Transcript
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    Topic Summary: Groups and Teams

    Topic summary learning goals

    1. Recognize the difference between a group and a team.2. Explain factors that lead to effective groups and teams.3. Describe group and team norms and their development.4. Identify different types of teams and give an example of each.5. Describe group and team decisions making processes and barriers to decision-

    making processes.

    Key terms

    BrainstormingCommon knowledge effect

    Decision-making processDelphi technique

    Group developmentGroup polarization

    GroupthinkHomogenous team

    Heterogeneous teamMaintenancenorms

    Mental modelsNominal group technique

    NormsPsychological safety

    Punctuated equilibriumRoles

    Shared mental modelsSocial loafing

    Task normsTeam Knowledge, Skills, and Abilities (KSAs)

    Virtual teams

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    Introduction to Groups and Teams

    Teams and groups are the basic unit by which organizations accomplish goals and

    coordinate work. Most researchers make a distinction between groups and teams. Groups

    refer to a collection of individuals who may interact, but do not share similar goals or

    interdependence. Group processes refer to the interpersonal, social, and psychological

    dynamics that occur during human interaction. Members of a team, in contrast, hold

    interdependent roles and goals. They share interdependence and hold responsibility for

    specific outcomes. Teams also typically fit within and must conform to a wider

    organizational structure that includes reporting to the same manager, sharing a common

    identity, and holding relatively stable membership (Sundstrom et al, 1990; p. 7-9).

    Despite the many differences between the two, whether working in a group or a team,

    both involve complex emotional dynamics. Membership in a group or a team creates

    ambiguity and often results in anxiety. Anxiety emerges as group members struggle to

    deal with the ambiguity. Anxiety emerges as group members struggle to answer questions

    like:

    What role should I play? What is an appropriate level of commitment to the task we face? What is an appropriate level of intimacy between members? What tension exists over what members are thinking and feeling about me and my

    performance? (Bennis & Shepard, 1956).

    In both groups and teams, three sets of factors relate to effectiveness. Context and

    support factors, internal factors, and the desired organizational outcomes.

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    Figure 1: Factors for effective group and teamwork

    Context and composition

    Types of teams and their desired outcomes

    Organizations turn to groups and teams to accomplish tasks that a single person

    can achieve working alone. Organizations rely on groups and teams to achieve several

    different types of outcomes like improving overall performance, increasing effectiveness,

    and completing projects, or managing ongoing processes. Depending on the desired

    outcome, organizations might rely on and implement a different type of team. Many

    types of teams exist.

    Management teamsconduct planning, policy-making, budgeting, staffing, and

    coordinating activities for organizations. Most management teams also share

    responsibility for managing subordinates. Executive teams and corporate boards are two

    common types of management teams.

    Project teams, often called task forces or short term project teams, share a

    specific, time bound purpose. Project teams usually have narrowly defined goals and are

    Contextandcomposition

    TypeofteamCoachingandsupport

    Teamcompositionandroles

    Knowledge,skillsandabilities

    Internalteamfactors

    NormsDevelopmentDecisionmakingprocesses

    Desiredoutcomes

    Learningandimprovement

    Customerservice

    Projectcompletion

    Management

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    single minded in their pursuit of these goals. An organization might rely on a project

    team for designing a new product, writing a new soft ware package, filming a movie, or

    constructing a new building. Action and performance teamsalso focus on conducting

    single performance events. Action and performance teams require a higher degree of

    coordination and specialized skills do to the complex nature, of the task they perform.

    Cockpit crews, military and geographical expeditions, and professional musicians qualify

    as action and performance teams.

    Production teams focus on production or operations of existing products.

    Production teams typically involve improving performance by improving effectiveness

    and efficiency of ongoing operations including production.A similar type of team, called

    a service teams responds to the ongoing needs of customers such as airline flight

    attendants, customer services teams, and maintenance teams.

    Some teams may have characteristics of several different types of teams. In

    addition, individuals may be members of several different teams simultaneously. For

    example, organizations formparallel teams to work on special projects of short duration.

