d&d basic - dungeon master screen

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The D&D basic DM screen. Retyped from TSR 9437 - DMR1 - Dungeon Master Screen.

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Page 1: D&D Basic - Dungeon Master Screen
Page 2: D&D Basic - Dungeon Master Screen
Page 3: D&D Basic - Dungeon Master Screen
Page 4: D&D Basic - Dungeon Master Screen
Page 5: D&D Basic - Dungeon Master Screen

Attack Rolls Table: All Monsters

Creature's Armor Class HitHit Dice 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 0Normal Man 2 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20Up to 1 2 2 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 191+ to 2 2 2 2 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 182+ to 3 2 2 2 2 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 173+ to 4 1 2 2 2 2 2 3 4 5 6 7 8 9 10 11 12 13 14 15 164+ to 5 *0 1 2 2 2 2 2 3 4 5 6 7 8 9 10 11 12 13 14 155+ to 6 *1 *0 1 2 2 2 2 2 3 4 5 6 7 8 9 10 11 12 13 146+ to 7 *2 *1 *0 1 2 2 2 2 2 3 4 5 6 7 8 9 10 11 12 137+ to 8 *3 *2 *1 *0 1 2 2 2 2 2 3 4 5 6 7 8 9 10 11 128+ to 9 *4 *3 *2 *1 *0 1 2 2 2 2 2 3 4 5 6 7 8 9 10 119+ to 11 *5 *4 *3 *2 *1 *0 1 2 2 2 2 2 3 4 5 6 7 8 9 1011+ to 13 *6 *5 *4 *3 *2 *1 *0 1 2 2 2 2 2 3 4 5 6 7 8 913+ to 15 *7 *6 *5 *4 *3 *2 *1 *0 1 2 2 2 2 2 3 4 5 6 7 815+ to 17 *8 *7 *6 *5 *4 *3 *2 *1 *0 1 2 2 2 2 2 3 4 5 6 717+ to 19 *9 *8 *7 *6 *5 *4 *3 *2 *1 *0 1 2 2 2 2 2 3 4 5 619+ to 21 *10 *9 *8 *7 *6 *5 *4 *3 *2 *1 *0 1 2 2 2 2 2 3 4 521+ to 23 *10 *10 *9 *8 *7 *6 *5 *4 *3 *2 *1 *0 1 2 2 2 2 2 3 423+ to 25 *10 *10 *10 *9 *8 *7 *6 *5 *4 *3 *2 *1 *0 1 2 2 2 2 2 325+ to 27 *10 *10 *10 *10 *9 *8 *7 *6 *5 *4 *3 *2 *1 *0 1 2 2 2 2 227+ to 29 *10 *10 *10 *10 *10 *9 *8 *7 *6 *5 *4 *3 *2 *1 *0 1 2 2 2 229+ to 31 *11 *10 *10 *10 *10 *10 *9 *8 *7 *6 *5 *4 *3 *2 *1 *0 1 2 2 231+ to 33 *12 *11 *10 *10 *10 *10 *10 *9 *8 *7 *6 *5 *4 *3 *2 *1 *0 1 2 233+ to 35 *13 *12 *11 *10 *10 *10 *10 *10 *9 *8 *7 *6 *5 *4 *3 *2 *1 *0 1 235+ and up *14 *13 *12 *11 *10 *10 *10 *10 *10 *9 *8 *7 *6 *5 *4 *3 *2 *1 *0 1

19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 0

Creature's Armor Class HitHit Dice -1 -2 -3 -4 -5 -6 -7 -8 -9 -10 -11 -12 -13 -14 -15 -16 -17 -18 -19 -20Normal Man 20 20 20 20 21 22 23 24 25 26 27 28 29 30 30 30 30 30 31 32Up to 1 20 20 20 20 20 21 22 23 24 25 26 27 28 29 30 30 30 30 30 311+ to 2 19 20 20 20 20 20 21 22 23 24 25 26 27 28 29 30 30 30 30 302+ to 3 18 19 20 20 20 20 20 21 22 23 24 25 26 27 28 29 30 30 30 303+ to 4 17 18 19 20 20 20 20 20 21 22 23 24 25 26 27 28 29 30 30 304+ to 5 16 17 18 19 20 20 20 20 20 21 22 23 24 25 26 27 28 29 30 305+ to 6 15 16 17 18 19 20 20 20 20 20 21 22 23 24 25 26 27 28 29 306+ to 7 14 15 16 17 18 19 20 20 20 20 20 21 22 23 24 25 26 27 28 297+ to 8 13 14 15 16 17 18 19 20 20 20 20 20 21 22 23 24 25 26 27 288+ to 9 12 13 14 15 16 17 18 19 20 20 20 20 20 21 22 23 24 25 26 279+ to 11 11 12 13 14 15 16 17 18 19 20 20 20 20 20 21 22 23 24 25 2611+ to 13 10 11 12 13 14 15 16 17 18 19 20 20 20 20 20 21 22 23 24 2513+ to 15 9 10 11 12 13 14 15 16 17 18 19 20 20 20 20 20 21 22 23 2415+ to 17 8 9 10 11 12 13 14 15 16 17 18 19 20 20 20 20 20 21 22 2317+ to 19 7 8 9 10 11 12 13 14 15 16 17 18 19 20 20 20 20 20 21 2219+ to 21 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 20 20 20 20 2121+ to 23 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 20 20 20 2023+ to 25 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 20 20 2025+ to 27 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 20 2027+ to 29 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 2029+ to 31 2 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 2031+ to 33 2 2 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 1933+ to 35 2 2 2 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 1835+ and up 2 2 2 2 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17

