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Page 1: Ele under opening
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Wiki Sitehttp://2010eleumich.wikispaces.com

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Introduction to 21st century learner

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History of Ed Tech

• http://www.youtube.com/watch?v=KdwEIi22Dv8&feature=related

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A Vision of 21st Century Students

http://www.youtube.com/watch?v=_A-ZVCjfWf8

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"Kids tell us they power down to come to school.”

-Julie Evans, CEO of Project Tomorrow (2008)

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Speak up 2010 Report 100,000+ students

For the first time since 2003, when asked to identify the major obstacle to prevent use of technology in school, students in grades 6–12 said “I cannot use my own cell phone, smart phone or Mp3 player in school.”

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What are kids doing with technology?

• 76% of secondary students have their own cell phones• 30% have Smartphone's• 54% of 8 year olds will have their own cell phone

(end of 2010)!

• 1 in 3 teens sends more than 100 text messages a day

• 85% of secondary students have MP3 players• 84% of children between the ages of 8 to 10

have a video game player in their household• 93% of teenagers use the Internet

• 70% have their own laptop or netbook

• 55% of 12-17 year olds have a profile on Facebook or Myspace

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Millennials Rising (Neil Howe and William Strauss)

How 21st Century Students learn best…

Digital Age Learner

Collaboratively

Anytime, anyplace, anywhere, any pace

Structured activities

Relevancy with real world

*They want to do this with the TECHNOLOGY of their generation

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For Example…

1-800-2chacha Send text Query to 36266

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Fundamental Shift in 21st Century Workforce

• Technological changes are displacing low-skilled workers and making room for more high-skilled creative and innovative workers.

• Employers are calling for schools to integrate new skills into education

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Search for “cell phone skills” on Monster.com

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Search for “Social Media” Job Skills

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Search for “video game” skills

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Fundamental Shift in Citizenship Practices

• 74% of all 18-24 year olds were politically active on the Internet during the 2008 campaign

• During the 2008 campaign, 49% of younger voters (18-24) shared information via text message about the campaigns.

• http://www.visiblevote.us

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PBS: Ready to Learn Study

• Parent’s cell phones loaded with literacy software• Parents living at or below poverty line

• Findings:• Participants found the intervention to be a

positive experience, especially for their children. • They reacted enthusiastically to receiving early

literacy content via cell phone. • Most importantly, participants reported that

their children enjoyed and benefited from the program.

• Child participants, for the most part, were eager and excited to view the letter video clips.

• They frequently requested to view the videos. • Some parents reported that each time the phone

rang, their children came running, hoping the call was from Elmo.

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Study Findings: Civics

• Civilization IV & Democracy

• More civic gaming experience=more civic engagement

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Digital Learning

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2007: Middle School Principal’s Journey

“Last year the school ran out of calculators needed for a math exam, So I let a student use the calculator function on his cell phone. The student was excitedto use a phone instead of a calculator. I found 19 of my 22 students had phones.”

-Kipp Rogers, Principal at Passages Middle School in Virginia

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Mary Passage Middle School Cell Phone Policy 1. Students will talk on their cell phone only to complete assignments that are related to the instructional lesson.2. Students will keep cell phones turned off or left in lockers when they are not being used for instructional purposes in class.3. Students will only send text- messages, pictures or video- messages to others outside of the classroom with permission and directions from the teacher.4. Students will not record still or moving images or voices of students or the teacher without permission from the teacher.5. Students will not post recordings of still or moving images or voice recordings of students or the teacher to online websites without their permission.6. Students will practice internet safety with online resources.7. Students will post only appropriate text, audio and visual media to on-line websites. I _____________________ understand that violation of our class acceptable cell phone use policy may result in my not being able to participate in additional class activities that involve using the cell phone. I also understand that I may receive disciplinary consequences for violating school board policies regarding cyber-bullying. I _______________________ have gone over the Cell Phones in Class Acceptable Use Policy with my child and agree to allow my child to participate. 

