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  • 8/4/2019 Dungeon Masters Screen

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    AGE 12+-,_,_,_,_,_,_._-,--,-_._,_,_- - -

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    Monster StandardLevel Monster" Minion Elite Solo

    RIENCE POINT REWARDSer Standardl Monster" Minion Elite Solo

    200 500 21250 625300 750350 875400 1,000500 1,250600 1500700 1,75000 2,000

    1,000 2,5001,200 3000 32

    34

    800 6400 160001,038 8,300 20,750127 10200 25500 Drink1,513 12,100 30,2501750 14,000 35,0002,250 18,000 45,0002750 22000 55000

    26,000 230000

    175 44200 __ ~5~O ~~ __~~~

    27,000 6,75031,000 7,75039,000 195,00047,00055,000 13,750 110,00063,000 15,750 126,00079,000 19,750 158,00095,000 23,750 190,000111,000 27,750 222,000 555,0002,800 700 5,600 14,000

    Large fire creature 20lculate the target XPforan encounter ofthe pes' level orto calculate the appropriate quest XPfora party ofthe pes' level.multiplyandard Monster value bythe number ofpes inthe party.Forminor quests. the XPaward isequal to the Standard Monster reward. Huge or Gargantuan

    ~ fi ~re ~c~ re~ a~t uMr e~ ~4~0 ~ ~b ~ri g~h ~t ~~

    CHARACTERADVANCEMENT

    Normal Damage Expressions limited Damage Expressionsl Low Medium High Low Medium High

    Total XP Level1d6 + 3 1d10 + 3 2d6 + 3 +ld6+4 1dl0 +4 2d8 +4 3d6 +4 3dl0 + 41i:18+ 5 2i:16+ 5 2i:18+ 5 i :l10+ 5 4 +

    2d6 + 5 3d6 + 5 3d8 + 5 4d8 + 52i:18+6 3i:16+62d8 + 7 3d8 + 7 3dl0 + 6 4dl0 + 7 4d12 + 73i:16+ 8 3i:18+ 7 4i:18+ 7 4i:110+ 7 4i:112+ 7

    2d6 + 8 3d6 + 8 4d8 + 8 4d12 + 8 5d10 + 82i:18+9 3i:18+ 9 4i:110+ 9 5i:110+ 9 5i:112+ 9

    30th 2d8 + 10 3d8 + 10 4d8 + 10 4dl0 + 9 5dl0 + 9 5d12 + 9

    DUNGEONS & DRAGONS a nd i ts l og o a r e t ra de m ar ks o fW i z ar ds o f t h e C o as t. l nc , i n t he U .5 A. a nd o th er c ou nt ri es . 200 8 W iz ard s o f th e C oas t. I nc. 6 60 21 83 07 400 01 E N

    Sc re en i l lu s t ra t e d by Fran ci s Tsa i

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    . .:H~ell!n unconscious creature consume a potionImprove an ally's attack roll, defense,

    .,.,_ ....._...;;;;;;;;;;;;;;;;;;;;;;;;;;;__;.s;;k;.:.i:;.lI..:c::,:h:;,eck,r ability checkattac"_!I.l!ila..::!s !!ltil!.lie!:!l~d.::o~rlut it awa~ _eve or stow an item Retrieve or stow an item on your person

    Opportunity Actions DescriptionOpportunity attack Make a melee basic attack against an

    enem~ that Rrovokes an op.Rortunit)' attack

    Let go of an enemySpend an action point to tal

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    TO BREAK ORT COMMON ITEMS

    20252938

    3326

    iron chains 30damantine chains 34h wooden chest 19

    h iron box 26h adamantine box 32through wooden wall (6 in. thick) 26through masonry wall (1 ft. thick) 35through hewn stone wall (3 ft. thick) 43

    11th 1015th 1118th 13 1021 st 14 22-24th 16 2427th 16

    19 28

    25193133

    30 ft. 50 ft. 70 ft.th 70ft. 110ft.

    60ft. 90 ft. 140 ft.80ft. 110ft. 170 f t.

    30th 90ft. 130 ft. 200 ft.

