dust tactics allied cards v2

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    OP

    ERA

    TION

    BA

    BYLON

    KIC

    KSTAR

    TER

    BA

    CKER

    EXCLUSIVE

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    2X 60WPHASER RIFLEA

    1 1 2 2 3 3 4 4 5 6RANGE

    ACTION JACKSONMAJOR JACKSON CLAYBORNE,

    AIRBORNE FORCE

    AT THE DOUBLE OFFICER

    60WPHASER RIFLE: PHASER

    HERO

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    A

    ACTION JACKSONMAJOR JACKSON CLAYBORNE,

    AIRBORNE FORCE

    AT THE DOUBLE:May take a free Move Action afterperforming a March Move Action. Applies to Units Joinedas well.

    OFFICER:May take Ofcer Special Actions to reactivateor rearm their troops, or call in reinforcements.

    PHASER:Targets get no Cover Save from this weapon(but may still have an Infantry Save).

    TA0042014

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    1X MODIFIED M7 GRENADE LAUNCHER

    1X.45 ACP PISTOL

    A

    1 1 2 2 3 3 4 4 5 6

    BAZOOKA JOELIEUTENANT COLONEL

    JOSEPH BROWN, ASOCOM

    BLACK OPS OFFICER EXPERT GRENADE LAUNCHER

    MODIFIED M7 GRENADE LAUNCHER: GRENA

    HERO

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    A

    BAZOOKA JOELIEUTENANT COLONEL

    JOSEPH BROWN, ASOCOM

    TA0062014

    BLACK OPS:Roll four dice for Initiative at the start ofeach turn.

    EXPERT - GRENADE LAUNCHER:Hit on rollsof

    as well as

    . Does not apply to Units Joined.

    OFFICER:May take Ofcer Special Actions to reactivateor rearm their troops, or call in reinforcements.

    GRENADE:Target Infantry get no Cover Save from thisweapon (but still have an Infantry Save).

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    1XVICTORY MGA

    1 1 2 2 3 3 4 4 5 6

    JOHNNY ONE-EYELIEUTENANT JOHN COVIELLO, ASOC

    FIGHTING SPIRIT KILLING SPREE OFFICER

    HERO

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    A

    JOHNNY ONE-EYELIEUTENANT JOHN COVIELLO, ASOCOM

    FIGHTING SPIRIT:Once per game, hit on rollsof as well as . Applies to Units Joined as well.

    KILLING SPREE:When this Hero hits with a Ranged

    Weapon, roll hits again scoring another hit on .Continue rolling until re-roll fails to hit. Does not applyto Units Joined.

    OFFICER:May take Ofcer Special Actions to reactivateor rearm their troops, or call in reinforcements.

    TA162014

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    1X FLAMETHROWER

    1X HEAVY ROCKET PUNCH

    A

    1 1 2 2 3 3 4 4 5 6RANGE

    OZZ 117REAL NAME ERASED FROM FILE,

    ASOCOM

    ASSASSIN FLYING LONER EXPERT HEAVY ROCKET PUNCH

    FLAMETHROWER: FLAME

    HERO

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    A

    OZZ 117REAL NAME ERASED FROM FILE, ASOCOM

    TA0192014

    ASSASSIN:Choose Soldiers hit when using Close-combat Weapons. Does not apply to Units Joined.

    EXPERT - HEAVY ROCKET PUNCH:Hit on rollsof as well as . Does not apply to Units Joined.

    FLYING:Ignore terrain. Does not apply to Units Joined.

    LONER:May not Join a Unit.

    FLAME:Targets get no Saves from this weapon and areSuppressed.

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    1XPAIRED HEAVY ROCKET PUNCHA

    1 1 2 2 3 3 4 4 5 6RANGE

    RHINOSERGEANT MAJOR WILLIAM

    SPRINGFIELD, RANGER FORCE

    BERSERK CHARGE OFFICER EXPERT HEAVY ROCKET PUNCH

    FIRST STRIKE FLYING

    HERO

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    A

    RHINOSERGEANT MAJOR WILLIAM SPRINGFIELD,

    RANGER FORCE

    BERSERK:When Hero hits with a Close-CombatWeapon, roll again scoring another hit on . Continuerolling until fail to hit. Does not apply to Units Joined.

    CHARGE:May take a free Attack Action using Close-Combat Weapons after performing a March Move Action.

    EXPERT - HEAVY ROCKET PUNCH:Hit on rolls ofas well as . Does not apply to Units Joined.

    FIRST STRIKE:Resolve Close-Combat Attacks beforetarget resolves theirs. Does not apply to Units Joined.

    FLYING:Ignore terrain. Does not apply to Units Joined.OFFICER:May take Ofcer Special Actions to reactivateor rearm their troops, or call in reinforcements. TA22

    2014

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    1XM9D BAZOOKA

    1X WRENCH

    A

    1 1 2 2 3 3 4 4 5 6RANGE

    ROSIEMASTER SERGEANT ROSIE DONOVA

    ASOCOM

    EXPERT WRENCH PILOT TANK HEAD

    M9D BAZOOKA: GRENADE

    HERO

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    A

    ROSIEMASTER SERGEANT ROSIE DONOVAN,

    ASOCOM

    TA0232014

    EXPERT - WRENCH:Hit on rolls of as well as .Does not apply to Units Joined.

