emerging technologies & trends
DESCRIPTION
A presentation based on the 2009 Horizon Report.TRANSCRIPT
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What’s on the horizon?
Emerging Technologies and Trends
+Technologies to Watch
Emerging technologies likely to have a large impact on teaching, learning, research, or creative expression within education around the globe.
Horizon Report: 2009 K-12 Edition The New Media Consortium The Consortium for School Networking (CoSN)
Projects timeline for entry of technology into the mainstream One year Two – Three Years Four – Five Years
+Collaborative EnvironmentsOne Year or Less
Virtual Workplaces – integrated media - 2D and 3D
LMS – Moodle, Blackboard, Sakai
Social Networking Platforms – Ning, PageFlakes
3D Virtual Worlds – Active Worlds, Second Life, HiFives
+Online Communication Tools One Year or Less
Desktop Videoconferencing – Skype, Oovoo
Instant Messaging Services - Meebo
Microblogging Platforms – Twitter, Plurk, Edmodo
+MobilesTwo – Three Years
Mobile Devices – phones, multi-touch displays, Internet access
Applications – games, reference materials, music, Google Earth
Built-in Features – microphone, camera, GPS
+Cloud ComputingTwo – Three Years
Networked computers
Distributed Processing Power
Hosting and Sharing - Flickr, Google, YouTube
Applications - Splashup, JayCut
Creating & Presenting - Prezi, Vuvox, SlideShare, SlideRocket
+Smart ObjectsFour – Five Years
Link the virtual world and the real world
Everyday life – point-of-sale purchases, passport tracking, inventory management, identification
Objects relate to their environment and to each other – Violet’s Mir:ror, Siftables
+The Personal WebFour – Five Years
Developing and Organizing Online Content
Tools for tagging, aggregating, updating, and tracking
Customizable widgets and resources
Policy decisions, inadequate infrastructure, and limited student access
+Key TrendsThe Next Five Years
Technology affects how we work, collaborate, communicate and succeed.
Technology provides with the means for empowering students.
The web is an increasingly personal experience.
Learning environments are changing.
The value of innovation and creativity is increasing.