    DCS FOR COMMONLY USEDSKILLSClimbClimbing a ladder Athletics DC 5Climbing a rope Athletics DC 10Climbing an uneven surface (dungeon wall) Athletics DC 15Climbing a rough surface (brick wall Athletics DC 20Surface is unusually smooth Athletics DC +5Suiface is slippery Athletics DC +5Use climber's kit +2 on check------.-------~~------------+~S~o~n~c~h~e~ck~

    -5 on checkAthletics check vs. Fortitude

    IEscap-efrom RestraintsAttempt to escape as a s tandard actionind TracksSof t g round (snow, loose d irt , mud)Hard ground (wood o..,r""'s""to"'n""e",)'- _Huge of larger creature, or group of 10+Rain or snow since tracks were madeEach day since tracks were madeQ.uar!) ' takes ste~s to cover tracks

    Acrobatics DC 20DC+10Perception DC 15Perception DC 2S

    +5 to check- = - - -erce~tion DC +10Perception DC +2Percept ion DC +5

    Detect MagicIdentift a conjuration or summoning effect Arcana DC 1S + spell levelIdentify magical effect already in place Arcana DC 20 + spell level

    Arcana DC 20 + spell levelHeal DC 10Heal DC 1SHeal DC 15Heal DC 1S

    ListenBattleNormal conversation

    Perception DC 0Perception DC 5Perception DC 15Percept ion DC +5Percept ion DC +10

    Perception DC +1 per 2 squares

    WhispersThrough a doorThrough a wal lFaraway

    Rolling Attacks and Checks Attacks: 1 d20 + one-half level + ability modifier (+ proficiency bonus, if

    a weapon attack) + other modifiers Checks: 1 d20 + one-half level + ability modifier (+5 ifa trained skill)+

    other modifiers

    Cover (PH Cover (-2 Penalty to Attack Rolls): The target isa ro

    corner or protected byterrain. Forexample, the targetbe inthe same square as a small tree, obscured bya smpillaror a large piece offurniture, or behind a low wall

    Superior Cover (-5 Penalty to Attack Rolls): Theisprotected bya significant terrain advantage, such awhen fighting from behind a window, a portcullis, a gor an arrow slit.

    Area Attacks and Close Attacks: When you makearea attack or a close attack, a target has cover if therobstruction between the origin square and the targetbetween you and the target.

    Reach: Ifa creature tha t has reach at tacks through tethat would grant cover if the target were init, the tarhas cover. Forexample, even ifyou're not inthe samesquare as a small pillar, itgives you cover from the attan ogre on the other side of the p il lar .

    Creatures and Cover: When you make a ranged attagainst an enemy and other enemies are inthe way,target has cover. Your allies never grant cover to yourenemies, and neither allies nor enemies give cover amelee, close, or area attacks.

    Determining Cover: Todetermine if a target has cochoose a corner ofa square you occupy (or a cornerattack's origin square) and trace imaginary lines fromcorner to every corner ofanyone square the target opies. Ifone ortwo ofthose lines are blocked byan obor an enemy, the target has cover. (Aline isn 't blockedruns along the edge ofan obstacle's or an enemy's sqIfthree orfour ofthose lines are blocked but you havofeffect, the target has superior cover.

    Concealment (PH Concealment (-2 Penalty to Attack Rolls): The tar

    ina lightly obscured square or in a heavily obscured sbut adjacent to you.

    Total Concealment (-5 Penalty to Attack Rolls): Ycan't see the target. The target isinvisible,in a totallyobscured square, or ina heavily obscured square andadjacent to you.

    Melee Attacks and Ranged Attacks Only: Attackties from concealment apply only to the targets ofmeor ranged attacks.

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    nditions (PH

    . Y ou g ra nt co mb at a dvan tag e.

    . Y ou can 't see any target (y our targetsh a ve t ot al c o nc ea lm e n t) .

    . You t ake a -10 p en a lt y t o P er ce pt io nchecks.

    . You can 't flank an enem y.

    . Y ou g ra nt co mb at a dvan tag e.

    . You can take either a standard action , am ove a ctio n, o r a m ino r ac tio n o n y ou rtu rn (y ou c an a ls o ta ke fr ee a ctio ns ). Y ouc an 't ta ke i mm ed ia te a ctio ns o r o pp or tu -nityactions.

    . You can't flank an enem y.

    . You can 't hear any thing.

    . You t ake a - 10 p en a lt y t o P er ce pt io nchecks.

    . You 're dazed.

    . The dom inating crea ture chooses y ouraction . T he o nly po wers it can m ak e y ouu se a re a t- wi ll p ow er s.

    DYING.. Y ou 're u nc on sc io us... Y ou 're at 0 or negative hit points... You m ake a death saving throw every

    round.HELPLESS.. Y ou g ran t co mb at ad van tag e... You can b e the target of a coup de grace .Note: U su all y y ou 'r e h elp le ss b ec au se y ou 'r e

    unconscious.IMMOBILIZED.. You can 't m ove from y our space ,

    although y ou can te leport and can b eforced to m ove b y a pull, a push, or aslide.

