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    R e a d t h i s F a Q t h o R o u g h l y a n d k e e p i t s e c u R e i t m a y s a v e l i v e s

    RestRicted (foR gaming use only)

    ExamplE: TheBBQ Squaddoes not benefit from corner cover

    when attacked by theKommandotrupp because the imaginary

    line does not cross the corner of the terrain square. The BBQ

    Squadcannot be targeted by the Luther because the Hot Dog

    blocks Line of Sight.

    ExamplE: The BBQ Squadbenefits from corner cover when

    attacked by the Kommandotrupp because of the adjacent ter

    rain square. The BBQ Squadalso benefits from corner coverwhen attacked by theRecon Grenadiersbecause of the adjacen

    Hot Dogvehicle.

    ExamplE: The BBQ Squadbenefits from corner cover when

    attacked by theKommandotrupp because of the adjacent anti

    tank trap. However, the BBQ Squade gain corner cover

    when attacked by theLuther because the anti-tank trap does

    not block Line of Sight against vehicles.

    The Official FAQVersion 1.0 July 29, 2011

    ERRATAThe correct name o the Panzer Killers unit is the Tank Killers.

    The correct term or Wiederbeleben Serum isWiederbelebungsserum.

    There is no dierence between the terms deploy andenter. To be consistent, the term that Dust Tactics will userom this point orward is enter. In every scenario, eachunit enters the game as explained in the rulebook.

    RULES

    Q: In what situations will a squad benetrom corner cover?

    A: A targeted squad receives corner cover when the imagi-nary line o the attacking units line o sight passes throughthe corner o a space that blocks the attacking units line osight. I a targeted squad is adjacent to a terrain eature orvehicle that blocks the attacking units line o sight, and i the

    imaginary line passes through the corner o a space that con-tains that terrain eature or vehicle, then the targeted squadbenets rom corner cover.

    Corner cover only applies i the attack is at a 45 degreeangle rom the attacker to the target.

    See the ollowing series o examples that portray several situa-tions where a squad may or may not benet rom corner cover:

    KommandotrupprEcon

    grEnadiErs

    BBQ sQuad

    Hot dog

    lutHEr

    BBQ sQuad

    Kommandotrupp

    lutHEr

    BBQ sQuad

    Kommandotrupp

    Hot dog

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    ExamplE: TheBBQ Squadbenefits from corner cover when

    attacked by the Kommandotrupp because squads block line

    of sight when attacked by other squads. The BBQ Squadalso

    benefits from cover when attacked by the Lutherbecause of

    the adjacentHot Dog.

    Q: How can a unit split re to targetdierent units during the same activation?

    A: The unit card displays a weapon line or each type oweapon that the unit carries. Each weapon line can be as-signed to one target within that weapons range.Lets look at a sample unit card:

    The Recon Grenadiers have our weapon lines:

    1. StG 47

    2. MG 48 (1)

    3. Panzeraust

    4. Knie & Grenade

    It is possible or the Recon Grenadiers to split their reacross our dierent targets, as is depicted in the ollowingexample. Remember that the player chooses the order inwhich weapon lines re. Also, all actions, targets, and attacks (including close-combat weapons) must be declaredbeore any dice are rolled.

    ExamplE: The Axis player activates a squad of five

    Recon Grenadiers. The player targets The Gunnerssquad

    with the StG 47 weapon line. All weapons of the sametype must fire at the same target, so all four soldiers who

    are carrying this weapon fire on The Gunners. The Axis

    player rolls one die per weapon, so he rolls a total of four

    dice against the The Gunners.

    Next, the Axis player targets aBBQ Squadwith the MG 48

    The weapon line shows a (1) after the weapon name

    which means that only one soldier in the squad is carry-

    ing this type of weapon. The Axis player rolls four dice

    per weapon, so he rolls a total of four dice against the

    BBQ Squad.

    The Axis player then targets aPounderwith the Panzerfaust

    All weapons of the same type must fire at the same target

    The player chooses to expend all three Panzerfausts, so

    all three soldiers who are carrying the weapon fire on the

    Pounder. The Axis player rolls one die per weapon, so he

    rolls a total of three dice against thePounder.

