3d icons: europeana goes 3d, daniel pletinckx, visual dimension belgium
TRANSCRIPT
Europeana goes 3D
Daniel Ple1nckx Visual Dimension Belgium
This project has been funded with support from the European Commission‘s CIP ICT PSP programme
q Requirements of Europeana – All plaGorms – No soIware to install – User friendly – Support resource explora1on – Open and standard format
q Technical evolu1on – Jungle of OS/browser combina1ons – Breakthrough of HTML5/WebGL – Wide availability on desktop and mobile plaGorms (excl. Linux)
Publica1on of 3D for Europeana
q 3DPDF – More features available in Acrobat (anima1on, …) – Security problem = > low end visualisa1on in browsers – Problem in Firefox, Chrome (altered behaviour) – OK in Safari, IE – mobile plaGoms: only limited support on iOS (Tech3D app)
q Pseudo3D – Panoramas and ObjectVR visualisa1on – Good plaGorms available (KrPano, Object2VR, Flashificator, …) – HTML5 output => all plaGorms – Excellent for interiors and sites – Solu1on for the difficult cases (glass objects, landscape, …)
Technical development
q Unity3D/UnReal – Sector standard – Available on all desktop and mobile plaGorms – Self-‐installing free player – All required func1onality (complex interac1on with buildings) – Not standard format (HTML5 available)
q Remote rendering – WebGL interac1ve visualisa1on of low res 3D model – OK for objects, not for buildings and spaces – Good example (digitalsculpture.org) but not considered
Technical development
q WebGL – Support in Firefox, Chrome, Safari, IE (version 11), Opera – Support on all desktop & mobile plaGorms except iOS – Growing func1onality (point clouds, collision detec1on, …) – Most solu1ons are cloud based (central server, recurring cost)
q WebGL based streaming – Nexus format (CNR-‐ISTI) – Authoring by 3DHOP as web service (V-‐MusT) – Complex models with load 1mes of minutes visualise in seconds – Most flexible solu1on (server, func1onality, …)
Technical development
Technical development
3D Heritage Online Presenter http://vcg.isti.cnr.it/3dhop/
q Applica1ons for object visualisa1on (mostly WebGL) – 3DHOP (vertex colours, all input formats in MeshLab) – SketchFab (conversion from 27 formats, large models) – 3DSOM (large meshes, streaming & compression)
q Applica1ons for walkthrough/guided tour – Coppercube (HTML5/WebGL + iOS)
q Applica1ons for point clouds – EcoSynth (TeraPoints) => MAP
WebGL solu1ons
q Type 1: objects and simple objects – Explore objects from all sides – Zoom in on details – Show specific views (front, side, top, …)
User experience
q Type 2: complex buildings – Many interiors or complex scenes – Inside view and outside/birds eye view – Nearly all > 5 mio polygons
User experience
q Type 3: sites – Terrain, vegeta1on, complex buildings or structures – Birds eye view – Ground level explora1on if sufficient 3D detail
User experience
User experience
q Proper thumbnail q Download link where appropriate (e.g. 3DPDF) q Landing page
– Most op1mal viewing experience – Mul1ple audiences and uses
q Exis1ng 3D models for 3D-‐ICONS q Historical landscape reconstruc1on
(1020 – 1730 in 9 periods) q Very complex scenes (30 – 60 billion polygons) q 3D and 4D Visualisa1on in Pseudo3D (Object2VR) q Regenerated in a highly op1mised way in Unity3D q Real 1me explorable scene online (Ename 1300) q Focus on metadata crea1on for complex virtual
reconstruc1ons (also containing landscape)
Example: Ename
Example: Ename
Ename 1020 – pseudo3D
Example: Ename
Ename 1065 – pseudo3D
Example: Ename
Ename 1300 – Unity3D
Example: Ename
Ename 1300 – Unity3D
Example: Ename
Ename 1300 – Unity3D
q 3D model of excava1ons q Virtual reconstruc1on in SketchUp q Improved virtual reconstruc1on in Blender q Guided tour in CopperCube q Focus on metadata crea1on for virtual reconstruc1ons
(also containing use)
Example: Puente Tablas
Example: Puente Tablas
Example: Puente Tablas
Example: Puente Tablas
Any ques1ons?
[email protected] www.3Dicons-‐project.eu