-1 -2 -3 -4 -5 -6 -7 -8 -9 -10 -11 -12 -13 -14 -15 -16 -17 -18 -19 -20 Note:

*Misses only on a natural 1. Add the numbers shown to the total damage done by the attack.

DUNGEONS & DRAGONS is a registered trademark owned by TSR, Inc. ©1993 TSR, Inc. All Rights Reserved.

Page 6: D&D Basic - Dungeon Master Screen

Attack Rolls Table: All Characters

MUNormal Man

1-56-10

11-15

16-20

21-25

26-30

31-35

36

Class & LevelC,T,D

1-45-8

9-12

13-16

17-20

21-24

25-28

29-32

33-3536

F**

1-34-67-9

10-12

13-15

16-18

19-21

22-24

25-2728-3031-3334-36

DH***

ABCDEFGHIJKLM

Armor Class Hit19222*0*1*2*3*4*5*6*7*8*9

*10*10*10*10*12*14

182221*0*1*2*3*4*5*6*7*8*9

*10*10*10*11*13

1732221*0*1*2*3*4*5*6*7*8*9

*10*10*10*12

16432221*0*1*2*3*4*5*6*7*8*9

*10*10*11

155422221*0*1*2*3*4*5*6*7*8

*10*10*10

1465322221*0*1*2*3*4*5*6*7*9

*10*10

13764222221*0*1*2*3*4*5*6*8

*10*10

128753222221*0*1*2*3*4*5*7*9

*10

1198643222221*0*1*2*3*4*6*8

*10

101097543222221*0*1*2*3*5*7*9

9111086543222221*0*1*2*4*6*8

81211976543222221*0*1*3*5*7

7131210876543222221*0*2*4*6

61413119876543222221*1*3*5

515141210987654322222*0*2*4

41615131110987654322221*1*3

317161412111098765432222*0*2

21817151312111098765432221*1

119181614131211109876543222*0

02019171514131211109876543221

MUNormal Man

1-56-10

11-15

16-20

21-25

26-30

31-35

36

Class & LevelC,T,D

1-45-8

9-12

13-16

17-20

21-24

25-28

29-32

33-3536

F**

1-34-67-9

10-12

13-15

16-18

19-21

22-24

25-2728-3031-3334-36

DH***

ABCDEFGHIJKLM

Armor Class Hit-1 -2 -3 -4 -5 -6 -7 -8 -9 -10 -11 -12 -13 -14 -15 -16 -17 -18 -19 -2020 20 20 20 21 22 23 24 25 26 27 28 29 30 30 30 30 30 31 3220 20 20 20 20 21 22 23 24 25 26 27 28 29 30 30 30 30 30 3118 19 20 20 20 20 20 21 22 23 24 25 26 27 28 29 30 30 30 3016 17 18 19 20 20 20 20 20 21 22 23 24 25 26 27 28 29 30 3015 16 17 18 19 20 20 20 20 20 21 22 23 24 25 26 27 28 29 3014 15 16 17 18 19 20 20 20 20 20 21 22 23 24 25 26 27 28 2913 14 15 16 17 18 19 20 20 20 20 20 21 22 23 24 25 26 27 2812 13 14 15 16 17 18 19 20 20 20 20 20 21 22 23 24 25 26 2711 12 13 14 15 16 17 18 19 20 20 20 20 20 21 22 23 24 25 2610 11 12 13 14 15 16 17 18 19 20 20 20 20 20 21 22 23 24 259 10 11 12 13 14 15 16 17 18 19 20 20 20 20 20 21 22 23 248 9 10 11 12 13 14 15 16 17 18 19 20 20 20 20 20 21 22 237 8 9 10 11 12 13 14 15 16 17 18 19 20 20 20 20 20 21 226 7 8 9 10 11 12 13 14 15 16 17 18 19 20 20 20 20 20 215 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 20 20 20 204 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 20 20 202 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 202 2 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 192 2 2 2 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17