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Passages Middle School Cell Phone Book

http://passage.nn.k12.va.us

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Mobile Podcasting Project: Radio Theater

Elementary School 3rd-6th graders

Used: http://hipcast.com

Web link:

http://stjosephschooltrenton.com/blog/

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Podcasting Projects

Middle School 6th-7th Grade

Author Study

http://541sparkes.blogspot.com/2007/07/author-blog-6.html

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CPS Project: Brainstorming

http://wiffiti.com

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Summer Text Program

Norwich Free Academy (Connecticut)

• Text of the week!• Monday is vocabulary day• Tuesday is science facts• Wednesday is mathematics• Thursday is history • Friday covers a variety of topics including general

knowledge and cultural literacy

• Each day is a theme

• Parents and Students Opt in

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Mobile Novel Project: Cell Phone Bestseller

Popular in Asia to Read Novels Via Cell.

http://www.nytimes.com/2008/01/20/world/asia/20japan.html?_r=2&pagewanted=1&th&emc=th&oref=slogin

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Use a cell phone to write a private or collaborative novel, poem, chapter review, or short story to “publish” on a cell phone.

Mobile Novels

http://textnovel.com

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Elementary Spanish

3rd-6th graders use Google Voice to call in oral language assignments

http://elementaryspanish.wikispaces.com/Google+Voice

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Qrcode 2nd grade trip to zoo

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Virtual Learning

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The Unavoidable Evolution in Teacher Education

• Societal trends in digital media usage

• Growth & standards in online education• Idaho has state teaching certification for teaching K-12 online

• Emerging research-based frameworks

• Calls to reform teacher education

• Exploring processes of global network teaching & learning

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Trends: World Future SocietyTop 10 Breakthroughs Transforming Life

over the next 20-30 yearsBest forecast data ever assembled

1. Alternative energy

2. Desalination of water

3. Precision farming

4. Biometrics

5. Quantum computers

6. Entertainment on demand

7. Global access

8. Virtual education or distance learning

9. Nanotechnology

10.Smart Robots

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Growth in Online Education

• Over 1,030,000 K-12 kids learn online in the U.S, a 47% increase in two years.

• Fall 2007: 20% of college students were enrolled in an online course (Sloan C)

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Facebook FanPages in Social Studies

http://www.youtube.com/watch?v=Vj-XCUIbbcE

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Authors on Facebook

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Activism/Fundraising

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K-6 Social Networks

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Guitar Hero

Virtual Battle of the Bands

• Collaboration Project

• http://olliebray.typepad.com/olliebraycom/2008/06/mgs-guitar-hero.html

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2009: the Sacred Heart Senior National School in Ireland decided to use Nintendo DS gaming devices as and aid to

teaching math.

3 classes spent 15 minutes a day using two games, Math Training and Brain Training. • In 6th grade, relative to their peers, the

Nintendo group scored substantially better. Gains were “obvious and significant”.

• In 5th grade, the average gain in the experimental group was 6 percentile points higher than in the control group.

• In 4th grade, almost every pupil in the Nintendo group improved their score in comparison with last year – the average increase was more than 10 percentile points.

• The children who made the greatest gains were those who had been using the game both in school and at home.

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Wii in physics class"Project Surf.”

• Use: Wii Homerun Derby (from Wii Sports)

• First, a video clip from "Science of Summer" is shown in which we discuss the force of a pitch as it hits the catcher's glove.

• The Wii is used to have students try to hit pitches (using homerun derby game)

• The purpose is to show just how fast pitches come in and how a batter's timing needs to be perfect.

• Students take data in the excel-to-go program on our palm pilots. Students record the time of each pitch and then deduce how to find the velocity, acceleration, force, momentum, and work of the pitch.

• The unit culminates in May when they attend an Atlantic City Surf game.

• Students time pitches and enter data in the palm pilots for a pitch-by-pitch analysis of a few innings of the game.

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Twitter in 2nd grade

• http://www.wcsh6.com/news/local/story.aspx?storyid=101781

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Digital books

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Wikis

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Glogs

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Podcasts

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2nd Graders: Our First Podcast

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PBS Mobile Literacy

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Once Upon a time…

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“Student’s today can’t prepare bark to calculate their problems. They depend on their slates, which are more expensive. What will they do when the slate is dropped and it breaks? They will not be able to write.”