    Membership in a parallel team coincides with membership with other work arrangements

    such as the case with advisory committees and quality assurance teams (Sundstrom et al,

    1990).

    The specific purpose of the group or team will determine what outcomes the

    organization expects. Groups often form in organizations with the sole purpose of helping

    improve learning or the development of its members, with little regard to outcomes

    within the organization. Other times, groups and teams form to help accomplish specific

    organization goals.

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    Coaching and support

    Organizations can design systems and supports to improve the work of groups and

    teams. Coaching, has achieved increasing popularity. Three major types of coaching

    exist. Process coaching improves interpersonal relationships between members.

    Behavioral coaching helps to change the behavior and assumptions of the specific

    members. Developmental coaching occurs when an intervention is tailored to the

    particular developmental stage of the group or team. In addition to coaching,

    organizations often rely on reward systems, such as compensation and recognition

    programs, designed to improve group and team work. Organizations also support group

    and team work by increasing the degree of self-management, which is the degree of

    autonomy that the team has over its task (Hackman & Wageman, 2005).

    Composition and roles

    Composition describes the make-up of the group or team members. Research

    shows that when an individual group or team member holds a distinct view of their role

    on the team, innovation and ability to perform improves (Swann, Polzer, Seyle, & Ko,

    2004; Polzer, Milton, & Swann, 2002). This evidence suggests that the degree and type

    of diversity matters for performance. Gender, education level, functional specialty, and

    age are some key characteristics for group and team diversity. Simply stated, a group or

    team can be eitherhomogenous, wheremembers are more similar on these key

    characteristics orheterogeneous, where members are characterized by a greater degree of

    difference.

    Another important factor related to composition are the formal and informal roles

    within the group or team. Roles refer to the division of labor, skill, and skills among

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    members. Roles relate to group and team composition as they describe the unique

    activity, competency, knowledge, or preferences that each individual demonstrates.

    While the list of potential roles is exhaustive, generally roles full fill either an internal or

    external purposes. For example, external roles can focus on managing boundaries

    between the team and its environment and internal roles focus on how the group or team

    functions (Ancona, 1990).

    Knowledge, skills, and abilities

    One dimension of composition proves of particular importance: the knowledge,

    skills, and abilities of the members. Many organizations expect their employees to work

    in a group or team, but may over-estimate the ability of individuals to successfully work

    together. Organizations may believe that effective group or teamwork simply emerges

    naturally. However, research shows that successful group and team work requires

    members who hold knowledge, skills, and abilities specific to teamwork. In other words,

    teamwork is itself a competency that can be learned (Druskat & Wheeler, 2003). Some of

    the competencies that individual team members can bring to a team include conflict

    resolution, problem solving, communication, goal-setting and task performance, planning

    and task coordination (Stevens and Campion, 1994; Stevens and Campion, 1999).

    Internal team factors

    Norms

    Norms describe the patterns of interaction within a group or team, the specific

    rules of the game to which members must adhere. There are many different types of

    norms. It is often difficult to detect norms because most people look at individual

    behavior rather than the more abstract patterns associated with group or team activity, but

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    with careful observation, these patterns of interaction become more obvious. In some

    cases, norms can be observed. For example, do members show up on time for meetings or

    do they show flexibility over when members arrive? Other norms can be more complex,

    for example, do members share authority or is there a power struggle within the group or

    team. Whether norms are simple or complex, norms serve an important social and

    psychological function by setting limits of acceptable or unacceptable behavior, creating

    predictable environments, setting expectations for members, facilitating the achievement

    of group goals, forming a common identity, and determining the boundaries of group and

    team membership (Brown, 2000 p. 64).

    Two types of norms exist. Interpersonal norms, often called maintenancenorms,

    reflect the interpersonal aspects of group and team life such as conflict, emotional

    awareness, and social interactions. Task norms reflect more specifically aspects of group

    and team life directed towards work and accomplishing organizational goals (Feldman,

    1984).