    PILOT:May mount a Vehicle, using their skills while in

    the Vehicle.TANK HEAD:Perform a Tank Head Action to roll vedice. Cancel one point of damage on piloted or adjacentvehicle for each or rolled. Does not apply to UnitsJoined.

    GRENADE:Target Infantry get no Cover Save from this

    weapon (but still have an Infantry Save).

    C O

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    2XVKENRICHED .45 ACP PISTOL

    2XSUCKER PUNCH

    A

    1 1 2 2 3 3 4 4 5 6RANGE

    SERGEANT VICTORSTAFF SERGEANT PERCY WASHINGT

    ALLIED AIR FORCE

    ADVANCED REACTIVE FIRE FLYIN CHEAT DEATH EXPERT PISTOL

    FIRST STRIKE SUPERHUMAN

    HERO

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    A

    SERGEANT VICTORYSTAFF SERGEANT PERCY WASHINGTON,

    ALLIED AIR FORCE

    TA0242014

    ADVANCED REACTIVE FIRE:When attempting aReactive Attack, count as when rolling for numberof Actions.

    CHEAT DEATH:If eliminated, roll a die. On a or, cancel one point of Damage and Hero survives, but

    next Action must be a Shake It Off Special Action.

    EXPERT - PISTOL:Hit on rolls of as well as .

    FIRST STRIKE:Resolve Close-Combat Attacks beforetarget resolves theirs.

    FLYING:Ignore terrain.

    SUPERHUMAN:Passes Infantry Save on as well as, but never has Cover Save. May not Join a Unit.

    THE CHEF

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    1XPAIRED BLOWTORCHES

    1XKITCHEN KNIVES

    A

    1 1 2 2 3 3 4 4 5 6

    THE CHEFGUGLIELMO ZANICOTTI, SOE

    EXPERT KITCHEN KNIVES

    LONER SPY LUCKY PAIRED BLOWTORCHES: FLAME

    HERO

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    A

    THE CHEFGUGLIELMO ZANICOTTI, SOE

    TA0272014

    EXPERT - KITCHEN KNIVES:Hit on rolls of aswell as .

    LONER:May not Join a Unit.

    LUCKY:Once per game, may re-roll all of the dice forone weapon during his Attack action.

    SPY:Not placed at the start of the game. Each time Spyis Activated, roll two dice. If any are rolled, place Spywithin 1 of an enemy Unit and then perform one Actionfor each rolled.

    FLAME:Targets get no Saves from this weapon and areSuppressed.

    THE PRIEST

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    1XWEBLEY REVOLVER

    1X DYNAMITE

    A

    1 1 2 2 3 3 4 4 5 6RANGE

    THE PRIESTLIEUTENANT DAVID BONNER,

    SOE

    EXPERT DYNAMITE SPY LUCKY

    HERO

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    A

    THE PRIESTLIEUTENANT DAVID BONNER, SOE

    TA0312014

    EXPERT - DYNAMITE:Hit on rolls of as well as .

    LUCKY:Once per game, may re-roll all of the dice forone weapon during his Attack action.

    SPY:Not placed at the start of the game. Each time Spyis Activated, roll two dice. If any are rolled, place Spywithin 1 of an enemy Unit and then perform one Actionfor each rolled.

    THE BOSS

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    4XM1 AUTOMATIC RIFLE

    1XVICTORY MG

    A

    1 1 2 2 3 3 4 4 5 6RANGE

    THE BOSSRANGER COMMAND SQUAD

    COMMAND SQUAD

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    AA

    A A

    THE BOSSRANGER COMMAND SQUAD

    COMMAND SQUAD:May perform Special Actionswith its Ofcer, Medic, or Mechanic to reactivate, heal,repair, or rearm Units, or to summon reinforcements.

    TA0262014

    13 FOXTROT

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    2XM1 AUTOMATIC RIFLEA

    1 1 2 2 3 3 4 4 5 6RANGE

    13 FOXTROTRANGER OBSERVER SQUAD

    ARTILLERY OBSERVER

    CAMOUFLAGE

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    A

    A

    13 FOXTROTRANGER OBSERVER SQUAD

    ARTILLERY OBSERVER:Can shoot a target in Lineof Sight with an Artillery Weapon from another Unit thathas not yet Activated, even if the other Unit does not haveLine of Sight. The other Unit is counted as Activated after

    making its Attack.CAMOUFLAGE:Take Camouage Action. If in Cover,only Units within Range 3 have Line of Sight to thisUnit until it takes an Action other than Move, ArtilleryObserver, or Nothing. Start the game Camouaged. Doesnot apply to Units Joined.

    TA0032014

    BBQ SQUAD

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    4X SHOTGUN

    1X FLAMETHROWER

    4XDEMO CHARGE LIMITED AMMO

    A

    1 1 2 2 3 3 4 4 5 6RANGE

    BBQ SQUADRANGER ASSAULT SQUAD

    FLAMETHROWER: FLAME

    A

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    A A

    A

    A

    BBQ SQUADRANGER ASSAULT SQUAD

    FLAME:Targets get no Saves from this weapon and areSuppressed.

