lowest CharacterLV in party - Highest Monster LV in enemies

    - If result > 1, escape is successful.- If failed, multiple attempts will accumulate the chance.

    =-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=IV) Descriptions, Stats, and Abilities: {JOB}

    =-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=

    The purpose of this section is to provide you with detailed Job descriptionsthat are meant to go above and beyond the manual - giving you top quality andin-depth information that you can't find anywhere else.

    Also included into this section are Job Profiles; Which show JP Gain charts,Stat progression, MP growth, and usable equipment for each Job. There are alsodetailed breakdowns of all Job Abilities. :)

    =-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*={JOB-FR} Freelancer |---------------------'

    Description:~~~~~~~~~~~~The Freelancer is the first Job you get to use, even though you probablydon't know you're using a Job at this point if this is your first time playing

    the game.

    There's not much to say about the Freelancer. They can use a wide variety oflow-level equipment - basically any weapon or armor you will acquire in thefirst few hours of gameplay up until you are blessed with the powers of theWind Crystal.

    Freelancers can cast level 1 White and Black Magic, which let you castlow-level spells to cure your party, as well as cast offensive magic to exploitenemy weaknesses (Fire will most likely be the spell you'll use against the

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    tougher Undead enemies at this point).

    Once you acquire the jobs from the Wind crystal, you'll immediately want toswitch all of your characters over to another Job. I suggest you read all thejob descriptions in this FAQ to help you make your decision.

    As for endgame, the Freelancer obviously doesn't factor in, even though there'ssome potential. It is possible to use some of the best equipment on theFreelancer, like the Ultima Weapon and Excalibur, which not only give you anamazing attack power, but this will give you a +20 point boost to all yourstats. Furthermore, if you use the Wi-Fi connection to unlock their masterygear, the Celestial Gloves, you will further get another +15 point boost to allof your stats!

    While this is pretty nifty on paper, the Freelancer's base statistics aren'tthat amazing to look at. While they have no inherant weaknesses, they also haveno inherant strengths either. Even with the Celestial Gloves, because otherJobs have better stats all across the board (Dark Knight, Dragoon,Red Mage, etc.), this one piece of armor still causes the Freelancer to comeup short.

    For example, let's compare the Freelancer to the Red Mage. The Red mage canessentially use the same equipment and receive the same set of stat boosts(minus Celestial Gloves, plus Crimson Vest). Red Mages can also cast level 1-5

    for both White and Black Magic, and they have better Vitality, Intelligence andMind stats to boot (a 33 point different at level 99)!

    That's not to say Red Mage is the best class in the game, but it is superior toFreelancer in every way (not to mention the character model is hugelynostalgic!). Therefore, I suggest only using the Freelancer until you acquirethe jobs from the Wind Crystal - as if you had a choice! :)

    ---------.--------------------------------------------------------.------------Profile: | Freelancer | Initial Job---------'--------------------------------------------------------'------------

    -----------------------------------.JP Gain: | JobLv 1-14 | JobLv 14+ |----------|------------|-----------| "Freelancers can use low-levelAttack | 20 | 20 | magic, but their base attributesMagic | 20 | 20 | are pretty low."Guard | 20 | 20 |Item | 20 | 20 |----------'------------'-----------'

    Actions........ Total actions taken during battle, for one character.JP Gain........ Amount of JP you gain for each action.Add............ Additional JP from previous battle.(Overflow)Total JP Gain.. The amount of JP at the end of battle.

    Overflow....... Extra JP that will carry over to the next battle.

    -----------.----------.----------.------.----------------. .-----------.Battle # | Actions: | JP Gain: | Add: | Total JP Gain: | | Overflow: |-----------|----------|----------|------|----------------| |-----------|

    1 | 5 | 20 | -- | 100 | | -- |2 | 5 | 20 | -- | 100 | | -- |3 | 5 | 20 | -- | 100 | | -- |4 | 5 | 20 | -- | 100 | | -- |5 | 5 | 20 | -- | 100 | | -- |

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    -----------'----------'----------'------'----------------' '-----------'Etc, etc...

    The Freelancer is one of the easiest Jobs to level up. No matter what yourcurrent Job Level is, you will always gain 20 JP, making Overflow potentiallynon-existant.

    On average, you must take 5 actions per battle to level up a Freelancer.

    ------------------------------. .----------------------------------.MP Chart: | | Stats: |

    ------------------------------| |----------------------------------|LV | L1 L2 L3 L4 L5 L6 L7 L8 | | LV | STR | AGI | VIT | INT | MND |----|-------------------------| |----|-----|-----|-----|-----|-----|1 | 1 0 0 0 0 0 0 0 | | 1 | 5 | 5 | 5 | 5 | 5 |

    ----|-------------------------| |----|-----|-----|-----|-----|-----|10 | 7 0 0 0 0 0 0 0 | | 10 | 10 | 10 | 10 | 10 | 10 |----|-------------------------| |----|-----|-----|-----|-----|-----|20 | 12 0 0 0 0 0 0 0 | | 20 | 15 | 15 | 15 | 15 | 15 |----|-------------------------| |----|-----|-----|-----|-----|-----|30 | 15 0 0 0 0 0 0 0 | | 30 | 20 | 20 | 20 | 20 | 20 |----|-------------------------| |----|-----|-----|-----|-----|-----|40 | 17 0 0 0 0 0 0 0 | | 40 | 24 | 24 | 24 | 24 | 24 |----|-------------------------| |----|-----|-----|-----|-----|-----|

    50 | 20 0 0 0 0 0 0 0 | | 50 | 29 | 29 | 29 | 29 | 29 |----|-------------------------| |----|-----|-----|-----|-----|-----|60 | 20 0 0 0 0 0 0 0 | | 60 | 34 | 34 | 34 | 34 | 34 |----|-------------------------| |----|-----|-----|-----|-----|-----|70 | 20 0 0 0 0 0 0 0 | | 70 | 38 | 38 | 38 | 38 | 38 |----|-------------------------| |----|-----|-----|-----|-----|-----|80 | 20 0 0 0 0 0 0 0 | | 80 | 43 | 43 | 43 | 43 | 43 |----|-------------------------| |----|-----|-----|-----|-----|-----|90 | 20 0 0 0 0 0 0 0 | | 90 | 48 | 48 | 48 | 48 | 48 |----|-------------------------| |----|-----|-----|-----|-----|-----|99 | 50 0 0 0 0 0 0 0 | | 99 | 52 | 52 | 52 | 52 | 52 |------------------------------' '----------------------------------'NOTE: LV = Character Level NOTE: LV = Character Level

    ~~~~~~~~~~~~~~~~Battle Commands~~~~~~~~~~~~~~~~Attack: Attacks with equipped weapon.Magic: Can cast Lv. 1 White Magic and Lv. 1 Black Magic.Guard: Increases defense, reducing all damage by 50%.Item: Use an item from the item list.~~~~~~~~~~~~~~~~Weapons to Use~~~~~~~~~~~~~~~~Knives: Knife, Dagger, Mythril Knife, Spark Dagger, Main Gauche, Poison Dagger.Swords: Golden Sword, Longsword, Wightslayer, Mythril Sword, Tyrfing,

    Serpent Sword, Salamand Sword, Freezing Blade, Royal Sword, Excalibur,Ultima Weapon.

