europeana goes 3d

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Europeana goes 3D Daniel Ple1nckx Visual Dimension Belgium This project has been funded with support from the European Commission‘s CIP ICT PSP programme

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Page 1: Europeana goes 3D

Europeana  goes  3D  

Daniel  Ple1nckx  Visual  Dimension  Belgium  

This  project  has  been  funded  with  support  from  the  European  Commission‘s  CIP  ICT  PSP  programme  

Page 2: Europeana goes 3D

q  Requirements  of  Europeana  –  All  plaGorms  –  No  soIware  to  install  –  User  friendly  –  Support  resource  explora1on  –  Open  and  standard  format  

q  Technical  evolu1on  –  Jungle  of  OS/browser  combina1ons  –  Breakthrough  of  HTML5/WebGL  – Wide  availability  on  desktop  and  mobile  plaGorms  (excl.  Linux)  

Publica1on  of  3D  for  Europeana  

Page 3: Europeana goes 3D

q  3DPDF  –  More  features  available  in  Acrobat  (anima1on,  …)  –  Security  problem  =  >  low  end  visualisa1on  in  browsers  –  Problem  in  Firefox,  Chrome  (altered  behaviour)  –  OK  in  Safari,  IE  –  mobile  plaGoms:  only  limited  support  on  iOS  (Tech3D  app)  

q  Pseudo3D  –  Panoramas  and  ObjectVR  visualisa1on  –  Good  plaGorms  available  (KrPano,  Object2VR,  Flashificator,  …)  –  HTML5  output  =>  all  plaGorms  –  Excellent  for  interiors  and  sites  –  Solu1on  for  the  difficult  cases  (glass  objects,  landscape,  …)  

Technical  development  

Page 4: Europeana goes 3D

q  Unity3D/UnReal  –  Sector  standard  –  Available  on  all  desktop  and  mobile  plaGorms  –  Self-­‐installing  free  player  –  All  required  func1onality  (complex  interac1on  with  buildings)  –  Not  standard  format  (HTML5  available)  

q  Remote  rendering  – WebGL  interac1ve  visualisa1on  of  low  res  3D  model  –  OK  for  objects,  not  for  buildings  and  spaces    –  Good  example  (digitalsculpture.org)  but  not  considered  

Technical  development  

Page 5: Europeana goes 3D

q  WebGL  –  Support  in  Firefox,  Chrome,  Safari,  IE  (version  11),  Opera  –  Support  on  all  desktop  &  mobile  plaGorms  except  iOS  –  Growing  func1onality  (point  clouds,  collision  detec1on,  …)  –  Most  solu1ons  are  cloud  based  (central  server,  recurring  cost)  

q  WebGL  based  streaming  –  Nexus  format  (CNR-­‐ISTI)  –  Authoring  by  3DHOP  as  web  service  (V-­‐MusT)  –  Complex  models  with  load  1mes  of  minutes  visualise  in  seconds  –  Most  flexible  solu1on  (server,  func1onality,  …)  

 

Technical  development  

Page 6: Europeana goes 3D

Technical  development  

3D Heritage Online Presenter http://vcg.isti.cnr.it/3dhop/

Page 7: Europeana goes 3D

q  Applica1ons  for  object  visualisa1on  (mostly  WebGL)  –  3DHOP  (vertex  colours,  all  input  formats  in  MeshLab)  –  SketchFab  (conversion  from  27  formats,  large  models)  –  3DSOM  (large  meshes,  streaming  &  compression)  

q  Applica1ons  for  walkthrough/guided  tour  –  Coppercube  (HTML5/WebGL  +  iOS)  

q  Applica1ons  for  point  clouds  –  EcoSynth  (TeraPoints)  =>  MAP  

WebGL  solu1ons  

Page 8: Europeana goes 3D

q  Type  1:  objects  and  simple  objects  –  Explore  objects  from  all  sides  –  Zoom  in  on  details  –  Show  specific  views  (front,  side,  top,  …)  

User  experience  

Page 9: Europeana goes 3D

q  Type  2:  complex  buildings  –  Many  interiors  or  complex  scenes  –  Inside  view  and  outside/birds  eye  view  –  Nearly  all  >  5  mio  polygons  

User  experience  

Page 10: Europeana goes 3D

q  Type  3:  sites    –  Terrain,  vegeta1on,  complex  buildings  or  structures  –  Birds  eye  view  –  Ground  level  explora1on  if  sufficient  3D  detail  

User  experience  

Page 11: Europeana goes 3D

User  experience  

q  Proper  thumbnail  q  Download  link  where  appropriate  (e.g.  3DPDF)  q  Landing  page  

–  Most  op1mal  viewing  experience  –  Mul1ple  audiences  and  uses  

Page 12: Europeana goes 3D

q  Exis1ng  3D  models  for  3D-­‐ICONS  q  Historical  landscape  reconstruc1on    

(1020  –  1730  in  9  periods)  q  Very  complex  scenes  (30  –  60  billion  polygons)  q  3D  and  4D  Visualisa1on  in  Pseudo3D  (Object2VR)  q  Regenerated  in  a  highly  op1mised  way  in  Unity3D  q  Real  1me  explorable  scene  online  (Ename  1300)  q  Focus  on  metadata  crea1on  for  complex  virtual  

reconstruc1ons  (also  containing  landscape)  

Example:  Ename  

Page 13: Europeana goes 3D

Example:  Ename  

Ename 1020 – pseudo3D

Page 14: Europeana goes 3D

Example:  Ename  

Ename 1065 – pseudo3D

Page 15: Europeana goes 3D

Example:  Ename  

Ename 1300 – Unity3D

Page 16: Europeana goes 3D

Example:  Ename  

Ename 1300 – Unity3D

Page 17: Europeana goes 3D

Example:  Ename  

Ename 1300 – Unity3D

Page 18: Europeana goes 3D

q  3D  model  of  excava1ons  q  Virtual  reconstruc1on  in  SketchUp  q  Improved  virtual  reconstruc1on  in  Blender  q  Guided  tour  in  CopperCube  q  Focus  on  metadata  crea1on  for  virtual  reconstruc1ons  

(also  containing  use)  

Example:  Puente  Tablas  

Page 19: Europeana goes 3D

Example:  Puente  Tablas  

Page 20: Europeana goes 3D

Example:  Puente  Tablas  

Page 21: Europeana goes 3D

Example:  Puente  Tablas  

Page 22: Europeana goes 3D

Any  ques1ons?    

[email protected]  www.3Dicons-­‐project.eu