    Finally, the Axis player targets the adjacent Recon Boy

    squad with the Knife & Grenade. All weapons of the same

    type must be used against the same target, so all five

    soldiers engage in hand-to-hand combat with the Recon

    Boys. The Axis player rolls one die per weapon, so herolls a total of five dice against theRecon Boys.

    BBQ sQuadrEcon grEnadiErs

    Hot dog

    lutHErKommandotrupp

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    Q: Do close-combat weapons ignore cover?

    A: Yes, close-combat weapons (Range C) ignore all

    types o cover.

    Q: Does a unit using Reactive Fire attackwith all o its weapon lines, including close-combat attacks such as Knie & Grenade?

    A: Yes, a unit using Reactive Fire (including Advanced andSuperior Reactive Fire) attacks with all o its weapon linesthat have sucient range to the target unit (i.e the unit thattriggered the Reactive Fire). In the case o a close-combatattack, the target unit must be adjacent to the attacking unit.Remember that during a Reactive Fire attack, all weapon linesmust re at the unit that triggered the Reactive Fire attempt.

    Q: How do close-combat weapons workwith Reactive Fire?

    A: I a unit uses a close-combat weapon as part o a ReactiveFire attack, all other weapon lines are resolved rst, then bothunits attack simultaneously with their close-combat weapons.

    ExamplE: The Allied player activates The Gunners

    squad and performs a move action that brings them ad-

    jacent to an unactivated squad ofRecon Grenadiers. The

    Axis player decides to interupt The Gunnersmovement

    and attempts to use Reactive Fire against them. He rolls

    one die and obtains a . The Reactive Fire attempt is

    a success so he immediately activates theRecon Grena-

    diersand performs a single attack action with all weapon

    lines that have sufficient range. After resolving the first

    three weapon lines, both units simultaneously attack

    each other with their Knife & Grenade weapon lines. At

    this point, the Reactive Fire action is complete. TheRecon

    Grenadierssquad is deactivated and The Gunners can

    resume their move action.

    Q: When are casualties removed?

    A: When a unit attacks with a ranged weapon (any rangeexcept or Range C), the deending player removes casualties immediately ater the attacking player resolves eachattack. (The deending player normally chooses which g

    ures to remove rom his own squad some special abilitieslike Sniper, may change this.)

    When a unit attacks with a close-combat weapon (Range Conly), each player simultaneously removes casualties romhis own squad.

    ExamplE: The Axis player activates a full squad ofRe-

    con Grenadiers. He moves them one square, putting them

    adjacent to a full squad ofThe Gunners. He declares tha

    theRecon Grenadiersare attacking The Gunnerswith the

    StG 47, MG 48, and Knife & Grenade weapon lines.

    The Axis player performs the StG attack by rolling four

    dice (one for each figure carrying a StG). He obtains one

    and three . The Allied player chooses to remove

    one figure from The Gunnerssquad as a casualty.

    The Axis player performs the MG 48 attack by rolling

    four dice. He obtains two and two . The Allied

    player chooses to remove two figures from The Gunners

    squad as casualties.

    The Axis player and the Allied player both perform

    their close-combat attack simultaneously. The ReconGrenadiers roll five dice (one for each figure in the

    squad), and The Gunners roll two dice (also one for

    each figure in the squad). The Recon Grenadier

    obtain two and three ; The Gunnersobtain one

    and one . The Axis player chooses to remove one fig-

    ure from theRecon Grenadierssquad as a casualty. The

    Allied player removes both remaining figures as casual-

    ties, which destroys The Gunnerssquad.

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    Q: The Ludwigs gure physically showstwo cannons, but the unit card onlyshows one weapon line. Does the Ludwigroll double the amount o dice shown onthe weapon line when ring with both

    cannons?

    A: No, the Ludwig only rolls the number o dice shown onthe weapon line. The Ludwig always res both cannonstogether at the same time, so it cannot split its re either.

    Q: When a unit with an Artillery weaponfres at a squad, can the squad gain cover?

    A: No. Artillery weapons ignore all types o cover, includ-ing corner cover.

