e learning raptivity
Post on 19-Oct-2014
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DESCRIPTION
TRANSCRIPT
Suggested e-Learning Tool
Dimitris Raftopoulos
Life Long Learning Research Institute
European Women Interactive Learning
15-16.09.2011 | Drammen – Norway
Agenda
1
2
3
4
Age of Social Game Players
Living Situation
Decline of Activities
Women and ICT
5
6
Why Raptivity?
Raptivity Awards
0
5
10
15
20
25
<18 18-2122-29 30-39 40-49 50-59 60+
Age Group
<18 18-21 22-29 30-39 40-49 50-59 60+
Source:
2010 research
Social Gaming Research
Information Solutions
Group
Pop Cap games
Profile of Social Game Players - Age
And our
target
Group?
Social Gamer – Living Situation
Single with
no Children
39%
Married With
Children
Living at
home
39%
Married With
Children Not
Living at
home
23%
Social Gamer – Living Situation
Focus
on?
27%26%24%
21%21%19%18%
15%14%14%13%12%11%10% 9%
28%
0%
5%
10%
15%
20%
25%
30%
Read
ing
(b
oo
k, …
Watc
hin
g …
Su
rfin
g t
he …
Ho
bb
ies …
Exe
rcis
ing
or …
Pla
yin
g (
no
n-…
Talk
ing
on
th
e …
Lis
ten
ing
to
…
Co
okin
g
Go
ing
to
th
e …
Sh
op
pin
g
Sp
en
din
g t
ime …
Gard
en
ing
Ou
tdo
or …
Att
en
din
g …
No
ne o
f th
e …
(%)
Decline in Activities Due to Social Game Play
Women turn to ICT for specific
thematic fields, such as:
• Culture (Art)
• Education (non ICT)
• Health-related issues
Women and ICT
010203040506070
1012
8
46
20
17 2114
62
27
men women
Why Raptivity?
• Choose from over 245 learning interactivity templates and add games,
simulations, brainteasers, interactive diagrams, virtual worlds and more to your
course within minutes. Single Flash file output to go with every course
• Learning interactions that go into multiple devices, including mobile phones that
support Flash - Android, BlackBerry and others
• Great user interface to completely customize all interactions without writing a
single line of code
• Pre-built library of learning interactions based on best practices in instructional
design
• Fully compliant with SCORM and AICC to track and integrate with all leading
learning management systems.
Lets see some facts!
Catherine Avington
San Francisco State University
As an instructional designer I use
Raptivity to create interactions for
English learners. Raptivity offers a
wide range of learning interactions.
These interactions are grouped
according to recognized instructional
design theories and strategies.……..
Johnny Rivli
Braincraft
We chose Raptivity because we wanted
to be able to make flash interactions
ourselves, and to give our customers the
means to create interactive e-learning
themselves. Raptivity gives us a
competitive advantage in the Norwegian
market ….
Raptivity AwardsWhy so many Awards?
Maybe this is our Solution?
Lets see the Software in Action!
Thank you for your attention