feb 2013 gaming presentation (draft ideas)

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+ How Games Can Save Music… (and the World) Ann Clements, Ph.D., Penn State School of Music [email protected]

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Page 1: Feb 2013 Gaming Presentation (Draft Ideas)

+ How Games Can Save Music…(and the World)

Ann Clements, Ph.D.,

Penn State School of Music

[email protected]

Page 2: Feb 2013 Gaming Presentation (Draft Ideas)

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+Problems

Schools School Music

World Problems

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U.S. Falls In World Education Rankings, Rated 'Average’ Huff Post 12/07/10 01:12 PM

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House Education Chair: U.S. School System Is 'Failing Our Country’Huff Post First Posted: 12/07/10 07:42 PM ET

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U.S. Graduation Rate Continues DeclineEducation Week Published Online: June 2, 2010

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Woodworth, Gallagher, & Guha (2007)

Sounds of Silence, 2004

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The World

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TLT Faculty Fellows Connecting points of intelligence, insight, energy, and knowledge-sharing across PSU and beyond.

Project 1 Project 2 Project 3

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Let’s talk about games and learning…..

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1. Games and Motivation for Learning

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Philip TeledanoAbout to Fail

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Philip TeledanoOn the Verge of an Epic Win

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+2. Games and Serious

Learning

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+3. Who is Learning

Through Games

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+Human civilization in the past 5 million years…

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+ 4. What Does a Good Game Do?

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Philip TeledanoLucky

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+ 5. Why Games and School are Often in Contradiction

(Or, what we really need to work on)

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+Four Important Points

Games are nothing new in education or music

education

(Campbell, 1998; Marsh, 2008; Harwood 1992, 1993a, 1993b, 1994a, 1994b, 1996,

1998a, 1998b)

Games shape not only what we learn, but how we

learn.

(Gee, 2005; Squire, 2004a, 2004b)

Video games breach the gap between in-school and out of school musical doings.

(Clements, Cody & Gibbs 2008; Clements, Cody & Stubbs, 2009; Clements, 2009)

Video games are the medium of choice for this

generation.

(Gee, 2005; Shafer & Gee, 2005; Squire, 2004a, 2004b)

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+ Movement

Uses:

• Warm-up movements in rehearsal

• Physical demonstration of beat/pulse

• Dance/movement in general music settings

Details:

• Cost – under $30.00

• Classroom appropriate

• No dance pad needed

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Theory

Uses:

• Individual or class

• Rhythm & pitch building skills

Uses:

• Individual in front of class

• Rhythm & pitch building skills

Uses:

• Individual or class

• Rhythm building skills

Page 32: Feb 2013 Gaming Presentation (Draft Ideas)

+ Theory Continued

Uses:

• Individual or class

• Rhythm building skills

Uses:

• Individual or class

• Rhythm building skills

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Singing and Playing

Uses:

• Individual or class

• Playing and/or singing skills

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+Composition

Uses:

• Individual or class

• No points, score, or ability to “win”

• Free arrangement and composition

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+ Preliminary Results

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+Participants thoughts on the games

Objectives

Feedback

- – Immediate or Delayed

Progression

Achievements

Story Line

Explore the Impossible

Visualize the Abstract

Creation

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+What’s to come… New video game to save music education…

Sims Like Starting Instrument In game musical play with other players Ability to upgrade affordances based on earn or purchased

chips instruments, locations, etc.

Purchases made result in purchases made for real students in real music programs

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Ann Clementswww.musicalsoundings.com

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Thank you!This presentation was supported by the

TLT Faculty Fellows Program http://tlt.its.psu.edu/faculty/fellowship

and the

Educational Gaming Commons Engagement Initiative Program

http://gaming.psu.edu/

Check out our Blog!http://blogs.tlt.psu.edu/fellows/

Clements Fellowship Projecthttp://ets.tlt.psu.edu/wiki/Children%E2%80%99s_Music_Play