Notes:* Misses only on a natural 1. Add the numbers shown to the total damage done by the attack. 1. Although 20 is the maximum unadjusted roll,** Also dwarves, elves, halflings, up to their Name levels, and mystics up to 16th level. bonuses may result in a total of 21 or more.*** Demihuman attack ranks, for very experienced demihuman characters. 2. Armor classes worse than 9 are possible due to

Dexterity and magical penalties.Turning Undead Table (Roll 2d6)

UndeadSkeletonZombieGhoulWightWraithMummySpecterVampirePhantomHauntSpiritNightshadeLichSpecial

Cleric's Level1 2 3 4 5 6 7 8 9-10 11-12 13-14 15-16 17-20 21-24 25-28 29-32 33-367 T T D D D D D D D+ D+ D+ D+ D+ D# D# D#9 7 T T D D D D D D D+ D+ D+ D+ D+ D# D#

11 9 7 T T D D D D D D D+ D+ D+ D+ D+ D#--- 11 9 7 T T D D D D D D D+ D+ D+ D+ D+--- --- 11 9 7 T T D D D D D D D+ D+ D+ D+--- --- --- 11 9 7 T T D D D D D D D+ D+ D+--- --- --- --- 11 9 7 T T D D D D D D D+ D+--- --- --- --- --- 11 9 7 T T D D D D D D D+--- --- --- --- --- --- 11 9 7 T T D D D D D D--- --- --- --- --- --- --- 11 9 7 T T D D D D D--- --- --- --- --- --- --- --- 11 9 7 T T D D D D--- --- --- --- --- --- --- --- --- 11 9 7 T T D D D--- --- --- --- --- --- --- --- --- --- 11 9 7 T T T T--- --- --- --- --- --- --- --- --- --- --- 11 9 7 T T T

11, 9, or 7 = number needed to turn successfully D+ = automatic Destroy, 3d6 Hit Dice of undead T = automatic turn, 2d6 Hit dice of undead D# = automatic Destroy, 4d6 Hit Dice of undead D = automatic Destroy, 2d6 Hit Dice of undead

Page 7: D&D Basic - Dungeon Master Screen

Combat Sequence Table A. Initiative: Each side rolls 1d6 to determine initiative. B. First Side Goes: The side that won the initiative acts first. 1. Morale (Optional): Monsters and NPCs roll moral checks. Also, anyone who needs to make a saving throw vs. an ongoing effect does now. 2. Movement: Characters who choose to move do so now. 3. Missile Combat: Characters using missile and thrown weapons make their attacks. a. They choose their targets. b. They make their attack rolls. c. They roll damage for any successful hits. 4. Magic: Characters using magic casts their spells. a. They choose their targets. b. Their targets roll saving throws if appropriate. c. The DM applies the results. 5. Hand to Hand Combat: Characters fighting hand to hand make their attacks. a. They choose their targets. b. They make their attack rolls. c. They roll damage for any successful hits. C. Second Side Goes: The side that lost the initiative acts now, preforming the same five steps. D. Special Results: The DM announces any special results.

Weapon Table

Item

Ammunition:See Ammunition Table

Axes:Axe, BattleAxe, Hand

Bows:Bow, ShortBow, LongCrossbow, Lt.Crossbow, Hvy

Bludgeons:BlackjackClubHammer, ThrowingHammer, WarMaceStaffTorch

Daggers:NormalSilver

Pole Weapons:HalberdJavelinLancePikePolearmPoleaxeSpearTrident

Shield Weapons:Shield, HornedShield, KnifeShield, SwordShield, Tusked

Swords:ShortNormalBastard One-Handed Two-HandedTwo-Handed

Other Weapons:Blowgun up to 2'Blowgun 2' +BolaCestusHoly WaterNetOil, BurningRock, ThrownSlingWhip

Damage

1d81d6

1d61d61d62d4

1d21d41d41d61d61d61d4

1d41d4

1d101d6

1d101d101d101d101d61d6

1d21d4 + 11d4 + 21d4 + 1

1d61d8

1d6 + 11d8 + 1

1d10

NilNil1d21d31d8Nil1d81d31d41d2

RangeS/M/L

10/20/30

50/100/15070/140/21060/120/18080/160/240

10/20/30

10/20/3010/20/30

30/60/90

20/40/6010/20/30

10/20/3020/25/3020/40/60

10/30/5010/20/3010/30/5010/30/50

40/80/160

Cost(gp)

74

25403030

534555

1/6

330

71

1037535

1565

200200

710

151515

3655

25(n)2

1/102

1/ft

ENC(cn)