    Development of norms

    Five stages of group development

    Groups and teams establish norms early in their life cycle. A predictable pattern

    of interaction begins to emerge within the first 5 minutes of the members coming together

    for the first time. Norms, however, change over time as the group or team develops.

    Group and team developmentdescribes the life cycle and the process whereby norms

    develop and change over time in a progressive fashion. Perhaps the most widely known

    models of group and development is Tuckmans (1965) five stage model of group

    development. Since Tuckman largely concerned himself with self-development groups,

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    we refer specifically to group development, even though psychologists largely agree, that

    both groups and teams need to progress through a relatively predictable sequence of

    psychological changes to reach their potential. Each stage presents the group with a

    challenge. When the group successfully works through each stage, they move onto a

    progressively more challenging phase.

    In the first phase, called forming stage, the group works through issues of

    dependency and ambiguity. Behavior is polite and conflict avoided or held to a minimum.

    Members begin to consider the capabilities and personalities of each group member as

    individuals search for their place in the group.

    In the storming stage, group members begin negotiating for authority and dealing

    with conflict. Conflict may become pronounced as members seek an acceptable level of

    conflict. The storming stage marks an important developmental milestone because in the

    group successfully moves through storming, the groups members learn to deal with

    conflict. Some groups may never leave the storming stage, dooming the group to high

    levels of unresolved conflict.

    If the group is successful at navigating the storming stage, it progresses to the

    norming stage. In the norming stage, the group begins to lay the groundwork for a

    productive work environment. Members agree upon work procedures, interpersonal

    dynamics, and individual roles become mutually agreed upon.

    During the performing stage, which follows the norming stage, the group acquires

    the ability to take action on the agreed upon goals, begins to improve its working

    relationships and can adjust and learn in the face of changes, obstacles, and setbacks.

    Once a group successfully navigates the first four stages of group development, members

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    will accept individual differences, reserve conflict for task rather than emotional issues,

    reach consensus through rational discussion rather than an attempt at unanimity, be aware

    of group dynamics, share acceptable levels of anxiety, and hold greater awareness of

    others individual expectations and goals (Bennis and Shepard, 1956).

    Finally, in the adjouring stage, group norms are characterized by the realization

    that the group itself will come to an end. The group often has a sense of fulfillment, pride,

    and or even euphoria as members seek to hold positive feelings about the groups

    experiences (Tuckman, & Jensen, 1977).

    Two stage model of group development

    The five-stage model describes how psychological norms develop within a group or

    team. A second model, the punctuated equilibrium model, considers how project time

    constraints trigger changes in productivity (Gersick, 1991). The punctuated equilibrium

    model recognizes two primary phases of group and team development, which are

    separated by a midpoint transition.

    In the first phase, behaviors are marked by low productivity and the search for

    direction. A midpoint transition separates the first and second phase. The midpoint occurs

    near or at the halfway point of the project lifecycle. In the second phase, behaviors

    become more task directed and behaviors are focused on achieving a higher level of

    productivity. In this second phase, the members experience a burst of activity as it

    redefines its basic processes and direction. This new level of productivity is marked by

    renewed vigor and inertia towards completing the designated task. In the final push

    towards finishing its project, activity accelerates as the group or team focuses on meeting

    external expectations and seeks closure (Gersick, 1988).

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    -------------------

    The punctuated equilibrium model of group development: set as figure

    -----------------

    Decision making processes

    The steps taken by a group or team to generate choices, choosing among these

    choices, and taking actions is the decision making process. Decision-making requires the

    group or team to coordinate among members to complete work, learn, and accomplish

    goals. Team and group decision-making can occur face to face or virtually, mediated by

    technology or distance. Team processes refer to the varied activities of team decision

    making, coordinating, and planning. Many types of group and team processes exist, we

    focus on three brainstorming, nominal group andDelphi technique. When brainstorming,

    all members work together in a face-to-face meeting. They strive to generate as many

    ideas as possible, holding evaluation for each idea until after the session is complete. The

    following rules guide brainstorming processes. No criticism can be offered towards an

    idea until after the brainstorming session is complete. The group or team should approach

    all ideas with an open mind. The group or team generates as many ideas as possible