    TA0072014

    BOT HUNTERS

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    3XM1 AUTOMATIC RIFLE

    2XM9 BAZOOKA

    3X UNDERBARREL GRENADE LAUNCHER LIMIT

    A

    1 1 2 2 3 3 4 4 5 6RANGE

    BOT HUNTERSRANGER HEAVY WEAPON SQUAD

    M9 BAZOOKA: GRENADE

    UNDERBARREL GRENADE LAUNCHERGRENADE

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    A

    A

    BOT HUNTERSRANGER HEAVY WEAPON SQUAD

    GRENADE:Target Infantry get no Cover Save from thisweapon (but still have an Infantry Save).

    TA0082014

    CRACK SHOTS

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    1XM2 SNIPER RIFLE

    1XM1 AUTOMATIC RIFLE

    A

    1 1 2 2 3 3 4 4 5 6RANGE

    CRACK SHOTSRANGER SNIPER SQUAD

    CAMOUFLAGE

    SCOUT SPOTTER M2 SNIPER RIFLE: SNIPER

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    A

    CRACK SHOTSRANGER SNIPER SQUAD

    CAMOUFLAGE:Take Camouage Action. If in Cover,only Units within Range 3 have Line of Sight to this Unituntil it takes an Action other than Move, Artillery Observer,or Nothing. Start the game Camouaged. Does not apply

    to Units Joined.SCOUT:Take a March Move Action as the rst Action ofgame, leaving one further Action for that Activation.

    SPOTTER:If Spotter does not use a weapon, each Sniperweapon making a Sustained Attack hits on rolls of aswell as .

    SNIPER:Choose the enemy Soldiers hit with this weapon.

    TA0102014

    DEATH DEALERS

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    3XM1 AUTOMATIC RIFLE

    1XVICTORY MG

    1XM9 BAZOOKA

    3X UNDERBARREL GRENADE LAUNCHER LIMIT

    A

    1 1 2 2 3 3 4 4 5 6RANGE

    DEATH DEALERSRANGER WEAPON SQUAD

    M9 BAZOOKA: GRENADE

    UNDERBARREL GRENADE LAUNCHERGRENADE

    A

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    A A

    A

    DEATH DEALERSRANGER WEAPON SQUAD

    GRENADE:Target Infantry get no Cover Save from thisweapon (but still have an Infantry Save).

    TA0112014

    GUNNERS

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    4XM1 AUTOMATIC RIFLE

    1XM9 BAZOOKA

    4X UNDERBARREL GRENADE LAUNCHER LTD A

    A

    1 1 2 2 3 3 4 4 5 6

    GUNNERSRANGER COMBAT SQUAD

    M9 BAZOOKA: GRENADE

    UNDERBARREL GRENADE LAUNCHERGRENADE

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    AA

    A

    A

    GUNNERSRANGER COMBAT SQUAD

    GRENADE:Target Infantry get no Cover Save from thisweapon (but still have an Infantry Save).

    TA0292014

    HELL BOYS

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    3X SHOTGUN

    2X FLAMETHROWERA

    1 1 2 2 3 3 4 4 5 6RANGE

    RANGER ATTACK SQUAD

    FLAMETHROWER: FLAME

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    A

    A

    HELL BOYSRANGER ATTACK SQUAD

    FLAME:Targets get no Saves from this weapon and areSuppressed.

    TA0152014

    RECON BOYS

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    4XM1 AUTOMATIC RIFLE

    1XVICTORY MG

    4X UNDERBARREL GRENADE LAUNCHER LTD A

    A

    1 1 2 2 3 3 4 4 5 6RANGE

    RANGER RECON SQUAD

    SCOUT

    UNDERBARRELGRENADE LAUNCHER: GRENADE

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    A

    RECON BOYSRANGER RECON SQUAD

    SCOUT:Take a March Move Action as the rst Action ofgame, leaving one further Action for that Activation.

    GRENADE:Target Infantry get no Cover Save from thisweapon (but still have an Infantry Save).

    TA0202014

    THE BIG BOSSHEAVY RANGER COMMAND SQUAD

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    21

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    17

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    2

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    2

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    2XTWIN VICTORY MG

    1X FLAMETHROWER

    1XWRENCH

    A

    1 1 2 2 3 3 4 4 5 6RANGE

    HEAVY RANGER COMMAND SQUAD

    COMMAND SQUAD

    FLAMETHROWER: FLAME

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    A

    A

    THE BIG BOSSHEAVY RANGER COMMAND SQUAD

    COMMAND SQUAD:May perform Special Actionswith its Ofcer, Medic, or Mechanic to reactivate, heal,repair, or rearm Units, or to summon reinforcements.

    FLAME:Targets get no Saves from this weapon and are

    Suppressed.

    TA0092014

    GRIM REAPERSHEAVY RANGER ATTACK SQUAD

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    3XTWIN VICTORY MG

    3XROCKET PUNCH

    A

    1 1 2 2 3 3 4 4 5 6RANGE

    HEAVY RANGER ATTACK SQUAD

    FLYING

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    AA

    A

    GRIM REAPERSHEAVY RANGER ATTACK SQUAD

    FLYING:Ignore terrain. Does not apply to Units Joined.

    TA0142014

    TANK BUSTERSHEAVY RANGER

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    3XM10 BAZOOKA

    3XROCKET PUNCH

    A

    1 1 2 2 3 3 4 4 5 6RANGE

    HEAVY RANGERTANK-HUNTER SQUAD

    FLYING M10 BAZOOKA: GRENADE

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    AA

    A

    TANK BUSTERSHEAVY RANGER TANK-HUNTER SQUAD

    FLYING:Ignore terrain. Does not apply to Units Joined.