    Bows: Bow, Great Bow, Killer Bow.Arrows: Wooden Arrow, Holy Arrow, Iron Arrow.Claws: Bronze Knuckles.~~~~~~~~~~~~~~~~Armor to Equip~~~~~~~~~~~~~~~~Head: Leather Cap, Mythril Helm, Shell Helm, Headband, Ice Helm,

    Feathered Hat, Scholar Hat, Black Cowl, Chakra Band, Dragon Helm,

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    Diamond Helm, Ribbon, Genji Helm, Crystal Helm.Body: Vest, Rusty Mail, Leather Armor, Mythril Armor, Mage Robe, Shell Armor,

    Kenpo Gi, Ice Armor, Scholar Robe, Flame Mail, Knight Armor,Black Garb, Reflect Mail, White Robe, Black Robe, Bard Vest,Black Belt Gi, Dragon Mail, Gaia Vest, Demon Mail, Diamond Mail,Genji Armor, Crystal Mail.

    Arm: Bronze Bracers, Mythril Bracers, Mythril Gloves, Gauntlets,Thief Gloves, Rune Bracers, Power Bracers, Diamond Bracers,Diamond Gloves, Protect Ring, Genji Gloves, Crystal Gloves,Celestial Gloves.

    Shield: All (excluding Onion Shield)~~~~~~~~~~~~~~~~Mastery Item~~~~~~~~~~~~~~~~Name: Celestial GlovesDef: 40MDef: 18Bonus: +15 All Stats

    =-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*={JOB-WA} Warrior |------------------'

    Description:~~~~~~~~~~~~The Warrior is a decent enough job to start with, mainly aimed at doing damagewhile also soaking up some hits for the party. The Warrior also gets an abilitycalled Advance that let's him do more damage at the cost of lowering theirdefense.

    In the beginning of the game, the Advance skill's effects don't amount to mucheither way, and like any job ability, it'll make a bigger difference later on,doing up to 2.4x the attack damage of a regular attack while being joblevel 99. The problem with the job, though, is that you probably won't remaina Warrior long enough to tell or care.

    Outside of the Advance ability, how does it stack up damage wise? Actually,pretty good. I mean, the whole point of Warriors is to deal damage, and the jobdoesn't disappoint. The main problem is that while the Warrior gets the jobdone, there are other jobs that can do it equally well... and "then some"(in case you don't know, I'm pointing to the Red Mage). Red Mages can attackfor the same damage, use the same weapons, and wear the same armor until youget to the Fire Crystal, making the Warrior an inferior pick.

    This is very contradicting to what you might think, especially after playingmany Final Fantasy games in the older generation. The old adage that you musthave a knight/warrior character in the front position is pretty much thrown outthe window based on how FFIII defines its job's statistics and job archetypes.This is especially true when the game forces your beginning party into a few

    situations where physical attacks are meaningless (due to the constant use ofthe Mini spell).

    To make matters worse, every other fighting job in the game outclasses aWarrior at some point, including the Monk within the same tier of jobs. This ismostly due to the fact that the Warrior stat growths are not nearly as highcompared to other jobs. This is most notable, even by the time you get theFire Crystal. Knights and Rangers may take a few job levels to reach thenumber of hits and damage you'll be accustomed to, but eventually the Warriorwon't measure up.

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    Also, the weapons and armor that become available won't be exclusive to theWarrior either. The Royal Sword is the last Sword he can use for example, andthat's meant for the Knight in all honesty. Basically, the Warrior doesn'tremain competitive for long. With the Monk and Red Mage available, why botherusing the Warrior in the first place?

    That pretty much sums up the Warrior. The job's nearly useless at thebeginning, and has no end-game potential whatsoever. The exception to this isunlocking the job's ultimate equipment through job maxing. This gives theWarrior his mastery weapon: The Gigantic Axe, which boosts their strength statby a whopping +20 and gives them an attack power of 155, free to use anotherweapon in their off-hand.

    Still, only the most determined to power level their Warrior to job level 99will ever enjoy these benefits. I also think the Warrior's stat growths are onthe low side compared to a Knight and other top tier classes, making the wholeaffair to be quite moot. A Knight at job level 30-40 with Excalibur, Ragnorakand/or Ultima Weapon is immediately useful. Why invest so much time into theWarrior when you already have something better with no investment? For the restof us who don't care about exploiting trophy accomplishments andpower-leveling, we can safely skip this one. I recommend that you never takea Warrior through Final Fantasy 3, ever.

    ---------.-------------------------------------------------------.-------------Profile: | Warrior | Wind Crystal---------'-------------------------------------------------------'-------------

    -----------------------------------.JP Gain: | JobLv 1-14 | JobLv 14+ |----------|------------|-----------| "Warriors are weapons experts.Attack | 20 | 14 | Their Advance ability allowsAdvance | 20 | 14 | them to deal even moreGuard | 20 | 14 | damage than normal, but theyItem | 20 | 14 | also get hit a lot harder."----------'------------'-----------'

    Actions........ Total actions taken during battle, for one character.JP Gain........ Amount of JP you gain for each action.Add............ Additional JP from previous battle.(Overflow)Total JP Gain.. The amount of JP at the end of battle.Overflow....... Extra JP that will carry over to the next battle.

    -----------.----------.----------.------.----------------. .-----------.Battle # | Actions: | JP Gain: | Add: | Total JP Gain: | | Overflow: |-----------|----------|----------|------|----------------| |-----------|

    1 | 8 | 14 | -- | 112 | | 12 |2 | 7 | 14 | 12 | 110 | | 10 |3 | 7 | 14 | 10 | 108 | | 8 |

    4 | 7 | 14 | 8 | 106 | | 6 |5 | 7 | 14 | 6 | 104 | | 4 |6 | 7 | 14 | 4 | 102 | | 2 |7 | 7 | 14 | 2 | 100 | | -- |8 | 8 | 14 | -- | 112 | | 12 |9 | 7 | 14 | 12 | 110 | | 10 |10 | 7 | 14 | 10 | 108 | | 8 |

    -----------'----------'----------'------'----------------' '-----------'Etc, etc...

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    On average, you must take 7-8 actions per battle to level up a Warrior.

    ----------------------------------.Stats: |

    ----------------------------------|LV | STR | AGI | VIT | INT | MND |----|-----|-----|-----|-----|-----|1 | 5 | 5 | 5 | 5 | 5 |

    ----|-----|-----|-----|-----|-----|10 | 10 | 10 | 10 | 9 | 9 |----|-----|-----|-----|-----|-----|20 | 17 | 17 | 16 | 14 | 14 |----|-----|-----|-----|-----|-----|30 | 24 | 24 | 22 | 18 | 18 |----|-----|-----|-----|-----|-----|40 | 31 | 31 | 28 | 22 | 22 |----|-----|-----|-----|-----|-----|50 | 38 | 38 | 34 | 26 | 26 |----|-----|-----|-----|-----|-----|60 | 44 | 44 | 40 | 29 | 29 |----|-----|-----|-----|-----|-----|70 | 51 | 51 | 46 | 33 | 33 |----|-----|-----|-----|-----|-----|80 | 58 | 58 | 52 | 37 | 37 |

    ----|-----|-----|-----|-----|-----|90 | 65 | 65 | 58 | 41 | 41 |----|-----|-----|-----|-----|-----|99 | 71 | 71 | 63 | 45 | 45 |----------------------------------'NOTE: LV = Character Level

    ~~~~~~~~~~~~~~~~Battle Commands~~~~~~~~~~~~~~~~Attack: Attacks with equipped weapon.Advance: Increases attack power, but decreases defense.

    Advance Damage = Original Damage x (1.5 + JobLv / 110)Damage Received = Original Damage x (1.5 + JobLv / 110)

    If JobLv = 99, then both are multiplied by 2.4!