    ExamplE: In the example above, theBBQ Squadwould

    not benefit from cover against the LotharsNebelwerfer

    42 and would take the full brunt of the Artillery weapon.

    Q: On page 8 o the Core Set rulebook, itmakes mention o victory points. Howdo players calculate victory points?

    A: This answer replaces the section End o the Game onpage 8 o the Core Set rulebook.

    The nal round is triggered when one o the ollowing eventshappens:

    All o one players units have been eliminated.

    One o the two players has ulflled his scenario objective

    The time limit (number o rounds) ends. Calculate eachsides victory points to determine the winner (see below)

    Neither player can ulll their objective any longe(because all objectives were destroyed, or instance)

    Players can either calculate victory points to determinea winner or continue ghting until there is only oneside standing!

    Regardless o what triggers the nal round, the game alwaysends at the end o a round. Even though one player may be ina good position to win, he still needs to prevent his opponenrom accomplishing his objective.

    Calculating Victory Points

    To determine how many victory points each player has

    earned, calculate the total AP value o all enemy unitseach player destroyed during the scenario. Some scenariosprovide bonus victory points or holding a certain objective or accomplishing a specic task during the scenario. Ia player successully ullls the condition, add the numbero victory points specied in the scenario to that playerstotal. The player who earned the most victory points winsthe game.

    ExamplE: The Axis player lost one Heavy Laser Grena-

    diers squad and one Hans (30 + 24 = 54) . As a result, the

    Allied player earns 54 victory points.

    The Allied player lost one Hell Boys squad and one Death

    Dealers squad (34 + 23 = 57).

    As a result, the Axis player earns 57 victory points. The

    Axis player earned 57 victory points, which is more than

    the 54 earned by the Allied player. The Axis player wins

    the game!

    BBQ sQuadlotHar

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    WEAPONS AND SKILLS

    Q: How do laser weapons interact withthe sustained attack action?

    A: When a unit with laser weapons perorms a sustainedattack, reroll once all obtained rom the rst roll o the diceonly. This is or the sustained attack. Then, continue rerollingall (including those obtained rom the sustained attack) othe laser weapons.

    ExamplE:The Axis player declares that hisLaser Grena-

    dierssquad is performing a sustained attack against aBBQ

    Squad. TheLaser Grenadiersroll five dice against theBBQ

    Squadand obtain three and two . The Axis player

    sets the three dice showing to the side. Then, because

    theLaser Grenadiers are performing a sustained attack, he

    rerolls the two dice showing and obtains one and

    one . Now, because they are using laser weapons, the

    Axis player takes the three dice he set aside earlier as well

    as the one obtained from the sustained attack and re

    rolls them. He obtains two more . He then rolls those

    two dice and obtains one more . Again, he rolls that one

    remaining die and obtains a , ending the attack. Al

    together, the Laser Grenadiersscored seven total

    against theBBQ Squad.

    Q: Does Joes Grenade Launcher ignore cover?

    A: Yes. At the bottom o Joes unit card there is an abilitycalled Grenade Launcher: Grenade Weapon. This weapon is classied as a type o UGL, so whenJoeattacks withthis weapon he also ignores cover.

    Q: Hot Dogs Napalm Thrower has a rangeo two. Which targets can be hit by thisfamethrower weapon?

    A: Flamethrower weapons that re arther than one spaceinfict damage on all units in spaces between theattacking unit and the target unit even i thespaces are occupied by riendly units. Flamethrowers do not continue beyond spaces that block line o sight.

    Q: The structure rules on page 11 oOperation Seelwestate that Soldiers(Armor ) are considered to be in SotCover when inside a building. But theCore Rules state that Heroes (also Armor

    ) do not benet rom cover. What is thecorrect rule?

    A: The rule in Operation Seelweis incorrect. The correctrules are:

    Squads are considered to be in SOFT COVER whenthey are inside a building and it is targeted by anenemy unit that is also inside the structure.

    Squads are considered to be in HARD COVER whenthey are inside a building and it is targeted by an

    enemy unit that is outside the structure.