    GRENADE:Target Infantry get no Cover Save from thisweapon (but still have an Infantry Save).

    TA0252014

    HAMMERSHEAVY RANGER ASSAULT SQUAD

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    32

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    3X PAIRED ROCKET PUNCHA

    1 1 2 2 3 3 4 4 5 6RANGE

    HEAVY RANGER ASSAULT SQUAD

    CHARGE

    FIRST STRIKE

    FLYING

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    A

    A

    A

    HAMMERSHEAVY RANGER ASSAULT SQUAD

    CHARGE:May take a free Attack Action using Close-Combat Weapons after performing a March Move Action.

    FIRST STRIKE:Resolve Close-Combat Attacks beforetarget resolves theirs. Does not apply to Units Joined.

    FLYING:Ignore terrain. Does not apply to Units Joined.

    TA0302014

    DEVILS OWNCOMMANDO KILL SQUAD

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    21

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    15

    21

    15

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    3X 50WPHASER RIFLE

    3XFIGHTING KNIFE

    A

    1 1 2 2 3 3 4 4 5 6RANGE

    COMMANDO KILL SQUAD

    SCOUT

    EXPERT KNIFE

    50WPHASER RIFLE: PHASER

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    AA

    A

    DEVILS OWNCOMMANDO KILL SQUAD

    EXPERT - KNIFE:Hit on rolls of as well as .Does not apply to Units Joined.

    SCOUT:Take a March Move Action as the rst Action of

    game, leaving one further Action for that Activation.

    PHASER:Targets get no Cover Save from this weapon(but may still have an Infantry Save).

    TA0132014

    LEGIOPATRIA NOSTRA

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    15

    15

    22

    22

    22

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    15

    3X 50WPHASER RIFLEA

    1 1 2 2 3 3 4 4 5 6RANGE

    PATRIA NOSTRAFOREIGN LEGION KILL SQUAD

    BRAVE 50WPHASER RIFLE: PHASER

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    A

    A

    A

    LEGIO PATRIA NOSTRAFOREIGN LEGION KILL SQUAD

    BRAVE:Roll three dice when Rallying.

    PHASER:Targets get no Cover Save from this weapon(but may still have an Infantry Save).

    TA0182014

    RED DEVILSAIRBORNE PARATROOPER SQUAD

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    3X 60WPHASER RIFLE

    3XROCKET PUNCH

    A

    1 1 2 2 3 3 4 4 5 6RANGE

    60WPHASER RIFLE: PHASER

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    DEVIL DOGSUSMC FIRE SQUAD

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    3XM47 BAR AUTOMATIC RIFLE

    1X.30 CAL MG

    1XM4 .45 SUBMACHINEGUN

    A1 1 2 2 3 3 4 4 5 6RANGE

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    A

    AA

    DEVIL DOGSUSMC FIRE SQUAD

    TA0122014

    LEATHERNECKSUSMC MORTAR SQUAD

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    14

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    1 1 11

    13

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    1

    12

    12

    1XM47 120MMMORTAR

    2XM4 .45 SUBMACHINEGUN

    2X SHOTGUN

    A

    1 1 2 3 3 4 4 5 6RANGE 2

    SUPPORT WEAPON

    M47 120MMMORTAR: ARTILLERY

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    A

    LEATHERNECKSUSMC MORTAR SQUAD

    SUPPORT WEAPON:Support Weapons have three orfour Soldiers on the same base. Surviving Soldiers choosewhich weapons to use for each attack.

    ARTILLERY:Can re under control of an Artillery

    Observer.

    TA0172014

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    A

    CHOPPERSUSMC HEAVY MACHINE-GUN SQUAD

    ADVANCED REACTIVE FIRE:Can attempt a ReactiveAttack at up to Range 6, counting as when rollingfor number of Actions. Does not apply to Units Joined.

    SUPPORT WEAPON:Support Weapons have three or

    four Soldiers on the same base. Surviving Soldiers choosewhich weapons to use for each attack.

    TA0282014

    M47 FIELD PHASERM47 FIELD PHASER

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    71

    71

    71

    17

    1

    2

    17

    1

    1

    1X 210WPHASER GUN

    4XM47 BAR AUTOMATIC RIFLE

    A

    1 1 2 2 3 3 4 4 5 6RANGE

    STRONGPOINT

    SUPPORT WEAPON

    210WPHASER GUN: PHASER

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    A

    M47 FIELD PHASERM47 FIELD PHASER

    TA1582014

    STRONGPOINT:Must be deployed in a Strongpointor Bunker. Unit has a Strongpoint included in its pointscost. You may upgrade the Strongpoint to a Bunker for anadditional +5 points. Cannot move.

    SUPPORT WEAPON:Support Weapons have three orfour Soldiers on the same base. Surviving Soldiers choose

    which weapons to use for each attack.

    PHASER:Targets get no Cover Save from this weapon(but may still have an Infantry Save).