    Guard: Increases defense, reducing all damage by 50%.Item: Use an item from the item list.~~~~~~~~~~~~~~~~Weapons to Use~~~~~~~~~~~~~~~~Knives: Knife, Dagger, Mythril Knife, Spark Dagger, Main Gauche, Poison Dagger.Swords: Golden Sword, Longsword, Wightslayer, Mythril Sword, Tyrfing,

    Serpent Sword, Salamand Sword, Freezing Blade, Royal Sword, Excalibur,

    Ultima Weapon.Bows: Bow, Great Bow, Killer Bow.Arrows: Wooden Arrow, Holy Arrow, Iron Arrow.Axes: All~~~~~~~~~~~~~~~~Armor to Equip~~~~~~~~~~~~~~~~Head: Leather Cap, Mythril Helm, Shell Helm, Headband, Ice Helm,

    Feathered Hat, Scholar Hat, Black Cowl, Chakra Band, Dragon Helm,Diamond Helm, Ribbon, Genji Helm, Crystal Helm.

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    Body: Vest, Rusty Mail, Leather Armor, Mythril Armor, Mage Robe, Shell Armor,Kenpo Gi, Ice Armor, Scholar Robe, Flame Mail, Knight Armor,Black Garb, Reflect Mail, White Robe, Black Robe, Bard Vest,Black Belt Gi, Dragon Mail, Gaia Vest, Demon Mail, Diamond Mail,Genji Armor, Crystal Mail.

    Arm: Bronze Bracers, Mythril Bracers, Mythril Gloves, Gauntlets,Thief Gloves, Rune Bracers, Power Bracers, Diamond Bracers,Diamond Gloves, Protect Ring, Genji Gloves, Crystal Gloves,Celestial Gloves.

    Shield: All (excluding Onion Shield)~~~~~~~~~~~~~~~~Mastery Item~~~~~~~~~~~~~~~~Name: Gigantic AxeAtk: 155Bonus: +20 STR

    =-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*={JOB-MO} Monk |----------------'

    Description:~~~~~~~~~~~~

    The Monk is a variant on a typical fighting Job, essentially giving you higherdamage output and more hits per round at the cost of wearing lower-defensearmor. An interesting facet with the Monk is that the Job can deal damage withhis bare hands, meaning you don't have to find or buy weapons to make the Monkeffective.

    During the beginning of the game, Monks start off weak, but with some Joblevels, they really start to come into their own. Typically, before the FireCrystal, Monks do more damage than any other Job using standard attacks.

    The Monk also has the Retaliate ability, which allows them to dish out acounter attack on the enemy to deal 2x the damage of a regular attack,provided they get hit.

    This ability is hit and miss, because if your Monk is not attacked, you missout on the opportunity to attack that round. If you only had a 2-member party,or had a way to coerce the enemy to attack the Monk, this ability would beeven or better. However, given that the chance of being hit is only 25%, andthat you don't deal 4x+ damage, I'd say this ability is worthless. I'd suggeststicking to normal attacks.

    The only exception to this rule is when you are attacked by 3 enemies (doesn'thappen until Nepto Temple to the best of my knowledge), or when the boss does3 attacks per round (this is very rare). In those cases, it's statisticallyfavorable for the enemy to hit your Monk, because there is a 75% chance thatyour Monk will do 2x the damage. If you were to run this scenario 100 times,

    you'll end up dealing more damage on average than simply using regularattacks.

    Also, when fighting the Iron Giant, he will attack 4 times per round. In thiscase, there is a 100% to do 2x the damage. Using the Retaliate ability in thesecases is actually beneficial.

    Outside of using your bare hands to attack, the Monk can also equip Clawweapons, just like Yang in Final Fantasy IV. However, the main problem withusing these claw weapons is that they often lower your attack power,

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    especially at higher levels. Too often, having no weapons equipped will dealmore damage than using two claws.

    Now, I find this rather odd, because the game constantly feeds the player withnew and higher attack power claws in almost every dungeon, ending with HellishClaws in the Ancients' Maze. In fact, I can't think of any other weapon typethat is consistently fed to the player throughout the entire game! It's as ifthe game is toying with you, trying to get you to use them. Outside ofexploiting an elemental weakness, I don't see the point. There's even a set ofclaws called "Faerie Claws" that boost your Intellect and Mind stats. The Monkis supposed to take advantage of this... how?!

    The Monk has some end-game potential - although it's a hit and miss... justlike the Retaliate ability :) The Black Belt Job is available at tier 4, and isthe natural replacement for the Monk. The Black Belt has higher stats inStrength, Speed and Vitality, making it highly seductive to switch over. If youdon't have the ability to use the Wi-Fi Connection AND if you don't mindJob-leveling to get the max benefit, then you should do so. You may have tobuild up your Job Levels a little, but the end result will be worth it.

    However, if you have a Wi-Fi connection and don't mind putting the effort intoacquiring the Monk's ultimate equipment, there is some potential to be moreeffective then the Black Belt, but in a different way than you might expect.This also has the added bonus that you won't have to max out the Job Levels of

    the Black Belt from square one.

    In addition to using the Fuma Garb (let's face it, the Master Dogi on the BlackBelt is not that big of an upgrade) and the Ribbon to help out with the Monk'sglaring Magic Defense problems, the Monk gets access to the Shura Gloves, whichgives 45 defense! That's 27 more defense than the Protect Ring! Also, the Magicdefense is +1 better too! This gives the Monk quite a bit of an edge over theBlack Belt.

    Since weapons don't matter, the amount of damage you do is only limited by yourcharacter's level/Job level. The same can be said for the Black Belt as well,so the Black Belt has an advantage there having higher stats. Still, using allof this gear on your Monk will definitely make him end-game worthy. There's

    also something to be said about not having to Job-grind all the way back tolevel 99 as well.

    Overall, my recommendation is to possibly use this Job over a Red Mage up untilyou get the Jobs from the Fire Crystal. Then, make a choice if you want to keephim or not. If you want to put the time into making the Monk qualify forendgame, that's up to you. For the rest of us, we can safely upgrade to theBlack Belt.

    ---------.-------------------------------------------------------.-------------Profile: | Monk | Wind Crystal---------'-------------------------------------------------------'-------------

    -----------------------------------.JP Gain: | JobLv 1-14 | JobLv 14+ |----------|------------|-----------| "Monks are very resilient meleeAttack | 20 | 14 | fighters. Their RetaliateRetaliate| 20 | 14 | ability allows them toGuard | 20 | 14 | counterattack while on theItem | 20 | 14 | defensive."----------'------------'-----------'

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    Actions........ Total actions taken during battle, for one character.JP Gain........ Amount of JP you gain for each action.Add............ Additional JP from previous battle.(Overflow)Total JP Gain.. The amount of JP at the end of battle.Overflow....... Extra JP that will carry over to the next battle.

    -----------.----------.----------.------.----------------. .-----------.Battle # | Actions: | JP Gain: | Add: | Total JP Gain: | | Overflow: |-----------|----------|----------|------|----------------| |-----------|

    1 | 8 | 14 | -- | 112 | | 12 |2 | 7 | 14 | 12 | 110 | | 10 |3 | 7 | 14 | 10 | 108 | | 8 |4 | 7 | 14 | 8 | 106 | | 6 |5 | 7 | 14 | 6 | 104 | | 4 |6 | 7 | 14 | 4 | 102 | | 2 |7 | 7 | 14 | 2 | 100 | | -- |8 | 8 | 14 | -- | 112 | | 12 |9 | 7 | 14 | 12 | 110 | | 10 |10 | 7 | 14 | 10 | 108 | | 8 |

    -----------'----------'----------'------'----------------' '-----------'Etc, etc...