    .. You t ake a -2 p en alty to a tta ck r olls ify ou r a tta ck d oe sn 't in cl ud e th e c re atu reth at m ark ed y ou .

    PETRIFIED.. You have b een turned to stone... Y ou can 't take actions... Y ou gain resist 20 to all dam age... Y ou are u na ware o f y o ur surro un din gs... You don 't age.

    aling a Dying Character (PH 295). Regain Hit Points: W hen y ou are dy ing and receive healing , you go to 0

    h it po in ts an d th en re ga in h it poin ts fro m th e h ealin g e ffect. If a h ealin geffec t re qu ires y ou to spen d a he alin g su rg e b ut y ou h ave no ne le ft, y ourco ndition d oesn 't ch an ge, b ut y ou re ga in h it po in ts afte r an e xten de d re st ifs om eo ne h as s ta biliz ed y ou u sin g th e H ea l s kill.

    . Become Conscious: A s s oon as y ou have a current h it point to ta l tha t'sh igher than 0, y ou b ecom e conscious and are no longer dy ing. (Y ou are stillprone until y ou take an action to stand up.)

    PRONE.. You grant com bat advantage to enem ies

    m ak in g m ele e a tta ck s a ga in st y ou ... You get a +2 b on us to a ll d ef en se s

    a ga in st r an ge d a tt ac ks f ro m n on ad ja ce ntenemies.

    .. Y ou 're ly in g o n th e g ro un d. (If y ou're fly -in g, y ou s afe ly d es ce nd a d is ta nc e e qu alto y ou r fly speed . If y ou d on 't reac h th eg ro un d, y o u f al l. )

    .. You t ake a -2 pe na lty to a tt ac k r oll s.RESTRAINED.. Y ou gran t co mb at ad va ntag e... Y ou 're i mm ob iliz ed ... You can't b e forced to move b y a pull, a

    p us h, o r a s lid e... You t ake a -2 pe na lty to a tt ac k r oll s.

    SLOWED.. Your speed b ecom es 2. T his speed

    applies to all y ou r m ovem en t m ode s,b ut it d oe s n ot a pp ly to te le po rta tio nor to a pull, a push, or a slide. You can'tincrease y our speed ab ove 2, and y ourspe ed d oesn 't inc rea se if i t w as lo we rthan 2. If y ou 'r e s lo we d w hile m ovin g,sto p m oving if y ou h ave a lre ad y m ove d2 o r m ore squa res.

    STUNNED.. You grant com bat advantage... You can 't take actions... You can 't flank an enem y.

    SURPRISED.. You grant com bat advantage... You can 't take actions, o ther than f

    actions... You can 't flank an enem y.

    UNCONSCIOUS.. Y ou 're h elpless... You t ake a -5 p en al ty t o a ll d ef en se.. You can 't take actions... Y ou fa ll pron e, if p ossib le... You can 't flank an enem y.

    WEAKENED.. Your a ttacks deal half dam age. Ong

    d am ag e y ou d ea l i s n o t a ff ec te d.

    Death and Dying (PH.. Dying: W hen y ou r h it poin ts d ro p to 0 or few er, y ou fall un co nscio us an d are dy in g. A ny ad ditio na l d am ag

    y ou tak e co ntinu es to red uce y ou r c urre nt h it po in t to tal u ntil y ou r ch aracte r d ie s... Death Saving Throw: W hen y ou are dy ing, you need to m ake a saving throw at the end of y our turn

    round. T he result of y our saving throw determ ines how close y ou are to death.Lower than 10: Y ou slip o ne step clo ser to d eath. If y ou ge t th is resu lt th re e tim es b efo re y ou tak e ay ou d ie .10-19: No c h an g e.20 or higher: Spend a healing surge . W hen y ou do so, y ou are considered to have 0 hit points, and ty ou r h ea lin g surg e resto res h it po ints as n orm al. Y ou are n o lon ger d yin g, a nd y ou are co nsc io us b ut stpro ne. If y ou ro ll 2 0 o r hig her b ut ha ve n o h ea lin g su rge s le ft, y ou r c ond itio n d oesn 't ch an ge.

    .. Death: W hen y ou take dam age that reduces y our current h it points to y our b loodied value expressedn eg ativ e n um b er, y ou r c ha ra cte r d ie s.

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    accessory provides the Dungeon Ma ter with aof tables and lists usefuJ during arne

    play By reducing the page-flipping nece ar~during the game, this screen speeds play and keepthe action on track.The heavy cardstock. four-panel Dun8