    M47 FIELD PHASERM47 FIELD PHASER

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    12

    71

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    71

    71

    71

    71

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    17

    11

    1X 210WPHASER GUN

    4XM47 BAR AUTOMATIC RIFLE

    A

    1 1 2 2 3 3 4 4 5 6RANGE

    STRONGPOINT

    SUPPORT WEAPON

    210WPHASER GUN: PHASER

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    A

    M47 FIELD PHASERM47 FIELD PHASER

    TA1582014

    STRONGPOINT:Must be deployed in a Strongpointor Bunker. Unit has a Strongpoint included in its pointscost. You may upgrade the Strongpoint to a Bunker for anadditional +5 points. Cannot move.

    SUPPORT WEAPON:

    Support Weapons have three orfour Soldiers on the same base. Surviving Soldiers choosewhich weapons to use for each attack.

    PHASER:Targets get no Cover Save from this weapon(but may still have an Infantry Save).

    STORMSTRIKEP-48C PELICAN, FIGHTER BOMBER

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    9

    2

    12

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    6 5 57

    2

    12

    6

    1

    9

    2X500 KG BOMB LIMITED AMMO

    1XSIX .50 CAL MG

    A

    1 1 2 2 3 3 4 4 5 6

    500 KG BOMB: VOLLEY

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    A

    STORMSTRIKEP-48C PELICAN, FIGHTER BOMBER

    VOLLEY:May fre any or all remaining bombs androckets at the same target in a single Attack.

    TA0022014

    THUNDERSTRIKEP-48X PELICAN

    FIGHTER BOMBERROCKET

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    3 2 22

    2

    12

    1

    1

    9

    2X5.5 INCH HVAR ROCKETS LIMITED AMMO

    1XSIX .50 CAL MG

    A

    1 1 2 2 3 3 4 4 5 6RANGE

    5.5 INCH HVAR ROCKETS: VOLLEY

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    A

    THUNDERSTRIKEP-48X PELICAN, FIGHTER BOMBERROCKET

    VOLLEY:May fre any or all remaining bombs androckets at the same target in a single Attack.

    TA0012014

    BLACKHAWKM1B LIGHT ASSAULT WALKERPIA

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    3

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    53

    53

    1 1

    1XHEAVY PIATA

    1 1 2 2 3 3 4 4 5 6RANGE

    HEAVY PIAT: GRENADE, RELOAD

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    A

    BLACKHAWKM1B LIGHT ASSAULT WALKERPIAT

    GRENADE:Target Infantry get no Cover Save from thisweapon (but still have an Infantry Save).

    RELOAD:When this weapon performs an attack, removethe Units Loaded token. This weapon cannot attack untilthe Unit regains its Loaded token by performing a ReloadAction.

    TA0322014

    HONEYM1C LIGHT ASSAULTWALKERPHASER

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    14

    14

    41

    41

    41

    41

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    41

    14

    14

    1XDUAL 120WPHASER GUNSA

    1 1 2 2 3 3 4 4 5 6RANGE

    DUAL 120WPHASER GUNS: PHASER, SALV

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    A

    HONEYM1C LIGHT ASSAULT WALKERPHASER

    PHASER:Targets get no Cover Save from this weapon(but may still have an Infantry Save).

    SALVO:May double number of Combat Dice rolledwhen attacking. If you do so, remove the Units Loadedtoken. This weapon cannot attack until the Unit regains itsLoaded token by performing a Reload Action.

    TA0362014

    WILDFIREM1A LIGHT ASSAULT

    WALKERMACHINE-GUN

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    212

    212

    110

    27

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    12

    17

    1XQUAD .50 CAL MGA

    1 1 2 2 3 3 4 4 5 6RANGE

    ADVANCED REACTIVE FIRE

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    BARKING DOGM3G MEDIUM COMBATWALKERANTI-TANK

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    4

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    12

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    54

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    42

    1

    14

    14

    1

    13

    12

    1X SIX M40 RECOILESS GUNS

    1X.50 CAL MG

    1X.30 CAL MG

    A

    1 1 2 2 3 3 4 4 5 6RANGE

    SIX M40 RECOILESS GUNS: RELOAD

    A

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    BARKING DOGM3G MEDIUM COMBATWALKERANTI-TANK

    RELOAD:When this weapon performs an attack, removethe Units Loaded token. This weapon cannot attack untilthe Unit regains its Loaded token by performing a ReloadAction.

    TA1512014

    COBRA AMPM3D MEDIUM COMBAT

    WALKERPHASER (AMPHIBIOUS)

    AMPHIBIOUS

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    23

    14

    61

    12

    12

    61

    11

    61

    61

    61

    16

    14

    14

    16

    13

    12

    1X 180WPHASER GUN

    1X.50 CAL MG

    1X.30 CAL MG

    A

    1 1 2 2 3 3 4 4 5 6RANGE

    AMPHIBIOUS

    180WPHASER GUN: PHASER

    A

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    COBRA AMPM3D MEDIUM COMBAT

    WALKERPHASER (AMPHIBIOUS)

    AMPHIBIOUS:Can move through Water as if it wereOpen Space.

    PHASER:Targets get no Cover Save from this weapon(but may still have an Infantry Save).

    TA1542014

    COBRAM3D MEDIUM COMBAT

    WALKERPHASER

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    12

    12

    61

    11

    61

    61

    61

    16

    14

    14

    16

    13

    12

    1X 180WPHASER GUN

    1X.50 CAL MG

    1X.30 CAL MG

    A

    1 1 2 2 3 3 4 4 5 6RANGE

    180WPHASER GUN: PHASER

    A

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    COBRAM3D MEDIUM COMBAT WALKERPHASER

    PHASER:Targets get no Cover Save from this weapon(but may still have an Infantry Save).