    On average, you must take 7-8 actions per battle to level up a Monk.

    ----------------------------------.Stats: |----------------------------------|LV | STR | AGI | VIT | INT | MND |----|-----|-----|-----|-----|-----|1 | 5 | 5 | 5 | 5 | 5 |

    ----|-----|-----|-----|-----|-----|10 | 11 | 10 | 10 | 9 | 9 |----|-----|-----|-----|-----|-----|20 | 20 | 16 | 17 | 12 | 14 |----|-----|-----|-----|-----|-----|30 | 28 | 22 | 24 | 15 | 18 |----|-----|-----|-----|-----|-----|

    40 | 36 | 28 | 31 | 19 | 22 |----|-----|-----|-----|-----|-----|50 | 45 | 34 | 38 | 22 | 26 |----|-----|-----|-----|-----|-----|60 | 53 | 40 | 44 | 25 | 29 |----|-----|-----|-----|-----|-----|70 | 61 | 46 | 51 | 29 | 33 |----|-----|-----|-----|-----|-----|80 | 69 | 52 | 58 | 32 | 37 |----|-----|-----|-----|-----|-----|90 | 78 | 58 | 65 | 35 | 41 |----|-----|-----|-----|-----|-----|99 | 85 | 63 | 71 | 38 | 45 |

    ----------------------------------'NOTE: LV = Character Level

    ~~~~~~~~~~~~~~~~Battle Commands~~~~~~~~~~~~~~~~Attack: Attacks with equipped weapon.Retaliate: Increases defense, Counterattacks if hit.

    Counterattack Damage = Damage Received x 2

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    Defense Bonus = Defense + JobLv

    Guard: Increases defense, reducing all damage by 50%.Item: Use an item from the item list.~~~~~~~~~~~~~~~~Weapons to Use~~~~~~~~~~~~~~~~Claws: All~~~~~~~~~~~~~~~~Armor to Equip~~~~~~~~~~~~~~~~Head: Leather Cap, Headband, Feathered Hat, Black Cowl, Chakra Band, Ribbon.Body: Vest, Leather Armor, Kenpo Gi, Black Garb, Black Belt Gi, Fuma Garb.Arm: Bronze Bracers, Mythril Gloves, Power Bracers, Diamond Gloves,

    Protect Ring, Shura Gloves.~~~~~~~~~~~~~~~~Mastery Item~~~~~~~~~~~~~~~~Name: Shura GlovesDef: 45MDef: 19Bonus: +20 STR

    =-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*={JOB-WM} White Mage |---------------------'

    Description:~~~~~~~~~~~~The White Mage is your basic healer in Final Fantasy III, and it doesn'tdeviate much from other White Mage archetypes in the series.

    I consider the White Mage to be a fairly essential Job, not only at thebeginning of the game, but I suggest using one all the way until you get theJobs from the 4th and Final Crystal. Besides using potions, there are very fewways to heal your characters, as well as heal multiple characters at the same

    time.

    For one, the White Mage has the most MP of Cure magic for a long time, andyou'll have to use it often, both in and out of battle.

    In boss battles, Cure magic is even more essential. Expect to cast anall-party Cure spell each and every turn during a boss fight. Some of thebosses use mega-attacks that deal a considerable amount of damage to yourentire party. If you don't have a White Mage casting an all-party Cure spell,you might as well reset the game and change Jobs.

    The White Mage is pretty much the only Job where I wouldn't suggest using a RedMage instead. Yes, the White Mage has all the problems that the Black Mage has;

    They have poor armor, they are forced to stay in the back row, and they dopitiful melee damage. All of this is true.

    However, you REALLY do need all the Cure spells to survive comfortably, atleast until a Bard becomes available using a Dream Harp (if you choose to gothat route). Using a White Mage also ensures that their Job level will be highthroughout the game. Many times you'll barely have enough MP or you'll even runout - you'll wish you had access to Ethers... which by the way, the gamedoesn't happily oblige you with like other games do in the series.

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    Also, the White Mage's actual magic power is very high. You'll get a lot out ofyour basic Cure and Cura spells. It's worth noting that a Devout, the naturalupgrade to the White Mage Job, heals for half the HP that a White Mage doeswith the equivalent Cure spell. Go figure.

    There are a few negative points with the White Mage, and with some of them,there are no ways to compensate. For one, the White Mage doesn't learn theRaise spell (the ability to resurrect characters) until Level 5. This means toresurrect one of your party members, you are forced to rely the very rare item:Phoenix Down. Otherwise, you'll have to go to a Wellspring that revives fallenallies within a town or a specific location - the Inns surely won't do it. Ifyou're deep in a dungeon, this becomes a problem... and an annoyance. I neverran out of Phoenix Downs, but in some very unlucky back-attack situations,I had to use several. Sometimes I just "bit the bullet" and reset the game tomy last save.

    Also, the Level 7 spell Esuna comes far too late in my opinion. You'll have torely on items to remove those pesky, annoying status effects... like poison,silence or blind. Even when you do get Esuna, you probably won't want to wasteMP because Curaja is in the same slot - you do only have 2 MP at level 40 afterall.

    As for the endgame, the White Mage doesn't make the cut, unfortunately. TheDevout largely makes the White Mage obsolete, by giving you access to Level 8

    spells (like Arise and Holy), as well as boosting the overall MP of your mostpowerful spells. While the Devout's magic power is surprisingly not as strong,with access to over 20 castings of Curaga and Curaja when you initially switchover, I doubt you'll find this to be an issue. There's also the Sage Job, whichhas the ability to cast Black Magic and level 8 White Magic spells too, givingyou two good options to upgrade your White Mage.

    Overall, the White Mage is a very good Job for the first half of the game, andeven though it's not essential after the Fire Crystal because other Jobs mayprovide better healing combinations, it's still an effective Job to use.

    ---------.-------------------------------------------------------.-------------

    Profile: | White Mage | Wind Crystal---------'-------------------------------------------------------'-------------

    -----------------------------------.JP Gain: | JobLv 1-14 | JobLv 14+ |----------|------------|-----------| "White mages are casters whoAttack | 20 | 10 | specialize in restorative magic.Magic | 20 | 10 | They're not physically strong,Guard | 20 | 10 | but their willpower isItem | 20 | 10 | incomparable!"----------'------------'-----------'

    Actions........ Total actions taken during battle, for one character.

    JP Gain........ Amount of JP you gain for each action.Add............ Additional JP from previous battle.(Overflow)Total JP Gain.. The amount of JP at the end of battle.Overflow....... Extra JP that will carry over to the next battle.

    -----------.----------.----------.------.----------------. .-----------.Battle # | Actions: | JP Gain: | Add: | Total JP Gain: | | Overflow: |-----------|----------|----------|------|----------------| |-----------|

    1 | 10 | 10 | -- | 100 | | -- |2 | 10 | 10 | -- | 100 | | -- |

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    3 | 10 | 10 | -- | 100 | | -- |4 | 10 | 10 | -- | 100 | | -- |5 | 10 | 10 | -- | 100 | | -- |

    -----------'----------'----------'------'----------------' '-----------'Etc, etc...

    On average, you must take 10 actions per battle to level up a White Mage.