    (quantity over quality is key), and everyone is encouraged to build upon or improve on

    each idea (see Sutton & Hargadon, 1996)

    Similar to brainstorming, in the nominal technique, the group or team sets out to

    generate an idea or solution to a problem, but with the nominal technique each individual

    member conducts much of the work independently rather than working face to face. The

    process begins with each member in a face-to -ace meeting where they learn about the

    particular issue to be addressed. Once the entire membership is familiar with the issue,

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    then each member works independently for 10 to 15 minutes to generate a solution or

    idea about how to address the issue. After the individual session, members return to the

    collective setting where each individual member, in turn, presents his or her idea aloud to

    other members. During this time, the members discuss, refines, and build on each idea.

    The final step may involve a ranking of each idea as a way to select the best ideas (Van

    de Ven & Delbecq, 1971). TheDelphi technique provides a more structured alternative to

    brainstorming and nominal technique. It requires more directive involvement from a team

    leader. The team leader collects ideas, distributes the ideas to the team and collects a

    response, usually through a formal questionnaire. The Delphi technique works well when

    membership is geographically dispersed but because the leader serves as the

    intermediary, the Delphi technique limits direct interaction between team members.

    Several variations of the Delphi, nominal, and brainstorming methods exist (Van de Ven

    & Delbecq, 1974).

    Contemporary issues in groups and teams

    An emerging factor, proving to be quite important for building group and team

    performance is psychological safety, the shared belief among members that the

    environment within the team or group is safe for interpersonal risk-taking (Edmondson,

    1999: p 354). When a group or team has strong norms of psychological safety, the

    members stand willing to trust and respect each other in the context of the team itself, not

    just between individuals. In groups and teams with high degrees of psychological safety

    team members are more likely to tell other members about mistakes, express ideas that

    are different from other members, express multiple points of views, challenge a point of

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    view even if that point of view is held by a powerful person such as a leader or a

    dominate person.

    Globally dispersed groups and teams, the impact of multi national organizations,

    and cross-cultural membership provide new challenges for the contemporary

    organization. For example, groups and teams composed of members from different

    cultures need to understand how to work together. For example, learning, the processes

    by which groups and teams gather, process, share, and take action on information (Kayes,

    Kayes, & Kolb, 2005) as well as time orientation, how people perceive past, present, and

    future, varies across cultures. Understanding how learning and time orientation may

    differ among different members can improve effectiveness of group and teamwork in a

    multinational context (Zellmer-Bruhn & Gibson, 2006; Rico, Sanchez-Manzanares, Gil,

    & Gibson, 2007).

    With increasing globalization, a geographically distributed work force, and

    unique work arrangements, like working from home, organizations increasingly rely on

    virtual teams to accomplish work. Virtual teams use information technology to

    accomplish work. Not only do contemporary organizations rely on virtual teams to

    improve work effectiveness, they also contribute to cost savings as organizations can

    avoid travel and other expenses associated with face-to-face work. The concept of virtual

    teams has become popular as nearly 60 % of all professional workers report working in

    virtual teams (Martins, Gilson, & Maynard, 2004).

    Virtual teams often encounter problems because members havent met or dont

    interact on a regular basis. Psychological safety becomes even more important in virtual

    teams. Some of the problems encountered by virtual teams can be overcome by proper

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    training, keeping a strategic focus, and preparing the team for the unique experience of

    working virtually. (Rosen, First, Blackburn, 2006).

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    Text box materials

    OB Feature: Barriers to effective group and teamwork

    Certain types of processes and norms foster improved decision-making and lead

    to successful outcomes for group and teamwork. Psychological safety, conflict

    management, and interpersonal understanding improve performance. Other types of

    processes and norms foster poor decision making and serve as barriers to effective group

    and teamwork. Researchers have identified a number of barriers to effective group and

    teamwork. Here are four barriers to effective group and teamwork.