    TA0342014

    HOTDOGM3B MEDIUM COMBAT

    WALKERNAPALM

    P RO R

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    25

    16

    25

    17

    23

    14

    12

    12

    11

    3 3 3 3

    14

    14

    3

    13

    12

    3

    1X.50 CAL MG

    1X.30 CAL MG

    1XNAPALM THROWERA

    1 1 2 2 3 3 4 4 5 6RANGE

    NAPALM THROWER: FLAME

    A

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    HOTDOGM3B MEDIUM COMBAT WALKERNAPALM

    FLAME:Targets get no Saves from this weapon and areSuppressed.

    TA0372014

    MICKEYM3A MEDIUM COMBAT

    WALKERCLOSE SUPPORT

    M1 75MM HOWITZER: GRENADE

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    12

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    21

    14

    1

    14

    13

    1

    12

    1X.50 CAL MG

    1XM1 75MMHOWITZER

    1X.30 CAL MG

    A

    1 1 2 2 3 3 4 4 5 6RANGE

    M1 75MMHOWITZER: GRENADE

    A

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    MICKEYM3A MEDIUM COMBAT

    WALKERCLOSE SUPPORT

    GRENADE:Target Infantry get no Cover Save from thisweapon (but still have an Infantry Save).

    TA0392014

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    A

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    POUNDERM3C MEDIUM COMBAT WALKERANTI-TANK

    TA0412014

    RATTLER AMPM3E MEDIUM COMBAT WALKERANTI-AIRCRAFT (AMPHIBIOUS)

    ADVANCED REACTIVE FIRE

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    1

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    14

    33

    12

    12

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    11

    22

    21

    1

    14

    14

    1

    13

    12

    1X TWIN M2 40MM AA GUNS

    1X.50 CAL MG

    1X.30 CAL MG

    A

    1 1 2 2 3 3 4 4 5 6RANGE

    AMPHIBIOUS

    A

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    RATTLER AMPM3E MEDIUM COMBAT WALKERANTI-AIRCRAFT (AMPHIBIOUS)

    ADVANCED REACTIVE FIRE:Can attempt a ReactiveAttack at up to Range 6, counting as when rollingfor number of Actions. Does not apply to Units Joined.

    AMPHIBIOUS:Can move through Water as if it wereOpen Space.

    TA1532014

    RATTLERM3E MEDIUM COMBAT

    WALKERANTI-AIRCRAFT

    ADVANCED REACTIVE FIRE

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    12

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    1

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    14

    1

    13

    12

    1XTWIN M2 40MMAA GUNS

    1X.50 CAL MG

    1X.30 CAL MG

    A

    1 1 2 2 3 3 4 4 5 6RANGE

    A

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    RATTLERM3E MEDIUM COMBAT

    WALKERANTI-AIRCRAFT

    ADVANCED REACTIVE FIRE:Can attempt a ReactiveAttack at up to Range 6, counting as when rollingfor number of Actions. Does not apply to Units Joined.

    TA0432014

    STEEL RAINM3F MEDIUM COMBAT WALKER

    ASSAULT ENGINEER

    4.2 ROCKET: VOLLEY

    PETARD MORTAR GRENADE RELOAD

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    3

    5

    2

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    2

    4

    1

    3

    1

    14

    3

    1

    12

    2

    4X4.2 ROCKET LIMITED AMMO

    1X.30 CAL MG

    1XPETARD MORTAR

    A

    1 1 2 2 3 3 4 4 5 6RANGE

    PETARD MORTAR: GRENADE RELOAD

    A

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    STEEL RAINM3F MEDIUM COMBAT WALKER

    ASSAULT ENGINEER

    VOLLEY:May re any or all remaining ammunition at thesame target in a single Attack or Sustained Attack Action.

    GRENADE:Target Infantry get no Cover Save from thisweapon (but still have an Infantry Save).

    RELOAD:When this weapon performs an attack, removethe Units Loaded token. This weapon cannot attack untilthe Unit regains its Loaded token by performing a ReloadAction.

    TA0462014

    BULLDOGM5A HEAVY DESTROYER

    WALKERPHASER

    SMOKE LAUNCHERS

    180WRAPIDFIRE PHASER GUN: PHASE

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    25

    17

    17

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    23

    14

    14

    62

    12

    12

    12

    62

    11

    62

    62

    62

    111

    14

    14

    14

    111

    13

    12

    12

    1X 180WRAPIDFIRE PHASER GUN

    1X.50 CAL MG

    1X.30 CAL MG

    1X.30 CAL MG

    A

    1 1 2 2 3 3 4 4 5 6RANGE

    LARGE VEHICLE

    A

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    BULLDOGM5A HEAVY DESTROYER WALKERPHASER

    SMOKE LAUNCHERS:Once per game, take a SmokeLaunchers Action to place Smoke on Unit.

    PHASER:Targets get no Cover Save from this weapon(but may still have an Infantry Save).