    ------------------------------. .----------------------------------.MP Chart: | | Stats: |

    ------------------------------| |----------------------------------|LV | L1 L2 L3 L4 L5 L6 L7 L8 | | LV | STR | AGI | VIT | INT | MND |----|-------------------------| |----|-----|-----|-----|-----|-----|1 | 4 0 0 0 0 0 0 0 | | 1 | 5 | 5 | 5 | 5 | 5 |

    ----|-------------------------| |----|-----|-----|-----|-----|-----|10 | 13 2 1 0 0 0 0 0 | | 10 | 10 | 10 | 10 | 9 | 10 |----|-------------------------| |----|-----|-----|-----|-----|-----|20 | 23 7 5 3 0 0 0 0 | | 20 | 15 | 16 | 16 | 14 | 17 |----|-------------------------| |----|-----|-----|-----|-----|-----|30 | 33 12 9 7 2 1 0 0 | | 30 | 20 | 22 | 22 | 18 | 24 |----|-------------------------| |----|-----|-----|-----|-----|-----|40 | 43 17 12 10 4 3 2 0 | | 40 | 24 | 28 | 28 | 22 | 31 |----|-------------------------| |----|-----|-----|-----|-----|-----|50 | 53 22 15 14 7 5 3 0 | | 50 | 29 | 34 | 34 | 26 | 38 |

    ----|-------------------------| |----|-----|-----|-----|-----|-----|60 | 63 27 18 18 9 8 5 0 | | 60 | 34 | 40 | 40 | 29 | 44 |----|-------------------------| |----|-----|-----|-----|-----|-----|70 | 73 32 21 21 11 10 6 0 | | 70 | 38 | 46 | 46 | 33 | 51 |----|-------------------------| |----|-----|-----|-----|-----|-----|80 | 83 37 24 25 14 12 7 0 | | 80 | 43 | 52 | 52 | 37 | 58 |----|-------------------------| |----|-----|-----|-----|-----|-----|90 | 93 42 27 29 16 14 9 0 | | 90 | 48 | 58 | 58 | 41 | 65 |----|-------------------------| |----|-----|-----|-----|-----|-----|99 | 99 47 29 32 18 16 10 0 | | 99 | 52 | 63 | 63 | 45 | 71 |------------------------------' '----------------------------------'NOTE: LV = Character Level NOTE: LV = Character Level

    ~~~~~~~~~~~~~~~~Battle Commands~~~~~~~~~~~~~~~~Attack: Attacks with equipped weapon.Magic: Can cast up to Lv. 7 White Magic.Guard: Increases defense, reducing all damage by 50%.Item: Use an item from the item list.~~~~~~~~~~~~~~~~Weapons to Use~~~~~~~~~~~~~~~~Staves: All (excluding Sage Staff)Rods: Wizard Rod, Fire Rod, Ice Rod, Light Rod.~~~~~~~~~~~~~~~~

    Armor to Equip~~~~~~~~~~~~~~~~Head: Leather Cap, Feathered Hat, Ribbon.Body: Vest, Leather Armor, Mage Robe, White Robe, Angel Robe.Arm: Bronze Bracers, Mythril Bracers, Rune Bracers, Diamond Bracers,

    Protect Ring.~~~~~~~~~~~~~~~~Mastery Item~~~~~~~~~~~~~~~~Name: Angel Robe

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    Def: 45MDef: 45Bonus: +20 MIND

    =-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*={JOB-BM} Black Mage |---------------------'

    Description:~~~~~~~~~~~~The Black Mage in Final Fantasy 3 is your standard elemental nuker that you canuse at the beginning of the game. While you may not use this job very oftenduring the main story, the Black Mage really becomes an asset during bossfights.

    The best ability on the Black Mage is their ability to cast Black Magic, andout of all the beginning caster jobs, they have the most MP and have muchquicker access to the "-ara" spells than Red Mages do, which is a definiteperk.

    During some boss fights, the "-ara" spells are nearly essential. They will deal3x the damage (or more) compared to your regular fighting jobs. And in a toughboss fight, you really want to get it over with quickly! Elemental spells are

    the best way to achieve that.

    While you can use attack items like Zeus' Wrath or Antarctic Wind for similareffects, it's nice to have non-item uses of these spells because finding thoseitems is rare - you cannot purchase them. And truthfully, why not cast Blizzaraand Antarctic Wind at the same time?

    The Black Mage is also useful at eliminating multiple targets, especially thosewith elemental weaknesses. They provide a great way of getting rid of peskyhigh-damage enemies, like Bombs, with a simple Blizzard spell. In fact, in theMolten Cave, the Blizzard spell is absolutely essential to survival.

    The common problem with the Black Mage is their overall lack of usefulness.

    While they excel very well in a few niche areas, they are just not thateffective 95% of the time when you have them.

    Because they can only wear cloth-type armor, they need to stay in the back row.Otherwise they'll get pummeled into the ground fairly easily.

    Also, Black Mages don't deal a whole lot of damage with their rods or staffs.They can use a bow and arrows surprisingly, but it's not much better. Whenyou're trying to conserve MP for the boss battle coming up (thus avoiding usingMP whenever possible), you can't help but get the feeling that the Black Mageis merely along for the ride until you arrive at the final boss.

    There's one exception to this, and that's right when you acquire the elemental

    staffs. At this time, the attacks - even from the back row - surprisingly dealdecent damage... as long as you're using the right elemental staff. Keep inmind, the damage is not as much as your Red Mage, Monk or Warrior would deal,and it's still decent.

    On the plus side, the Black Mage's elemental spells will continue to deal greatdamage to bosses after the Fire Crystal too, however you will receive moreoptions for dealing elemental damage by that time, such as using a Ranger.

    After the Water Crystal and beyond, the Black Mage becomes nearly useless.

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    There are just more effective ways to deal damage to multiple enemies, and manyof them don't rely on using MP (Geomancer or Souleater). The game also doesn'tprovide a lot of equipment upgrades for either the Black or White Mage, so theBlack Mage won't be very competitive.

    Also, the Black Mage becomes obsolete when the Summoner, Sage and Magus becomeavailable. Without the ability to cast level 8 Spells, as well as only beingable to cast a handful of the obviously more powerful spells, the Black Mageisn't a very useful choice in the endgame.

    Overall, the Black Mage isn't bad at the beginning of the game because of itsboss-nuking abilities, however I can't quite shake the feeling that theRed Mage is still overall more useful. My recommendation is to stay away fromthis job, or use one Black Mage to deal with the story until you beat theMolten Cave.

    ---------.-------------------------------------------------------.-------------Profile: | Black Mage | Wind Crystal---------'-------------------------------------------------------'-------------

    -----------------------------------.JP Gain: | JobLv 1-14 | JobLv 14+ |----------|------------|-----------| "Black mages are casters who

    Attack | 20 | 10 | specialize in offensive magic.Magic | 20 | 10 | Despite their appearance, theyGuard | 20 | 10 | can take a few hits, too."Item | 20 | 10 |----------'------------'-----------'

    Actions........ Total actions taken during battle, for one character.JP Gain........ Amount of JP you gain for each action.Add............ Additional JP from previous battle.(Overflow)Total JP Gain.. The amount of JP at the end of battle.Overflow....... Extra JP that will carry over to the next battle.

    -----------.----------.----------.------.----------------. .-----------.

    Battle # | Actions: | JP Gain: | Add: | Total JP Gain: | | Overflow: |-----------|----------|----------|------|----------------| |-----------|1 | 10 | 10 | -- | 100 | | -- |2 | 10 | 10 | -- | 100 | | -- |3 | 10 | 10 | -- | 100 | | -- |4 | 10 | 10 | -- | 100 | | -- |5 | 10 | 10 | -- | 100 | | -- |

    -----------'----------'----------'------'----------------' '-----------'Etc, etc...

