feb 2013 gaming presentation (draft ideas)
DESCRIPTION
TRANSCRIPT
+ How Games Can Save Music…(and the World)
Ann Clements, Ph.D.,
Penn State School of Music
+
+Problems
Schools School Music
World Problems
U.S. Falls In World Education Rankings, Rated 'Average’ Huff Post 12/07/10 01:12 PM
House Education Chair: U.S. School System Is 'Failing Our Country’Huff Post First Posted: 12/07/10 07:42 PM ET
U.S. Graduation Rate Continues DeclineEducation Week Published Online: June 2, 2010
Woodworth, Gallagher, & Guha (2007)
Sounds of Silence, 2004
The World
+
TLT Faculty Fellows Connecting points of intelligence, insight, energy, and knowledge-sharing across PSU and beyond.
Project 1 Project 2 Project 3
+
Let’s talk about games and learning…..
+
1. Games and Motivation for Learning
+
Philip TeledanoAbout to Fail
+
Philip TeledanoOn the Verge of an Epic Win
+2. Games and Serious
Learning
+
+
+3. Who is Learning
Through Games
+
+
+Human civilization in the past 5 million years…
+
+ 4. What Does a Good Game Do?
+
Philip TeledanoLucky
+ 5. Why Games and School are Often in Contradiction
(Or, what we really need to work on)
+Four Important Points
Games are nothing new in education or music
education
(Campbell, 1998; Marsh, 2008; Harwood 1992, 1993a, 1993b, 1994a, 1994b, 1996,
1998a, 1998b)
Games shape not only what we learn, but how we
learn.
(Gee, 2005; Squire, 2004a, 2004b)
Video games breach the gap between in-school and out of school musical doings.
(Clements, Cody & Gibbs 2008; Clements, Cody & Stubbs, 2009; Clements, 2009)
Video games are the medium of choice for this
generation.
(Gee, 2005; Shafer & Gee, 2005; Squire, 2004a, 2004b)
+
+ Movement
Uses:
• Warm-up movements in rehearsal
• Physical demonstration of beat/pulse
• Dance/movement in general music settings
Details:
• Cost – under $30.00
• Classroom appropriate
• No dance pad needed
Theory
Uses:
• Individual or class
• Rhythm & pitch building skills
Uses:
• Individual in front of class
• Rhythm & pitch building skills
Uses:
• Individual or class
• Rhythm building skills
+ Theory Continued
Uses:
• Individual or class
• Rhythm building skills
Uses:
• Individual or class
• Rhythm building skills
Singing and Playing
Uses:
• Individual or class
• Playing and/or singing skills
+Composition
Uses:
• Individual or class
• No points, score, or ability to “win”
• Free arrangement and composition
+ Preliminary Results
+Participants thoughts on the games
Objectives
Feedback
- – Immediate or Delayed
Progression
Achievements
Story Line
Explore the Impossible
Visualize the Abstract
Creation
+What’s to come… New video game to save music education…
Sims Like Starting Instrument In game musical play with other players Ability to upgrade affordances based on earn or purchased
chips instruments, locations, etc.
Purchases made result in purchases made for real students in real music programs
+
Ann Clementswww.musicalsoundings.com
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Thank you!This presentation was supported by the
TLT Faculty Fellows Program http://tlt.its.psu.edu/faculty/fellowship
and the
Educational Gaming Commons Engagement Initiative Program
http://gaming.psu.edu/
Check out our Blog!http://blogs.tlt.psu.edu/fellows/
Clements Fellowship Projecthttp://ets.tlt.psu.edu/wiki/Children%E2%80%99s_Music_Play