    TA0332014

    SIX SHOOTERM5B HEAVY DESTROYER

    WALKERANTI-TANK

    SMOKE LAUNCHERS

    SIX M40 RECOILESS GUNS: SALVO

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    14

    14

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    12

    12

    2

    11

    52

    42

    41

    1

    14

    14

    14

    1

    13

    12

    12

    1X SIX M40 RECOILESS GUNS

    1X.50 CAL MG

    1X.30 CAL MG

    1X.30 CAL MG

    A

    1 1 2 2 3 3 4 4 5 6RANGE

    LARGE VEHICLE

    A

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    SIX SHOOTERM5B HEAVY DESTROYER

    WALKERANTI-TANK

    SMOKE LAUNCHERS:Once per game, take a SmokeLaunchers Action to place Smoke on Unit.

    SALVO:May double number of Combat Dice rolledwhen attacking. If you do so, remove the Units Loadedtoken. This weapon cannot attack until the Unit regains its

    Loaded token by performing a Reload Action.

    TA0442014

    LONG TOM IIM7C HEAVY SUPPORTWALKERARTILLERY

    CREW SMOKE LAUNCHERS

    M2 LONG TOM GUN: ARTILLERY

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    23

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    11

    1 1 11

    14

    14

    13

    1

    13

    13

    12

    1X M2 LONG TOM GUN

    1X.50 CAL MG

    2X.50 CAL MG

    3XM4 .45 SUBMACHINEGUN

    A

    1 1 2 2 3 3 4 4 5 6RANGE

    HUGE VEHICLE

    A

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    LONG TOM IIM7C HEAVY SUPPORT WALKERARTILLERY

    CREW:May attack with either vehicle or crew weapons.

    SMOKE LAUNCHERS:Once per game, take a SmokeLaunchers Action to place Smoke on Unit.

    ARTILLERY:Can re under control of an ArtilleryObserver.

    TA0382014

    MOBILE HQM1 HEAVY COMMAND WALKER

    ADVANCED REACTIVE FIRE AIR ALERT COMMAND VEHICLE CREW

    PASSENGERS 6 SMOKE LAUNCHERS

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    12

    11

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    14

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    13

    13

    12

    1X.50 CAL MG

    2X.50 CAL MG

    3XM4 .45 SUBMACHINEGUN

    A

    1 1 2 2 3 3 4 4 5 6RANGE

    HUGE VEHICLE

    A

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    MOBILE HQM1 HEAVY COMMAND WALKER

    ADVANCED REACTIVE FIRE:Can attempt a ReactiveAttack at up to Range 6, counting as when rollingfor number of Actions. Does not apply to Units Joined.

    AIR ALERT:Take an Air Alert Special Action to select anAircraft in Line of Sight. On a , friendly Units attacking

    it hit on as well as for the remainder of the turn.COMMAND VEHICLE:Ofcers, Mechanics, andMedics mounted in vehicle can re-roll Special Actions.

    CREW:May attack with either vehicle or crew weapons.

    PASSENGERS (6):Can carry six Infantry with Armour 1or 2 or three Infantry with Armour 3 or 4.

    SMOKE LAUNCHERS:Once per game, take aSmoke Launchers Action to place Smoke on Unit.

    TA0402014

    SKYSWEEPERM9 HEAVY SUPPORT WALKER

    ANTI-AIRCRAFT

    ADVANCED REACTIVE FIRE

    CREW SMOKE LAUNCHERS

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    1

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    23

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    44

    12

    12

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    11

    11

    33

    22

    21

    1

    14

    14

    13

    1

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    13

    12

    1XTRIPLE M23 60MMAA GUNS

    1X.50 CAL MG

    2X.50 CAL MG

    3XM4 .45 SUBMACHINEGUN

    A

    1 1 2 2 3 3 4 4 5 6RANGE

    HUGE VEHICLE

    A

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    SKYSWEEPERM9 HEAVY SUPPORT WALKER

    ANTI-AIRCRAFT

    ADVANCED REACTIVE FIRE:Can attempt a ReactiveAttack at up to Range 6, counting as when rollingfor number of Actions. Does not apply to Units Joined.

    CREW:May attack with either vehicle or crew weapons.

    SMOKE LAUNCHERS:Once per game, take a Smoke

    Launchers Action to place Smoke on Unit.

    TA0452014

    FIREBALLM7B HEAVY ASSAULT

    WALKERNAPALM

    DOZER BLADE PASSENGERS 6 SMOKE LAUNCHERS

    HEAVY NAPALM THROWER: FLAME

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    111

    27

    112

    24

    17

    13

    13

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    4 4 4 4

    16

    18

    4

    14

    14

    4

    1X TWIN .50 CAL MG

    2X TWIN .30 CAL MG

    1XHEAVY NAPALM THROWERA

    1 1 2 2 3 3 4 4 5 6RANGE

    HUGE VEHICLE

    A

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    FIREBALLM7B HEAVY ASSAULT WALKERNAPALM

    DOZER BLADE:Take a Dozer Special Action to gaina Cover Save until the vehicle takes a Move or MarchMove Action.

    PASSENGERS (6):Can carry six Infantry with Armour 1or 2 or three Infantry with Armour 3 or 4.

    SMOKE LAUNCHERS:Once per game, take a SmokeLaunchers Action to place Smoke on Unit.

    FLAME:Targets get no Saves from this weapon and areSuppressed.