    On average, you must take 10 actions per battle to level up a Black Mage.

    ------------------------------. .----------------------------------.

    MP Chart: | | Stats: |------------------------------| |----------------------------------|LV | L1 L2 L3 L4 L5 L6 L7 L8 | | LV | STR | AGI | VIT | INT | MND |----|-------------------------| |----|-----|-----|-----|-----|-----|1 | 4 0 0 0 0 0 0 0 | | 1 | 5 | 5 | 5 | 5 | 5 |

    ----|-------------------------| |----|-----|-----|-----|-----|-----|10 | 13 2 1 0 0 0 0 0 | | 10 | 10 | 10 | 10 | 10 | 9 |----|-------------------------| |----|-----|-----|-----|-----|-----|20 | 23 7 5 3 0 0 0 0 | | 20 | 15 | 16 | 16 | 17 | 14 |----|-------------------------| |----|-----|-----|-----|-----|-----|

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    30 | 33 12 9 7 2 1 0 0 | | 30 | 20 | 22 | 22 | 24 | 18 |----|-------------------------| |----|-----|-----|-----|-----|-----|40 | 43 17 12 10 4 3 2 0 | | 40 | 24 | 28 | 28 | 31 | 22 |----|-------------------------| |----|-----|-----|-----|-----|-----|50 | 53 22 15 14 7 5 3 0 | | 50 | 29 | 34 | 34 | 38 | 26 |----|-------------------------| |----|-----|-----|-----|-----|-----|60 | 63 27 18 18 9 8 5 0 | | 60 | 34 | 40 | 40 | 44 | 29 |----|-------------------------| |----|-----|-----|-----|-----|-----|70 | 73 32 21 21 11 10 6 0 | | 70 | 38 | 46 | 46 | 51 | 33 |----|-------------------------| |----|-----|-----|-----|-----|-----|80 | 83 37 24 25 14 12 7 0 | | 80 | 43 | 52 | 52 | 58 | 37 |----|-------------------------| |----|-----|-----|-----|-----|-----|90 | 93 42 27 29 16 14 9 0 | | 90 | 48 | 58 | 58 | 65 | 41 |----|-------------------------| |----|-----|-----|-----|-----|-----|99 | 99 47 29 32 18 16 10 0 | | 99 | 52 | 63 | 63 | 71 | 45 |------------------------------' '----------------------------------'NOTE: LV = Character Level NOTE: LV = Character Level

    ~~~~~~~~~~~~~~~~Battle Commands~~~~~~~~~~~~~~~~Attack: Attacks with equipped weapon.Magic: Can cast up to Lv. 7 Black Magic.Guard: Increases defense, reducing all damage by 50%.

    Item: Use an item from the item list.~~~~~~~~~~~~~~~~Weapons to Use~~~~~~~~~~~~~~~~Staves: Staff, Fire Staff, Ice Staff, Light Staff.Rods: All (excluding Millenium Rod)Bows: Bow, Great Bow, Killer Bow.Arrows: Wooden Arrow, Holy Arrow, Iron Arrow.~~~~~~~~~~~~~~~~Armor to Equip~~~~~~~~~~~~~~~~Head: Leather Cap, Feathered Hat, Ribbon.Body: Vest, Leather Armor, Mage Robe, Black Robe.

    Arm: Bronze Bracers, Mythril Bracers, Rune Bracers, Diamond Bracers,Protect Ring.~~~~~~~~~~~~~~~~Mastery Item~~~~~~~~~~~~~~~~Name: Lilith RodAtk: 110Bonus: +20 INTEffect: Casts death.

    =-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*={JOB-RM} Red Mage |

    -------------------'

    Description:~~~~~~~~~~~~The Red Mage is your jack-of-all-trades Job in Final Fantasy III, but unlikeother games in the series, it's anything but typical.

    I, for one, love this Job. In my first play-through, I made the mistake oftrying to emulate a classic FF party setup using: Warrior, Monk, White Mageand Black Mage. I did this because I thought it would make a balanced party. It

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    wasn't until after the Vikings' Cove that I switched my Warrior to a Red Mage(I needed more magic power to deal with the enemies in the Nepto Temple due tothe Mini status). It was then that I discovered just how useful and powerfulthis Job could be.

    The Red Mage is a superior beginning Job, and I thoroughly recommend using itat the beginning of the game up until you acquire the Jobs from the FireCrystal. The Red Mage can use all the weapons a Warrior can, allowing for thesame damage dealt (excluding the Advance skill obviously). It can also use thesame armor too, so you won't need to keep them in the back row.

    Red Mages can also use up to Lv. 5 Black magic for those areas where you needto exploit enemy weaknesses. They can use up to Lv. 5 White Magic as well. Thiswill help with any extra healing you might need in and out of battle. The onlyreal complaint here is that you'll get half of the MP a White or Black Magewould. But the ability to do excellent damage with two Mythril Swords more thanmakes up for that.

    Looking at all these benefits the Red Mage brings to the table, I can't helpbut recommend that you take 2 or 3 Red Mages and 1 White Mage as your beginningparty. With this party setup, you'll comfortably breeze through the firstquarter of the game. You'll have 3 strong attackers, 3 characters to deal withelemental weaknesses, and 4 characters to cast timely cures when needed, makingsure that you'll never need to use Potions or have to worry about not having

    enough Cure magic. The only reason I recommend taking a White Mage is to raisetheir Job level for their use after you get the Jobs from the Fire Crystal...because you will likely keep the White Mage around.

    As for end-game possibilities, the Red Mage can become an extremely powerfulJob. It is the only Job that can use the Crimson Vest, Excalibur, and theUltima Weapon at the same time. This provides a +30 stat boost across the boardand makes him quite godly.

    However, if you are unable to unlock all ultimate equipment by using theNintendo Wi-Fi connection, or don't want to invest the time, you'll probablyretire this Job once you get access to more effective Jobs from the FireCrystal. The Red Mage just doesn't get the equipment upgrades to remain

    competitive. Even if you do plan on using the Red Mage during the endgame, it'sstill recommended that you retire this Job and only pick it up again after youget access to the Legendary Blacksmith.

    ---------.-------------------------------------------------------.-------------Profile: | Red Mage | Wind Crystal---------'-------------------------------------------------------'-------------

    -----------------------------------.JP Gain: | JobLv 1-14 | JobLv 14+ |----------|------------|-----------| "Red mages can use both white andAttack | 20 | 12 | black magic, but they cannot use

    Magic | 20 | 12 | high-level spells from eitherGuard | 20 | 12 | school."Item | 20 | 12 |----------'------------'-----------'

    Actions........ Total actions taken during battle, for one character.JP Gain........ Amount of JP you gain for each action.Add............ Additional JP from previous battle.(Overflow)Total JP Gain.. The amount of JP at the end of battle.Overflow....... Extra JP that will carry over to the next battle.

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    -----------.----------.----------.------.----------------. .-----------.Battle # | Actions: | JP Gain: | Add: | Total JP Gain: | | Overflow: |-----------|----------|----------|------|----------------| |-----------|

    1 | 9 | 12 | -- | 108 | | 8 |2 | 8 | 12 | 8 | 104 | | 4 |3 | 8 | 12 | 4 | 100 | | -- |4 | 9 | 12 | -- | 108 | | 8 |5 | 8 | 12 | 8 | 104 | | 4 |6 | 8 | 12 | 4 | 100 | | -- |7 | 9 | 12 | -- | 108 | | 8 |8 | 8 | 12 | 8 | 104 | | 4 |9 | 8 | 12 | 4 | 100 | | -- |10 | 9 | 12 | -- | 108 | | 8 |

    -----------'----------'----------'------'----------------' '-----------'Etc, etc...

