evaluation of gamespace
TRANSCRIPT
Evaluation of Gamespace
Walter Patterson
Iain Lowson
Objectives of study
Approach to study
Assessment at Int1/Int2 level
Identify, describe
•Select
•Match
•Locate (in the game space)
Explain
•Select
•Match
•Text entry (not available in study)
Perform
•Select
•Match
Produce (report)
•Select
•Match
•Text entry (not available in study)
Assessment practice
‘Chunking’ of NAB items
Assessment/remediation/assessment cycle
Making assessment more holistic
Use of NAB templates
Tutor views
Uniformly positive
Noted higher levels of motivation & engagement
‘Way of the future’
Scripts not pre-marked (but no poor handwriting!)
Unable to present part of a game for assessment
Student views
• No writing
• Takes away stress of being assessed
• The game context helps me to understand the questions
• No writing
• No difficulty in playing the game
• No problems with reading screen
Student views
• Can’t go back to correct an answer
• Can’t go back if you didn’t read an instruction
Endnote
Difficult to ensure independent work in usual classroom layout (adjacent PC screens)
Great resource for formative assessment
Need to reduce development costs (eg pre-made environments and characters)
Well-suited to lower SCQF levels