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Exploring educators’ use and acceptance of social networking and gamification features of open repositories B. de los Arcos, B. Faems, A. Comas-Quinn, H. de Four and H. Pulker OER17, London, April 5 th -6 th , 2017

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Page 1: Exploring educators’ use and acceptance of social networking and gamification features of open repositories

Exploring educators’ use and acceptance of social networking and gamification features of open repositories

B. de los Arcos, B. Faems, A. Comas-Quinn, H. de Four and H. Pulker

OER17, London, April 5th-6th, 2017

Page 2: Exploring educators’ use and acceptance of social networking and gamification features of open repositories

repositories

CC BY 2.0, B. de los Arcos https://flic.kr/p/TecrY6

Page 3: Exploring educators’ use and acceptance of social networking and gamification features of open repositories

CC BY 2.0, LearningLark https://flic.kr/p/cAtKMq

Page 4: Exploring educators’ use and acceptance of social networking and gamification features of open repositories

gamification

CC BY-NC 2.0, Ram Yoga https://flic.kr/p/8JLNSV

Page 5: Exploring educators’ use and acceptance of social networking and gamification features of open repositories

www.klascement.net

www.loro.open.ac.uk

Page 6: Exploring educators’ use and acceptance of social networking and gamification features of open repositories

Perceived ease of use and usefulness

Page 7: Exploring educators’ use and acceptance of social networking and gamification features of open repositories

1. I find the website easy to use in general.2. It’s easy to find materials.3. KlasCement holds learning objects that suit my

educational level and subject.4. I find KlasCement useful in my work as a teacher.

Page 8: Exploring educators’ use and acceptance of social networking and gamification features of open repositories

EASE OF USE

USEFULNESS

STRONGLYAGREE

SOMEWHATAGREE

SOMEWHATDISAGREE

STRONGLYDISAGREE

Very small differences between groups.

Page 9: Exploring educators’ use and acceptance of social networking and gamification features of open repositories

Purpose of use

Page 10: Exploring educators’ use and acceptance of social networking and gamification features of open repositories

1. I use KlasCement primarily to find materials to build my own lesson materials on.

2. I use KlasCement primarily as a source of inspiration for new lesson ideas.

3. I use KlasCement to interact with colleagues and broaden my professional network.

Page 11: Exploring educators’ use and acceptance of social networking and gamification features of open repositories

NOT using KC as a network but as a library of resources

STRONGLYAGREE

SOMEWHATAGREE

SOMEWHATDISAGREE

STRONGLYDISAGREE

Finding materials

Inspiration

Broaden professional network

Page 12: Exploring educators’ use and acceptance of social networking and gamification features of open repositories

Attitudes towards gamification and social networking features

Page 13: Exploring educators’ use and acceptance of social networking and gamification features of open repositories

1. I would like to see on users’ profiles which learning objects they have downloaded.

2. It is important for me to be able to choose whether my profile shows the learning objects I downloaded.

3. I would like a badge on my profile page indicating that I share resources.

4. A challenge like ‘Give five comments to receive a commentator-badge’ would stimulate me to do so.

Page 14: Exploring educators’ use and acceptance of social networking and gamification features of open repositories

STRONGLYAGREE

SOMEWHATAGREE

SOMEWHATDISAGREE

STRONGLYDISAGREE

Downloads Privacy Badges Challenges

Page 15: Exploring educators’ use and acceptance of social networking and gamification features of open repositories

Motivation to share

Page 16: Exploring educators’ use and acceptance of social networking and gamification features of open repositories

I am motivated to share on KC… 1. When I get valuable feedback to improve my resources. 2. Because the extra effort makes me feel professional. 3. When I’m able to collaborate with other teachers.4. When I’m well informed about how many teachers I’ve helped by

sharing my resources.5. When I can view the popularity of my contributions on a

leaderboard.6. When it can lead to interesting career opportunities.7. When I get a lot of likes and positive comments by other users. 8. When I can exchange KC-points for an award. Extrinsic

Performance

Social

Mastery

Page 17: Exploring educators’ use and acceptance of social networking and gamification features of open repositories

We could hypothesize that teachers share because of mastery goals: they aim to do well.

The low score on performance approach could hypothetically relate to the low scores on badges and social networking aspects: this may feel to them as ‘showing off’.

STRONGLYAGREE

SOMEWHATAGREE

SOMEWHATDISAGREE

STRONGLYDISAGREE

Praise and awards as high motivators

Mastery Social Performance Extrinsic

Page 18: Exploring educators’ use and acceptance of social networking and gamification features of open repositories

Conclusions

Page 19: Exploring educators’ use and acceptance of social networking and gamification features of open repositories

social networks

CC BY-NC 2.0, Ram Yoga https://flic.kr/p/8JLNSV CC BY-SA 2.0, Luc Legay https://flic.kr/p/3Krudh

Page 20: Exploring educators’ use and acceptance of social networking and gamification features of open repositories

CC BY-NC 2.0, synx508 https://flic.kr/p/pM9Q26

Page 21: Exploring educators’ use and acceptance of social networking and gamification features of open repositories

Thank you!

@celTatis

www.exploerer.gu.sewww.exploerercourse.org