    Groupthink

    Irving Janis (1972; 1982), a psychologist interested in improving decisions in

    business and public policy settings, noticed a trend in several disasters. He reviewed

    decision-making process in situations like the Space Shuttle Challenger explosion, the US

    war in Vietnam, and the decision by US President John Kennedy US to invade the Bay of

    Pigs in Cuba. Janis concluded that in these and other cases, the groups advising the policy

    makers quickly moved toward agreement and consensus. At the same time, critical

    thinking in the groups disintegrated. Due to real and felt pressure from other members of

    the group, dissenting individuals, those that disagreed with the group as a whole, kept

    quite and hesitated from challenging the dominant view point of the group. Janis called

    this situation, where peer pressure stifles critical thinking and groups move toward

    consensus,groupthink. Groups that fall victim to groupthink share several characteristics:

    1. Sharing an illusion that the group is invulnerable. This feeling of invulnerabilityentices groups to be overconfident and anticipate that all their decisions will be

    successful.

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    2. Discrediting of opposing viewpoints without engaging in critical reflection of viewscounter to their own.

    3. Justifying their action on questionable moral principles such as the ends justify themeans.

    4. Characterizing all who disagree with position as evil.5. Sensoring or ostracizing members of the group who do not conform to the dominant

    viewpoint.

    6. Identify someone in the team who will play the role of mindguard - a person whoseeks to insolate the team from opposing opinions (Janis, 1982).

    Common-knowledge effect

    Another effect that interferes with good group and team process is something

    called the common-knowledge effect, which describes the tendency of group and team

    members to share information that is known by other members rather than share unique

    information held only the individual. The common knowledge effect limits effectiveness

    because unique insights or knowledge held by individual members are not factored into

    decisions making and action is guided by limited information (Gigone & Hastie, 1993).

    Peer pressure and the polarization

    Groups and teams also tend to make riskier decisions or more conservative

    decisions than individuals working alone -- something referred to as the polarization

    effect. In a classic study conducted by Solomon Asch (1956; see also Bond & Smith,

    1996), he observed that when others pressured an individual group member, the group

    member was more likely to conform to the groups opinion, even when the opinion

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    appeared obviously wrong. The studies showed that group conformity pressures can lead

    groups to making less than prime decisions.

    The polarization effect describes how peer pressure may encourage decision

    making that is either more risky or more conservative than individuals making the

    decision alone. Thus, group and team decisions tend to be polarized, either more

    conservative or more risky, than an individual decision.

    Social loafing and the free-rider effect

    Social loafingand thefree-rider effectdescribe a phenomenon where an

    individual within a group or team exerts less effort and performs at a lower level than the

    individual would if he or she were working alone. Social loafing occurs when only a few

    or a single members the group take responsibility for accomplishing the work of the

    entire team, thus, certain individuals loaf or exert less effort than others on the group or

    team (George, 1992). The free-rider effect describes how an individual relies on other

    group members to do the majority of work, thus taking a free ride while other members

    carry the workload (Albanese & Van Fleet, 1985).

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    OB at work: Teamwork skills help a television news producer get the story

    When Brian Weiss took his first Organizational Behavior course, he never

    imagined he would put it to use on the job so quickly. As one of the youngest producers

    at Bloomberg TV, he produced a program called Money and Politics. In leading his

    team, he relied on his skills as a news professional to make, gather and deliver the news.

    The growing company often relied on young and ambitious college graduates, like Brian

    to lead their productions. He was 24 years old. Even in his short time as producer, he had

    mastered the complex technical and logistical side of

    TV production. Producing regular television

    programming required more than just knowledge of

    the news, it required knowledge of how to build and

    maintain a team. In one case, he pulled together a

    production team just a few hours before a going live

    at a remote location. He hired a local camera-operator

    and audio specialist as well as a lighting expert. In

    addition he needed to make sure that his on camera reporter stayed dry as it poured down

    rain. In addition to his local crew, a remote team of technicians and producers sat in a

    production room in downtown New York City. Building a team quickly across a

    geographically distributed area and keeping the diverse roles working together proved

    essential to getting the story.