    On average, you must take 8-9 actions per battle to level up a Red Mage.

    ------------------------------. .----------------------------------.MP Chart: | | Stats: |

    ------------------------------| |----------------------------------|LV | L1 L2 L3 L4 L5 L6 L7 L8 | | LV | STR | AGI | VIT | INT | MND |----|-------------------------| |----|-----|-----|-----|-----|-----|

    1 | 4 0 0 0 0 0 0 0 | | 1 | 5 | 5 | 5 | 5 | 5 |----|-------------------------| |----|-----|-----|-----|-----|-----|10 | 8 1 0 0 0 0 0 0 | | 10 | 10 | 10 | 10 | 10 | 10 |----|-------------------------| |----|-----|-----|-----|-----|-----|20 | 13 5 3 2 0 0 0 0 | | 20 | 15 | 15 | 16 | 16 | 16 |----|-------------------------| |----|-----|-----|-----|-----|-----|30 | 17 8 5 4 1 0 0 0 | | 30 | 20 | 20 | 22 | 22 | 22 |----|-------------------------| |----|-----|-----|-----|-----|-----|40 | 22 11 8 6 2 0 0 0 | | 40 | 24 | 24 | 28 | 28 | 28 |----|-------------------------| |----|-----|-----|-----|-----|-----|50 | 26 15 10 8 4 0 0 0 | | 50 | 29 | 29 | 34 | 34 | 34 |----|-------------------------| |----|-----|-----|-----|-----|-----|60 | 31 18 13 10 5 0 0 0 | | 60 | 34 | 34 | 40 | 40 | 40 |

    ----|-------------------------| |----|-----|-----|-----|-----|-----|70 | 35 21 15 11 7 0 0 0 | | 70 | 34 | 34 | 40 | 40 | 40 |----|-------------------------| |----|-----|-----|-----|-----|-----|80 | 40 25 17 13 8 0 0 0 | | 80 | 43 | 43 | 52 | 52 | 52 |----|-------------------------| |----|-----|-----|-----|-----|-----|90 | 45 28 19 15 10 0 0 0 | | 90 | 48 | 48 | 58 | 58 | 58 |----|-------------------------| |----|-----|-----|-----|-----|-----|99 | 49 31 21 16 11 0 0 0 | | 99 | 52 | 52 | 63 | 63 | 63 |------------------------------' '----------------------------------'NOTE: LV = Character Level NOTE: LV = Character Level

    ~~~~~~~~~~~~~~~~Battle Commands

    ~~~~~~~~~~~~~~~~Attack: Attacks with equipped weapon.Magic: Can cast up to Lv. 5 White Magic and Lv. 5 Black Magic.Guard: Increases defense, reducing all damage by 50%.Item: Use an item from the item list.~~~~~~~~~~~~~~~~Weapons to Use~~~~~~~~~~~~~~~~Knives: Knife, Dagger, Mythril Knife, Main Gauche, Poison Dagger.Swords: Golden Sword, Longsword, Wightslayer, Mythril Sword, Tyrfing,

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    Serpent Sword, Salamand Sword, Freezing Blade, Royal Sword, Defender,Break Blade, Excalibur, Ultima Weapon.

    Staves: All (excluding Elder Staff, Sage Staff)Rods: Mythril Rod, Wizard Rod, Fire Rod, Ice Rod, Light Rod.Bows: Bow, Great Bow, Killer Bow.Arrows: Wooden Arrow, Holy Arrow, Iron Arrow.~~~~~~~~~~~~~~~~Armor to Equip~~~~~~~~~~~~~~~~Head: Leather Cap, Mythril Helm, Shell Helm, Ice Helm, Feathered Hat,

    Ribbon, Crystal Helm.Body: Vest, Leather Armor, Mythril Armor, Shell Armor, Ice Armor, Flame Mail,

    Reflect Mail, White Robe, Black Robe, Crimson Vest, Crystal Mail.Arm: Bronze Bracers, Mythril Bracers, Rune Bracers, Diamond Bracers,

    Protect Ring, Crystal Gloves.Shield: Leather Shield, Mythril Shield, Ice Shield, Aegis Shield,

    Crystal Shield.~~~~~~~~~~~~~~~~Mastery Item~~~~~~~~~~~~~~~~Name: Crimson VestDef: 50MDef: 25Bonus: +10 All Stats

    =-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*={JOB-TH} Thief |---------------'

    Description:~~~~~~~~~~~~When it comes to Final Fantasy games, I like Thieves. I like them because theycan Steal from the enemy party. Thieves to me are a huge investment, and beingthe completionist that I am who wants to get the best items, weapons and armorpossible, Thieves in Final Fantasy are a means to that end, especially in thelater installments in the series.

    However, I forgot FFIII was a remake of an old game where all the Thief couldsteal was potions and generally things you could buy at the Item Shop. Thus,Steal amounts to a near useless ability.

    To be fair, the Thief can steal more than stuff found at the Item Shop, suchas rare attack items and the most-coveted Elixirs. However, none of these itemsare what I would call essential or game-breaking, and Elixirs (the mostimportant of them all) can be found by defeating dragons in the later stages ofthe game.

    What quality items can the Thief steal? Well, sadly there's only two. The firstis called Gungnir, the best lance in the game for the Dragoon Job. This is a

    very important steal because without spoiling anything, the item is entirelymiss-able if you don't steal it at the appropriate time (or you don't get itwhen it's dropped... which is also very rare so you're better off trying tosteal it).

    The second and final item worth stealing is the Protect Ring. Not only is theopportunity to steal it very rare (it's a random spawn), but the game alreadyprovides you with 2 Protect Rings found in chests (which is probably all you'llever need, honestly).

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    Not only is it bad enough that the Thief can only steal 1 essential item duringthe entire game, but you need to raise your Job Level to 71 in order to stealit! This requirement alone means that only the most dedicated of players aregoing to grind their Thief up to level 71 in order to get this item. You needto do a lot of work to make your Thief worthwhile, and it's just to make theDragoon a top-contender for the end-game! - What I consider a total side-event!This doesn't bode well for the Thief's usefulness in my opinion.

    Besides stealing, what else does the Thief having going for it? Well, hisdamage isn't too bad. Early on in the game, your damage will be lower than aWarrior, Monk or Red Mage, but not so much once the game progresses. Also,daggers are plentiful throughout the game. Specialized daggers like theAir Knife can actually deal quite a lot of damage against the right enemies.However, if you're looking for fast damage, you might as well look elsewhere.

    The Thief actually has an incredibly high speed stat to make up for its weakerdamage - actually making it the fastest acting Job in the entire game. Thiscauses the Thief to act first in every battle round. Depending on thesituation, if you really need a more predictable battle order, the Thief isyour best bet to make that a reality. Many players consider this aspect to bethe Job's most defining and greatest asset.

    However, as a side know, keep in mind depending if you unlocked the Thief'smastery weapon and someone is using Ultima Weapon, you might not act first in

    the round after all.

