e learning raptivity

9
Suggested e-Learning Tool Dimitris Raftopoulos Life Long Learning Research Institute European Women Interactive Learning 15-16.09.2011 | Drammen Norway

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Page 1: E learning raptivity

Suggested e-Learning Tool

Dimitris Raftopoulos

Life Long Learning Research Institute

European Women Interactive Learning

15-16.09.2011 | Drammen – Norway

Page 2: E learning raptivity

Agenda

1

2

3

4

Age of Social Game Players

Living Situation

Decline of Activities

Women and ICT

5

6

Why Raptivity?

Raptivity Awards

Page 3: E learning raptivity

0

5

10

15

20

25

<18 18-2122-29 30-39 40-49 50-59 60+

Age Group

<18 18-21 22-29 30-39 40-49 50-59 60+

Source:

2010 research

Social Gaming Research

Information Solutions

Group

Pop Cap games

Profile of Social Game Players - Age

And our

target

Group?

Page 4: E learning raptivity

Social Gamer – Living Situation

Single with

no Children

39%

Married With

Children

Living at

home

39%

Married With

Children Not

Living at

home

23%

Social Gamer – Living Situation

Focus

on?

Page 5: E learning raptivity

27%26%24%

21%21%19%18%

15%14%14%13%12%11%10% 9%

28%

0%

5%

10%

15%

20%

25%

30%

Read

ing

(b

oo

k, …

Watc

hin

g …

Su

rfin

g t

he …

Ho

bb

ies …

Exe

rcis

ing

or …

Pla

yin

g (

no

n-…

Talk

ing

on

th

e …

Lis

ten

ing

to

Co

okin

g

Go

ing

to

th

e …

Sh

op

pin

g

Sp

en

din

g t

ime …

Gard

en

ing

Ou

tdo

or …

Att

en

din

g …

No

ne o

f th

e …

(%)

Decline in Activities Due to Social Game Play

Page 6: E learning raptivity

Women turn to ICT for specific

thematic fields, such as:

• Culture (Art)

• Education (non ICT)

• Health-related issues

Women and ICT

010203040506070

1012

8

46

20

17 2114

62

27

men women

Page 7: E learning raptivity

Why Raptivity?

• Choose from over 245 learning interactivity templates and add games,

simulations, brainteasers, interactive diagrams, virtual worlds and more to your

course within minutes. Single Flash file output to go with every course

• Learning interactions that go into multiple devices, including mobile phones that

support Flash - Android, BlackBerry and others

• Great user interface to completely customize all interactions without writing a

single line of code

• Pre-built library of learning interactions based on best practices in instructional

design

• Fully compliant with SCORM and AICC to track and integrate with all leading

learning management systems.

Lets see some facts!

Catherine Avington

San Francisco State University

As an instructional designer I use

Raptivity to create interactions for

English learners. Raptivity offers a

wide range of learning interactions.

These interactions are grouped

according to recognized instructional

design theories and strategies.……..

Johnny Rivli

Braincraft

We chose Raptivity because we wanted

to be able to make flash interactions

ourselves, and to give our customers the

means to create interactive e-learning

themselves. Raptivity gives us a

competitive advantage in the Norwegian

market ….

Page 9: E learning raptivity

Thank you for your attention