    Brian realized intuitively how teamwork contributed to getting his story on the

    air, but learning more about teamwork confirmed his ability to build a team. For example,

    Brian knew that in the time critical television news business there is no time to sugar

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    coat words. I needed to express urgency and be forceful enough to be sure that things

    happened immediately. At the same time, he always knew not to shout or make the

    team members cynical, or make anybody angry. Learning about teamwork in his

    organizational behavior class only reaffirmed what Brian understood intuitively, that

    effective teamwork requires trust among members, especially between the leader and the

    rest of the team. At the same time, in a live situation, the broadcast culture accepts that

    you might frustrate in the moment, but you can apologize later. So even if the team is

    frustrated in the short term, the team continues to function in working towards its goal of

    getting the shot onto television sets around the world.

    Concepts from the research on teamwork helped Brian understand more clearly

    that the success of a team relies on two distinct, yet related abilities. First, the team must

    be able to effectively perform its task. In the case of the television news crew, his team

    needed to understand the complex technical aspects live television news. Just as

    important, the news crew had to coordinate its skills, keep focused in the face of many

    distractions, and maintain good working relationships in the high stress environment of

    television news. Concepts from organizational behavior helped Brian build and maintain

    stronger teams that lead to getting the story on air.

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    Spotlight on Research: Do groups and teams share common characteristics?

    Recent research suggests that groups and teams share some common

    characteristics. A team of researchers created an experiment where they asked twenty-

    five different groups to create an advertisement for a fictional airline. The researchers

    recorded the 40-minute sessions and then observed the team processes. They kept in mind

    the two development processes described in this chapter: the progressive psychological

    development model and external constraints punctuated equilibrium model. The

    researchers paid special attention to statements that reflected task related statements.

    They found two types of task related statements consistent with the punctuated

    equilibrium model. This included action statements, such as references to how the team

    would accomplish their goals, when they might accomplish a certain aspect of the task or

    discussion of specific resources. Another type of task related statements included content

    statements about the ads themselves, such as references to format of the ad, specific

    details, or how to present the ad to fictional customers.

    The researchers also observed the teams reference various psychological

    processes related to psychological consistent with Tuckmans model of group

    development. These included processes associated with groups such as dependency and

    counter-dependency, as well as statements that suggested the group members were

    directly avoiding task or aspects of work that were critical of the task. Taken together the

    groups made statements about both the task, consistent with behavior in teams, but they

    also made statements about psychological factors typically associated with groups.

    After complete analysis of the team meetings, the researchers explained that both

    group and team dynamics exist in teams. The researchers found that, not surprisingly, the

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    teams spent as much as 80 % of their time on task related activities and far less time on

    psychological or social dynamics. At most, during any one time, teams spent no more

    than 25 % of their time on psychological issues, an in most cases less than 10 % of their

    efforts were focused on psychological issues. None the less, the researchers observed that

    many of the teams did change their patterns of interaction at the midpoint, just as the

    punctuated equilibrium model suggested, but the teams spent much of their time before

    the first half discussion issues like leadership, work allocation and flow. During the

    second half, teams focused more on the specific content of the commercial they were

    developing.

    From this evidence, the researchers instruct teams to consider both group

    elements and team elements when working on a project. Early in the life cycle, the team

    can establish leadership, identify workflow, and determine process. Addressing the

    psychological issues up front helps the team develop a strong psychological foundation,

    which then allows the team to focus more directly on its task in the second half. Groups

    that fail to deal with the psychological dynamics early on in group life may return to

    these issues as the project develops, wasting crucial time as the project nears completion.

    *Based on an article by Chang, A. , Bordia, P. , & Duck, J. (2003). Punctuated

    equilibrium and linear progression: toward a new understanding of group development.

    Academy of Management Journal, 46, 1, 106-117.

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