6030

20305080

5502550504020

1010

15020

18080

1501203025

2070

185275

3060

8080

100

6155

101

(n)101020

10/ft

Notes

(r),2H,M(t),S

(a),(m),2H,M(a),(m),2H,L

(a),(m),(s),2H,M(a),(m),(s),2H,L

(c),(r),(s),S(c),(r),M(c),(t),M(c),(r),M(c),(r),M

(c),(r),(w),2H,M(c),(r),S

(t),(w),S(t),(w),S

(s),2H,L(t),M

(s),(v),L(s),(v),2H,L

(s),2H,L(s),2H,L(t),(v),L(s),(t),M

(s),S(s),S

(s),(v),M(s),2H,L

(r),S(r),M

(r),HH,L(r),2H,L

2H,L

(a),(m),(s),(w),S(a),(m),(s),(w),2H,M

(s),(r),M(s),S

(c),(s),(t),(w),S(s),(t),(w),M or L

(c),(s),(t),(w),S(c),(t),(w),S

(c),(m),(w),S(s),(w),M

Attack Roll Modifiers Table

Circumstance Attack From Behind Attacker Can't See TargetLarger Than Man-SizedMonster Attacking HalflingTarget ExhaustedAttacker Exhausted

* Ignore the defender's shield

Attack RollModifier+2 bonus*-4 penalty

-1 penalty+2 bonus-2 penalty

Page 8: D&D Basic - Dungeon Master Screen

Weapons Table Notes:(a) The weapon's normal load of ammunition is already included in the weapon's encumbrance (bow: 20 arrows: crossbow: 30 quarrels; sling: 30 stones: blowgun: 5 darts). If you want to vary the number of missiles you carry with the missile weapon, 2 arrows equal 1 cn in encumbrance. 3 quarrels equal 1 cn 5 sling stones equal 1 cn, and 5 darts equal 1 cn. Therefore, a long bow without arrows has an encumbrance of 20 cn; a light crossbow without quarrels has an encumbrance of 40 cn.

(c) Clerics may use this weapon. Druids may too, if they can find a form of this weapon with no metal or stone parts.

(m) Missile weapon; never used as a melee weapon.

(n) A net's cost and encumbrance are based on its size. Nets cost 1 sp per square foot of surface area and have an encumbrance of 1 cn per square foot. A Medium net (6' x 6') would cost 36 sp (3.6 gp) and have an encumbrance of 36 cn.

(r) This weapon can be thrown, but is only rarely used this way; only characters at the Expert or greater level of weapon mastery can throw this weapon in combat.

(s) This weapon has special features; read the weapon description.

(t) This is a hand weapon that may also be thrown.

(v) This weapon may be set vs. a charge.

(w) Magic-users may use this weapon at the DM's discretion.

HH This weapon can be used either one-handed or two-handed. Used two-handed, it operates similarly to two-handed weapons (i.e., the wielder cannot use a shield when using the weapon this way). However, a character using this weapon, even in its two-handed style. does not automatically lose individual initiative. Halflings and other small races can us this weapon.

2H This weapon requires two hands for use. The wielder of the weapon may not use a shield and always loses individual initiative to characters not using a two-handed weapon. Halflings and small races cannot use this weapon.

S Small weapon

M Medium weapon

L Large weapon

Saving Throws Table: All Characters

Character Class

Cleric/Druid1-45-89-1213-1617-2021-2425-2829-3233-36

Fighter/ MysticNormal Man (0)1-34-67-910-1213-1516-1819-2122-2425-2728-3031-3334-36

Magic User1-56-1011-1516-2021-2425-2829-3233-36

Thief1-45-89-1213-1617-2021-2425-2829-3233-36

Dwarf1-34-67-910-12

Elf1-34-67-910

Halfling1-34-67-8

Death Rayor Poison

1197654322

1412108665544332

1311975432

13119754322

8642

12842

852

Magic Wands

12108765432

1513119766554432

14121086432

141210865432

9753

131074

963

Paralysis orTurn to Stone

141210865432

16141210876655432

1311975432

13119754322

10864

131074

1074

Dragon Breath

1614121086432

17151311987654322

161412108642

1614121086432

131074

151173

1395

Rod, Staff,or Spell

151311975432

171614121098765432

1512964322

151311975432

12963

151173

1284

Terrain Effects on Movement Table Character Movement Rates and Encumbrance TableTerrain Movement Normal Speed Encounter Speed Running speedTrail l road* 1½ normal Enc (cn) (feet per turn) (feet per round) (feet per round)Clear / city / grassland Normal 0-400 120 40 120Forest / muddy ground / snow 2/3 normal 401-800 90 30 90Hill / desert / broken terrain 2/3 normal 801-1,200 60 20 60Mountain / swamp / jungle ½ normal 1,201-1,600 30 10 30Ice / glacier ½ normal 1,601-2,400 15 5 15* Roads allow travelers to ignore every terrain modifier except muddy ground/snow

2,401+ 0 0 0