    Lastly, there are a few places where the game pushes you to use a Thief.Although it's not required, a Thief is very useful to have in Goldor Manor andthe Temple of Time. These areas have multiple locked doors that the Thief canpick. The game further encourages you to use a Thief by placing powerfulThief-specific items in these places too, so you might as well use a Thiefsince the equipment is available. However, you don't have to use a Thief toopen locked doors; you can buy 20 keys for 2000 Gil, which will be enough toopen all the locked doors for the entire game.

    Undeniably, the Thief has its uses throughout the game, but overall, the Thiefis a situational Job at best. It knows where it can excel, and you should use

    it for those situations only.

    However at the beginning of the game, avoid using a Thief and opt to useanother Job instead (the Red Mage or Monk come to mind). The steals might netyou some extra gold, but you probably won't ever be strapped for cash. Also,there are no locks to pick at the beginning of the game either. The first timeyou will encounter a locked door will be right before the Fire Crystal, whichis almost to the half-way point of the game.

    As for endgame, the Thief doesn't really have much potential either. TheNinja is a much better choice due to their higher strength and better weaponselection. The Ninja also starts every battle first, just like the Thief,despite the Ninja's speed stat being lower. For all intents and purposes, the

    Thief's high speed stat is overkill. Also, in the last quarter of the game,gold is very easy to come by, making the Steal ability useless too.

    My conclusion is this: if you enjoy playing a Thief, use the Ninja instead -it's the natural upgrade for this Job. My recommendation is to stay away fromthe Thief unless either the game calls for it, or you really, REALLY have toacquire the Gungnir lance for your Dragoon.

    ---------.-------------------------------------------------------.-------------

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    Profile: | Thief | Wind Crystal---------'-------------------------------------------------------'-------------

    -----------------------------------. "Thieves are very fast and agile,JP Gain: | JobLv 1-14 | JobLv 14+ | and they can swing their weapons----------|------------|-----------| lightning-fast. They also haveAttack | 20 | 18 | the ability to pick locked doors.Steal | 20 | 18 | Their Steal ability allows themFlee | NONE | NONE | to take items from enemies. Also,Item | 20 | 18 | everyone will take less damage----------'------------'-----------' while escaping if they use Flee."

    Actions........ Total actions taken during battle, for one character.JP Gain........ Amount of JP you gain for each action.Add............ Additional JP from previous battle.(Overflow)Total JP Gain.. The amount of JP at the end of battle.Overflow....... Extra JP that will carry over to the next battle.

    -----------.----------.----------.------.----------------. .-----------.Battle # | Actions: | JP Gain: | Add: | Total JP Gain: | | Overflow: |-----------|----------|----------|------|----------------| |-----------|

    1 | 6 | 18 | -- | 108 | | 8 |2 | 6 | 18 | 8 | 116 | | 16 |3 | 5 | 18 | 16 | 106 | | 6 |

    4 | 6 | 18 | 6 | 114 | | 14 |5 | 5 | 18 | 14 | 104 | | 4 |6 | 6 | 18 | 4 | 112 | | 12 |7 | 5 | 18 | 12 | 102 | | 2 |8 | 6 | 18 | 2 | 110 | | 10 |9 | 5 | 18 | 10 | 100 | | -- |10 | 6 | 18 | -- | 108 | | 8 |11 | 6 | 18 | 8 | 116 | | 16 |

    -----------'----------'----------'------'----------------' '-----------'Etc, etc...

    On average, you must take 6-5 actions per battle to level up a Thief.

    ----------------------------------.Stats: |----------------------------------|LV | STR | AGI | VIT | INT | MND |----|-----|-----|-----|-----|-----|1 | 5 | 5 | 5 | 5 | 5 |

    ----|-----|-----|-----|-----|-----|10 | 10 | 11 | 10 | 9 | 9 |----|-----|-----|-----|-----|-----|20 | 16 | 20 | 16 | 14 | 12 |----|-----|-----|-----|-----|-----|30 | 22 | 30 | 22 | 18 | 15 |----|-----|-----|-----|-----|-----|

    40 | 28 | 40 | 28 | 22 | 19 |----|-----|-----|-----|-----|-----|50 | 34 | 50 | 34 | 26 | 22 |----|-----|-----|-----|-----|-----|60 | 40 | 60 | 40 | 29 | 25 |----|-----|-----|-----|-----|-----|70 | 46 | 70 | 46 | 33 | 29 |----|-----|-----|-----|-----|-----|80 | 52 | 80 | 52 | 37 | 32 |----|-----|-----|-----|-----|-----|

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    90 | 58 | 90 | 58 | 41 | 35 |----|-----|-----|-----|-----|-----|99 | 63 | 99 | 63 | 45 | 38 |----------------------------------'NOTE: LV = Character Level

    ~~~~~~~~~~~~~~~~Battle Commands~~~~~~~~~~~~~~~~Attack: Attacks with equipped weapon.Steal: Steal and item from an enemy.Flee: Higher chance of escaping from battle.Item: Use an item from the item list.~~~~~~~~~~~~~~~~Weapons to Use~~~~~~~~~~~~~~~~Knives: AllThrowing: All (excluding Shuriken)~~~~~~~~~~~~~~~~Armor to Equip~~~~~~~~~~~~~~~~Head: Leather Cap, Mythril Helm, Shell Helm, Ice Helm, Feathered Hat,

    Black Cowl, Ribbon.Body: Vest, Leather Armor, Mythril Armor, Shell Armor, Ice Armor,

    Black Garb, Fuma Garb.Arm: Bronze Bracers, Mythril Gloves, Thief Gloves, Power Bracers,Diamond Gloves, Protect Ring.

    Shield: Leather Shield, Mythril Shield, Ice Shield.~~~~~~~~~~~~~~~~Mastery Item~~~~~~~~~~~~~~~~Name: GladiusAtk: 130Bonus: +20 AGI~~~~~~~~~~~~~~~~Stealing~~~~~~~~~~~~~~~~

    To make things simple, there are 4 items you can steal from enemies.

    Here is a sample chart of the enemies and what you can steal from them:

    ---------------------------------------------------------------------.Enemy: |Item 1: |Item 2: |Item 3: |Item 4: |------------|-------------|-------------|--------------|-------------|

    | | | | |Sample | Potion | Potion | Hi-Potion | Elixir |

    | | | | |*Boss | Nothing | Nothing | Elixir | Elixir |

    | | | | |------------'--------------------------------------------------------'

    NOTE: An enemy with a * by its name is a Boss!!

    Pretty simple right?

    Now to explain the items. Here are the Job Level ranges at which they can bestolen.

    ------------------.Item: | Job Level |------|-----------|

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    1 | 1-30 |1-2 | 31-70 |1-3 | 71-98 |1-4 | 99-99 |------'-----------'

    So if you are between Job Levels 1 and 30, you can only steal Item 1. If youare between Job levels 31 and 70, you can steal Items 1 or 2, etc....

    Next is the Steal Rate for each item.

    ------------------.Item: |Steal Rate |------|-----------|1 | 19% |2 | 17% |3 | 15% |4 | 12% |

    ------'-----------'

    Another thing. When you steal, the game will try for the rarest item first.So if you are Job Lv. 82, it will attempt to Steal Item 3. If it failsto steal Item 3, it will try for Item 2. If that fails, Item 1, and if thatfails, you fail completely and have to try again!

    =-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*={JOB-RA} Ranger |-----------------'

    Description:~~~~~~~~~~~~In many ways, the Ranger plays a lot like a Warrior, but uses a bow instead ofa sword. It is believed by many that this job is worthless. This may be truewhen nearing the final areas of the game, but when you first acquire theRanger, it's a very useful job.

    Rangers can use higher defense