    TA0352014

    PUNISHERM7A HEAVY ASSAULTWALKERANTI-TANK

    DOZER BLADE PASSENGERS 6

    SMOKE LAUNCHERS

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    27

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    4

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    2

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    13

    2

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    2 62 622

    16

    18

    1

    14

    14

    1X TWIN M3 155MMGUNS

    1X TWIN .50 CAL MG

    2X TWIN .30 CAL MG

    A

    1 1 2 2 3 3 4 4 5 6RANGE

    HUGE VEHICLE

    A

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    PUNISHERM7A HEAVY ASSAULT WALKERANTI-TANK

    DOZER BLADE:Take a Dozer Special Action to gaina Cover Save until the vehicle takes a Move or MarchMove Action.

    PASSENGERS (6):Can carry six Infantry with Armour 1or 2 or three Infantry with Armour 3 or 4.

    SMOKE LAUNCHERS:Once per game, take a SmokeLaunchers Action to place Smoke on Unit.

    TA0422014

    LCM-46LANDING CRAFT, MEDIUM 46

    NAVAL UNIT

    SEALIFTER

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    12

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    14

    13

    2X.50 CAL MGA

    1 1 2 2 3 3 4 4 5 6RANGE

    LARGE VEHICLE

    A

    A

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    LCM-46LANDING CRAFT, MEDIUM 46

    NAVAL UNIT:Treat Water as Open Space, but cannotenter any other type of terrain. May take a free AttackAction after performing a March Move Action.

    SEALIFTER:Can carry twelve Infantry with Armour 1or 2 or six Infantry with Armour 3 or 4. Normal-sized

    Vehicles replace six Infantry. Large Vehicles replace allpassengers.

    TA1552014

    MICKEY ARVM3RV MEDIUM RECOVERY VEHICL

    MECHANIC

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    12

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    11

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    14

    13

    12

    1X.50 CAL MG

    1X.30 CAL MG

    A

    1 1 2 2 3 3 4 4 5 6RANGE

    A

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    MICKEY ARVM3RV MEDIUM RECOVERY VEHICLE

    MECHANIC:Perform a Makeshift Repair Action to rollve dice. Cancel one point of damage on adjacent vehiclefor each rolled. Does not apply to Units Joined.

    TA1502014

    PERSHING IIM26A2 MEDIUM TANKPHASER

    TRACKED SMOKE LAUNCHERS

    180WRAPIDFIRE PHASER GUN: PHASE

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    111

    25

    16

    16

    111

    25

    17

    17

    62

    23

    14

    14

    62

    12

    12

    12

    62

    11

    62

    62

    62

    111

    14

    14

    14

    111

    13

    12

    12

    1X 180WRAPIDFIRE PHASER GUN

    1X.50 CAL MG

    1X.30 CAL MG

    1X.30 CAL MG

    A

    1 1 2 2 3 3 4 4 5 6RANGE

    LARGE VEHICLE

    A

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    PERSHING IIM26A2 MEDIUM TANKPHASER

    SMOKE LAUNCHERS:Once per game, take a SmokeLaunchers Action to place Smoke on Unit.

    TRACKED:Roll when moving through Terrain, haltingon a score of .

    PHASER:Targets get no Cover Save from this weapon

    (but may still have an Infantry Save).

    TA1742014

    1 12 23 34 4 5 6

    PERSHING IIIM26A3 MEDIUM TANKANTI-TAN

    TRACKED SMOKE LAUNCHERS

    SIX M40 RECOILESS GUNS: SALVO

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    2

    25

    16

    16

    3

    25

    17

    17

    2

    23

    14

    14

    2

    12

    12

    12

    2

    11

    52

    42

    41

    1

    14

    14

    14

    1

    13

    12

    12

    1X SIX M40 RECOILESS GUNS

    1X.50 CAL MG

    1X.30 CAL MG

    1X.30 CAL MG

    A

    1 1 2 2 3 3 4 4 5 6RANGE

    LARGE VEHICLE

    A

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    PERSHING IIIM26A3 MEDIUM TANKANTI-TANK

    SMOKE LAUNCHERS:Once per game, take a SmokeLaunchers Action to place Smoke on Unit.

    TRACKED:Roll when moving through Terrain, haltingon a score of .

    SALVO:May double number of Combat Dice rolled

    when attacking. If you do so, remove the Units Loadedtoken. This weapon cannot attack until the Unit regains itsLoaded token by performing a Reload Action.

    TA1752014

    RECON MICKEYM3H MEDIUM COMBAT

    WALKERRECON

    ARTILLERY OBSERVER

    SCOUT

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    27

    25

    16

    27

    25

    17

    24

    23

    14

    13

    12

    12

    11

    11

    16

    14

    14

    14

    13

    12

    1X TWIN .50 CAL MG

    2X.50 CAL MG

    1X.30 CAL MG

    A

    1 1 2 2 3 3 4 4 5 6RANGE

    A

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    RECON MICKEYM3H MEDIUM COMBAT WALKERRECON

    ARTILLERY OBSERVER:Can shoot a target in Lineof Sight with an Artillery Weapon from another Unit thathas not yet Activated, even if the other Unit does not haveLine of Sight. The other Unit is counted as Activated aftermaking its Attack.

    SCOUT:Take a March Move Action as the rst Action ofgame, leaving one further Action for that Activation.

    TA1522014