    The only way a Hero can benet rom cover inside a struc-ture is i that Hero has joined a squad.

    Q: The rst scenario o Operation BlueThundersays that there is no cover orthis mission. What does this mean?

    A: It means no 3-D terrain pieces (cover elements) are usedin this scenario. Normal cover rules (i.e. Hard and Sot Cov-

    er, corner cover, etc.) still apply.

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    ExamplE: Sigrid has joined a Laser Grenadiersunit

    During the game, they perform a Sustained Attack, com-

    bined with SigridsBerserk skill, against theRecon Boys

    who are two spaces away from the Axis squad. The Axis

    player rolls eight total dice (three for SigridsLaser-Pisto

    le-B and one for each Laser Gewehr and Laser Werfer in

    the Laser Grenadiers squad).

    The first roll produces one and seven ! One dam-

    age so far. Because the squad is using a laser weapon, he

    rerolls the and obtains a .

    The Sustained Attack allows the Axis player to reroll the

    seven , and he obtains two and five . Thats three

    total damage so far. Again, because of the laser weapons

    he rerolls the two and obtains two .

    Berserk allows the Axis player to reroll the remaining

    five . He obtains two and three , which results ina total of five damage.

    When a unit res a famethrower weapon with a rangegreater than one, the controlling player may choose whichunits are hit by the spread o the fames. The attacking unitmust still be able to see the target(s) ollowing normal Lineo Sight rules.

    ExamplE: In this situation, the Allied player can choose

    which spaces the Hot DogsNapalm Thrower affects, as

    long as it has clear line of sight. In this example it may

    target either:

    TheLaser Grenadiersand theRecon Grenadiers.

    TheLaser Grenadiersand theLuther.

    TheRecon Grenadiers and theLuther.

    TheLaser Grenadiersand theLothar.

    TheHot Dogcannot target theKommandotrupp. They are

    behind theLotharblocks line of sight.

    Q: Must the special ability Berserk bedeclared beore rolling dice or the attack?

    A: Yes.

    Q: How does the special ability Berserk

    work with the sustained attack action?

    A: First, reroll once all obtained rom the initial roll o thedice. Then, reroll all remaining or Berserk.

    Kommandotrupp

    rEcongrEnadiErs

    lasErgrEnadiErs

    Hot dog

    lutHEr

    lotHar

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    UNITS

    Q: The soldiers in The Gunnerssquad haveUGLs on their rifes, but the Tank Killers

    unit card does not include a UGL weap-on line. Likewise, soldiers in the BattleGrenadierssquad are armed with Panzer-austs, but the Tank Killersunit card doesnot include a Panzeraust weapon line.Can these units use these weapon typesthat the gures are carrying, even i theunit card doesnt show that weapon line?

    A: Normally, i a gure is holding the weapon, then he canuse that weapon. However, i any gures are holding weapons that are not included on the unit card, they cannot usethose weapons.

    Q: When elding a Bot Huntersor TankKillers squad, which gure gets replacedby the extra bazooka/panzershreck fgure?

    A: The gure on the ar right o each picture is the gure thayou exchange with the extra bazooka/panzershreck gure

    Q: When heroes are alone, do they get acover save?

    A: No, heroes do not get a cover save when they are aloneTheir unit cards do not show any cover value. The only wayor a hero to get a cover save is when it joins a squad.

    Q: When a hero joins a squad with adifferent movement value than the hero,

    which movement value does the com

    bined unit use?A: The combined units movement value is equal to theastest movement value o the two units.

    Q: Does the special ability Black Ops workduring the rst round?

    A: Yes.

    Q: How does the Fighting Spirit ability work?A: Currently there is no unit in the game that has this ability.

    Q: I both an observer and a unit with anArtillery weapon have line o sight to atarget, can the observer use its ArtilleryStrike skill to activate the unit with the

    Artillery weapon to re a direct shotinstead o an indirect shot?

    A: No. I an artillery unit has line o sight to the target, itmust re the direct shot on its own activation.

    Q: How do Burst Weapons work?

    A: When ring a burst weapon at a target that has notperormed a move action during this round, double thenumber o dice rolled.