envisioning the immersive web

10
Envisioning the Immersive Web

Upload: matthew-doyle

Post on 12-Apr-2017

67 views

Category:

Documents


1 download

TRANSCRIPT

Page 1: Envisioning the Immersive Web

Envisioning the Immersive Web

Page 2: Envisioning the Immersive Web

The immersive web is envisioned to be the product of synchronizing motion sensing technology and the web to create a space that facilitates social interaction, entertainment, information retrieval, learning, and e-commerce in an environment.

● Multi-Modal Sensory Input ○ Vision - Head Mounted Device○ Haptic - Motion Sensor○ Audio -

THE IMMERSIVE WEB

Page 3: Envisioning the Immersive Web

● Fidelity - how technology facilitates presence/immersion.

● Immersion - level of which a user feels connected to multi-modal sensory input.

● Presence - how “present” a user feels inside a virtual environment.

● Realism - the extent to which the virtual reality accurately represents the real environment it seeks to simulate.

THE IMMERSIVE USER EXPERIENCE

Page 4: Envisioning the Immersive Web

SteamVR

● Web based interface that presents web pages as tiles/cards.

● Fits user’s current mental model of the web

JanusVR

● Portal based interface presents each website as an individual world within the MultiVerse.

● Users are navigate through the environment in portals.

APPLICATION AREA

Page 5: Envisioning the Immersive Web

Cognitive Walkthrough

Users participated in a scenario in which they were asked to navigate to a website and retrieve specific information.

○ Conditions: SteamVR | JanusVR○ Tasks: Navigate, Retrieve

Information, Consume Media, Send Information

○ Metrics: Accuracy, Time, Non-Critical Errors, Critical Errors, Presence, Simulator Sickness

Heuristic Evaluation

Both applications were evaluated based on immersive user experience heuristics to detect possible design inadequacies

○ Heuristics: Core principles (learnable, understandable, habitual, memorable), tracking consistency, ease of detection, state & transitions, dynamic feedback, error recovery & prevention.

METHODS

● Scenarios & Tasks based on information retrieval

Page 6: Envisioning the Immersive Web

SteamVR JanusVR

Time Efficient Not Efficient

Accuracy High Moderate

Critical Errors Low Low

Non-Critical Errors Low High

Presence* Low Moderate

Simulator Sickness** Low Moderate

*Witmer, B.G. & Singer. M.J. (1998). Measuring presence in virtual environments: A presence questionnaire. Presence : Teleoperators and Virtual Environments, 7(3), 225-240. Revised factor structure: Witmer, B.J., Jerome, C.J., & Singer, M.J. (2005). The factor structure of the Presence Questionnaire. Presence, 14(3) 298-312.

** Kennedy, R.S., Lane, N.E., Berbaum, K.S., & Lilienthal, M.G. (1993). Simulator Sickness Questionnaire: An enhanced method for quantifying simulator sickness. International Journal of Aviation Psychology, 3(3), 203-220.

RESULTS FROM COGNITIVE WALKTHROUGH

Page 7: Envisioning the Immersive Web

SteamVR JanusVR

Core Fits Current For Factor Steep Learning Curve

Zoom & Filter Non Existent Non Existent

Credentials Efficient Efficient

Ease of Detection Efficient Severe

State & Transition Efficient Moderate

Dynamic Feedback Moderate Moderate

Error Recovery & Prevention Efficient Severe

SUGGESTIONS FROM HEURISTIC EVALUATION

A productive iteration of the immersive web combines both methodologies and provides the orientation of web pages as tiles as well as portal for transport to different worlds in the MultiVerse.

Page 8: Envisioning the Immersive Web

● Standardization○ webVR

● Scalability ○ Transcend online & offline personas

● Adaptability ○ Mixed Reality

● True Haptic Feedback○ Sound Waves

● Photorealism○ True Immersion

FUTURE CHALLENGES

Page 9: Envisioning the Immersive Web

Questions?

Page 10: Envisioning the Immersive Web

REFERENCES

[1] Aghaei, S., Nematbakhsh, M. A., & Farsani, H. K. (2012). Evolution of the world wide web: From WEB 1.0 TO WEB 4.0. International Journal of Web & Semantic Technology, 3(1), 1.

[2] Dionisio, J. D. N., & Gilbert, R. (2013). 3D Virtual worlds and the metaverse: Current status and future possibilities. ACM Computing Surveys (CSUR),45(3), 34.

[3] Frey, D., Royan, J., Piegay, R., Kermarrec, A.-M., Anceaume, E., & Fessant, F. L. (2008). Solipsis: A decentralized architecture for virtual environments. In Proceedings of the 1st International Workshop on Massively Multiuser Virtual Environments (MMVE). 29–33.

[4] Sallai, G. (2014). Future Internet visions and research clusters. Acta Polytech Hung, 11(7), 5-24.