-Teachers Conference, 1703

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“Students today depend upon paper too much. They don’t know how to write on slate without getting chalk dust all over themselves. They can’t clean a slate properly. What will they do when they run out of paper?”

-Principal’s Association, 1815

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“The Internet is not a great tool for teaching. ..People think that children can think of any topic and pull up a wealth of information on it, but that is not the case.

The information in the library is what people seem to expect, but nobody has the time to transcribe entire libraries onto computers. There is nothing on the Internet that is incredibly beneficial to education.”

-The Monterey County Herald, 1999

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“We are not going to allow iPods and BlackBerrys and cell phones and things that are disruptive in the classroom. Classrooms are for learning. Teachers cannot be expected to look under every kid’s desk at what they’re doing.”

-Mayor Michael Bloomberg, 2007

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Questions to Explore

• How do we engage the anywhere, anytime, anyplace, any pace student?

• How do we prepare 21st Century students for the 21st Century job force?

• How do we prepare 21st Century students to be citizens in the global community?

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Thoughts???

• http://wiffiti.com

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When you leave in spring 2011, you will…

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Have a professional Blog eportfolio

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Understand how to use web2.0 in teaching and

learning

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Be ready to teach virtually

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Participate in professional networking online with educators from around the world

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Present at a virtual conference

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Professionally podcast

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Teach lessons that integrate 21st century

technologies

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Understand classroom management and communication

platforms

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Debate controversial issues in education

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Be ready to help prepare your students

to create positive digital footprints

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You will know what BYOT means

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Make up your own mind as to how technology

will impact your teaching and learning

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Flip CamerasDownloading, Storage and Saving

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Rules and Etiquette

Always ask permission before filming! (get it on tape or in writing)

Consider the "point" of what you are filming. What is the goal? What is the message? Why are you filming? This will help you decide what to film and how to film it.

Always get permission before posting footage (especially when you edit the footage)

Remember anything published becomes PERMANENT RECORD! (Digital Footprints)

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Camera Work

ShotsWide-all subjects in the sceneMedium-waist upClose-up-small detailed part of the subject

AnglesReportorial -actor speaks directly into the cameraObjective- camera acts as a member of the

audienceSubjective-camera placed so that it sees what

one of the actors would see.

Panning and Zooming to add effect

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Camera Activity: “20 Seconds”

1. Select the following• 2 Actors• 1 Videographer

2. Storyboard a scene that is 30 seconds long

3. Take at least 3 different types of shots and 3 different types of angles for the same scene.(This means that the actors will have to repeat their exact movements 3-4 times)

4. Be Respectful

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Pick a computer

• Load to iMovie or MovieMaker

• EDIT• Trash the “junk”• Combine the clips so it is one fluid movie• Add text or credits if needed• If Time—Add Music or Sound

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Saving to mFile (IFS Space---you have 10GB)

Plug in your Flip or Camera

• With FLIP• Double-Click to Open FlipShare Software• Export to Web• Save on Desktop (or in folder)

• With other Cameras• Import to iMovie• SHARE—QUICKTIME (for WEB)• Save on Desktop (or in folder)

Save to your IFS Space

http://mfile.umich.edu

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Sending videos to instructor

• Use Flipcam Email (in Flip software)

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Video Tutorial on Importing Flip

• http://www.screencast-o-matic.com/watch/c61Zngipo

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Storing Videos

• USB Flash Drive or Your Computer Hard Drive

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Editing Videos

• PC

MovieMaker

• Mac

iMovie

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For PC UsersYou will use MovieMaker (free on all computers)

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File on Desktop

Right click on fileRename extension from .wmv to .avi

*Change the file extension on Mac’s, too, to use in PowerPoint.

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Open MovieMaker

Inside MovieMaker, open the video file (“Add to Collection”)You can also import directly from camera Great ‘How To’ pdf!

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MAC UsersYou will use iMovie

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Next Time…

October 8th

• 1-3:00

• Digital Footprints